XBT_ATTRIB_DEPRECATED_v330("Please change the return code of your actors to void") void register_function(
const std::string& name, int (*code)(int, char**));
- void register_function(const std::string& name, void (*code)(int, char**));
- void register_function(const std::string& name, void (*code)(std::vector<std::string>));
+ void register_function(const std::string& name, std::function<void(int, char**)> code);
+ void register_function(const std::string& name, std::function<void(std::vector<std::string>)> code);
XBT_ATTRIB_DEPRECATED_v330("Please change the return code of your actors to void") void register_default(
int (*code)(int, char**));
- void register_default(void (*code)(int, char**));
+ void register_default(std::function<void(int, char**)> code);
void register_default(const kernel::actor::ActorCodeFactory& factory);
void register_function(const std::string& name, const kernel::actor::ActorCodeFactory& factory);
template <class F> void register_actor(const std::string& name)
{
- register_function(name, [](std::vector<std::string> args) {
+ kernel::actor::ActorCodeFactory code_factory = [](std::vector<std::string> args) {
return kernel::actor::ActorCode([args] {
F code(std::move(args));
code();
});
- });
+ };
+ register_function(name, std::move(code_factory));
}
template <class F> void register_actor(const std::string& name, F code)
{
- register_function(name, [code](std::vector<std::string> args) {
+ kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
return kernel::actor::ActorCode([code, args] { code(std::move(args)); });
- });
+ };
+ register_function(name, std::move(code_factory));
}
void load_deployment(const std::string& deploy);
}
void MSG_function_register(const char* name, int (*code)(int, char**))
{
- simgrid::s4u::Engine::get_instance()->register_function(
- name, [code](std::vector<std::string> args) { return simgrid::xbt::wrap_main(code, std::move(args)); });
+ simgrid::kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
+ return simgrid::xbt::wrap_main(code, std::move(args));
+ };
+ simgrid::s4u::Engine::get_instance()->register_function(name, code_factory);
}
void MSG_function_register_default(int (*code)(int, char**))
{
void Engine::register_function(const std::string& name, int (*code)(int, char**)) // deprecated
{
- register_function(name, [code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
+ kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
+ return xbt::wrap_main(code, std::move(args));
+ };
+ register_function(name, std::move(code_factory));
}
void Engine::register_default(int (*code)(int, char**)) // deprecated
{
}
/** Registers the main function of an actor that will be launched from the deployment file */
-void Engine::register_function(const std::string& name, void (*code)(int, char**))
+void Engine::register_function(const std::string& name, std::function<void(int, char**)> code)
{
- register_function(name, [code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
+ kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
+ return xbt::wrap_main(code, std::move(args));
+ };
+ register_function(name, std::move(code_factory));
}
/** Registers the main function of an actor that will be launched from the deployment file */
-void Engine::register_function(const std::string& name, void (*code)(std::vector<std::string>))
+void Engine::register_function(const std::string& name, std::function<void(std::vector<std::string>)> code)
{
- register_function(name,
- [code](std::vector<std::string> args) { return std::bind(std::move(code), std::move(args)); });
+ kernel::actor::ActorCodeFactory code_factory = [code](std::vector<std::string> args) {
+ return std::bind(std::move(code), std::move(args));
+ };
+ register_function(name, std::move(code_factory));
}
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
* It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
-void Engine::register_default(void (*code)(int, char**))
+void Engine::register_default(std::function<void(int, char**)> code)
{
register_default([code](std::vector<std::string> args) { return xbt::wrap_main(code, std::move(args)); });
}