1 /* Copyright (c) 2007-2021. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
7 #define SIMGRID_KERNEL_ACTOR_ACTORIMPL_HPP
9 #include "simgrid/kernel/Timer.hpp"
10 #include "simgrid/s4u/Actor.hpp"
11 #include "src/simix/popping_private.hpp"
12 #include "xbt/PropertyHolder.hpp"
13 #include <boost/intrusive/list.hpp>
23 class XBT_PUBLIC ActorImpl : public xbt::PropertyHolder {
24 s4u::Host* host_ = nullptr; /* the host on which the actor is running */
27 bool daemon_ = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
28 bool auto_restart_ = false;
29 unsigned stacksize_; // set to default value in constructor
33 ActorImpl(xbt::string name, s4u::Host* host);
34 ActorImpl(const ActorImpl&) = delete;
35 ActorImpl& operator=(const ActorImpl&) = delete;
38 /** Retrieve the actor implementation from its PID (or nullptr if non-existent) */
39 static ActorImpl* by_pid(aid_t pid);
41 static ActorImpl* self();
42 double get_kill_time() const;
43 void set_kill_time(double kill_time);
44 boost::intrusive::list_member_hook<> host_actor_list_hook; /* simgrid::surf::HostImpl::actor_list_ */
45 boost::intrusive::list_member_hook<> kernel_destroy_list_hook; /* EngineImpl actors_to_destroy */
46 boost::intrusive::list_member_hook<> smx_synchro_hook; /* {mutex,cond,sem}->sleeping */
48 const xbt::string& get_name() const { return name_; }
49 const char* get_cname() const { return name_.c_str(); }
51 // Accessors to private fields
52 s4u::Host* get_host() { return host_; }
53 void set_host(s4u::Host* dest);
54 aid_t get_pid() const { return pid_; }
55 aid_t get_ppid() const { return ppid_; }
56 void set_ppid(aid_t ppid) { ppid_ = ppid; }
57 bool is_daemon() const { return daemon_; } /** Whether this actor has been daemonized */
58 bool has_to_auto_restart() const { return auto_restart_; }
59 void set_auto_restart(bool autorestart) { auto_restart_ = autorestart; }
60 void set_stacksize(unsigned stacksize) { stacksize_ = stacksize; }
61 unsigned get_stacksize() const { return stacksize_; }
63 std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
65 std::exception_ptr exception_;
66 bool finished_ = false;
67 bool suspended_ = false;
69 activity::ActivityImplPtr waiting_synchro_ = nullptr; /* the current blocking synchro if any */
70 std::list<activity::ActivityImplPtr> activities_; /* the current non-blocking synchros */
71 s_smx_simcall simcall_;
72 std::vector<SimcallObserver*> observer_stack_;
73 /* list of functions executed when the actor dies */
74 std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit =
75 std::make_shared<std::vector<std::function<void(bool)>>>();
77 std::function<void()> code_;
78 timer::Timer* kill_timer_ = nullptr;
82 std::atomic_int_fast32_t refcount_{0};
85 int get_refcount() const { return refcount_; }
86 friend void intrusive_ptr_add_ref(ActorImpl* actor)
88 // This whole memory consistency semantic drives me nuts.
89 // std::memory_order_relaxed proves to not be enough: There is a threading issue when actors commit suicide.
90 // My guess is that the maestro context wants to propagate changes to the actor's fields after the
91 // actor context frees that memory area or something. But I'm not 100% certain of what's going on.
92 // std::memory_order_seq_cst works but that's rather demanding.
93 // AFAIK, std::memory_order_acq_rel works on all tested platforms, so let's stick to it.
94 // Reducing the requirements to _relaxed would require to fix our suicide procedure, which is a messy piece of code.
95 actor->refcount_.fetch_add(1, std::memory_order_acq_rel);
97 friend void intrusive_ptr_release(ActorImpl* actor)
99 // inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
100 if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
101 // Make sure that any changes done on other threads before their acquire are committed before our delete
102 // http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
103 std::atomic_thread_fence(std::memory_order_acquire);
108 /* S4U/implem interfaces */
110 s4u::Actor piface_; // Our interface is part of ourselves
112 void cleanup_from_simix();
116 s4u::ActorPtr get_iface() { return s4u::ActorPtr(&piface_); }
117 s4u::Actor* get_ciface() { return &piface_; }
119 ActorImplPtr init(const std::string& name, s4u::Host* host) const;
120 ActorImpl* start(const ActorCode& code);
122 static ActorImplPtr create(const std::string& name, const ActorCode& code, void* data, s4u::Host* host,
123 const ActorImpl* parent_actor);
124 static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host);
125 static void detach();
128 void kill(ActorImpl* actor) const;
129 void kill_all() const;
133 bool is_suspended() const { return suspended_; }
134 s4u::Actor* restart();
137 activity::ActivityImplPtr join(const ActorImpl* actor, double timeout);
138 activity::ActivityImplPtr sleep(double duration);
139 /** Ask the actor to throw an exception right away */
140 void throw_exception(std::exception_ptr e);
142 /** execute the pending simcall -- must be called from the maestro context */
143 void simcall_handle(int value);
144 /** Terminates a simcall currently executed in maestro context. The actor will be restarted in the next scheduling
146 void simcall_answer();
152 std::function<void()> code;
153 void* data = nullptr;
154 s4u::Host* host = nullptr;
155 double kill_time = 0.0;
156 const std::unordered_map<std::string, std::string> properties{};
157 bool auto_restart = false;
158 bool daemon_ = false;
159 /* list of functions executed when the actor dies */
160 const std::shared_ptr<std::vector<std::function<void(bool)>>> on_exit;
162 ProcessArg() = delete;
163 ProcessArg(const ProcessArg&) = delete;
164 ProcessArg& operator=(const ProcessArg&) = delete;
166 explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
167 double kill_time, const std::unordered_map<std::string, std::string>& properties,
173 , kill_time(kill_time)
174 , properties(properties)
175 , auto_restart(auto_restart)
179 explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
180 : name(actor->get_name())
182 , data(actor->get_ciface()->get_data())
184 , kill_time(actor->get_kill_time())
185 , auto_restart(actor->has_to_auto_restart())
186 , daemon_(actor->is_daemon())
187 , on_exit(actor->on_exit)
192 /* Used to keep the list of actors blocked on a synchro */
194 boost::intrusive::list<ActorImpl, boost::intrusive::member_hook<ActorImpl, boost::intrusive::list_member_hook<>,
195 &ActorImpl::smx_synchro_hook>>;
197 XBT_PUBLIC void create_maestro(const std::function<void()>& code);
198 XBT_PUBLIC unsigned long get_maxpid();
199 XBT_PUBLIC unsigned long* get_maxpid_addr(); // In MC mode, the application sends this pointers to the MC
202 } // namespace kernel
203 } // namespace simgrid