X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/prng_gpu.git/blobdiff_plain/e791f81e1ea7b40e218bc1fcf87cb87d55949183..568ccd6776e38446e0338d420f423c1d53aa4475:/prng_gpu.tex?ds=inline

diff --git a/prng_gpu.tex b/prng_gpu.tex
index 88e246e..ff2d42a 100644
--- a/prng_gpu.tex
+++ b/prng_gpu.tex
@@ -34,113 +34,183 @@
 
 \newcommand{\alert}[1]{\begin{color}{blue}\textit{#1}\end{color}}
 
-\title{Efficient Generation of Pseudo-Random Numbers based on Chaotic Iterations
-on GPU}
+\title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
 \begin{document}
 
-\author{Jacques M. Bahi, Rapha\"{e}l Couturier, and Christophe
-Guyeux\thanks{Authors in alphabetic order}}
-
+\author{Jacques M. Bahi, Rapha\"{e}l Couturier,  Christophe
+Guyeux, and Pierre-Cyrille Heam\thanks{Authors in alphabetic order}}
+   
 \maketitle
 
 \begin{abstract}
-In this paper we present a new pseudo-random numbers generator (PRNG) on
-graphics processing units  (GPU). This PRNG is based  on chaotic iterations.  it
-is proven  to be chaotic  in the Devanay's  formulation. We propose  an efficient
-implementation  for  GPU which  succeeds  to  the  {\it BigCrush},  the  hardest
-batteries of test of TestU01.  Experimentations show that this PRNG can generate
+In this paper we present a new pseudorandom number generator (PRNG) on
+graphics processing units  (GPU). This PRNG is based  on the so-called chaotic iterations.  It
+is firstly proven  to be chaotic according to the Devaney's  formulation. We thus propose  an efficient
+implementation  for  GPU that successfully passes the   {\it BigCrush} tests, deemed to be the  hardest
+battery of tests in TestU01.  Experiments show that this PRNG can generate
 about 20 billions of random numbers  per second on Tesla C1060 and NVidia GTX280
 cards.
+It is finally established that, under reasonable assumptions, the proposed PRNG can be cryptographically 
+secure.
 
 
 \end{abstract}
 
 \section{Introduction}
 
-Random  numbers are  used in  many scientific  applications and  simulations. On
-finite  state machines,  as computers,  it is  not possible  to  generate random
-numbers but only pseudo-random numbers. In practice, a good pseudo-random numbers
-generator (PRNG) needs  to verify some features to be used  by scientists. It is
-important  to  be  able  to  generate  pseudo-random  numbers  efficiently,  the
-generation  needs to  be reproducible  and a  PRNG needs  to satisfy  many usual
-statistical properties. Finally, from our point a view, it is essential to prove
-that  a PRNG  is  chaotic.  Concerning  the  statistical tests,  TestU01 is  the
-best-known public-domain statistical testing package.   So we use it for all our
-PRNGs, especially the {\it BigCrush}  which provides the largest serie of tests.
-Concerning  the  chaotic properties,  Devaney~\cite{Devaney}  proposed a  common
-mathematical formulation of chaotic dynamical systems.
-
-In a  previous work~\cite{bgw09:ip}  we have proposed  a new familly  of chaotic
-PRNG  based on  chaotic iterations. We  have proven  that these  PRNGs are
-chaotic in the Devaney's sense.  In this paper we propose a faster version which
-is also proven to be chaotic.
-
-Although graphics  processing units (GPU)  was initially designed  to accelerate
+Randomness is of importance in many fields as scientific simulations or cryptography. 
+``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
+called a pseudorandom number generator (PRNG), or by a physical non-deterministic 
+process having all the characteristics of a random noise, called a truly random number
+generator (TRNG). 
+In this paper, we focus on reproducible generators, useful for instance in
+Monte-Carlo based simulators or in several cryptographic schemes.
+These domains need PRNGs that are statistically irreproachable. 
+On some fields as in numerical simulations, speed is a strong requirement
+that is usually attained by using parallel architectures. In that case,
+a recurrent problem is that a deflate of the statistical qualities is often
+reported, when the parallelization of a good PRNG is realized.
+This is why ad-hoc PRNGs for each possible architecture must be found to
+achieve both speed and randomness.
+On the other side, speed is not the main requirement in cryptography: the great
+need is to define \emph{secure} generators being able to withstand malicious
+attacks. Roughly speaking, an attacker should not be able in practice to make 
+the distinction between numbers obtained with the secure generator and a true random
+sequence. 
+Finally, a small part of the community working in this domain focus on a
+third requirement, that is to define chaotic generators.
+The main idea is to take benefits from a chaotic dynamical system to obtain a
+generator that is unpredictable, disordered, sensible to its seed, or in other words chaotic.
+Their desire is to map a given chaotic dynamics into a sequence that seems random 
+and unassailable due to chaos.
+However, the chaotic maps used as a pattern are defined in the real line 
+whereas computers deal with finite precision numbers.
+This distortion leads to a deflation of both chaotic properties and speed.
+Furthermore, authors of such chaotic generators often claim their PRNG
+as secure due to their chaos properties, but there is no obvious relation
+between chaos and security as it is understood in cryptography.
+This is why the use of chaos for PRNG still remains marginal and disputable.
+
+The authors' opinion is that topological properties of disorder, as they are
+properly defined in the mathematical theory of chaos, can reinforce the quality
+of a PRNG. But they are not substitutable for security or statistical perfection.
+Indeed, to the authors' point of view, such properties can be useful in the two following situations. On the
+one hand, a post-treatment based on a chaotic dynamical system can be applied
+to a PRNG statistically deflective, in order to improve its statistical 
+properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
+On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
+cryptographically secure one, in case where chaos can be of interest,
+\emph{only if these last properties are not lost during
+the proposed post-treatment}. Such an assumption is behind this research work.
+It leads to the attempts to define a 
+family of PRNGs that are chaotic while being fast and statistically perfect,
+or cryptographically secure.
+Let us finish this paragraph by noticing that, in this paper, 
+statistical perfection refers to the ability to pass the whole 
+{\it BigCrush} battery of tests, which is widely considered as the most
+stringent statistical evaluation of a sequence claimed as random.
+This battery can be found into the well-known TestU01 package~\cite{LEcuyerS07}.
+Chaos, for its part, refers to the well-established definition of a
+chaotic dynamical system proposed by Devaney~\cite{Devaney}.
+
+
+In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
+as a chaotic dynamical system. Such a post-treatment leads to a new category of
+PRNGs. We have shown that proofs of Devaney's chaos can be established for this
+family, and that the sequence obtained after this post-treatment can pass the
+NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
+cannot.
+The proposition of this paper is to improve widely the speed of the formerly
+proposed generator, without any lack of chaos or statistical properties.
+In particular, a version of this PRNG on graphics processing units (GPU)
+is proposed.
+Although GPU was initially designed  to accelerate
 the manipulation of  images, they are nowadays commonly  used in many scientific
-applications. Therefore,  it is important  to be able to  generate pseudo-random
-numbers inside a GPU when a scientific application runs in a GPU. That is why we
-also provide  an efficient  PRNG for  GPU respecting based  on IC.  Such devices
-allows us to generated almost 20 billions of random numbers per second.
-
-In order  to establish  that our  PRNGs are chaotic  according to  the Devaney's
-formulation, we  extend what we  have proposed in~\cite{guyeux10}.
-
-The rest of this paper  is organised as follows. In Section~\ref{section:related
-  works} we  review some GPU implementions  of PRNG.  Section~\ref{section:BASIC
-  RECALLS} gives some basic recalls  on Devanay's formation of chaos and chaotic
-iterations. In  Section~\ref{sec:pseudo-random} the proof of chaos  of our PRNGs
-is   studied.    Section~\ref{sec:efficient    prng}   presents   an   efficient
-implementation of  our chaotic PRNG  on a CPU.   Section~\ref{sec:efficient prng
-  gpu}   describes   the  GPU   implementation   of   our   chaotic  PRNG.    In
-Section~\ref{sec:experiments}     some    experimentations     are    presented.
- Finally, we give a conclusion and some perspectives.
+applications. Therefore,  it is important  to be able to  generate pseudorandom
+numbers inside a GPU when a scientific application runs in it. This remark
+motivates our proposal of a chaotic and statistically perfect PRNG for GPU.  
+Such device
+allows us to generated almost 20 billions of pseudorandom numbers per second.
+Last, but not least, we show that the proposed post-treatment preserves the
+cryptographical security of the inputted PRNG, when this last has such a 
+property.
+
+The remainder of this paper  is organized as follows. In Section~\ref{section:related
+  works} we  review some GPU implementations  of PRNGs.  Section~\ref{section:BASIC
+  RECALLS} gives some basic recalls  on the well-known Devaney's formulation of chaos, 
+  and on an iteration process called ``chaotic
+iterations'' on which the post-treatment is based. 
+Proofs of chaos are given in  Section~\ref{sec:pseudorandom}.
+Section~\ref{sec:efficient    PRNG}   presents   an   efficient
+implementation of  this chaotic PRNG  on a CPU, whereas   Section~\ref{sec:efficient PRNG
+  gpu}   describes   the  GPU   implementation. 
+Such generators are experimented in 
+Section~\ref{sec:experiments}.
+We show in Section~\ref{sec:security analysis} that, if the inputted
+generator is cryptographically secure, then it is the case too for the
+generator provided by the post-treatment.
+Such a proof leads to the proposition of a cryptographically secure and
+chaotic generator on GPU based on the famous Blum Blum Shum
+in Section~\ref{sec:CSGPU}.
+This research work ends by a conclusion section, in which the contribution is
+summarized and intended future work is presented.
 
