From 2460d1d2aaa1c52db31709934ee63e66cbcb8116 Mon Sep 17 00:00:00 2001 From: couturie Date: Sat, 12 Nov 2011 09:05:07 +0100 Subject: [PATCH] suite --- prng_gpu.tex | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/prng_gpu.tex b/prng_gpu.tex index bc5b3e5..c48aeda 100644 --- a/prng_gpu.tex +++ b/prng_gpu.tex @@ -895,7 +895,7 @@ which represent the indexes of the other threads for which the results are used by the current thread. In the algorithm, we consider that a 64-bits xor-like PRNG is used, that is why both 32-bits parts are used. -This version also succeed to the BigCrush batteries of tests. +This version also succeeds to the {\it BigCrush} batteries of tests. \begin{algorithm} @@ -978,11 +978,10 @@ generated per second is almost constant. With the naive version, it is between \end{figure} -First of all we have compared the time to generate X random numbers with both -the CPU version and the GPU version. +In comparison, Listing~\ref{algo:seqCIprng} allows us to generate about +138MSample/s with only one core of the Xeon E5530. + -Faire une courbe du nombre de random en fonction du nombre de threads, -éventuellement en fonction du nombres de threads par bloc. -- 2.39.5