-\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{37}{chapter.3}
-\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{37}{section.3.1}
-\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{37}{section.3.2}
-\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{39}{chapter.4}
-\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{39}{section.4.1}
-\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{39}{section.4.2}
-\contentsline {section}{\numberline {4.3}Filtres de convolution}{39}{section.4.3}
-\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{41}{chapter.5}
+\contentsline {subsection}{\numberline {2.6.5}Algorithmes hybrides}{37}{subsection.2.6.5}
+\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{39}{chapter.3}
+\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{39}{section.3.1}
+\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{39}{section.3.2}
+\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{41}{chapter.4}
+\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{41}{section.4.1}
+\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{41}{section.4.2}
+\contentsline {section}{\numberline {4.3}Filtres de convolution}{41}{section.4.3}
+\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{43}{chapter.5}