 
 
 
 \section{Related works on GPU based PRNGs}
 \label{section:related works}
-In the litterature many authors have work on defining GPU based PRNGs. We do not
-want to be exhaustive and we just give the most significant works from our point
-of view. When authors mention the  number of random numbers generated per second
-we mention  it. We  consider that  a million numbers  per second  corresponds to
-1MSample/s and than a billion numbers per second corresponds to 1GSample/s.
-
-In \cite{Pang:2008:cec},  the authors define  a PRNG based on  cellular automata
-which  does   not  require  high  precision  integer   arithmetics  nor  bitwise
-operations. There is no mention of statistical tests nor proof that this PRNG is
-chaotic.  Concerning   the  speed  of   generation,  they  can   generate  about
-3.2MSample/s on a GeForce 7800 GTX GPU (which is quite old now).
+
+Numerous research works on defining GPU based PRNGs have yet been proposed  in the
+literature, so that completeness is impossible.
+This is why authors of this document only give reference to the most significant attempts 
+in this domain, from their subjective point of view. 
+The  quantity of pseudorandom numbers generated per second is mentioned here 
+only when the information is given in the related work. 
+A million numbers  per second will be simply written as
+1MSample/s whereas a billion numbers per second is 1GSample/s.
+
+In \cite{Pang:2008:cec}  a PRNG based on  cellular automata is defined
+with no  requirement to an high  precision  integer   arithmetic  or to any bitwise
+operations. Authors can   generate  about
+3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
+However, there is neither a mention of statistical tests nor any proof of
+chaos or cryptography in this document.
 
 In \cite{ZRKB10}, the authors propose  different versions of efficient GPU PRNGs
-based on  Lagged Fibonacci, Hybrid  Taus or Hybrid  Taus.  They have  used these
+based on  Lagged Fibonacci or Hybrid  Taus.  They have  used these
 PRNGs   for  Langevin   simulations   of  biomolecules   fully  implemented   on
 GPU. Performance of  the GPU versions are far better than  those obtained with a
-CPU and these PRNGs succeed to pass the {\it BigCrush} test of TestU01. There is
-no mention that their PRNGs have chaos mathematical properties.
+CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01. 
+However the evaluations of the proposed PRNGs are only statistical ones.
 
 
 Authors of~\cite{conf/fpga/ThomasHL09}  have studied the  implementation of some
-PRNGs on  diferrent computing architectures: CPU,  field-programmable gate array
-(FPGA), GPU and massively parallel  processor. This study is interesting because
-it  shows the  performance  of the  same  PRNGs on  different architeture.   For
-example,  the FPGA  is globally  the  fastest architecture  and it  is also  the
-efficient one because it provides the fastest number of generated random numbers
-per joule. Concerning the GPU,  authors can generate betweend 11 and 16GSample/s
-with a GTX 280  GPU. The drawback of this work is  that those PRNGs only succeed
-the {\it Crush} test which is easier than the {\it Big Crush} test.
-
-Cuda  has developped  a  library for  the  generation of  random numbers  called
-Curand~\cite{curand11}.        Several       PRNGs        are       implemented:
-Xorwow~\cite{Marsaglia2003} and  some variants of Sobol. Some  tests report that
-the  fastest version provides  15GSample/s on  the new  Fermi C2050  card. Their
-PRNGs fail to succeed the whole tests of TestU01 on only one test.
+PRNGs on  different computing architectures: CPU,  field-programmable gate array
+(FPGA), massively parallel  processors, and GPU. This study is of interest, because
+the  performance  of the  same  PRNGs on  different architectures are compared. 
+FPGA appears as  the  fastest  and the most
+efficient architecture, providing the fastest number of generated pseudorandom numbers
+per joule. 
+However, we can notice that authors can ``only'' generate between 11 and 16GSamples/s
+with a GTX 280  GPU, which should be compared with
+the results presented in this document.
+We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
+able to pass the {\it Crush} battery, which is very easy compared to the {\it Big Crush} one.
+
+Lastly, Cuda  has developed  a  library for  the  generation of  pseudorandom numbers  called
+Curand~\cite{curand11}.        Several       PRNGs        are       implemented, among
+other things 
+Xorwow~\cite{Marsaglia2003} and  some variants of Sobol. The  tests reported show that
+their  fastest version provides  15GSamples/s on  the new  Fermi C2050  card. 
+But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
 \newline
 \newline
-To the best of our knowledge no GPU implementation have been proven to have chaotic properties.
+We can finally remark that, to the best of our knowledge, no GPU implementation have been proven to be chaotic, and the cryptographically secure property is surprisingly never regarded.
 
 \section{Basic Recalls}
 \label{section:BASIC RECALLS}
+
 This section is devoted to basic definitions and terminologies in the fields of
 topological chaos and chaotic iterations.
 \subsection{Devaney's Chaotic Dynamical Systems}
@@ -355,17 +425,18 @@ if and only if $\Gamma(f)$ is strongly connected.
 \end{theorem}
 
 This result of chaos has lead us to study the possibility to build a
-pseudo-random number generator (PRNG) based on the chaotic iterations. 
+pseudorandom number generator (PRNG) based on the chaotic iterations. 
 As $G_f$, defined on the domain   $\llbracket 1 ;  \mathsf{N} \rrbracket^{\mathds{N}} 
 \times \mathds{B}^\mathsf{N}$, is build from Boolean networks $f : \mathds{B}^\mathsf{N}
 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
 during implementations (due to the discrete nature of $f$). It is as if
 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ;  \mathsf{N}
-\rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance).
+\rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
 
-\section{Application to Pseudo-Randomness}
-\label{sec:pseudo-random}
-\subsection{A First Pseudo-Random Number Generator}
+\section{Application to Pseudorandomness}
+\label{sec:pseudorandom}
+
+\subsection{A First Pseudorandom Number Generator}
 
 We have proposed in~\cite{bgw09:ip} a new family of generators that receives 
 two PRNGs as inputs. These two generators are mixed with chaotic iterations, 
@@ -410,7 +481,7 @@ return $y$\;
 
 
 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
-It takes as input: a function $f$;
+It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation   des   IC   chaotiques};
 an integer $b$, ensuring that the number of executed iterations is at least $b$
 and at most $2b+1$; and an initial configuration $x^0$.
 It returns the new generated configuration $x$.  Internally, it embeds two
@@ -435,7 +506,7 @@ We have proven in \cite{bcgr11:ip} that,
   if and only if $M$ is a double stochastic matrix.
 \end{theorem} 
 
-This former generator as successively passed various batteries of statistical tests, as the NIST tests~\cite{bcgr11:ip}.
+This former generator as successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07}.
 
 \subsection{Improving the Speed of the Former Generator}
 
@@ -490,7 +561,7 @@ the vectorial negation, leads to a speed improvement. However, proofs
 of chaos obtained in~\cite{bg10:ij} have been established
 only for chaotic iterations of the form presented in Definition 
 \ref{Def:chaotic iterations}. The question is now to determine whether the
-use of more general chaotic iterations to generate pseudo-random numbers 
+use of more general chaotic iterations to generate pseudorandom numbers 
 faster, does not deflate their topological chaos properties.
 
 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
@@ -734,19 +805,28 @@ have $d((S,E),(\tilde S,E))<\epsilon$.
 
 
 \section{Efficient PRNG based on Chaotic Iterations}
-\label{sec:efficient prng}
+\label{sec:efficient PRNG}
+
+Based on the proof presented in the previous section, it is now possible to 
+improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}. 
+The first idea is to consider
+that the provided strategy is a pseudorandom Boolean vector obtained by a
+given PRNG.
+An iteration of the system is simply the bitwise exclusive or between
+the last computed state and the current strategy.
+Topological properties of disorder exhibited by chaotic 
+iterations can be inherited by the inputted generator, hoping by doing so to 
+obtain some statistical improvements while preserving speed.
 
-In  order to  implement efficiently  a PRNG  based on  chaotic iterations  it is
-possible to improve  previous works [ref]. One solution  consists in considering
-that the  strategy used contains all the  bits for which the  negation is
-achieved out. Then in order to apply  the negation on these bits we can simply
-apply the  xor operator between  the current number  and the strategy. In
-order to obtain the strategy we also use a classical PRNG.
 
