1 /* Copyright (c) 2008-2023. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMGRID_MC_SAFETY_CHECKER_HPP
7 #define SIMGRID_MC_SAFETY_CHECKER_HPP
9 #include "src/mc/api/ClockVector.hpp"
10 #include "src/mc/api/State.hpp"
11 #include "src/mc/explo/Exploration.hpp"
12 #include "src/mc/explo/odpor/Execution.hpp"
13 #include "src/mc/mc_config.hpp"
20 #include <unordered_map>
23 namespace simgrid::mc {
25 using stack_t = std::deque<std::shared_ptr<State>>;
27 class XBT_PRIVATE DFSExplorer : public Exploration {
29 ReductionMode reduction_mode_;
30 unsigned long backtrack_count_ = 0; // for statistics
31 unsigned long visited_states_count_ = 0; // for statistics
33 static xbt::signal<void(RemoteApp&)> on_exploration_start_signal;
34 static xbt::signal<void(RemoteApp&)> on_backtracking_signal;
36 static xbt::signal<void(State*, RemoteApp&)> on_state_creation_signal;
38 static xbt::signal<void(State*, RemoteApp&)> on_restore_system_state_signal;
39 static xbt::signal<void(RemoteApp&)> on_restore_initial_state_signal;
40 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_replay_signal;
41 static xbt::signal<void(Transition*, RemoteApp&)> on_transition_execute_signal;
43 static xbt::signal<void(RemoteApp&)> on_log_state_signal;
46 explicit DFSExplorer(const std::vector<char*>& args, ReductionMode mode);
48 RecordTrace get_record_trace() override;
49 void log_state() override;
51 /** Called once when the exploration starts */
52 static void on_exploration_start(std::function<void(RemoteApp& remote_app)> const& f)
54 on_exploration_start_signal.connect(f);
56 /** Called each time that the exploration backtracks from a exploration end */
57 static void on_backtracking(std::function<void(RemoteApp& remote_app)> const& f)
59 on_backtracking_signal.connect(f);
61 /** Called each time that a new state is create */
62 static void on_state_creation(std::function<void(State*, RemoteApp& remote_app)> const& f)
64 on_state_creation_signal.connect(f);
66 /** Called when rollbacking directly onto a previously checkpointed state */
67 static void on_restore_system_state(std::function<void(State*, RemoteApp& remote_app)> const& f)
69 on_restore_system_state_signal.connect(f);
71 /** Called when the state to which we backtrack was not checkpointed state, forcing us to restore the initial state
72 * before replaying some transitions */
73 static void on_restore_initial_state(std::function<void(RemoteApp& remote_app)> const& f)
75 on_restore_initial_state_signal.connect(f);
77 /** Called when replaying a transition that was previously executed, to reach a backtracked state */
78 static void on_transition_replay(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
80 on_transition_replay_signal.connect(f);
82 /** Called when executing a new transition */
83 static void on_transition_execute(std::function<void(Transition*, RemoteApp& remote_app)> const& f)
85 on_transition_execute_signal.connect(f);
87 /** Called when displaying the statistics at the end of the exploration */
88 static void on_log_state(std::function<void(RemoteApp&)> const& f) { on_log_state_signal.connect(f); }
93 /** Stack representing the position in the exploration graph */
97 * Provides additional metadata about the position in the exploration graph
98 * which is used by SDPOR and ODPOR
100 odpor::Execution execution_seq_;
102 /** Per-actor clock vectors used to compute the "happens-before" relation */
103 std::unordered_map<aid_t, ClockVector> per_actor_clocks_;
105 /** Opened states are states that still contains todo actors.
106 * When backtracking, we pick a state from it*/
107 std::vector<std::shared_ptr<State>> opened_states_;
108 std::shared_ptr<State> best_opened_state();
110 /** If we're running ODPOR, picks the corresponding state in the stack
111 * (opened_states_ are ignored)
113 std::shared_ptr<State> next_odpor_state();
115 /** Change current stack_ value to correspond to the one we would have
116 * had if we executed transition to get to state. This is required when
117 * backtracking, and achieved thanks to the fact states save their parent.*/
118 void restore_stack(std::shared_ptr<State> state);
120 RecordTrace get_record_trace_of_stack(stack_t stack);
123 } // namespace simgrid::mc