-\contentsline {chapter}{\numberline {1}Introduction}{9}{chapter.1}
-\contentsline {chapter}{\numberline {2}Les processeurs graphiques (GPU) NVidia\textregistered }{13}{chapter.2}
-\contentsline {section}{\numberline {2.1}Pourquoi ?}{13}{section.2.1}
-\contentsline {section}{\numberline {2.2}Comment ?}{15}{section.2.2}
-\contentsline {subsection}{\numberline {2.2.1}Le mat\IeC {\'e}riel}{15}{subsection.2.2.1}
-\contentsline {subsection}{\numberline {2.2.2}Le logiciel}{16}{subsection.2.2.2}
-\contentsline {subsection}{\numberline {2.2.3}L'occupancy}{17}{subsection.2.2.3}
-\contentsline {section}{\numberline {2.3}Synth\IeC {\`e}se des contraintes d'impl\IeC {\'e}mentation}{18}{section.2.3}
-\contentsline {chapter}{\numberline {3}Mod\IeC {\`e}les d'image et de bruits - notations}{25}{chapter.3}
-\contentsline {section}{\numberline {3.1}Mod\IeC {\`e}le d'image bruit\IeC {\'e}e}{25}{section.3.1}
-\contentsline {section}{\numberline {3.2}Mod\IeC {\`e}les de bruit}{25}{section.3.2}
-\contentsline {subsection}{\numberline {3.2.1}Le bruit gaussien}{25}{subsection.3.2.1}
-\contentsline {subsection}{\numberline {3.2.2}Le speckle}{26}{subsection.3.2.2}
-\contentsline {subsection}{\numberline {3.2.3}Le bruit \FB@og sel et poivre \FB@fg {}}{26}{subsection.3.2.3}
-\contentsline {subsection}{\numberline {3.2.4}Le bruit de Poisson}{27}{subsection.3.2.4}
-\contentsline {chapter}{\numberline {4}Les techniques de r\IeC {\'e}duction de bruit}{29}{chapter.4}
-\contentsline {section}{\numberline {4.1}Les techniques de r\IeC {\'e}duction de bruit}{29}{section.4.1}
-\contentsline {subsection}{\numberline {4.1.1}Les op\IeC {\'e}rateurs de base}{30}{subsection.4.1.1}
-\contentsline {subsubsection}{\numberline {4.1.1.1}Le filtre de convolution}{30}{subsubsection.4.1.1.1}
-\contentsline {subsubsection}{\numberline {4.1.1.2}Le filtre m\IeC {\'e}dian}{31}{subsubsection.4.1.1.2}
-\contentsline {subsubsection}{\numberline {4.1.1.3}Le filtre bilat\IeC {\'e}ral}{32}{subsubsection.4.1.1.3}
-\contentsline {subsubsection}{\numberline {4.1.1.4}Les algorithmes de filtrage par dictionnaire}{32}{subsubsection.4.1.1.4}
-\contentsline {subsection}{\numberline {4.1.2}Les algorithmes de filtrage par patches}{34}{subsection.4.1.2}
-\contentsline {section}{\numberline {4.2}Les impl\IeC {\'e}mentations sur GPU des algorithmes de filtrage}{35}{section.4.2}
-\contentsline {subsection}{\numberline {4.2.1}Le filtrage par convolution}{35}{subsection.4.2.1}
-\contentsline {subsection}{\numberline {4.2.2}Le filtre m\IeC {\'e}dian}{36}{subsection.4.2.2}
-\contentsline {subsection}{\numberline {4.2.3}Le filtre bilat\IeC {\'e}ral}{37}{subsection.4.2.3}
-\contentsline {subsection}{\numberline {4.2.4}Les filtres par patches}{39}{subsection.4.2.4}
-\contentsline {chapter}{\numberline {5}Les techniques de segmentation des images}{41}{chapter.5}
-\contentsline {section}{\numberline {5.1}Introduction}{41}{section.5.1}
-\contentsline {section}{\numberline {5.2}Les techniques de segmentation orient\IeC {\'e}es r\IeC {\'e}gions}{41}{section.5.2}
-\contentsline {subsection}{\numberline {5.2.1}Analyse d'histogramme}{42}{subsection.5.2.1}
-\contentsline {subsection}{\numberline {5.2.2}Partitionnement de graphe}{42}{subsection.5.2.2}
-\contentsline {subsection}{\numberline {5.2.3}kernel-means, mean-shift et apparent\IeC {\'e}s}{45}{subsection.5.2.3}
-\contentsline {section}{\numberline {5.3}Les techniques de segmentation par contours actifs, ou snakes}{47}{section.5.3}
-\contentsline {subsection}{\numberline {5.3.1}M\IeC {\'e}thodes hybrides}{49}{subsection.5.3.1}