-Here  is an  example with  16-bits numbers  showing how  the bitwise  operations
+Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
 are
-applied.  Suppose  that $x$ and the  strategy $S^i$ are defined  in binary mode.
-Then the following table shows the result of $x$ xor $S^i$.
+done.  
+Suppose  that $x$ and the  strategy $S^i$ are given as
+binary vectors.
+Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
+
+\begin{table}
 $$
 \begin{array}{|cc|cccccccccccccccc|}
 \hline
@@ -760,15 +840,15 @@ x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
 \hline
  \end{array}
 $$
+\caption{Example of an arbitrary round of the proposed generator}
+\label{TableExemple}
+\end{table}
 
 
 
-
-
-\lstset{language=C,caption={C code of the sequential chaotic iterations based
-PRNG},label=algo:seqCIprng}
+\lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label=algo:seqCIPRNG}
 \begin{lstlisting}
-unsigned int CIprng() {
+unsigned int CIPRNG() {
   static unsigned int x = 123123123;
   unsigned long t1 = xorshift();
   unsigned long t2 = xor128();
@@ -787,128 +867,138 @@ unsigned int CIprng() {
 
 
 
-In listing~\ref{algo:seqCIprng}  a sequential version of  our chaotic iterations
-based PRNG is  presented.  The xor operator is  represented by \textasciicircum.
-This  function uses  three classical  64-bits PRNG:  the  \texttt{xorshift}, the
-\texttt{xor128}  and  the  \texttt{xorwow}.   In  the following,  we  call  them
-xor-like PRNGSs.   These three PRNGs are  presented in~\cite{Marsaglia2003}.  As
-each xor-like PRNG  used works with 64-bits and as our  PRNG works with 32-bits,
-the use of \texttt{(unsigned int)} selects the 32 least significant bits whereas
-\texttt{(unsigned int)(t3$>>$32)}  selects the 32 most significants  bits of the
-variable \texttt{t}.   So to produce a  random number realizes  6 xor operations
-with 6 32-bits  numbers produced by 3 64-bits PRNG.   This version successes the
-BigCrush of the TestU01 battery~\cite{LEcuyerS07}.
-
-\section{Efficient PRNGs based on chaotic iterations on GPU}
-\label{sec:efficient prng gpu}
-
-In  order to benefit  from computing  power of  GPU, a  program needs  to define
-independent blocks of threads which  can be computed simultaneously. In general,
-the larger the number of threads is,  the more local memory is used and the less
-branching  instructions are  used (if,  while, ...),  the better  performance is
-obtained  on  GPU.  So  with  algorithm  \ref{algo:seqCIprng}  presented in  the
-previous section, it is possible to  build a similar program which computes PRNG
-on   GPU.  In  the   CUDA~\cite{Nvid10}  environment,   threads  have   a  local
-identificator, called \texttt{ThreadIdx} relative to the block containing them.
-
-
-\subsection{Naive version for GPU}
-
-From the CPU version, it is possible  to obtain a quite similar version for GPU.
-The principe consists in assigning the computation of a PRNG as in sequential to
-each thread  of the  GPU.  Of course,  it is  essential that the  three xor-like
-PRNGs  used for  our computation  have different  parameters. So  we  chose them
-randomly with  another PRNG. As the  initialisation is performed by  the CPU, we
-have  chosen  to  use  the  ISAAC  PRNG~\cite{Jenkins96}  to  initalize  all  the
-parameters for  the GPU version  of our PRNG.   The implementation of  the three
-xor-like  PRNGs  is  straightforward  as  soon as  their  parameters  have  been
-allocated in  the GPU memory.  Each xor-like PRNGs  used works with  an internal
-number  $x$  which keeps  the  last  generated  random numbers.  Other  internal
-variables  are   also  used   by  the  xor-like   PRNGs.  More   precisely,  the
-implementation of the  xor128, the xorshift and the  xorwow respectively require
-4, 5 and 6 unsigned long as internal variables.
+In Listing~\ref{algo:seqCIPRNG}  a sequential version of  the proposed PRNG based on chaotic iterations
+ is  presented.  The xor operator is  represented by \textasciicircum.
+This  function uses  three classical  64-bits PRNGs, namely the  \texttt{xorshift}, the
+\texttt{xor128},  and  the  \texttt{xorwow}~\cite{Marsaglia2003}.   In  the following,  we  call  them
+``xor-like PRNGs''. 
+As
+each xor-like PRNG  uses 64-bits whereas our proposed generator works with 32-bits,
+we use the command \texttt{(unsigned int)}, that selects the 32 least significant bits of a given integer, and the code
+\texttt{(unsigned int)(t3$>>$32)}  in order to obtain the 32 most significant  bits of \texttt{t}.   
+
+So producing a  pseudorandom number needs  6 xor operations
+with 6 32-bits  numbers that are provided by 3 64-bits PRNGs.   This version successfully passes the
+stringent BigCrush battery of tests~\cite{LEcuyerS07}.
+
+\section{Efficient PRNGs based on Chaotic Iterations on GPU}
+\label{sec:efficient PRNG gpu}
+
+In order to  take benefits from the computing power  of GPU, a program
+needs  to have  independent blocks  of  threads that  can be  computed
+simultaneously. In general,  the larger the number of  threads is, the
+more local  memory is  used, and the  less branching  instructions are
+used  (if,  while,  ...),  the  better the  performances  on  GPU  is.
+Obviously, having these requirements in  mind, it is possible to build
+a   program    similar   to    the   one   presented    in   Algorithm
+\ref{algo:seqCIPRNG}, which computes  pseudorandom numbers on GPU.  To
+do  so,  we  must   firstly  recall  that  in  the  CUDA~\cite{Nvid10}
+environment,    threads    have     a    local    identifier    called
+\texttt{ThreadIdx},  which   is  relative  to   the  block  containing
+them. With  CUDA parts of  the code which  are executed by the  GPU are
+called {\it kernels}.
+
+
+\subsection{Naive Version for GPU}
+
+ 
+It is possible to deduce from the CPU version a quite similar version adapted to GPU.
+The simple principle consists to make each thread of the GPU computing the CPU version of our PRNG.  
+Of course,  the  three xor-like
+PRNGs  used in these computations must have different  parameters. 
+In a given thread, these lasts are
+randomly picked from another PRNGs. 
+The  initialization stage is performed by  the CPU.
+To do it, the  ISAAC  PRNG~\cite{Jenkins96} is used to  set  all  the
+parameters embedded into each thread.   
+
+The implementation of  the three
+xor-like  PRNGs  is  straightforward  when  their  parameters  have  been
+allocated in  the GPU memory.  Each xor-like  works with  an internal
+number  $x$  that saves  the  last  generated  pseudorandom number. Additionally,  the
+implementation of the  xor128, the xorshift, and the  xorwow respectively require
+4, 5, and 6 unsigned long as internal variables.
 
 \begin{algorithm}
 
 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
 PRNGs in global memory\;
-NumThreads: Number of threads\;}
+NumThreads: number of threads\;}
 \KwOut{NewNb: array containing random numbers in global memory}
 \If{threadIdx is concerned by the computation} {
   retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
   \For{i=1 to n} {
-    compute a new PRNG as in Listing\ref{algo:seqCIprng}\;
+    compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
     store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
   }
   store internal variables in InternalVarXorLikeArray[threadIdx]\;
 }
 
-\caption{main kernel for the chaotic iterations based PRNG GPU naive version}
+\caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
 \label{algo:gpu_kernel}
 \end{algorithm}
 
-Algorithm~\ref{algo:gpu_kernel}  presents a naive  implementation of  PRNG using
-GPU.  According  to the available  memory in the  GPU and the number  of threads
+Algorithm~\ref{algo:gpu_kernel}  presents a naive  implementation of the proposed  PRNG on
+GPU.  Due to the available  memory in the  GPU and the number  of threads
 used simultenaously,  the number  of random numbers  that a thread  can generate
-inside   a    kernel   is   limited,   i.e.    the    variable   \texttt{n}   in
-algorithm~\ref{algo:gpu_kernel}. For example, if  $100,000$ threads are used and
-if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)}
-then   the  memory   required   to  store   internals   variables  of   xor-like
+inside   a    kernel   is   limited  (\emph{i.e.},    the    variable   \texttt{n}   in
+algorithm~\ref{algo:gpu_kernel}). For instance, if  $100,000$ threads are used and
+if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
+then   the  memory   required   to  store all of the  internals   variables  of both the  xor-like
 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
-and  random  number of  our  PRNG  is  equals to  $100,000\times  ((4+5+6)\times
-2+(1+100))=1,310,000$ 32-bits numbers, i.e. about $52$Mb.
+and  the pseudorandom  numbers generated by  our  PRNG,  is  equal to  $100,000\times  ((4+5+6)\times
+2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
 
-All the  tests performed  to pass the  BigCrush of TestU01  succeeded. Different
-number of threads, called \texttt{NumThreads} in our algorithm, have been tested
-upto $10$ millions.
-\newline
-\newline
-{\bf QUESTION : on laisse cette remarque, je suis mitigé !!!}
+This generator is able to pass the whole BigCrush battery of tests, for all
+the versions that have been tested depending on their number of threads 
+(called \texttt{NumThreads} in our algorithm, tested until $10$ millions).
 
 \begin{remark}
-Algorithm~\ref{algo:gpu_kernel}  has  the  advantage to  manipulate  independent
-PRNGs, so this version is easily usable on a cluster of computer. The only thing
-to ensure is to use a single ISAAC PRNG. For this, a simple solution consists in
-using a master node for the initialization which computes the initial parameters
+The proposed algorithm has  the  advantage to  manipulate  independent
+PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
+to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
+using a master node for the initialization. This master node computes the initial parameters
 for all the differents nodes involves in the computation.
 \end{remark}
 
-\subsection{Improved version for GPU}
+\subsection{Improved Version for GPU}
 
 As GPU cards using CUDA have shared memory between threads of the same block, it
 is possible  to use this  feature in order  to simplify the  previous algorithm,
-i.e., using less  than 3 xor-like PRNGs. The solution  consists in computing only
-one xor-like PRNG by thread, saving  it into shared memory and using the results
+i.e., to use less  than 3 xor-like PRNGs. The solution  consists in computing only
+one xor-like PRNG by thread, saving  it into the shared memory, and then to use the results
 of some  other threads in the  same block of  threads. In order to  define which
-thread uses the result of which other  one, we can use a permutation array which
-contains  the indexes  of  all threads  and  for which  a  permutation has  been
-performed.  In Algorithm~\ref{algo:gpu_kernel2}, 2 permutations arrays are used.
+thread uses the result of which other  one, we can use a combination array that
+contains  the indexes  of  all threads  and  for which  a combination has  been
+performed. 
+
+In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used.
 The    variable   \texttt{offset}    is    computed   using    the   value    of
-\texttt{permutation\_size}.   Then we  can compute  \texttt{o1}  and \texttt{o2}
-which represent the indexes of the  other threads for which the results are used
-by the  current thread. In  the algorithm, we  consider that a  64-bits xor-like
-PRNG is used, that is why both 32-bits parts are used.
+\texttt{combination\_size}.   Then we  can compute  \texttt{o1}  and \texttt{o2}
+representing the indexes of the  other threads whose results are used
+by the  current one. In  this algorithm, we  consider that a  64-bits xor-like
+PRNG has been chosen, and so its two 32-bits parts are used.
 
