-\BOOKMARK [2][]{subsection.5.2.3}{5.2.3 K-means, mean-shift et apparent\351s}{section.5.2}
-\BOOKMARK [2][]{subsection.5.2.4}{5.2.4 Level set et snakes}{section.5.2}
-\BOOKMARK [2][]{subsection.5.2.5}{5.2.5 Algorithmes hybrides}{section.5.2}
-\BOOKMARK [1][]{section.5.3}{5.3 Conclusion}{chapter.5}
-\BOOKMARK [0][]{chapter.6}{6 La segmentation par snake polygonal orient\351 r\351gions}{}
+\BOOKMARK [2][]{subsection.5.2.3}{5.2.3 kernel-means, mean-shift et apparent\351s}{section.5.2}
+\BOOKMARK [1][]{section.5.3}{5.3 Les techniques de segmentation par contours actifs, ou snakes}{chapter.5}
+\BOOKMARK [2][]{subsection.5.3.1}{5.3.1 M\351thodes hybrides}{section.5.3}
+\BOOKMARK [1][]{section.5.4}{5.4 Les impl\351mentations des techniques de segmentation sur GPU}{chapter.5}
+\BOOKMARK [2][]{subsection.5.4.1}{5.4.1 Calcul d'histogramme}{section.5.4}
+\BOOKMARK [2][]{subsection.5.4.2}{5.4.2 Partitionnement de graphe}{section.5.4}
+\BOOKMARK [2][]{subsection.5.4.3}{5.4.3 K-means, mean-shift et apparent\351s}{section.5.4}
+\BOOKMARK [2][]{subsection.5.4.4}{5.4.4 Level set et snakes}{section.5.4}
+\BOOKMARK [2][]{subsection.5.4.5}{5.4.5 Algorithmes hybrides}{section.5.4}
+\BOOKMARK [1][]{section.5.5}{5.5 Conclusion}{chapter.5}
+\BOOKMARK [-1][]{part.3}{III Algorithmes GPU rapides pour la r\351duction de bruit et la segmentation}{}
+\BOOKMARK [0][]{chapter.6}{6 La segmentation par snake polygonal orient\351 r\351gions}{part.3}