-In this paper we have presented a new class of PRNGs based on chaotic
-iterations. We have proven that these PRNGs are chaotic in the sense of Devaney.
-We also propose a PRNG cryptographically secure and its implementation on GPU.
-
-An efficient implementation on GPU based on a xor-like PRNG allows us to
-generate a huge number of pseudorandom numbers per second (about
-20Gsamples/s). This PRNG succeeds to pass the hardest batteries of TestU01.
-
-In future work we plan to extend this work for parallel PRNG for clusters or
-grid computing.
+In this paper, a formerly proposed PRNG based on chaotic iterations
+has been generalized to improve its speed. It has been proven to be
+chaotic according to Devaney.
+Efficient implementations on GPU using xor-like PRNGs as input generators
+shown that a very large quantity of pseudorandom numbers can be generated per second (about
+20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
+namely the BigCrush.
+Furthermore, we have shown that when the inputted generator is cryptographically
+secure, then it is the case too for the PRNG we propose, thus leading to
+the possibility to develop fast and secure PRNGs using the GPU architecture.
+Thoughts about an improvement of the Blum-Goldwasser cryptosystem, using the
+proposed method, has been finally proposed.
+
+In future work we plan to extend these researches, building a parallel PRNG for clusters or
+grid computing. Topological properties of the various proposed generators will be investigated,
+and the use of other categories of PRNGs as input will be studied too. The improvement
+of Blum-Goldwasser will be deepened. Finally, we
+will try to enlarge the quantity of pseudorandom numbers generated per second either
+in a simulation context or in a cryptographic one.