-This version also succeeds to the {\it BigCrush} batteries of tests.
+This version also can pass the whole {\it BigCrush} battery of tests.
 
 \begin{algorithm}
 
 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
 in global memory\;
 NumThreads: Number of threads\;
-tab1, tab2: Arrays containing permutations of size permutation\_size\;}
+tab1, tab2: Arrays containing combinations of size combination\_size\;}
 
 \KwOut{NewNb: array containing random numbers in global memory}
 \If{threadId is concerned} {
-  retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory\;
-  offset = threadIdx\%permutation\_size\;
+  retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
+  offset = threadIdx\%combination\_size\;
   o1 = threadIdx-offset+tab1[offset]\;
   o2 = threadIdx-offset+tab2[offset]\;
   \For{i=1 to n} {
     t=xor-like()\;
-    t=t$\oplus$shmem[o1]$\oplus$shmem[o2]\;
+    t=t $\wedge$ shmem[o1] $\wedge$ shmem[o2]\;
     shared\_mem[threadId]=t\;
-    x = x $\oplus$ t\;
+    x = x $\wedge$ t\;
 
     store the new PRNG in NewNb[NumThreads*threadId+i]\;
   }
@@ -922,22 +1012,28 @@ version}
 
 \subsection{Theoretical Evaluation of the Improved Version}
 
-A run of Algorithm~\ref{algo:gpu_kernel2} consists in three operations having 
+A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having 
 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
-system of Eq.~\ref{eq:generalIC}. That is, three iterations of the general chaotic
-iterations are realized between two stored values of the PRNG.
+system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
+iterations is realized between the last stored value $x$ of the thread and a strategy $t$
+(obtained by a bitwise exclusive or between a value provided by a xor-like() call
+and two values previously obtained by two other threads).
 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
 we must guarantee that this dynamical system iterates on the space 
 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
 The left term $x$ obviously belongs into $\mathds{B}^ \mathsf{N}$.
-To prevent from any flaws of chaotic properties, we must check that each right 
-term, corresponding to terms of the strategies,  can possibly be equal to any
+To prevent from any flaws of chaotic properties, we must check that the right 
+term (the last $t$), corresponding to the strategies,  can possibly be equal to any
 integer of $\llbracket 1, \mathsf{N} \rrbracket$. 
 
-Such a result is obvious for the two first lines, as for the xor-like(), all the
-integers belonging into its interval of definition can occur at each iteration.
-It can be easily stated for the two last lines by an immediate mathematical
-induction.
+Such a result is obvious, as for the xor-like(), all the
+integers belonging into its interval of definition can occur at each iteration, and thus the 
+last $t$ respects the requirement. Furthermore, it is possible to
+prove by an immediate mathematical induction that, as the initial $x$
+is uniformly distributed (it is provided by a cryptographically secure PRNG),
+the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
+(this can be stated by an immediate mathematical
+induction), and thus the next $x$ is finally uniformly distributed.
 
 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
 chaotic iterations presented previously, and for this reason, it satisfies the 
@@ -947,599 +1043,391 @@ Devaney's formulation of a chaotic behavior.
 \label{sec:experiments}
 
 Different experiments  have been  performed in order  to measure  the generation
-speed. We have used  a computer equiped with Tesla C1060 NVidia  GPU card and an
-Intel  Xeon E5530 cadenced  at 2.40  GHz for  our experiments  and we  have used
-another one  equipped with  a less performant  CPU and  a GeForce GTX  280. Both
+speed. We have used a first computer equipped with a Tesla C1060 NVidia  GPU card
+and an
+Intel  Xeon E5530 cadenced  at 2.40  GHz,  and 
+a second computer  equipped with a smaller  CPU and  a GeForce GTX  280. 
+All the
 cards have 240 cores.
 
-In Figure~\ref{fig:time_gpu}  we compare the number of  random numbers generated
-per second. The xor-like prng  is a xor64 described in~\cite{Marsaglia2003}.  In
-order to obtain the optimal performance  we remove the storage of random numbers
-in the GPU memory. This step is time consumming and slows down the random number
-generation.  Moreover, if you are interested by applications that consome random
-numbers  directly   when  they  are  generated,  their   storage  is  completely
-useless. In this  figure we can see  that when the number of  threads is greater
-than approximately 30,000 upto 5 millions the number of random numbers generated
-per second  is almost constant.  With the  naive version, it is  between 2.5 and
-3GSample/s.   With  the  optimized   version,  it  is  approximately  equals  to
-20GSample/s. Finally  we can remark  that both GPU  cards are quite  similar. In
-practice,  the Tesla C1060  has more  memory than  the GTX  280 and  this memory
+In  Figure~\ref{fig:time_xorlike_gpu} we  compare the  quantity of  pseudorandom numbers
+generated per second with various xor-like based PRNG. In this figure, the optimized
+versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
+embed  the three  xor-like  PRNGs described  in Listing~\ref{algo:seqCIPRNG}.   In
+order to obtain the optimal performances, the storage of pseudorandom numbers
+into the GPU memory has been removed. This step is time consuming and slows down the numbers
+generation.  Moreover this   storage  is  completely
+useless, in case of applications that consume the pseudorandom
+numbers  directly   after generation. We can see  that when the number of  threads is greater
+than approximately 30,000 and lower than 5 millions, the number of pseudorandom numbers generated
+per second  is almost constant.  With the  naive version, this value ranges from 2.5 to
+3GSamples/s.   With  the  optimized   version,  it  is  approximately  equal to
+20GSamples/s. Finally  we can remark  that both GPU  cards are quite  similar, but in
+practice,  the Tesla C1060  has more  memory than  the GTX  280, and  this memory
 should be of better quality.
+As a  comparison,   Listing~\ref{algo:seqCIPRNG}  leads   to the  generation of  about
+138MSample/s when using one core of the Xeon E5530.
 
 \begin{figure}[htbp]
 \begin{center}
   \includegraphics[scale=.7]{curve_time_xorlike_gpu.pdf}
 \end{center}
-\caption{Number of random numbers generated per second with the xorlike based prng}
+\caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
 \label{fig:time_xorlike_gpu}
 \end{figure}
 
 
-In  comparison,   Listing~\ref{algo:seqCIprng}  allows  us   to  generate  about
-138MSample/s with only one core of the Xeon E5530.
 
 
 
+In Figure~\ref{fig:time_bbs_gpu}  we highlight the performances  of the optimized
+BBS-based  PRNG on GPU. On the  Tesla C1060 we
+obtain approximately 700MSample/s and on the GTX 280 about 670MSample/s, which is
+obviously slower than the xorlike-based PRNG on GPU. However, we will show in the 
+next sections that 
+this new PRNG has a strong level of security, which is necessary paid by a speed
+reduction. 
 
 \begin{figure}[htbp]
 \begin{center}
   \includegraphics[scale=.7]{curve_time_bbs_gpu.pdf}
 \end{center}
-\caption{Number of random numbers generated per second with the bbs based prng}
+\caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
 \label{fig:time_bbs_gpu}
 \end{figure}
 
+All  these  experiments allow  us  to conclude  that  it  is possible  to
+generate a very large quantity of pseudorandom  numbers statistically perfect with the  xor-like version.
+In a certain extend, it is the case too with the secure BBS-based version, the speed deflation being
+explained by the fact that the former  version has ``only''
+chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
+as it is shown in the next sections.
 
