#ifndef SIMGRID_S4U_S4U_H
#define SIMGRID_S4U_S4U_H
-#include "s4u/actor.hpp"
+#include "s4u/Actor.hpp"
#include "s4u/mailbox.hpp"
#include "s4u/engine.hpp"
#include "s4u/host.hpp"
#include <xbt/base.h>
#include <simgrid/s4u/forward.hpp>
-#include <simgrid/s4u/actor.hpp>
+#include <simgrid/s4u/Actor.hpp>
namespace simgrid {
namespace s4u {
#include "xbt/log.h"
#include "src/msg/msg_private.h"
-#include "simgrid/s4u/actor.hpp"
+#include "simgrid/s4u/Actor.hpp"
#include "simgrid/s4u/comm.hpp"
#include "simgrid/s4u/host.hpp"
#include "simgrid/s4u/mailbox.hpp"
#include "xbt/log.h"
#include "src/msg/msg_private.h"
-#include "simgrid/s4u/actor.hpp"
+#include "simgrid/s4u/Actor.hpp"
#include "simgrid/s4u/comm.hpp"
#include "simgrid/s4u/host.hpp"
#include "simgrid/s4u/mailbox.hpp"
#include <xbt/string.hpp>
#include <simgrid/simix.hpp>
-#include <simgrid/s4u/actor.hpp>
+#include <simgrid/s4u/Actor.hpp>
#include "simgrid/simix.h"
#include "popping_private.h"
include/simgrid/host.h
include/simgrid/link.h
include/simgrid/s4u/forward.hpp
- include/simgrid/s4u/actor.hpp
- include/simgrid/s4u/As.hpp
include/simgrid/s4u/Activity.hpp
+ include/simgrid/s4u/Actor.hpp
+ include/simgrid/s4u/As.hpp
include/simgrid/s4u/comm.hpp
include/simgrid/s4u/engine.hpp
include/simgrid/s4u/file.hpp