or Mailbox::get_async<void>() if you really want to play with void*.
- Unify the interface of Activity::on_{start/activity}
- New function: Comm::get_dst_data()
+ - New function: Comm::set_payload_size() to set the amount of bytes to simulate.
- New functions: Comm::sendto_{init,async} to initiate a communication
on between two (possibly remote) hosts.
/** Specify the data to send.
*
* This is way will get actually copied over to the receiver.
- * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * That's completely unrelated from the simulated size (given with @ref Comm::set_payload_size()):
* you can send a short buffer in your simulator, that represents a very large message
* in the simulated world, or the opposite.
*/
CommPtr set_src_data(void* buff);
- /** Specify the size of the data to send. Not to be mixed with @ref Activity::set_remaining()
+ /** Specify the size of the data to send. Not to be mixed with @ref Comm::set_payload_size()
*
* That's the size of the data to actually copy in the simulator (ie, the data passed with Activity::set_src_data()).
- * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * That's completely unrelated from the simulated size (given with @ref Comm::set_payload_size()):
* you can send a short buffer in your simulator, that represents a very large message
* in the simulated world, or the opposite.
*/
CommPtr set_src_data_size(size_t size);
- /** Specify the data to send and its size. Don't mix the size with @ref Activity::set_remaining()
+
+ /* Specify the amount of bytes which exchange should be simulated. Not to be mixed with @ref Comm::set_src_data_size()
+ *
+ * That's the size of the simulated data, that's completely related from the actual data size (given with @ref
+ * Comm::set_src_data_size()).
+ */
+ Comm* set_payload_size(double bytes);
+
+ /** Specify the data to send and its size. Don't mix the size with @ref Comm::set_payload_size()
*
* This is way will get actually copied over to the receiver.
- * That's completely unrelated from the simulated size (given with @ref Activity::set_remaining()):
+ * That's completely unrelated from the simulated size (given with @ref Comm::set_payload_size()):
* you can send a short buffer in your simulator, that represents a very large message
* in the simulated world, or the opposite.
*/