o2 = threadIdx-offset+tab2[offset]\;
\For{i=1 to n} {
t=xor-like()\;
- t=t $\hat{ }$ shmem[o1] $\hat{ }$ shmem[o2]\;
+ t=t $\wedge$ shmem[o1] $\wedge$ shmem[o2]\;
shared\_mem[threadId]=t\;
- x = x $\hat{ }$ t\;
+ x = x $\wedge$ t\;
store the new PRNG in NewNb[NumThreads*threadId+i]\;
}
denoted by $uv$.
In a cryptographic context, a pseudorandom generator is a deterministic
algorithm $G$ transforming strings into strings and such that, for any
-seed $w$ of length $N$, $G(w)$ (the output of $G$ on the input $w$) has size
-$\ell_G(N)$ with $\ell_G(N)>N$.
+seed $k$ of length $k$, $G(k)$ (the output of $G$ on the input $k$) has size
+$\ell_G(k)$ with $\ell_G(k)>k$.
The notion of {\it secure} PRNGs can now be defined as follows.
\begin{definition}
A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
algorithm $D$, for any positive polynomial $p$, and for all sufficiently
large $k$'s,
-$$| \mathrm{Pr}[D(G(U_k))=1]-Pr[D(U_{\ell_G(k)})=1]|< \frac{1}{p(N)},$$
+$$| \mathrm{Pr}[D(G(U_k))=1]-Pr[D(U_{\ell_G(k)})=1]|< \frac{1}{p(k)},$$
where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
probabilities are taken over $U_N$, $U_{\ell_G(N)}$ as well as over the
internal coin tosses of $D$.
it simply consists in replacing
the {\it xor-like} PRNG by a cryptographically secure one.
We have chosen the Blum Blum Shum generator~\cite{BBS} (usually denoted by BBS) having the form:
-$$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers. These
-prime numbers need to be congruent to 3 modulus 4. BBS is
+$$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
+prime numbers need to be congruent to 3 modulus 4). BBS is known to be
very slow and only usable for cryptographic applications.
The modulus operation is the most time consuming operation for current
GPU cards. So in order to obtain quite reasonable performances, it is
required to use only modulus on 32 bits integer numbers. Consequently
-$x_n^2$ need to be less than $2^{32}$ and the number $M$ need to be
-less than $2^{16}$. So in practice we can choose prime numbers around
+$x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
+lesser than $2^{16}$. So in practice we can choose prime numbers around
256 that are congruent to 3 modulus 4. With 32 bits numbers, only the
4 least significant bits of $x_n$ can be chosen (the maximum number of
indistinguishable bits is lesser than or equals to
-$log_2(log_2(x_n))$). So to generate a 32 bits number, we need to use
-8 times the BBS algorithm with different combinations of $M$. This
-approach is not sufficient to pass all the tests of TestU01 because
-the fact of having chosen small values of $M$ for the BBS leads to
-have a small period. So, in order to add randomness we proceed with
+$log_2(log_2(M))$). In other words, to generate a 32 bits number, we need to use
+8 times the BBS algorithm with possibly different combinations of $M$. This
+approach is not sufficient to be able to pass all the TestU01,
+as small values of $M$ for the BBS lead to
+ small periods. So, in order to add randomness we proceed with
the followings modifications.
\begin{itemize}
\item
-First we define 16 arrangement arrays instead of 2 (as described in
-algorithm \ref{algo:gpu_kernel2}) but only 2 are used at each call of
-the PRNG kernels. In practice, the selection of which combinations
-arrays will be used is different for all the threads and is determined
+Firstly, we define 16 arrangement arrays instead of 2 (as described in
+Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
+the PRNG kernels. In practice, the selection of combinations
+arrays to be used is different for all the threads. It is determined
by using the three last bits of two internal variables used by BBS.
-This approach adds more randomness. In algorithm~\ref{algo:bbs_gpu},
-character \& performs the AND bitwise. So using \&7 with a number
-gives the last 3 bits, so it provides a number between 0 and 7.
+%This approach adds more randomness.
+In Algorithm~\ref{algo:bbs_gpu},
+character \& is for the bitwise AND. Thus using \&7 with a number
+gives the last 3 bits, providing so a number between 0 and 7.
\item
-Second, after the generation of the 8 BBS numbers for each thread we
-have a 32 bits number for which the period is possibly quite small. So
-to add randomness, we generate 4 more BBS numbers which allows us to
-shift the 32 bits numbers and add upto 6 new bits. This part is
-described in algorithm~\ref{algo:bbs_gpu}. In practice, if we call
-{\it strategy}, the number representing the strategy, the last 2 bits
-of the first new BBS number are used to make a left shift of at least
+Secondly, after the generation of the 8 BBS numbers for each thread, we
+have a 32 bits number whose period is possibly quite small. So
+to add randomness, we generate 4 more BBS numbers to
+shift the 32 bits numbers, and add up to 6 new bits. This improvement is
+described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
+of the first new BBS number are used to make a left shift of at most
3 bits. The last 3 bits of the second new BBS number are add to the
strategy whatever the value of the first left shift. The third and the
fourth new BBS numbers are used similarly to apply a new left shift
and add 3 new bits.
