void log_state() override;
/** Called once when the exploration starts */
- static void on_exploration_start(std::function<void()> f) { on_exploration_start_signal.connect(f); }
+ static void on_exploration_start(std::function<void()> const& f) { on_exploration_start_signal.connect(f); }
/** Called each time that the exploration backtracks from a exploration end */
- static void on_backtracking(std::function<void()> f) { on_backtracking_signal.connect(f); }
+ static void on_backtracking(std::function<void()> const& f) { on_backtracking_signal.connect(f); }
/** Called each time that a new state is create */
- static void on_state_creation(std::function<void(State*)> f) { on_state_creation_signal.connect(f); }
+ static void on_state_creation(std::function<void(State*)> const& f) { on_state_creation_signal.connect(f); }
/** Called when rollbacking directly onto a previously checkpointed state */
- static void on_restore_system_state(std::function<void(State*)> f) { on_restore_system_state_signal.connect(f); }
+ static void on_restore_system_state(std::function<void(State*)> const& f)
+ {
+ on_restore_system_state_signal.connect(f);
+ }
/** Called when the state to which we backtrack was not checkpointed state, forcing us to restore the initial state
* before replaying some transitions */
- static void on_restore_initial_state(std::function<void()> f) { on_restore_initial_state_signal.connect(f); }
+ static void on_restore_initial_state(std::function<void()> const& f) { on_restore_initial_state_signal.connect(f); }
/** Called when replaying a transition that was previously executed, to reach a backtracked state */
- static void on_transition_replay(std::function<void(Transition*)> f) { on_transition_replay_signal.connect(f); }
+ static void on_transition_replay(std::function<void(Transition*)> const& f)
+ {
+ on_transition_replay_signal.connect(f);
+ }
/** Called when executing a new transition */
- static void on_transition_execute(std::function<void(Transition*)> f) { on_transition_execute_signal.connect(f); }
+ static void on_transition_execute(std::function<void(Transition*)> const& f)
+ {
+ on_transition_execute_signal.connect(f);
+ }
/** Called when displaying the statistics at the end of the exploration */
- static void on_log_state(std::function<void()> f) { on_log_state_signal.connect(f); }
+ static void on_log_state(std::function<void()> const& f) { on_log_state_signal.connect(f); }
private:
void check_non_termination(const State* current_state);