 
-%% \section{Cryptanalysis of the Proposed PRNG}
-
-
-%% Mettre ici la preuve de PCH
-
-%\section{The relativity of disorder}
-%\label{sec:de la relativité du désordre}
-
-%In the next two sections, we investigate the impact of the choices that have
-%lead to the definitions of measures in Sections \ref{sec:chaotic iterations} and \ref{deuxième def}.
-
-%\subsection{Impact of the topology's finenesse}
-
-%Let us firstly introduce the following notations.
-
-%\begin{notation}
-%$\mathcal{X}_\tau$ will denote the topological space
-%$\left(\mathcal{X},\tau\right)$, whereas $\mathcal{V}_\tau (x)$ will be the set
-%of all the neighborhoods of $x$ when considering the topology $\tau$ (or simply
-%$\mathcal{V} (x)$, if there is no ambiguity).
-%\end{notation}
-
-
-
-%\begin{theorem}
-%\label{Th:chaos et finesse}
-%Let $\mathcal{X}$ a set and $\tau, \tau'$ two topologies on $\mathcal{X}$ s.t.
-%$\tau'$ is finer than $\tau$. Let $f:\mathcal{X} \to \mathcal{X}$, continuous
-%both for $\tau$ and $\tau'$.
-
-%If $(\mathcal{X}_{\tau'},f)$ is chaotic according to Devaney, then
-%$(\mathcal{X}_\tau,f)$ is chaotic too.
-%\end{theorem}
-
-%\begin{proof}
-%Let us firstly establish the transitivity of $(\mathcal{X}_\tau,f)$.
-
-%Let $\omega_1, \omega_2$ two open sets of $\tau$. Then $\omega_1, \omega_2 \in
-%\tau'$, becaus $\tau'$ is finer than $\tau$. As $f$ is $\tau'-$transitive, we
-%can deduce that $\exists n \in \mathds{N}, \omega_1 \cap f^{(n)}(\omega_2) =
-%\varnothing$. Consequently, $f$ is $\tau-$transitive.
-
-%Let us now consider the regularity of $(\mathcal{X}_\tau,f)$, \emph{i.e.}, for
-%all $x \in \mathcal{X}$, and for all $\tau-$neighborhood $V$ of $x$, there is a
-%periodic point for $f$ into $V$.
-
-%Let $x \in \mathcal{X}$ and $V \in \mathcal{V}_\tau (x)$ a $\tau-$neighborhood
-%of $x$. By definition, $\exists \omega \in \tau, x \in \omega \subset V$.
-
-%But $\tau \subset \tau'$, so $\omega \in \tau'$, and then $V \in
-%\mathcal{V}_{\tau'} (x)$. As $(\mathcal{X}_{\tau'},f)$ is regular, there is a
-%periodic point for $f$ into $V$, and the regularity of $(\mathcal{X}_\tau,f)$ is
-%proven. 
-%\end{proof}
 
-%\subsection{A given system can always be claimed as chaotic}
 
-%Let $f$ an iteration function on $\mathcal{X}$ having at least a fixed point.
-%Then this function is chaotic (in a certain way):
 
-%\begin{theorem}
-%Let $\mathcal{X}$ a nonempty set and $f: \mathcal{X} \to \X$ a function having
-%at least a fixed point.
-%Then $f$ is $\tau_0-$chaotic, where $\tau_0$ is the trivial (indiscrete)
-%topology on $\X$.
-%\end{theorem}
 
 
-%\begin{proof}
-%$f$ is transitive when $\forall \omega, \omega' \in \tau_0 \setminus
-%\{\varnothing\}, \exists n \in \mathds{N}, f^{(n)}(\omega) \cap \omega' \neq
-%\varnothing$.
-%As $\tau_0 = \left\{ \varnothing, \X \right\}$, this is equivalent to look for
-%an integer $n$ s.t. $f^{(n)}\left( \X \right) \cap \X \neq \varnothing$. For
-%instance, $n=0$ is appropriate.
+\section{Security Analysis}
+\label{sec:security analysis}
 
-%Let us now consider $x \in \X$ and $V \in \mathcal{V}_{\tau_0} (x)$. Then $V =
-%\mathcal{X}$, so $V$ has at least a fixed point for $f$. Consequently $f$ is
-%regular, and the result is established.
-%\end{proof}
 
 
+In this section the concatenation of two strings $u$ and $v$ is classically
+denoted by $uv$.
+In a cryptographic context, a pseudorandom generator is a deterministic
+algorithm $G$ transforming strings  into strings and such that, for any
+seed $k$ of length $k$, $G(k)$ (the output of $G$ on the input $k$) has size
+$\ell_G(k)$ with $\ell_G(k)>k$.
+The notion of {\it secure} PRNGs can now be defined as follows. 
 
+\begin{definition}
+A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
+algorithm $D$, for any positive polynomial $p$, and for all sufficiently
+large $k$'s,
+$$| \mathrm{Pr}[D(G(U_k))=1]-Pr[D(U_{\ell_G(k)})=1]|< \frac{1}{p(k)},$$
+where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
+probabilities are taken over $U_N$, $U_{\ell_G(N)}$ as well as over the
+internal coin tosses of $D$. 
+\end{definition}
 
-%\subsection{A given system can always be claimed as non-chaotic}
-
-%\begin{theorem}
-%Let $\mathcal{X}$ be a set and $f: \mathcal{X} \to \X$.
-%If $\X$ is infinite, then $\left( \X_{\tau_\infty}, f\right)$ is not chaotic
-%(for the Devaney's formulation), where $\tau_\infty$ is the discrete topology.
-%\end{theorem}
-
-%\begin{proof}
-%Let us prove it by contradiction, assuming that $\left(\X_{\tau_\infty},
-%f\right)$ is both transitive and regular.
+Intuitively, it means that there is no polynomial time algorithm that can
+distinguish a perfect uniform random generator from $G$ with a non
+negligible probability. The interested reader is referred
+to~\cite[chapter~3]{Goldreich} for more information. Note that it is
+quite easily possible to change the function $\ell$ into any polynomial
+function $\ell^\prime$ satisfying $\ell^\prime(N)>N)$~\cite[Chapter 3.3]{Goldreich}.
+
+The generation schema developed in (\ref{equation Oplus}) is based on a
+pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
+without loss of generality, that for any string $S_0$ of size $N$, the size
+of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$. 
+Let $S_1,\ldots,S_k$ be the 
+strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
+the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
+is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
+$(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
+(x_o\bigoplus_{i=0}^{i=k}S_i)$. Particularly one has $\ell_{X}(2N)=kN=\ell_H(N)$. 
+We claim now that if this PRNG is secure,
+then the new one is secure too.
 
-%Let $x \in \X$ and $\{x\}$ one of its neighborhood. This neighborhood must
-%contain a periodic point for $f$, if we want that $\left(\X_{\tau_\infty},
-%f\right)$ is regular. Then $x$ must be a periodic point of $f$.
+\begin{proposition}
+\label{cryptopreuve}
+If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
+PRNG too.
+\end{proposition}
 
