#ifndef SIMGRID_S4U_ACTOR_HPP
#define SIMGRID_S4U_ACTOR_HPP
+ #include <atomic>
+ #include <functional>
+ #include <future>
+ #include <memory>
#include <stdexcept>
+ #include <type_traits>
+
#include <xbt/base.h>
+ #include <xbt/functional.hpp>
+
#include <simgrid/simix.h>
#include <simgrid/s4u/forward.hpp>
namespace simgrid {
namespace s4u {
-/** @addtogroup s4u_actor
- *
- * @tableofcontents
+/** @ingroup s4u_api
*
* An actor is an independent stream of execution in your distributed application.
*
* of this standard</a> may help to understand the philosophy of the S4U
* Actors.
*
- * (back to the @ref s4u_api "S4U documentation")
- *
* @section s4u_actor_def Defining the skeleton of an Actor
*
* %As in the <a href="http://en.cppreference.com/w/cpp/thread">C++11
* pure function or as an object. It is very simple with functions:
*
* @code{.cpp}
+ * #include "s4u/actor.hpp"
+ *
* // Declare the code of your worker
* void worker() {
* printf("Hello s4u");
* };
*
* // From your main or from another actor, create your actor on the host Jupiter
- * Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), worker);
+ * // The following line actually creates a new actor, even if there is no "new".
+ * Actor("Alice", simgrid::s4u::Host::by_name("Jupiter"), worker);
* @endcode
*
* But some people prefer to encapsulate their actors in classes and
* };
*
* // From your main or from another actor, create your actor. Note the () after Worker
- * Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), Worker());
+ * Actor("Bob", simgrid::s4u::Host::by_name("Jupiter"), Worker());
* @endcode
*
* @section s4u_actor_flesh Fleshing your actor
*
* @{
*/
-
+
/** @brief Simulation Agent (see \ref s4u_actor)*/
XBT_PUBLIC_CLASS Actor {
+ private:
+ /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
+ template<class F, class... Args>
+ class Task {
+ public:
+ Task(F&& code, Args&&... args) :
+ code_(std::forward<F>(code)),
+ args_(std::forward<Args>(args)...)
+ {}
+ void operator()()
+ {
+ if (done_.test_and_set())
+ throw std::logic_error("Actor task already executed");
+ simgrid::xbt::apply(std::move(code_), std::move(args_));
+ }
+ private:
+ std::atomic_flag done_ = ATOMIC_FLAG_INIT;
+ F code_;
+ std::tuple<Args...> args_;
+ };
+ /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
+ template<class F, class... Args>
+ static std::function<void()> wrap_task(F f, Args... args)
+ {
+ std::shared_ptr<Task<F, Args...>> task(
+ new Task<F, Args...>(std::move(f), std::move(args)...));
+ return [=] {
+ (*task)();
+ };
+ }
public:
Actor() : pimpl_(nullptr) {}
Actor(smx_process_t smx_proc) :
swap(*this, actor);
}
+ /** Create an actor using a function
+ *
+ * If the actor is restarted, the actor has a fresh copy of the function.
+ */
Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code);
+
Actor(const char* name, s4u::Host *host, std::function<void()> code)
- : Actor(name, host, -1, std::move(code)) {};
- template<class C>
- Actor(const char* name, s4u::Host *host, C code)
- : Actor(name, host, -1, std::function<void()>(std::move(code))) {}
+ : Actor(name, host, -1.0d, std::move(code)) {};
+
+ /** Create an actor using code
+ *
+ * Using this constructor, move-only type can be used. The consequence is
+ * that we cannot copy the value and restart the process in its initial
+ * state. In order to use auto-restart, an explicit `function` must be passed
+ * instead.
+ */
+ template<class F, class... Args,
+ // This constructor is enabled only if the call code(args...) is valid:
+ typename = typename std::result_of<F(Args...)>::type
+ >
+ Actor(const char* name, s4u::Host *host, F code, Args... args) :
+ Actor(name, host, wrap_task(std::move(code), std::move(args)...))
+ {}
/** Retrieves the actor that have the given PID (or NULL if not existing) */
//static Actor *byPid(int pid); not implemented
smx_process_t pimpl_ = nullptr;
};
-/** @brief Static methods working on the current actor (see @ref s4u_actor) */
+/** @ingroup s4u_api
+ * @brief Static methods working on the current actor (see @ref s4u::Actor) */
namespace this_actor {
/** Block the actor sleeping for that amount of seconds (may throws hostFailure) */