-\contentsline {section}{\numberline {5.4}Les impl\IeC {\'e}mentations des techniques de segmentation sur GPU}{49}{section.5.4}
-\contentsline {subsection}{\numberline {5.4.1}Calcul d'histogramme}{50}{subsection.5.4.1}
-\contentsline {subsection}{\numberline {5.4.2}Partitionnement de graphe}{50}{subsection.5.4.2}
-\contentsline {subsection}{\numberline {5.4.3}K-means, mean-shift et apparent\IeC {\'e}s}{51}{subsection.5.4.3}
-\contentsline {subsection}{\numberline {5.4.4}Level set et snakes}{54}{subsection.5.4.4}
-\contentsline {subsection}{\numberline {5.4.5}Algorithmes hybrides}{56}{subsection.5.4.5}
-\contentsline {section}{\numberline {5.5}Conclusion}{57}{section.5.5}
-\contentsline {chapter}{\numberline {6}La segmentation par snake polygonal orient\IeC {\'e} r\IeC {\'e}gions}{61}{chapter.6}
-\contentsline {section}{\numberline {6.1}Introduction}{61}{section.6.1}
-\contentsline {section}{\numberline {6.2}Pr\IeC {\'e}sentation de l'algorithme}{61}{section.6.2}
-\contentsline {subsection}{\numberline {6.2.1}Formulation}{61}{subsection.6.2.1}
-\contentsline {subsection}{\numberline {6.2.2}Optimisation des calculs}{62}{subsection.6.2.2}
-\contentsline {subsection}{\numberline {6.2.3}Impl\IeC {\'e}mentation s\IeC {\'e}quentielle}{64}{subsection.6.2.3}
-\contentsline {subsection}{\numberline {6.2.4}Performances}{66}{subsection.6.2.4}
-\contentsline {section}{\numberline {6.3}Impl\IeC {\'e}mentation parall\IeC {\`e}le GPU du snake polygonal}{68}{section.6.3}
-\contentsline {subsection}{\numberline {6.3.1}Pr\IeC {\'e}-calculs des images cumul\IeC {\'e}es}{69}{subsection.6.3.1}
+\contentsline {part}{I\hspace {1em}Introduction}{5}{part.1}
+\contentsline {chapter}{\numberline {1}Pr\IeC {\'e}ambule}{7}{chapter.1}
+\contentsline {chapter}{\numberline {2}Les processeurs graphiques (GPU) NVidia\textregistered }{11}{chapter.2}
+\contentsline {section}{\numberline {2.1}Pourquoi ?}{11}{section.2.1}
+\contentsline {section}{\numberline {2.2}Comment ?}{13}{section.2.2}
+\contentsline {subsection}{\numberline {2.2.1}Le mat\IeC {\'e}riel}{13}{subsection.2.2.1}
+\contentsline {subsection}{\numberline {2.2.2}Le logiciel}{13}{subsection.2.2.2}
+\contentsline {subsection}{\numberline {2.2.3}L'occupancy}{14}{subsection.2.2.3}
+\contentsline {section}{\numberline {2.3}Contraintes de conception}{16}{section.2.3}
+\contentsline {part}{II\hspace {1em}Le traitement des images}{19}{part.2}
+\contentsline {chapter}{\numberline {3}Mod\IeC {\`e}les d'image et de bruits - notations}{23}{chapter.3}
+\contentsline {section}{\numberline {3.1}Mod\IeC {\`e}le d'image bruit\IeC {\'e}e}{23}{section.3.1}
+\contentsline {section}{\numberline {3.2}Mod\IeC {\`e}les de bruit}{23}{section.3.2}
+\contentsline {subsection}{\numberline {3.2.1}Le bruit gaussien}{23}{subsection.3.2.1}
+\contentsline {subsection}{\numberline {3.2.2}Le speckle}{24}{subsection.3.2.2}
+\contentsline {subsection}{\numberline {3.2.3}Le bruit \FB@og sel et poivre \FB@fg {}}{24}{subsection.3.2.3}
+\contentsline {subsection}{\numberline {3.2.4}Le bruit de Poisson}{25}{subsection.3.2.4}
+\contentsline {chapter}{\numberline {4}Les techniques de r\IeC {\'e}duction de bruit}{27}{chapter.4}
+\contentsline {section}{\numberline {4.1}Les techniques de r\IeC {\'e}duction de bruit}{27}{section.4.1}
+\contentsline {subsection}{\numberline {4.1.1}Les op\IeC {\'e}rateurs de base}{28}{subsection.4.1.1}
+\contentsline {subsubsection}{\numberline {4.1.1.1}Le filtre de convolution}{28}{subsubsection.4.1.1.1}