-%Let $I_x = \left\{ f^{(n)}(x), n \in \mathds{N}\right\}$. This set is finite
-%because  $x$ is periodic, and $\mathcal{X}$ is infinite, then $\exists y \in
-%\mathcal{X}, y \notin I_x$.
-
-%As $\left(\X_{\tau_\infty}, f\right)$ must be transitive, for all open nonempty
-%sets $A$ and $B$, an integer $n$ must satisfy $f^{(n)}(A) \cap B \neq
-%\varnothing$. However $\{x\}$ and $\{y\}$ are open sets and $y \notin I_x
-%\Rightarrow \forall n, f^{(n)}\left( \{x\} \right) \cap \{y\} = \varnothing$.
-%\end{proof}
-
-
-
-
-
-
-%\section{Chaos on the order topology}
-%\label{sec: chaos order topology}
-%\subsection{The phase space is an interval of the real line}
-
-%\subsubsection{Toward a topological semiconjugacy}
-
-%In what follows, our intention is to establish, by using a topological
-%semiconjugacy, that chaotic iterations over $\mathcal{X}$ can be described as
-%iterations on a real interval. To do so, we must firstly introduce some
-%notations and terminologies. 
-
-%Let $\mathcal{S}_\mathsf{N}$ be the set of sequences belonging into $\llbracket
-%1; \mathsf{N}\rrbracket$ and $\mathcal{X}_{\mathsf{N}} = \mathcal{S}_\mathsf{N}
-%\times \B^\mathsf{N}$.
-
-
-%\begin{definition}
-%The function $\varphi: \mathcal{S}_{10} \times\mathds{B}^{10} \rightarrow \big[
-%0, 2^{10} \big[$ is defined by:
-%\begin{equation}
-% \begin{array}{cccl}
-%\varphi: & \mathcal{X}_{10} = \mathcal{S}_{10} \times\mathds{B}^{10}&
-%\longrightarrow & \big[ 0, 2^{10} \big[ \\
-% & (S,E) = \left((S^0, S^1, \hdots ); (E_0, \hdots, E_9)\right) & \longmapsto &
-%\varphi \left((S,E)\right)
-%\end{array}
-%\end{equation}
-%where $\varphi\left((S,E)\right)$ is the real number:
-%\begin{itemize}
-%\item whose integral part $e$ is $\displaystyle{\sum_{k=0}^9 2^{9-k} E_k}$, that
-%is, the binary digits of $e$ are $E_0 ~ E_1 ~ \hdots ~ E_9$.
-%\item whose decimal part $s$ is equal to $s = 0,S^0~ S^1~ S^2~ \hdots =
-%\sum_{k=1}^{+\infty} 10^{-k} S^{k-1}.$ 
-%\end{itemize}
-%\end{definition}
-
-
-
-%$\varphi$ realizes the association between a point of $\mathcal{X}_{10}$ and a
-%real number into $\big[ 0, 2^{10} \big[$. We must now translate the chaotic
-%iterations $\Go$ on this real interval. To do so, two intermediate functions
-%over $\big[ 0, 2^{10} \big[$ must be introduced:
-
-
-%\begin{definition}
-%\label{def:e et s}
-%Let $x \in \big[ 0, 2^{10} \big[$ and:
-%\begin{itemize}
-%\item $e_0, \hdots, e_9$ the binary digits of the integral part of $x$:
-%$\displaystyle{\lfloor x \rfloor = \sum_{k=0}^{9} 2^{9-k} e_k}$.
-%\item $(s^k)_{k\in \mathds{N}}$ the digits of $x$, where the chosen decimal
-%decomposition of $x$ is the one that does not have an infinite number of 9: 
-%$\displaystyle{x = \lfloor x \rfloor + \sum_{k=0}^{+\infty} s^k 10^{-k-1}}$.
-%\end{itemize}
-%$e$ and $s$ are thus defined as follows:
-%\begin{equation}
-%\begin{array}{cccl}
-%e: & \big[ 0, 2^{10} \big[ & \longrightarrow & \mathds{B}^{10} \\
-% & x & \longmapsto & (e_0, \hdots, e_9)
-%\end{array}
-%\end{equation}
-%and
-%\begin{equation}
-% \begin{array}{cccc}
-%s: & \big[ 0, 2^{10} \big[ & \longrightarrow & \llbracket 0, 9
-%\rrbracket^{\mathds{N}} \\
-% & x & \longmapsto & (s^k)_{k \in \mathds{N}}
-%\end{array}
-%\end{equation}
-%\end{definition}
-
-%We are now able to define the function $g$, whose goal is to translate the
-%chaotic iterations $\Go$ on an interval of $\mathds{R}$.
-
-%\begin{definition}
-%$g:\big[ 0, 2^{10} \big[ \longrightarrow \big[ 0, 2^{10} \big[$ is defined by:
-%\begin{equation}
-%\begin{array}{cccc}
-%g: & \big[ 0, 2^{10} \big[ & \longrightarrow & \big[ 0, 2^{10} \big[ \\
-% & x & \longmapsto & g(x)
-%\end{array}
-%\end{equation}
-%where g(x) is the real number of $\big[ 0, 2^{10} \big[$ defined bellow:
-%\begin{itemize}
-%\item its integral part has a binary decomposition equal to $e_0', \hdots,
-%e_9'$, with:
-% \begin{equation}
-%e_i' = \left\{
-%\begin{array}{ll}
-%e(x)_i & \textrm{ if } i \neq s^0\\
-%e(x)_i + 1 \textrm{ (mod 2)} & \textrm{ if } i = s^0\\
-%\end{array}
-%\right.
-%\end{equation}
-%\item whose decimal part is $s(x)^1, s(x)^2, \hdots$
-%\end{itemize}
-%\end{definition}
-
-%\bigskip
-
-
-%In other words, if $x = \displaystyle{\sum_{k=0}^{9} 2^{9-k} e_k + 
-%\sum_{k=0}^{+\infty} s^{k} ~10^{-k-1}}$, then:
-%\begin{equation}
-%g(x) =
-%\displaystyle{\sum_{k=0}^{9} 2^{9-k} (e_k + \delta(k,s^0) \textrm{ (mod 2)}) + 
-%\sum_{k=0}^{+\infty} s^{k+1} 10^{-k-1}}. 
-%\end{equation}
-
-
-%\subsubsection{Defining a metric on $\big[ 0, 2^{10} \big[$}
-
-%Numerous metrics can be defined on the set $\big[ 0, 2^{10} \big[$, the most
-%usual one being the Euclidian distance recalled bellow:
-
-%\begin{notation}
-%\index{distance!euclidienne}
-%$\Delta$ is the Euclidian distance on $\big[ 0, 2^{10} \big[$, that is,
-%$\Delta(x,y) = |y-x|^2$.
-%\end{notation}
-
-%\medskip
-
-%This Euclidian distance does not reproduce exactly the notion of proximity
-%induced by our first distance $d$ on $\X$. Indeed $d$ is finer than $\Delta$.
-%This is the reason why we have to introduce the following metric:
-
-
-
-%\begin{definition}
-%Let $x,y \in \big[ 0, 2^{10} \big[$.
-%$D$ denotes the function from $\big[ 0, 2^{10} \big[^2$ to $\mathds{R}^+$
-%defined by: $D(x,y) = D_e\left(e(x),e(y)\right) + D_s\left(s(x),s(y)\right)$,
-%where:
-%\begin{center}
-%$\displaystyle{D_e(E,\check{E}) = \sum_{k=0}^\mathsf{9} \delta (E_k,
-%\check{E}_k)}$, ~~and~ $\displaystyle{D_s(S,\check{S}) = \sum_{k = 1}^\infty
-%\dfrac{|S^k-\check{S}^k|}{10^k}}$.
-%\end{center}
-%\end{definition}
-
-%\begin{proposition}
-%$D$ is a distance on $\big[ 0, 2^{10} \big[$.
-%\end{proposition}
-
-%\begin{proof}
-%The three axioms defining a distance must be checked.
-%\begin{itemize}
-%\item $D \geqslant 0$, because everything is positive in its definition. If
-%$D(x,y)=0$, then $D_e(x,y)=0$, so the integral parts of $x$ and $y$ are equal
-%(they have the same binary decomposition). Additionally, $D_s(x,y) = 0$, then
-%$\forall k \in \mathds{N}^*, s(x)^k = s(y)^k$. In other words, $x$ and $y$ have
-%the same $k-$th decimal digit, $\forall k \in \mathds{N}^*$. And so $x=y$.
-%\item $D(x,y)=D(y,x)$.
-%\item Finally, the triangular inequality is obtained due to the fact that both
-%$\delta$ and $\Delta(x,y)=|x-y|$ satisfy it.
-%\end{itemize}
-%\end{proof}
-
-
-%The convergence of sequences according to $D$ is not the same than the usual
-%convergence related to the Euclidian metric. For instance, if $x^n \to x$
-%according to $D$, then necessarily the integral part of each $x^n$ is equal to
-%the integral part of $x$ (at least after a given threshold), and the decimal
-%part of $x^n$ corresponds to the one of $x$ ``as far as required''.
-%To illustrate this fact, a comparison between $D$ and the Euclidian distance is
-%given Figure \ref{fig:comparaison de distances}. These illustrations show that
-%$D$ is richer and more refined than the Euclidian distance, and thus is more
-%precise.
-
-
-%\begin{figure}[t]
-%\begin{center}
-%  \subfigure[Function $x \to dist(x;1,234) $ on the interval
-%$(0;5)$.]{\includegraphics[scale=.35]{DvsEuclidien.pdf}}\quad
-%  \subfigure[Function $x \to dist(x;3) $ on the interval
-%$(0;5)$.]{\includegraphics[scale=.35]{DvsEuclidien2.pdf}}
-%\end{center}
-%\caption{Comparison between $D$ (in blue) and the Euclidian distane (in green).}
-%\label{fig:comparaison de distances}
-%\end{figure}
-
-
-
-
-%\subsubsection{The semiconjugacy}
-
-%It is now possible to define a topological semiconjugacy between $\mathcal{X}$
-%and an interval of $\mathds{R}$:
-
-%\begin{theorem}
-%Chaotic iterations on the phase space $\mathcal{X}$ are simple iterations on
-%$\mathds{R}$, which is illustrated by the semiconjugacy of the diagram bellow:
-%\begin{equation*}
-%\begin{CD}
-%\left(~\mathcal{S}_{10} \times\mathds{B}^{10}, d~\right) @>G_{f_0}>>
-%\left(~\mathcal{S}_{10} \times\mathds{B}^{10}, d~\right)\\
-%    @V{\varphi}VV                    @VV{\varphi}V\\
-%\left( ~\big[ 0, 2^{10} \big[, D~\right)  @>>g> \left(~\big[ 0, 2^{10} \big[,
-%D~\right)
-%\end{CD}
-%\end{equation*}
-%\end{theorem}
-
-%\begin{proof}
-%$\varphi$ has been constructed in order to be continuous and onto.
-%\end{proof}
-
-%In other words, $\mathcal{X}$ is approximately equal to $\big[ 0, 2^\mathsf{N}
-%\big[$.
-
-
-
-
-
-
-%\subsection{Study of the chaotic iterations described as a real function}
-
-
-%\begin{figure}[t]
-%\begin{center}
-%  \subfigure[ICs on the interval
-%$(0,9;1)$.]{\includegraphics[scale=.35]{ICs09a1.pdf}}\quad
-%  \subfigure[ICs on the interval
-%$(0,7;1)$.]{\includegraphics[scale=.35]{ICs07a95.pdf}}\\
-%  \subfigure[ICs on the interval
-%$(0,5;1)$.]{\includegraphics[scale=.35]{ICs05a1.pdf}}\quad
-%  \subfigure[ICs on the interval
-%$(0;1)$]{\includegraphics[scale=.35]{ICs0a1.pdf}}
-%\end{center}
-%\caption{Representation of the chaotic iterations.}
-%\label{fig:ICs}
-%\end{figure}
-
-
-
-
-%\begin{figure}[t]
-%\begin{center}
-%  \subfigure[ICs on the interval
-%$(510;514)$.]{\includegraphics[scale=.35]{ICs510a514.pdf}}\quad
-%  \subfigure[ICs on the interval
-%$(1000;1008)$]{\includegraphics[scale=.35]{ICs1000a1008.pdf}}
-%\end{center}
-%\caption{ICs on small intervals.}
-%\label{fig:ICs2}
-%\end{figure}
-
-%\begin{figure}[t]
-%\begin{center}
-%  \subfigure[ICs on the interval
-%$(0;16)$.]{\includegraphics[scale=.3]{ICs0a16.pdf}}\quad
-%  \subfigure[ICs on the interval 
-%$(40;70)$.]{\includegraphics[scale=.45]{ICs40a70.pdf}}\quad
-%\end{center}
-%\caption{General aspect of the chaotic iterations.}
-%\label{fig:ICs3}
-%\end{figure}
-
-
-%We have written a Python program to represent the chaotic iterations with the
-%vectorial negation on the real line $\mathds{R}$. Various representations of
-%these CIs are given in Figures \ref{fig:ICs}, \ref{fig:ICs2} and \ref{fig:ICs3}.
-%It can be remarked that the function $g$ is a piecewise linear function: it is
-%linear on each interval having the form $\left[ \dfrac{n}{10},
-%\dfrac{n+1}{10}\right[$, $n \in \llbracket 0;2^{10}\times 10 \rrbracket$ and its
-%slope is equal to 10. Let us justify these claims:
-
-%\begin{proposition}
-%\label{Prop:derivabilite des ICs}
-%Chaotic iterations $g$ defined on $\mathds{R}$ have derivatives of all orders on
-%$\big[ 0, 2^{10} \big[$, except on the 10241 points in $I$ defined by $\left\{
-%\dfrac{n}{10} ~\big/~ n \in \llbracket 0;2^{10}\times 10\rrbracket \right\}$.
-
-%Furthermore, on each interval of the form $\left[ \dfrac{n}{10},
-%\dfrac{n+1}{10}\right[$, with $n \in \llbracket 0;2^{10}\times 10 \rrbracket$,
-%$g$ is a linear function, having a slope equal to 10: $\forall x \notin I,
-%g'(x)=10$.
-%\end{proposition}
+\begin{proof}
+The proposition is proved by contraposition. Assume that $X$ is not
+secure. By Definition, there exists a polynomial time probabilistic
+algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
+$N\geq \frac{k_0}{2}$ satisfying 
+$$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
+We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
+$kN$:
+\begin{enumerate}
+\item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
+\item Pick a string $y$ of size $N$ uniformly at random.
+\item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
+  \bigoplus_{i=1}^{i=k} w_i).$
+\item Return $D(z)$.
+\end{enumerate}
+
+
+Consider  for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
+from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
+(each $w_i$ has length $N$) to 
+$(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
+  \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
+\begin{equation}\label{PCH-1}
+D^\prime(w)=D(\varphi_y(w)),
+\end{equation}
+where $y$ is randomly generated. 
+Moreover, for each $y$, $\varphi_{y}$ is injective: if 
+$(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
+w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
+(y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
+$y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
+by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
+is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
+one has
+\begin{equation}\label{PCH-2}
+\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]=\mathrm{Pr}[D(U_{kN})=1].
+\end{equation}
 
