for (unsigned times = 0; times < actor.get_max_considered(); ++times) {
wakeup_tree_.insert(prior, odpor::PartialExecution{actor.get_transition(times)});
}
+ break; // Only one actor gets inserted (see pseudocode)
}
}
}
"parent with an empty wakeup tree. This indicates either that ODPOR "
"actor selection in State.cpp is incorrect, or that the code "
"deciding when to make subtrees in ODPOR is incorrect");
-
- // TODO: This assert should even be bolstered to check that the
- // the transitions themselves are identical -- not only just
- // that the actors are the same. When we have to consider
- // multiple paths for a transition, things get trickier
- xbt_assert(parent_state_->get_transition_out()->aid_ == min_process_node.value()->get_actor(),
- "We tried to make a subtree from a parent state who claimed to have executed %ld "
- "but whose wakeup tree indicates it should have executed %ld. This indicates "
+ xbt_assert((parent_state_->get_transition_out()->aid_ == min_process_node.value()->get_actor()) &&
+ (parent_state_->get_transition_out()->type_ == min_process_node.value()->get_action()->type_),
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+ "but whose wakeup tree indicates it should have executed `%s`. This indicates "
"that exploration is not following ODPOR. Are you sure you're choosing actors "
"to schedule from the wakeup tree?",
- parent_state_->get_transition_out()->aid_, min_process_node.value()->get_actor());
+ parent_state_->get_transition_out()->to_string(false).c_str(),
+ min_process_node.value()->get_action()->to_string(false).c_str());
this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
}
void State::remove_subtree_using_current_out_transition()
{
if (auto out_transition = get_transition_out(); out_transition != nullptr) {
- // TODO: Add invariant check here
+ if (const auto min_process_node = wakeup_tree_.get_min_single_process_node(); min_process_node.has_value()) {
+ xbt_assert((out_transition->aid_ == min_process_node.value()->get_actor()) &&
+ (out_transition->type_ == min_process_node.value()->get_action()->type_),
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+ "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+ "that exploration is not following ODPOR. Are you sure you're choosing actors "
+ "to schedule from the wakeup tree?",
+ out_transition->to_string(false).c_str(),
+ min_process_node.value()->get_action()->to_string(false).c_str());
+ }
}
-
wakeup_tree_.remove_min_single_process_subtree();
}
// in case we want to consider multiple states (eg. during backtrack)
const aid_t next = reduction_mode_ == ReductionMode::odpor ? state->next_odpor_transition()
: std::get<0>(state->next_transition_guided());
+ xbt_assert(!state->is_actor_sleeping(next),
+ "We decided to schedule an actor (%ld) that is in the sleep set "
+ "of the current state. By definition, this should be impossible; "
+ "and yet it happened, somehow...",
+ next);
if (next < 0) { // If there is no more transition in the current state, backtrack.
XBT_VERB("%lu actors remain, but none of them need to be interleaved (depth %zu).", state->get_actor_count(),
// 2. disqualified_events.count(e_j) > 0
// then e_i --->_E target indirectly (either through
// e_j directly, or transitively through e_j)
- if (happens_before(e_i, e_j) and disqualified_events.count(e_j) > 0) {
+ if (disqualified_events.count(e_j) > 0 and happens_before(e_i, e_j)) {
disqualified_events.insert(e_i);
break;
}
for (const auto& [aid, astate] : state_at_e.get_actors_list()) {
// TODO: We have to be able to react appropriately here when adding new
// types of transitions (multiple choices can be made :( )
- if (sleeping_actors.count(aid) == 0 and pre_E_e.is_independent_with_execution_of(v, astate.get_transition(0))) {
+ if (astate.is_enabled() and sleeping_actors.count(aid) == 0 and
+ pre_E_e.is_independent_with_execution_of(v, astate.get_transition(0))) {
return v;
}
}