No idea why it wasn't catched by regular builds, but didn't dig either.
#include "src/mc/explo/udpor/EventSet.hpp"
#include "src/mc/explo/udpor/udpor_forward.hpp"
#include "src/mc/transition/Transition.hpp"
#include "src/mc/explo/udpor/EventSet.hpp"
#include "src/mc/explo/udpor/udpor_forward.hpp"
#include "src/mc/transition/Transition.hpp"
-#include "src/mc/transition/TransitionActorJoin.hpp"
+#include "src/mc/transition/TransitionActor.hpp"
#include "src/mc/transition/TransitionAny.hpp"
#include "src/mc/transition/TransitionComm.hpp"
#include "src/mc/transition/TransitionObjectAccess.hpp"
#include "src/mc/transition/TransitionAny.hpp"
#include "src/mc/transition/TransitionComm.hpp"
#include "src/mc/transition/TransitionObjectAccess.hpp"