1 <!DOCTYPE rgb3sx8_to_ycbcr_3DSP>
4 <name>rgb3sx8_to_ycbcr_3DSP</name>
7 convert an RGB pixel 24 bits, into a Y/Cb/Cr. R, G and B components
8 are consumed sequentially, and Y, Cb, Cr are produced sequentially.
15 <input endian="little" type="boolean" purpose="clock" multiplicity="1" width="1" name="clk"/>
16 <input endian="little" type="boolean" purpose="reset" multiplicity="1" width="1" name="reset"/>
17 <input endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="rgb_in"/>
18 <control iface="rgb_in"/>
21 <output endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="ycbcr_out"/>
22 <control iface="ycbcr_out"/>