- if (comm->src_timeout_ || comm->dst_timeout_) {
- /* If it has a timeout it will be always be enabled (regardless of who declared the timeout),
- * because even if the communication is not ready, it can timeout and won't block. */
- if (_sg_mc_timeout == 1)
- return true;
- }
- /* On the other hand if it hasn't a timeout, check if the comm is ready.*/
- else if (comm->detached() && comm->src_actor_ == nullptr && comm->get_state() == activity::State::READY)
- return (comm->dst_actor_ != nullptr);
- return (comm->src_actor_ && comm->dst_actor_);
-}
-
-bool ActivityWaitanySimcall::is_enabled() const
-{
- // FIXME: deal with other kind of activities (Exec and I/Os)
- // FIXME: Can be factored with ActivityWaitSimcall::is_enabled()
- const auto* comm = dynamic_cast<activity::CommImpl*>(activities_[next_value_]);
- if (comm == nullptr)
- xbt_die("Only Comms are supported here for now");
- if (comm->src_timeout_ || comm->dst_timeout_) {
- /* If it has a timeout it will be always be enabled (regardless of who declared the timeout),
- * because even if the communication is not ready, it can timeout and won't block. */
- if (_sg_mc_timeout == 1)
- return true;
- }
- /* On the other hand if it hasn't a timeout, check if the comm is ready.*/
- else if (comm->detached() && comm->src_actor_ == nullptr && comm->get_state() == activity::State::READY)
- return (comm->dst_actor_ != nullptr);
- return (comm->src_actor_ && comm->dst_actor_);