\contentsline {subsection}{\numberline {2.2.3}Le bruit ``sel et poivre''}{13}{subsection.2.2.3}
\contentsline {subsection}{\numberline {2.2.4}Le bruit de Poisson}{13}{subsection.2.2.4}
\contentsline {section}{\numberline {2.3}Les techniques de r\IeC {\'e}duction de bruit}{13}{section.2.3}
-\contentsline {section}{\numberline {2.4}Les techniques de segmentation}{14}{section.2.4}
-\contentsline {subsection}{\numberline {2.4.1}Analyse d'histogramme}{14}{subsection.2.4.1}
-\contentsline {subsection}{\numberline {2.4.2}Analyse de graphe}{15}{subsection.2.4.2}
-\contentsline {subsection}{\numberline {2.4.3}kernel-means, mean-shift et d\IeC {\'e}riv\IeC {\'e}s}{17}{subsection.2.4.3}
-\contentsline {subsection}{\numberline {2.4.4}Les contours actifs, ou \textit {snakes}}{20}{subsection.2.4.4}
-\contentsline {subsection}{\numberline {2.4.5}M\IeC {\'e}thodes hybrides}{22}{subsection.2.4.5}
-\contentsline {section}{\numberline {2.5}L'\IeC {\'e}tat de l'art des impl\IeC {\'e}mentations GPU}{22}{section.2.5}
-\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{23}{chapter.3}
-\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{23}{section.3.1}
-\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{23}{section.3.2}
-\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{25}{chapter.4}
-\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{25}{section.4.1}
-\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{25}{section.4.2}
-\contentsline {section}{\numberline {4.3}Filtres de convolution}{25}{section.4.3}
-\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{27}{chapter.5}
+\contentsline {subsection}{\numberline {2.3.1}Les op\IeC {\'e}rateurs de base}{14}{subsection.2.3.1}
+\contentsline {subsubsection}{\numberline {2.3.1.1}Les algorithmes de voisinage}{14}{subsubsection.2.3.1.1}
+\contentsline {subsubsection}{\numberline {2.3.1.2}Les algorithmes par dictionnaire}{16}{subsubsection.2.3.1.2}
+\contentsline {subsection}{\numberline {2.3.2}Les techniques avanc\IeC {\'e}es}{16}{subsection.2.3.2}
+\contentsline {section}{\numberline {2.4}Les impl\IeC {\'e}mentations GPU des algorithmes de filtrage}{18}{section.2.4}
+\contentsline {section}{\numberline {2.5}Les techniques de segmentation}{19}{section.2.5}
+\contentsline {subsection}{\numberline {2.5.1}Analyse d'histogramme}{20}{subsection.2.5.1}
+\contentsline {subsection}{\numberline {2.5.2}Analyse de graphe}{20}{subsection.2.5.2}
+\contentsline {subsection}{\numberline {2.5.3}kernel-means, mean-shift et d\IeC {\'e}riv\IeC {\'e}s}{22}{subsection.2.5.3}
+\contentsline {subsection}{\numberline {2.5.4}Les contours actifs, ou \textit {snakes}}{25}{subsection.2.5.4}
+\contentsline {subsection}{\numberline {2.5.5}M\IeC {\'e}thodes hybrides}{27}{subsection.2.5.5}
+\contentsline {section}{\numberline {2.6}L'\IeC {\'e}tat de l'art des impl\IeC {\'e}mentations GPU}{27}{section.2.6}
+\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{29}{chapter.3}
+\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{29}{section.3.1}
+\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{29}{section.3.2}
+\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{31}{chapter.4}
+\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{31}{section.4.1}
+\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{31}{section.4.2}
+\contentsline {section}{\numberline {4.3}Filtres de convolution}{31}{section.4.3}
+\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{33}{chapter.5}