need is to define \emph{secure} generators able to withstand malicious
attacks. Roughly speaking, an attacker should not be able in practice to make
the distinction between numbers obtained with the secure generator and a true random
-sequence.
+sequence. \begin{color}{red} Or, in an equivalent formulation, he or she should not be
+able (in practice) to predict the next bit of the generator, having the knowledge of all the
+binary digits that have been already released. ``Being able in practice'' refers here
+to the possibility to achieve this attack in polynomial time, and to the exponential growth
+of the difficulty of this challenge when the size of the parameters of the PRNG increases.
+\end{color}
+
Finally, a small part of the community working in this domain focuses on a
third requirement, that is to define chaotic generators.
The main idea is to take benefits from a chaotic dynamical system to obtain a
{\it BigCrush} battery of tests, which is widely considered as the most
stringent statistical evaluation of a sequence claimed as random.
This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
+\begin{color}{red}
+More precisely, each time we performed a test on a PRNG, we ran it
+twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
+fact, we observed that few $p-$values (less than ten) are sometimes
+outside this interval but inside [0.001, 0.999], so that is why a
+second run allows us to confirm that the values outside are not for
+the same test. With this approach all our PRNGs pass the {\it
+ BigCrush} successfully and all $p-$values are at least once inside
+[0.01, 0.99].
+\end{color}
Chaos, for its part, refers to the well-established definition of a
chaotic dynamical system proposed by Devaney~\cite{Devaney}.
-
In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
as a chaotic dynamical system. Such a post-treatment leads to a new category of
PRNGs. We have shown that proofs of Devaney's chaos can be established for this
and on an iteration process called ``chaotic
iterations'' on which the post-treatment is based.
The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
-Section~\ref{sec:efficient PRNG} presents an efficient
-implementation of this chaotic PRNG on a CPU, whereas Section~\ref{sec:efficient PRNG
+\begin{color}{red}
+Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
+improvement related to the chaotic iteration based post-treatment, for
+our previously released PRNGs and a new efficient
+implementation on CPU.
+\end{color}
+ Section~\ref{sec:efficient PRNG
gpu} describes and evaluates theoretically the GPU implementation.
Such generators are experimented in
Section~\ref{sec:experiments}.
generator provided by the post-treatment.
Such a proof leads to the proposition of a cryptographically secure and
chaotic generator on GPU based on the famous Blum Blum Shub
-in Section~\ref{sec:CSGPU}, and to an improvement of the
+in Section~\ref{sec:CSGPU}, \begin{color}{red} to a practical
+security evaluation in Section~\ref{sec:Practicak evaluation}, \end{color} and to an improvement of the
Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
This research work ends by a conclusion section, in which the contribution is
summarized and intended future work is presented.
-\section{Related works on GPU based PRNGs}
+\section{Related work on GPU based PRNGs}
\label{section:related works}
Numerous research works on defining GPU based PRNGs have already been proposed in the
two PRNGs as inputs. These two generators are mixed with chaotic iterations,
leading thus to a new PRNG that
\begin{color}{red}
-should improves the statistical properties of each
+should improve the statistical properties of each
generator taken alone.
Furthermore, the generator obtained by this way possesses various chaos properties that none of the generators used as input
present.
First of all, some chaotic iterations have to be done to generate a sequence
$\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
of Boolean vectors, which are the successive states of the iterated system.
-Some of these vectors will be randomly extracted and our pseudo-random bit
+Some of these vectors will be randomly extracted and our pseudorandom bit
flow will be constituted by their components. Such chaotic iterations are
realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
Such a procedure is equivalent to achieve chaotic iterations with
the Boolean vectorial negation $f_0$ and some well-chosen strategies.
Finally, some $x^n$ are selected
-by a sequence $m^n$ as the pseudo-random bit sequence of our generator.
+by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
$(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
-This function is required to make the outputs uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$
-(the reader is referred to~\cite{bg10:ip} for more information).
+This function must be chosen such that the outputs of the resulted PRNG is uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
+goal (other candidates and more information can be found in ~\cite{bg10:ip}).
\begin{equation}
\label{Formula}
}
\ENDFOR
\STATE$a\leftarrow{PRNG_1()}$\;
-\STATE$m\leftarrow{g(a)}$\;
-\STATE$k\leftarrow{m}$\;
+\STATE$k\leftarrow{g(a)}$\;
\WHILE{$i=0,\dots,k$}
\STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
\forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
\end{array}
\right.
-\label{equation Oplus0}
+\label{equation Oplus}
\end{equation}
where $\oplus$ is for the bitwise exclusive or between two integers.
This rewriting can be understood as follows. The $n-$th term $S^n$ of the
component of this state (a binary digit) changes if and only if the $k-$th
digit in the binary decomposition of $S^n$ is 1.
-The single basic component presented in Eq.~\ref{equation Oplus0} is of
+The single basic component presented in Eq.~\ref{equation Oplus} is of
ordinary use as a good elementary brick in various PRNGs. It corresponds
to the following discrete dynamical system in chaotic iterations:
Obviously, replacing the previous CI PRNG Algorithms by
-Equation~\ref{equation Oplus0}, which is possible when the iteration function is
+Equation~\ref{equation Oplus}, which is possible when the iteration function is
the vectorial negation, leads to a speed improvement
(the resulting generator will be referred as ``Xor CI PRNG''
in what follows).
\begin{color}{red}
\section{Statistical Improvements Using Chaotic Iterations}
-\label{The generation of pseudo-random sequence}
+\label{The generation of pseudorandom sequence}
Let us now explain why we are reasonable grounds to believe that chaos
-\lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label=algo:seqCIPRNG}
+\lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
\begin{small}
\begin{lstlisting}
\begin{color}{red}
\subsection{Practical Security Evaluation}
+\label{sec:Practicak evaluation}
Suppose now that the PRNG will work during
$M=100$ time units, and that during this period,