auto remote_actor = actors[i].copy.get_buffer();
aid_t aid = remote_actor->get_pid();
- actor_states_.insert(
+ actors_to_run_.insert(
std::make_pair(aid, ActorState(aid, session.actor_is_enabled(aid), remote_actor->simcall_.mc_max_consider_)));
}
std::size_t State::count_todo() const
{
- return boost::range::count_if(this->actor_states_, [](auto& pair) { return pair.second.is_todo(); });
+ return boost::range::count_if(this->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
}
Transition* State::get_transition() const
aid_t State::next_transition() const
{
- XBT_DEBUG("Search for an actor to run. %zu actors to consider", actor_states_.size());
- for (auto const& [aid, actor] : actor_states_) {
+ XBT_DEBUG("Search for an actor to run. %zu actors to consider", actors_to_run_.size());
+ for (auto const& [aid, actor] : actors_to_run_) {
/* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
if (not actor.is_todo() || not actor.is_enabled())
continue;
void State::execute_next(aid_t next)
{
/* This actor is ready to be executed. Prepare its execution when simcall_handle will be called on it */
- const unsigned times_considered = actor_states_.at(next).do_consider();
+ const unsigned times_considered = actors_to_run_.at(next).do_consider();
XBT_DEBUG("Let's run actor %ld (times_considered = %u)", next, times_considered);
/** Sequential state ID (used for debugging) */
long num_ = 0;
- /** State's exploration status by process */
- std::map<aid_t, ActorState> actor_states_;
+ /** State's exploration status by actor. Not all the actors are there, only the ones that are ready-to-run in this state */
+ std::map<aid_t, ActorState> actors_to_run_;
/** Snapshot of system state (if needed) */
std::shared_ptr<Snapshot> system_state_;
long get_num() const { return num_; }
std::size_t count_todo() const;
- void mark_todo(aid_t actor) { actor_states_.at(actor).mark_todo(); }
- bool is_done(aid_t actor) const { return actor_states_.at(actor).is_done(); }
+ void mark_todo(aid_t actor) { actors_to_run_.at(actor).mark_todo(); }
+ bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); }
Transition* get_transition() const;
void set_transition(Transition* t) { transition_.reset(t); }
- std::map<aid_t, ActorState> const& get_actors_list() { return actor_states_; }
+ std::map<aid_t, ActorState> const& get_actors_list() { return actors_to_run_; }
- int get_actor_count() { return actor_states_.size(); }
- bool is_actor_enabled(int actor) { return actor_states_.at(actor).is_enabled(); }
+ int get_actor_count() { return actors_to_run_.size(); }
+ bool is_actor_enabled(int actor) { return actors_to_run_.at(actor).is_enabled(); }
Snapshot* get_system_state() const { return system_state_.get(); }
void set_system_state(std::shared_ptr<Snapshot> state) { system_state_ = std::move(state); }