X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/these_gilles.git/blobdiff_plain/337bc2017ae0e8ef623077988ea7998f48b3c442..5468e1e9820093c08ad166ddd847123338479b2c:/THESE/these.toc diff --git a/THESE/these.toc b/THESE/these.toc index 8bbf155..5286c63 100644 --- a/THESE/these.toc +++ b/THESE/these.toc @@ -12,14 +12,14 @@ \contentsline {subsection}{\numberline {2.4.1}Analyse d'histogramme}{14}{subsection.2.4.1} \contentsline {subsection}{\numberline {2.4.2}Analyse de graphe}{15}{subsection.2.4.2} \contentsline {subsection}{\numberline {2.4.3}kernel-means, mean-shift et d\IeC {\'e}riv\IeC {\'e}s}{17}{subsection.2.4.3} -\contentsline {subsection}{\numberline {2.4.4}Les contours actifs, ou \textit {snakes}}{18}{subsection.2.4.4} -\contentsline {subsection}{\numberline {2.4.5}M\IeC {\'e}thodes hybrides}{19}{subsection.2.4.5} -\contentsline {section}{\numberline {2.5}L'\IeC {\'e}tat de l'art des impl\IeC {\'e}mentations GPU}{20}{section.2.5} -\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{21}{chapter.3} -\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{21}{section.3.1} -\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{21}{section.3.2} -\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{23}{chapter.4} -\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{23}{section.4.1} -\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{23}{section.4.2} -\contentsline {section}{\numberline {4.3}Filtres de convolution}{23}{section.4.3} -\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{25}{chapter.5} +\contentsline {subsection}{\numberline {2.4.4}Les contours actifs, ou \textit {snakes}}{20}{subsection.2.4.4} +\contentsline {subsection}{\numberline {2.4.5}M\IeC {\'e}thodes hybrides}{22}{subsection.2.4.5} +\contentsline {section}{\numberline {2.5}L'\IeC {\'e}tat de l'art des impl\IeC {\'e}mentations GPU}{22}{section.2.5} +\contentsline {chapter}{\numberline {3}La segmentation orient\IeC {\'e}e r\IeC {\'e}gions dans les images bruit\IeC {\'e}es}{23}{chapter.3} +\contentsline {section}{\numberline {3.1}Pr\IeC {\'e}sentation - existant}{23}{section.3.1} +\contentsline {section}{\numberline {3.2}La parall\IeC {\`e}lisation du snake polygonal}{23}{section.3.2} +\contentsline {chapter}{\numberline {4}Le filtrage des images sur GPU}{25}{chapter.4} +\contentsline {section}{\numberline {4.1}Algorithme de r\IeC {\'e}duction de bruit par recherche des lignes de niveaux}{25}{section.4.1} +\contentsline {section}{\numberline {4.2}Filtre m\IeC {\'e}dian}{25}{section.4.2} +\contentsline {section}{\numberline {4.3}Filtres de convolution}{25}{section.4.3} +\contentsline {chapter}{\numberline {5}Conclusion g\IeC {\'e}n\IeC {\'e}rale}{27}{chapter.5}