class GroupScene;
class ConnectedInterface;
+#define ABI_TO_BI(ptr) ((BoxItem*)ptr)
+#define ABI_TO_GI(ptr) ((GroupItem*)ptr)
+#define ABI_TO_SI(ptr) ((SourceItem*)ptr)
+
class AbstractBoxItem : public QGraphicsItem {
public:
// others
QRectF boundingRectInScene();
virtual void nameChanged() = 0; // called when an interface or box name have changed
- void addInterface(InterfaceItem* i, bool resetPosition = false);
- void removeInterface(InterfaceItem* i);
- void resetInterfacesPosition();
+ void addInterfaceItem(InterfaceItem* i, bool resetPosition = false);
+ void removeInterfaceItem(InterfaceItem* i);
+ void resetInterfaceItemsPosition();
/*!
* \brief moveInterfaceTo
* \param pos the new position (in scene) of the interface
* This method is called when user moves an InterfaceItem.
* see BoxItem::mouseMoveEvent() and GroupItem::mouseMoveEvent()
*/
- void moveInterfaceTo(QPointF pos);
+ void moveInterfaceItemTo(QPointF pos);
/*!
* \brief updateInterfacesAndConnections
*
* that is called in this method. Thus, there is no need to call update() after the termination of
* this method.
*/
- void updateInterfacesAndConnections();
+ void updateInterfaceAndConnectionItems();
- InterfaceItem *searchInterfaceByName(QString name);
- InterfaceItem *searchInterfaceByRef(ConnectedInterface* ref);
- InterfaceItem* getInterfaceFromCursor(qreal x, qreal y);
+ InterfaceItem *searchInterfaceItemByName(QString name);
+ InterfaceItem *searchInterfaceItemByRef(ConnectedInterface* ref);
+ InterfaceItem* getInterfaceItemFromCursor(qreal x, qreal y);
protected:
Dispatcher *dispatcher;
virtual QRectF boundingRect() const =0;
*/
- void initInterfaces();
+ void initInterfaceItems();
int nbInterfacesByOrientation(int orientation);
};