+Now, using (\ref{PCH-1}) again, one has  for every $x$,
+\begin{equation}\label{PCH-3}
+D^\prime(H(x))=D(\varphi_y(H(x))),
+\end{equation}
+where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
+thus
+\begin{equation}\label{PCH-3}
+D^\prime(H(x))=D(yx),
+\end{equation}
+where $y$ is randomly generated. 
+It follows that 
 
-%\begin{proof}
-%Let $I_n = \left[ \dfrac{n}{10}, \dfrac{n+1}{10}\right[$, with $n \in \llbracket
-%0;2^{10}\times 10 \rrbracket$. All the points of $I_n$ have the same integral
-%prat $e$ and the same decimal part $s^0$: on the set $I_n$,  functions $e(x)$
-%and $x \mapsto s(x)^0$ of Definition \ref{def:e et s} only depend on $n$. So all
-%the images $g(x)$ of these points $x$:
-%\begin{itemize}
-%\item Have the same integral part, which is $e$, except probably the bit number
-%$s^0$. In other words, this integer has approximately the same binary
-%decomposition than $e$, the sole exception being the digit $s^0$ (this number is
-%then either $e+2^{10-s^0}$ or $e-2^{10-s^0}$, depending on the parity of $s^0$,
-%\emph{i.e.}, it is equal to $e+(-1)^{s^0}\times 2^{10-s^0}$).
-%\item A shift to the left has been applied to the decimal part $y$, losing by
-%doing so the common first digit $s^0$. In other words, $y$ has been mapped into
-%$10\times y - s^0$.
-%\end{itemize}
-%To sum up, the action of $g$ on the points of $I$ is as follows: first, make a
-%multiplication by 10, and second, add the same constant to each term, which is
-%$\dfrac{1}{10}\left(e+(-1)^{s^0}\times 2^{10-s^0}\right)-s^0$.
-%\end{proof}
-
-%\begin{remark}
-%Finally, chaotic iterations are elements of the large family of functions that
-%are both chaotic and piecewise linear (like the tent map).
-%\end{remark}
-
-
-
-%\subsection{Comparison of the two metrics on $\big[ 0, 2^\mathsf{N} \big[$}
-
-%The two propositions bellow allow to compare our two distances on $\big[ 0,
-%2^\mathsf{N} \big[$:
-
-%\begin{proposition}
-%Id: $\left(~\big[ 0, 2^\mathsf{N} \big[,\Delta~\right) \to \left(~\big[ 0,
-%2^\mathsf{N} \big[, D~\right)$ is not continuous. 
-%\end{proposition}
-
-%\begin{proof}
-%The sequence $x^n = 1,999\hdots 999$ constituted by $n$ 9 as decimal part, is
-%such that:
-%\begin{itemize}
-%\item $\Delta (x^n,2) \to 0.$
-%\item But $D(x^n,2) \geqslant 1$, then $D(x^n,2)$ does not converge to 0.
-%\end{itemize}
-
-%The sequential characterization of the continuity concludes the demonstration.
-%\end{proof}
-
-
-
-%A contrario:
-
-%\begin{proposition}
-%Id: $\left(~\big[ 0, 2^\mathsf{N} \big[,D~\right) \to \left(~\big[ 0,
-%2^\mathsf{N} \big[, \Delta ~\right)$ is a continuous fonction. 
-%\end{proposition}
-
-%\begin{proof}
-%If $D(x^n,x) \to 0$, then $D_e(x^n,x) = 0$ at least for $n$ larger than a given
-%threshold, because $D_e$ only returns integers. So, after this threshold, the
-%integral parts of all the $x^n$ are equal to the integral part of $x$. 
-
-%Additionally, $D_s(x^n, x) \to 0$, then $\forall k \in \mathds{N}^*, \exists N_k
-%\in \mathds{N}, n \geqslant N_k \Rightarrow D_s(x^n,x) \leqslant 10^{-k}$. This
-%means that for all $k$, an index $N_k$ can be found such that, $\forall n
-%\geqslant N_k$, all the $x^n$ have the same $k$ firsts digits, which are the
-%digits of $x$. We can deduce the convergence $\Delta(x^n,x) \to 0$, and thus the
-%result.
-%\end{proof}
-
-%The conclusion of these propositions is that the proposed metric is more precise
-%than the Euclidian distance, that is:
-
-%\begin{corollary}
-%$D$ is finer than the Euclidian distance $\Delta$.
-%\end{corollary}
-
-%This corollary can be reformulated as follows:
-
-%\begin{itemize}
-%\item The topology produced by $\Delta$ is a subset of the topology produced by
-%$D$.
-%\item $D$ has more open sets than $\Delta$.
-%\item It is harder to converge for the topology $\tau_D$ inherited by $D$, than
-%to converge with the one inherited by $\Delta$, which is denoted here by
-%$\tau_\Delta$.
-%\end{itemize}
+\begin{equation}\label{PCH-4}
+\mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
+\end{equation}
+ From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
+there exist a polynomial time probabilistic
+algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
+$N\geq \frac{k_0}{2}$ satisfying 
+$$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
+proving that $H$ is not secure, a contradiction. 
+\end{proof}
 
 
-%\subsection{Chaos of the chaotic iterations on $\mathds{R}$}
-%\label{chpt:Chaos des itérations chaotiques sur R}
+\section{Cryptographical Applications}
+
+\subsection{A Cryptographically Secure PRNG for GPU}
+\label{sec:CSGPU}
+
+It is  possible to build a  cryptographically secure PRNG based  on the previous
+algorithm (Algorithm~\ref{algo:gpu_kernel2}).   Due to Proposition~\ref{cryptopreuve},
+it simply consists  in replacing
+the  {\it  xor-like} PRNG  by  a  cryptographically  secure one.  
+We have chosen the Blum Blum Shum generator~\cite{BBS} (usually denoted by BBS) having the form:
+$$x_{n+1}=x_n^2~ mod~ M$$  where $M$ is the product of  two prime numbers (these
+prime numbers  need to be congruent  to 3 modulus  4). BBS is known to be
+very slow and only usable for cryptographic applications. 
+
+  
+The modulus operation is the most time consuming operation for current
+GPU cards.  So in order to obtain quite reasonable performances, it is
+required to use only modulus  on 32 bits integer numbers. Consequently
+$x_n^2$ need  to be lesser than $2^{32}$,  and thus the number $M$ must be
+lesser than $2^{16}$.  So in practice we can choose prime numbers around
+256 that are congruent to 3 modulus 4.  With 32 bits numbers, only the
+4 least significant bits of $x_n$ can be chosen (the maximum number of
+indistinguishable    bits    is    lesser    than   or    equals    to
+$log_2(log_2(M))$). In other words, to generate a  32 bits number, we need to use
+8 times  the BBS  algorithm with possibly different  combinations of  $M$. This
+approach is  not sufficient to be able to pass  all the TestU01,
+as small values of  $M$ for the BBS  lead to
+  small periods. So, in  order to add randomness  we proceed with
+the followings  modifications. 
+\begin{itemize}
+\item
+Firstly, we  define 16 arrangement arrays  instead of 2  (as described in
+Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
+the  PRNG kernels. In  practice, the  selection of   combinations
+arrays to be used is different for all the threads. It is determined
+by using  the three last bits  of two internal variables  used by BBS.
+%This approach  adds more randomness.   
+In Algorithm~\ref{algo:bbs_gpu},
+character  \& is for the  bitwise AND. Thus using  \&7 with  a number
+gives the last 3 bits, providing so a number between 0 and 7.
+\item
+Secondly, after the  generation of the 8 BBS numbers  for each thread, we
+have a 32 bits number whose period is possibly quite small. So
+to add randomness,  we generate 4 more BBS numbers   to
+shift  the 32 bits  numbers, and  add up to  6 new  bits.  This  improvement is
+described  in Algorithm~\ref{algo:bbs_gpu}.  In  practice, the last 2 bits
+of the first new BBS number are  used to make a left shift of at most
+3 bits. The  last 3 bits of the  second new BBS number are  add to the
+strategy whatever the value of the first left shift. The third and the
+fourth new BBS  numbers are used similarly to apply  a new left shift
+and add 3 new bits.
+\item
+Finally, as  we use 8 BBS numbers  for each thread, the  storage of these
+numbers at the end of the  kernel is performed using a rotation. So,
+internal  variable for  BBS number  1 is  stored in  place  2, internal
+variable  for BBS  number 2  is  stored in  place 3,  ..., and finally, internal
+variable for BBS number 8 is stored in place 1.
+\end{itemize}
 
