-/* Copyright (c) 2006-2016. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2017. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include <xbt/base.h>
-#include <simgrid/simix.h>
#include <simgrid/chrono.hpp>
#include <simgrid/s4u/Mutex.hpp>
+#include <simgrid/simix.h>
namespace simgrid {
namespace s4u {
* semantic. But we currently use (only) double for both durations and
* timestamp timeouts.
*/
-XBT_PUBLIC_CLASS ConditionVariable {
+XBT_PUBLIC_CLASS ConditionVariable
+{
private:
friend s_smx_cond;
smx_cond_t cond_;
ConditionVariable(smx_cond_t cond) : cond_(cond) {}
public:
-
ConditionVariable(ConditionVariable const&) = delete;
ConditionVariable& operator=(ConditionVariable const&) = delete;
- friend XBT_PUBLIC(void) intrusive_ptr_add_ref(ConditionVariable* cond);
- friend XBT_PUBLIC(void) intrusive_ptr_release(ConditionVariable* cond);
+ friend XBT_PUBLIC(void) intrusive_ptr_add_ref(ConditionVariable * cond);
+ friend XBT_PUBLIC(void) intrusive_ptr_release(ConditionVariable * cond);
using Ptr = boost::intrusive_ptr<ConditionVariable>;
static Ptr createConditionVariable();
// Wait functions without time:
void wait(MutexPtr lock);
- void wait(std::unique_lock<Mutex>& lock);
- template<class P>
- void wait(std::unique_lock<Mutex>& lock, P pred)
+ void wait(std::unique_lock<Mutex> & lock);
+ template <class P> void wait(std::unique_lock<Mutex> & lock, P pred)
{
while (!pred())
wait(lock);
// Wait function taking a plain double as time:
- std::cv_status wait_until(std::unique_lock<Mutex>& lock, double timeout_time);
- std::cv_status wait_for(std::unique_lock<Mutex>& lock, double duration);
- template<class P>
- bool wait_until(std::unique_lock<Mutex>& lock, double timeout_time, P pred)
+ std::cv_status wait_until(std::unique_lock<Mutex> & lock, double timeout_time);
+ std::cv_status wait_for(std::unique_lock<Mutex> & lock, double duration);
+ template <class P> bool wait_until(std::unique_lock<Mutex> & lock, double timeout_time, P pred)
{
while (!pred())
if (this->wait_until(lock, timeout_time) == std::cv_status::timeout)
return pred();
return true;
}
- template<class P>
- bool wait_for(std::unique_lock<Mutex>& lock, double duration, P pred)
+ template <class P> bool wait_for(std::unique_lock<Mutex> & lock, double duration, P pred)
{
return this->wait_until(lock, SIMIX_get_clock() + duration, std::move(pred));
}
// Wait function taking a C++ style time:
- template<class Rep, class Period, class P>
- bool wait_for(
- std::unique_lock<Mutex>& lock, std::chrono::duration<Rep, Period> duration,
- P pred)
+ template <class Rep, class Period, class P>
+ bool wait_for(std::unique_lock<Mutex> & lock, std::chrono::duration<Rep, Period> duration, P pred)
{
auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
return this->wait_for(lock, seconds.count(), pred);
}
- template<class Rep, class Period>
- std::cv_status wait_for(
- std::unique_lock<Mutex>& lock, std::chrono::duration<Rep, Period> duration)
+ template <class Rep, class Period>
+ std::cv_status wait_for(std::unique_lock<Mutex> & lock, std::chrono::duration<Rep, Period> duration)
{
auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
return this->wait_for(lock, seconds.count());
}
- template<class Duration>
- std::cv_status wait_until(std::unique_lock<Mutex>& lock,
- const SimulationTimePoint<Duration>& timeout_time)
+ template <class Duration>
+ std::cv_status wait_until(std::unique_lock<Mutex> & lock, const SimulationTimePoint<Duration>& timeout_time)
{
auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
return this->wait_until(lock, timeout_native.time_since_epoch().count());
}
- template<class Duration, class P>
- bool wait_until(std::unique_lock<Mutex>& lock,
- const SimulationTimePoint<Duration>& timeout_time, P pred)
+ template <class Duration, class P>
+ bool wait_until(std::unique_lock<Mutex> & lock, const SimulationTimePoint<Duration>& timeout_time, P pred)
{
auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
- return this->wait_until(lock, timeout_native.time_since_epoch().count(),
- std::move(pred));
+ return this->wait_until(lock, timeout_native.time_since_epoch().count(), std::move(pred));
}
// Notify functions
};
using ConditionVariablePtr = ConditionVariable::Ptr;
+}
+} // namespace simgrid::s4u
-}} // namespace simgrid::s4u
-
-#endif /* SIMGRID_S4U_COND_VARIABLE_HPP */
+#endif