From 2460d1d2aaa1c52db31709934ee63e66cbcb8116 Mon Sep 17 00:00:00 2001
From: couturie <couturie@carcariass.(none)>
Date: Sat, 12 Nov 2011 09:05:07 +0100
Subject: [PATCH] suite

---
 prng_gpu.tex | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/prng_gpu.tex b/prng_gpu.tex
index bc5b3e5..c48aeda 100644
--- a/prng_gpu.tex
+++ b/prng_gpu.tex
@@ -895,7 +895,7 @@ which represent the indexes of the  other threads for which the results are used
 by the  current thread. In  the algorithm, we  consider that a  64-bits xor-like
 PRNG is used, that is why both 32-bits parts are used.
 
-This version also succeed to the BigCrush batteries of tests.
+This version also succeeds to the {\it BigCrush} batteries of tests.
 
 \begin{algorithm}
 
@@ -978,11 +978,10 @@ generated per second is almost constant.   With the naive version, it is between
 \end{figure}
 
 
-First of all we have compared the time to generate X random numbers with both
-the CPU version and the GPU version. 
+In  comparison,   Listing~\ref{algo:seqCIprng}  allows  us   to  generate  about
+138MSample/s with only one core of the Xeon E5530.
+
 
-Faire une courbe du nombre de random en fonction du nombre de threads,
-éventuellement en fonction du nombres de threads par bloc.
 
 
 
-- 
2.39.5