+\begin{algorithm}
 
+\KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
+in global memory\;
+NumThreads: Number of threads\;
+tab: 2D Arrays containing 16 combinations (in first dimension)  of size combination\_size (in second dimension)\;}
 
-%\subsubsection{Chaos according to Devaney}
+\KwOut{NewNb: array containing random numbers in global memory}
+\If{threadId is concerned} {
+  retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
+  we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
+  offset = threadIdx\%combination\_size\;
+  o1 = threadIdx-offset+tab[bbs1\&7][offset]\;
+  o2 = threadIdx-offset+tab[8+bbs2\&7][offset]\;
+  \For{i=1 to n} {
+    t<<=4\;
+    t|=BBS1(bbs1)\&15\;
+    ...\;
+    t<<=4\;
+    t|=BBS8(bbs8)\&15\;
+    //two new shifts\;
+    t<<=BBS3(bbs3)\&3\;
+    t|=BBS1(bbs1)\&7\;
+     t<<=BBS7(bbs7)\&3\;
+    t|=BBS2(bbs2)\&7\;
+    t=t $\wedge$ shmem[o1] $\wedge$ shmem[o2]\;
+    shared\_mem[threadId]=t\;
+    x = x $\wedge$ t\;
 
-%We have recalled previously that the chaotic iterations $\left(\Go,
-%\mathcal{X}_d\right)$ are chaotic according to the formulation of Devaney. We
-%can deduce that they are chaotic on $\mathds{R}$ too, when considering the order
-%topology, because:
-%\begin{itemize}
-%\item $\left(\Go, \mathcal{X}_d\right)$ and $\left(g, \big[ 0, 2^{10}
-%\big[_D\right)$ are semiconjugate by $\varphi$,
-%\item Then $\left(g, \big[ 0, 2^{10} \big[_D\right)$ is a system chaotic
-%according to Devaney, because the semiconjugacy preserve this character.
-%\item But the topology generated by $D$ is finer than the topology generated by
-%the Euclidian distance $\Delta$ -- which is the order topology.
-%\item According to Theorem \ref{Th:chaos et finesse}, we can deduce that the
-%chaotic iterations $g$ are indeed chaotic, as defined by Devaney, for the order
-%topology on $\mathds{R}$.
-%\end{itemize}
+    store the new PRNG in NewNb[NumThreads*threadId+i]\;
+  }
+  store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
+}
 
-%This result can be formulated as follows.
+\caption{main kernel for the BBS based PRNG GPU}
+\label{algo:bbs_gpu}
+\end{algorithm}
 
-%\begin{theorem}
-%\label{th:IC et topologie de l'ordre}
-%The chaotic iterations $g$ on $\mathds{R}$ are chaotic according to the
-%Devaney's formulation, when $\mathds{R}$ has his usual topology, which is the
-%order topology.
-%\end{theorem}
+In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity
+of random numbers that a thread has to generate.
+The operation t<<=4 performs a left shift of 4 bits
+on the variable  $t$ and stores the result  in $t$, and 
+$BBS1(bbs1)\&15$ selects
+the last  four bits of the result  of $BBS1$. 
+Thus an operation of the form $t<<=4; t|=BBS1(bbs1)\&15\;$
+realizes in $t$ a left shift of 4 bits, and then puts
+the 4 last bits of $BBS1(bbs1)$ in the four last
+positions of $t$.
+Let us remark that to initialize $t$ is not a necessity as we
+fill it 4 bits by 4 bits, until having obtained 32 bits.
+The two last new shifts are realized in order to enlarge
+the small periods of the BBS used here, to introduce a variability.
+In these operations, we make twice a left shift of $t$ of \emph{at most}
+3 bits and we put \emph{exactly} the 3 last bits from a BBS into 
+the 3 last bits of $t$, leading possibly to a loss of a few 
+bits of $t$. 
+
+It should  be noticed that this generator has another time the form $x^{n+1} = x^n \oplus S^n$,
+where $S^n$ is referred in this algorithm as $t$: each iteration of this
+PRNG ends with $x = x \wedge t;$. This $S^n$ is only constituted
+by secure bits produced by the BBS generator, and thus, due to
+Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
+secure
+
+
+
+\subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
+
+We finish this research work by giving some thoughts about the use of
+the proposed PRNG in an asymmetric cryptosystem.
+This first approach will be further investigated in a future work.
+
+\subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
+
+The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm 
+proposed in 1984~\cite{Blum:1985:EPP:19478.19501}.  The encryption algorithm 
+implements a XOR-based stream cipher using the BBS PRNG, in order to generate 
+the keystream. Decryption is done by obtaining the initial seed thanks to
+the final state of the BBS generator and the secret key, thus leading to the
+ reconstruction of the keystream.
+
+The key generation consists in generating two prime numbers $(p,q)$, 
+randomly and independently of each other, that are
+ congruent to 3 mod 4, and to compute the modulus $N=pq$.
+The public key is $N$, whereas the secret key is the factorization $(p,q)$.
+
+
+Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
+\begin{enumerate}
+\item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
+\item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
+\begin{itemize}
+\item $i=0$.
+\item While $i \leqslant L-1$:
+\begin{itemize}
+\item Set $b_i$ equal to the least-significant\footnote{BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
+\item $i=i+1$,
+\item $x_i = (x_{i-1})^2~mod~N.$
+\end{itemize}
+\end{itemize}
+\item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus  b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
+\end{enumerate}
 
-%Indeed this result is weaker than the theorem establishing the chaos for the
-%finer topology $d$. However the Theorem \ref{th:IC et topologie de l'ordre}
-%still remains important. Indeed, we have studied in our previous works a set
-%different from the usual set of study ($\mathcal{X}$ instead of $\mathds{R}$),
-%in order to be as close as possible from the computer: the properties of
-%disorder proved theoretically will then be preserved when computing. However, we
-%could wonder whether this change does not lead to a disorder of a lower quality.
-%In other words, have we replaced a situation of a good disorder lost when
-%computing, to another situation of a disorder preserved but of bad quality.
-%Theorem \ref{th:IC et topologie de l'ordre} prove exactly the contrary.
-% 
 
+When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
+\begin{enumerate}
+\item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
+\item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
+\item She recomputes the bit-vector $b$ by using BBS and $x_0$.
+\item Alice computes finally the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus  b$.
+\end{enumerate}
 
 
+\subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
 
+We propose to adapt the Blum-Goldwasser protocol as follows. 
+Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
+be obtained securely with the BBS generator using the public key $N$ of Alice.
+Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
+her new public key will be $(S^0, N)$.
 
+To encrypt his message, Bob will compute
+\begin{equation}
+c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
+\end{equation}
+instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$. 
 
+The same decryption stage as in Blum-Goldwasser leads to the sequence 
+$\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
+Thus, with a simple use of $S^0$, Alice can obtained the plaintext.
+By doing so, the proposed generator is used in place of BBS, leading to
+the inheritance of all the properties presented in this paper.
 
 \section{Conclusion}
 
 
 In  this  paper  we have  presented  a  new  class  of  PRNGs based  on  chaotic
-iterations. We have proven that these PRNGs are chaotic in the sense of Devenay. 
+iterations. We have proven that these PRNGs are chaotic in the sense of Devaney.
+We also propose a PRNG cryptographically secure and its implementation on GPU.
+
+An  efficient implementation  on  GPU based  on  a xor-like  PRNG  allows us  to
+generate   a  huge   number   of  pseudorandom   numbers   per  second   (about
+20Gsamples/s). This PRNG succeeds to pass the hardest batteries of TestU01.
+
+In future  work we plan to  extend this work  for parallel PRNG for  clusters or
+grid computing.
 
-An efficient implementation on GPU allows us to generate a huge number of pseudo
-random numbers  per second  (about 20Gsample/s). Our  PRNGs succeed to  pass the
-hardest batteries of test (TestU01).
 
-In future  work we plan  to extend our  work in order to  have cryptographically
-secure PRNGs because in some situations this property may be important.
 
-\bibliographystyle{plain}
+\bibliographystyle{plain} 
 \bibliography{mabase}
 \end{document}