\item
-Finally, as we use 8 BBS numbers for each thread, the store of these
+Finally, as we use 8 BBS numbers for each thread, the storage of these
numbers at the end of the kernel is performed using a rotation. So,
internal variable for BBS number 1 is stored in place 2, internal
-variable for BBS number 2 is store ind place 3, ... and internal
+variable for BBS number 2 is stored in place 3, ..., and finally, internal
variable for BBS number 8 is stored in place 1.
\end{itemize}
-
\begin{algorithm}
\KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
t|=BBS1(bbs1)\&7\;
t<<=BBS7(bbs7)\&3\;
t|=BBS2(bbs2)\&7\;
- t=t $\hat{ }$ shmem[o1] $\hat{ }$ shmem[o2]\;
+ t=t $\wedge$ shmem[o1] $\wedge$ shmem[o2]\;
shared\_mem[threadId]=t\;
- x = x $\hat{ }$ t\;
+ x = x $\wedge$ t\;
store the new PRNG in NewNb[NumThreads*threadId+i]\;
}
\label{algo:bbs_gpu}
\end{algorithm}
-In algorithm~\ref{algo:bbs_gpu}, t<<=4 performs a left shift of 4 bits
-on the variable t and stores the result in t. BBS1(bbs1)\&15 selects
-the last four bits of the result of BBS1. It should be noticed that
-for the two new shifts, we use arbitrarily 4 BBSs that have previously
-been used.
-
-
-
-\subsection{A Cryptographically Secure and Chaotic Asymetric Cryptosystem}
+In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity
+of random numbers that a thread has to generate.
+The operation t<<=4 performs a left shift of 4 bits
+on the variable $t$ and stores the result in $t$, and
+$BBS1(bbs1)\&15$ selects
+the last four bits of the result of $BBS1$.
+Thus an operation of the form $t<<=4; t|=BBS1(bbs1)\&15\;$
+realizes in $t$ a left shift of 4 bits, and then puts
+the 4 last bits of $BBS1(bbs1)$ in the four last
+positions of $t$.
+Let us remark that to initialize $t$ is not a necessity as we
+fill it 4 bits by 4 bits, until having obtained 32 bits.
+The two last new shifts are realized in order to enlarge
+the small periods of the BBS used here, to introduce a variability.
+In these operations, we make twice a left shift of $t$ of \emph{at most}
+3 bits and we put \emph{exactly} the 3 last bits from a BBS into
+the 3 last bits of $t$, leading possibly to a loss of a few
+bits of $t$.
+
+It should be noticed that this generator has another time the form $x^{n+1} = x^n \oplus S^n$,
+where $S^n$ is referred in this algorithm as $t$: each iteration of this
+PRNG ends with $x = x \wedge t;$. This $S^n$ is only constituted
+by secure bits produced by the BBS generator, and thus, due to
+Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
+secure
+
+
+
+\subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
+
+We finish this research work by giving some thoughts about the use of
+the proposed PRNG in an asymmetric cryptosystem.
+This first approach will be further investigated in a future work.
\subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
-implements an XOR-based stream cipher using the BBS PRNG, in order to generate
+implements a XOR-based stream cipher using the BBS PRNG, in order to generate
the keystream. Decryption is done by obtaining the initial seed thanks to
the final state of the BBS generator and the secret key, thus leading to the
reconstruction of the keystream.
Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
\begin{enumerate}
-\item Bob picks an integer $r$ randomly in the interval $[1,N$ and computes $x_0 = r^2~mod~N$.
+\item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
\item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
\begin{itemize}
\item $i=0$.
\item While $i \leqslant L-1$:
\begin{itemize}
-\item Set $b_i$ equal to the least-significant\footnote{BBS can securely output up to O(loglogN) of the least-significant bits of xi during each round.} bit of $x_i$,
+\item Set $b_i$ equal to the least-significant\footnote{BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
\item $i=i+1$,
\item $x_i = (x_{i-1})^2~mod~N.$
\end{itemize}
\end{itemize}
-\item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$.
+\item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
\end{enumerate}
-The ciphertext is $(c, y)$, where $y=x_{0}^{2^{L}}~mod~N.$.
-When Alice receives $(c_0, \dots, c_{L-1}), y$, she can recover $m$ as follows:
+When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
\begin{enumerate}
\item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
-\item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$
-\item Recompute the bit-vector $b$ by using BBS and $x_0$.
-\item Compute finally the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
+\item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
+\item She recomputes the bit-vector $b$ by using BBS and $x_0$.
+\item Alice computes finally the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
\end{enumerate}
\subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
+We propose to adapt the Blum-Goldwasser protocol as follows.
+Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
+be obtained securely with the BBS generator using the public key $N$ of Alice.
+Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
+her new public key will be $(S^0, N)$.
+
+To encrypt his message, Bob will compute
+\begin{equation}
+c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
+\end{equation}
+instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
+The same decryption stage as in Blum-Goldwasser leads to the sequence
+$\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
+Thus, with a simple use of $S^0$, Alice can obtained the plaintext.
+By doing so, the proposed generator is used in place of BBS, leading to
+the inheritance of all the properties presented in this paper.
\section{Conclusion}