X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/prng_gpu.git/blobdiff_plain/2460d1d2aaa1c52db31709934ee63e66cbcb8116..45058aa2e4a1b5f9ef8367a2605dc55fd36ff23d:/prng_gpu.tex?ds=inline

diff --git a/prng_gpu.tex b/prng_gpu.tex
index c48aeda..23fc776 100644
--- a/prng_gpu.tex
+++ b/prng_gpu.tex
@@ -956,18 +956,22 @@ Devaney's formulation of a chaotic behavior.
 
 Different experiments  have been  performed in order  to measure  the generation
 speed. We have used  a computer equiped with Tesla C1060 NVidia  GPU card and an
-Intel Xeon E5530 cadenced at 2.40 GHz for our experiments.
+Intel  Xeon E5530 cadenced  at 2.40  GHz for  our experiments  and we  have used
+another one  equipped with  a less performant  CPU and  a GeForce GTX  280. Both
+cards have 240 cores.
 
 In Figure~\ref{fig:time_gpu}  we compare the number of  random numbers generated
-per second.   In order  to obtain the  optimal number  we remove the  storage of
+per second.  In order to obtain the optimal performance we remove the storage of
 random numbers  in the GPU memory. This  step is time consumming  and slows down
 the random number  generation.  Moreover, if you are  interested by applications
-that consome  random number directly when  they are generated,  their storage is
+that consome random  numbers directly when they are  generated, their storage is
 completely useless. In this figure we can see that when the number of threads is
 greater than approximately  30,000 upto 5 millions the  number of random numbers
 generated per second is almost constant.   With the naive version, it is between
-2.5  and  3GSample/s.   With the  optimized  version,  it  is almost  equals  to
-20GSample/s.
+2.5 and 3GSample/s.   With the optimized version, it  is approximately equals to
+20GSample/s. Finally  we can remark  that both GPU  cards are quite  similar. In
+practice,  the Tesla C1060  has more  memory than  the GTX  280 and  this memory
+should be of better quality.
 
 \begin{figure}[htbp]
 \begin{center}
