w.drawCircle(x, y, i);
w.msleep(10);
}
- w.fillCircle(x, y, maxray - 1);
+ // w.fillCircle(x, y, maxray - 1);
}
void dessineFlammes(DrawingWindow& w, float x0, float y0)
} else {
alpha = frand(10, 90);
v0 = frand(10, 100);
- std::cout << " [ " << (int )alpha << "° ; " << (int )v0 << " ]\n";
+ std::cout << " [ " << (int )alpha << "° ; " << (int )v0 << " ]"
+ << std::endl;
}
alpha = deg2rad(alpha);
w.setBgColor("white");
w.drawTextBg(w.width / 2, w.height / 3, msg.str().c_str(),
Qt::AlignCenter);
- std::cout << msg.str() << "\n";
+ std::cout << msg.str() << std::endl;
return perdant;
}
score2++;
else if (perdant == 2)
score1++;
- std::cout << "### SCORE : " << score1 << " / " << score2 << " ###\n";
+ std::cout << "### SCORE : " << score1 << " / " << score2 << " ###"
+ << std::endl;
if (nbJoueurs == 0)
w.sleep(2);
else {