+\contentsline {subsubsection}{\numberline {4.1.1.2}Le filtre m\IeC {\'e}dian}{29}{subsubsection.4.1.1.2}
+\contentsline {subsubsection}{\numberline {4.1.1.3}Le filtre bilat\IeC {\'e}ral}{30}{subsubsection.4.1.1.3}
+\contentsline {subsubsection}{\numberline {4.1.1.4}Les algorithmes de filtrage par dictionnaire}{30}{subsubsection.4.1.1.4}
+\contentsline {subsection}{\numberline {4.1.2}Les algorithmes de filtrage par patches}{32}{subsection.4.1.2}
+\contentsline {section}{\numberline {4.2}Les impl\IeC {\'e}mentations sur GPU des algorithmes de filtrage}{33}{section.4.2}
+\contentsline {subsection}{\numberline {4.2.1}Le filtrage par convolution}{33}{subsection.4.2.1}
+\contentsline {subsection}{\numberline {4.2.2}Le filtre m\IeC {\'e}dian}{34}{subsection.4.2.2}
+\contentsline {subsection}{\numberline {4.2.3}Le filtre bilat\IeC {\'e}ral}{35}{subsection.4.2.3}
+\contentsline {subsection}{\numberline {4.2.4}Les filtres par patches}{37}{subsection.4.2.4}
+\contentsline {chapter}{\numberline {5}Les techniques de segmentation des images}{39}{chapter.5}
+\contentsline {section}{\numberline {5.1}Introduction}{39}{section.5.1}
+\contentsline {section}{\numberline {5.2}Les techniques de segmentation orient\IeC {\'e}es r\IeC {\'e}gions}{39}{section.5.2}
+\contentsline {subsection}{\numberline {5.2.1}Analyse d'histogramme}{40}{subsection.5.2.1}
+\contentsline {subsection}{\numberline {5.2.2}Partitionnement de graphe}{40}{subsection.5.2.2}
+\contentsline {subsection}{\numberline {5.2.3}kernel-means, mean-shift et apparent\IeC {\'e}s}{43}{subsection.5.2.3}
+\contentsline {section}{\numberline {5.3}Les techniques de segmentation par contours actifs, ou snakes}{45}{section.5.3}
+\contentsline {subsection}{\numberline {5.3.1}M\IeC {\'e}thodes hybrides}{47}{subsection.5.3.1}
+\contentsline {section}{\numberline {5.4}Les impl\IeC {\'e}mentations des techniques de segmentation sur GPU}{47}{section.5.4}
+\contentsline {subsection}{\numberline {5.4.1}Calcul d'histogramme}{48}{subsection.5.4.1}
+\contentsline {subsection}{\numberline {5.4.2}Partitionnement de graphe}{48}{subsection.5.4.2}
+\contentsline {subsection}{\numberline {5.4.3}K-means, mean-shift et apparent\IeC {\'e}s}{49}{subsection.5.4.3}
+\contentsline {subsection}{\numberline {5.4.4}Level set et snakes}{52}{subsection.5.4.4}
+\contentsline {subsection}{\numberline {5.4.5}Algorithmes hybrides}{54}{subsection.5.4.5}
+\contentsline {section}{\numberline {5.5}Conclusion}{55}{section.5.5}
+\contentsline {part}{III\hspace {1em}Algorithmes GPU rapides pour la r\IeC {\'e}duction de bruit et la segmentation}{57}{part.3}
+\contentsline {chapter}{\numberline {6}La segmentation par snake polygonal orient\IeC {\'e} r\IeC {\'e}gions}{59}{chapter.6}
+\contentsline {section}{\numberline {6.1}Introduction}{59}{section.6.1}
+\contentsline {section}{\numberline {6.2}Pr\IeC {\'e}sentation de l'algorithme}{59}{section.6.2}
+\contentsline {subsection}{\numberline {6.2.1}Formulation}{59}{subsection.6.2.1}
+\contentsline {subsection}{\numberline {6.2.2}Optimisation des calculs}{60}{subsection.6.2.2}
+\contentsline {subsection}{\numberline {6.2.3}Impl\IeC {\'e}mentation s\IeC {\'e}quentielle}{63}{subsection.6.2.3}
+\contentsline {subsection}{\numberline {6.2.4}Performances}{64}{subsection.6.2.4}
+\contentsline {section}{\numberline {6.3}Impl\IeC {\'e}mentation parall\IeC {\`e}le GPU du snake polygonal}{67}{section.6.3}
+\contentsline {subsection}{\numberline {6.3.1}Pr\IeC {\'e}-calculs des images cumul\IeC {\'e}es}{68}{subsection.6.3.1}