std::map<aid_t, ActorState> actors_to_run_;
public:
+ /** Strategies can have values shared from parent to children state.
+ * This method should copy all value the strategy needs from its parent. */
virtual void copy_from(const Strategy*) = 0;
+
Strategy() = default;
virtual ~Strategy() = default;
+ /** Returns the best transition among according to the strategy for this state.
+ * The strategy should consider only enabled transition not already done.
+ * Furthermore, if must_be_todo is set to true, only transitions marked as todo
+ * should be considered. */
virtual std::pair<aid_t, int> best_transition(bool must_be_todo) const = 0;
-
+
+ /** Returns the best transition among those that should be interleaved. */
std::pair<aid_t, int> next_transition() { return best_transition(true); }
+
+ /** Allows for the strategy to update its fields knowing that the actor aid will
+ * be executed and a children strategy will then be created. */
virtual void execute_next(aid_t aid, RemoteApp& app) = 0;
- // Mark the first enabled and not yet done transition as todo
- // If there's already a transition marked as todo, does nothing
+ /** Ensure at least one transition is marked as todo among the enabled ones not done.
+ * If required, it marks as todo the best transition according to the strategy. */
void consider_best() {
- for (auto& [_, actor] :actors_to_run_)
- if (actor.is_todo())
- return;
- aid_t best_aid = best_transition(false).first;
- if (best_aid != -1)
- actors_to_run_.at(best_aid).mark_todo();
+ for (auto& [_, actor] :actors_to_run_)
+ if (actor.is_todo())
+ return;
+ aid_t best_aid = best_transition(false).first;
+ if (best_aid != -1)
+ actors_to_run_.at(best_aid).mark_todo();
}
// Mark aid as todo. If it makes no sense, ie. if it is already done or not enabled,
- // raise an error
+ // else raise an error
void consider_one(aid_t aid)
{
xbt_assert(actors_to_run_.at(aid).is_enabled() and not actors_to_run_.at(aid).is_done(),