X-Git-Url: https://bilbo.iut-bm.univ-fcomte.fr/and/gitweb/these_gilles.git/blobdiff_plain/337bc2017ae0e8ef623077988ea7998f48b3c442..5efa829cb4570828a242e2baced8b215ea6029d5:/THESE/these.out diff --git a/THESE/these.out b/THESE/these.out index df86ba5..a0cf24c 100644 --- a/THESE/these.out +++ b/THESE/these.out @@ -7,13 +7,18 @@ \BOOKMARK [2][]{subsection.2.2.3}{2.2.3 Le bruit ``sel et poivre''}{section.2.2} \BOOKMARK [2][]{subsection.2.2.4}{2.2.4 Le bruit de Poisson}{section.2.2} \BOOKMARK [1][]{section.2.3}{2.3 Les techniques de r\351duction de bruit}{chapter.2} -\BOOKMARK [1][]{section.2.4}{2.4 Les techniques de segmentation}{chapter.2} -\BOOKMARK [2][]{subsection.2.4.1}{2.4.1 Analyse d'histogramme}{section.2.4} -\BOOKMARK [2][]{subsection.2.4.2}{2.4.2 Analyse de graphe}{section.2.4} -\BOOKMARK [2][]{subsection.2.4.3}{2.4.3 kernel-means, mean-shift et d\351riv\351s}{section.2.4} -\BOOKMARK [2][]{subsection.2.4.4}{2.4.4 Les contours actifs, ou snakes}{section.2.4} -\BOOKMARK [2][]{subsection.2.4.5}{2.4.5 M\351thodes hybrides}{section.2.4} -\BOOKMARK [1][]{section.2.5}{2.5 L'\351tat de l'art des impl\351mentations GPU}{chapter.2} +\BOOKMARK [2][]{subsection.2.3.1}{2.3.1 Les op\351rateurs de base}{section.2.3} +\BOOKMARK [3][]{subsubsection.2.3.1.1}{2.3.1.1 Les algorithmes de voisinage}{subsection.2.3.1} +\BOOKMARK [3][]{subsubsection.2.3.1.2}{2.3.1.2 Les algorithmes par dictionnaire}{subsection.2.3.1} +\BOOKMARK [2][]{subsection.2.3.2}{2.3.2 Les techniques avanc\351es}{section.2.3} +\BOOKMARK [1][]{section.2.4}{2.4 Les impl\351mentations GPU des algorithmes de filtrage}{chapter.2} +\BOOKMARK [1][]{section.2.5}{2.5 Les techniques de segmentation}{chapter.2} +\BOOKMARK [2][]{subsection.2.5.1}{2.5.1 Analyse d'histogramme}{section.2.5} +\BOOKMARK [2][]{subsection.2.5.2}{2.5.2 Analyse de graphe}{section.2.5} +\BOOKMARK [2][]{subsection.2.5.3}{2.5.3 kernel-means, mean-shift et d\351riv\351s}{section.2.5} +\BOOKMARK [2][]{subsection.2.5.4}{2.5.4 Les contours actifs, ou snakes}{section.2.5} +\BOOKMARK [2][]{subsection.2.5.5}{2.5.5 M\351thodes hybrides}{section.2.5} +\BOOKMARK [1][]{section.2.6}{2.6 L'\351tat de l'art des impl\351mentations GPU}{chapter.2} \BOOKMARK [0][]{chapter.3}{3 La segmentation orient\351e r\351gions dans les images bruit\351es}{} \BOOKMARK [1][]{section.3.1}{3.1 Pr\351sentation - existant}{chapter.3} \BOOKMARK [1][]{section.3.2}{3.2 La parall\350lisation du snake polygonal}{chapter.3}