X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/these_gilles.git/blobdiff_plain/2145c00e2163c4976cfc5dd2937ac2b5e7515892..d77325cc1ec33fa6968b1ae96b0c66df6120a06a:/THESE/these.toc diff --git a/THESE/these.toc b/THESE/these.toc index 7e51dda..96de7f5 100644 --- a/THESE/these.toc +++ b/THESE/these.toc @@ -21,16 +21,21 @@ \contentsline {subsection}{\numberline {2.4.4}Les filtres par patches}{22}{subsection.2.4.4} \contentsline {section}{\numberline {2.5}Les techniques de segmentation}{23}{section.2.5} \contentsline {subsection}{\numberline {2.5.1}Analyse d'histogramme}{23}{subsection.2.5.1} -\contentsline {subsection}{\numberline {2.5.2}Analyse de graphe}{24}{subsection.2.5.2} -\contentsline {subsection}{\numberline {2.5.3}kernel-means, mean-shift et d\IeC {\'e}riv\IeC {\'e}s}{26}{subsection.2.5.3} +\contentsline {subsection}{\numberline {2.5.2}Partitionnement de graphe}{25}{subsection.2.5.2} +\contentsline {subsection}{\numberline {2.5.3}kernel-means, mean-shift et apparent\IeC {\'e}s}{26}{subsection.2.5.3} \contentsline {subsection}{\numberline {2.5.4}Les contours actifs, ou \textit {snakes}}{28}{subsection.2.5.4} \contentsline {subsection}{\numberline {2.5.5}M\IeC {\'e}thodes hybrides}{30}{subsection.2.5.5} -\contentsline {section}{\numberline {2.6}L'\IeC {\'e}tat de l'art des impl\IeC {\'e}mentations GPU}{31}{section.2.6} -\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{33}{chapter.3} -\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{33}{section.3.1} -\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{33}{section.3.2} -\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{35}{chapter.4} -\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{35}{section.4.1} -\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{35}{section.4.2} -\contentsline {section}{\numberline {4.3}Filtres de convolution}{35}{section.4.3} -\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{37}{chapter.5} +\contentsline {section}{\numberline {2.6}Les impl\IeC {\'e}mentations GPU des techniques de segmentation}{31}{section.2.6} +\contentsline {subsection}{\numberline {2.6.1}Calcul d'histogramme}{31}{subsection.2.6.1} +\contentsline {subsection}{\numberline {2.6.2}Partitionnement de graphe}{32}{subsection.2.6.2} +\contentsline {subsection}{\numberline {2.6.3}K-means, mean-shift et apparent\IeC {\'e}s}{32}{subsection.2.6.3} +\contentsline {subsection}{\numberline {2.6.4}Snakes et Level set}{34}{subsection.2.6.4} +\contentsline {subsection}{\numberline {2.6.5}Algorithmes hybrides}{37}{subsection.2.6.5} +\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{39}{chapter.3} +\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{39}{section.3.1} +\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{39}{section.3.2} +\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{41}{chapter.4} +\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{41}{section.4.1} +\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{41}{section.4.2} +\contentsline {section}{\numberline {4.3}Filtres de convolution}{41}{section.4.3} +\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{43}{chapter.5}