return count;
}
+void ActivityTestanySimcall::prepare(int times_considered)
+{
+ next_activity_ = activities_[times_considered];
+}
+
std::string ActivityTestanySimcall::to_string(int times_considered) const
{
std::string res = SimcallObserver::to_string(times_considered);
return count;
}
+void ActivityWaitanySimcall::prepare(int times_considered)
+{
+ next_activity_ = activities_[times_considered];
+}
+
std::string ActivityWaitanySimcall::to_string(int times_considered) const
{
std::string res = SimcallObserver::to_string(times_considered) + "WaitAny(";
class ActivityTestanySimcall : public ResultingSimcall<ssize_t> {
const std::vector<activity::ActivityImpl*>& activities_;
+ activity::ActivityImpl* next_activity_;
public:
ActivityTestanySimcall(ActorImpl* actor, const std::vector<activity::ActivityImpl*>& activities)
SimcallObserver* clone() override { return new ActivityTestanySimcall(get_issuer(), activities_); }
bool is_visible() const override { return true; }
int get_max_consider() const override;
+ void prepare(int times_considered) override;
std::string to_string(int times_considered) const override;
std::string dot_label(int times_considered) const override;
const std::vector<activity::ActivityImpl*>& get_activities() const { return activities_; }
+ activity::ActivityImpl* get_next_activity() const { return next_activity_; }
};
class ActivityWaitSimcall : public ResultingSimcall<bool> {
class ActivityWaitanySimcall : public ResultingSimcall<ssize_t> {
const std::vector<activity::ActivityImpl*>& activities_;
+ activity::ActivityImpl* next_activity_;
const double timeout_;
public:
SimcallObserver* clone() override { return new ActivityWaitanySimcall(get_issuer(), activities_, timeout_); }
bool is_enabled() const override;
bool is_visible() const override { return true; }
+ void prepare(int times_considered) override;
int get_max_consider() const override;
std::string to_string(int times_considered) const override;
std::string dot_label(int times_considered) const override;
const std::vector<activity::ActivityImpl*>& get_activities() const { return activities_; }
double get_timeout() const { return timeout_; }
+ activity::ActivityImpl* get_next_activity() const { return next_activity_; }
};
} // namespace actor