#include "GroupScene.h"
#include "GroupItem.h"
#include "BoxItem.h"
+#include "SourceItem.h"
#include "InterfaceItem.h"
#include "ConnectionItem.h"
return NULL;
}
+ /*
// creating the top widget/scene
topGroup = new GroupWidget(NULL,this,params);
currentGroup = topGroup;
params->setTopScene(scene);
params->setCurrentScene(scene);
-
+*/
try {
- params->loadProject(root);
+ topGroup = params->loadProject(root);
}
catch(Exception e){
cerr << qPrintable(e.getDefaultMessage()) << endl;
foreach(GroupWidget* win, groupList) {
win->deleteLater();
}
+ groupList.clear();
params->destroyGraph();
+ topGroup = NULL;
+ currentGroup = NULL;
+ sceneCounter = 0;
}
-bool Dispatcher::connect(InterfaceItem *iface1, InterfaceItem *iface2) {
-
+bool Dispatcher::createConnection(InterfaceItem *iface1, InterfaceItem *iface2) {
+
ConnectedInterface* ref1 = iface1->refInter;
- ConnectedInterface* ref2 = iface2->refInter;
+ ConnectedInterface* ref2 = iface2->refInter;
// connect both interface
bool ok1 = false;
bool ok2 = false;
- if (ref1->canConnectTo(ref2)) {
- ok1 = ref1->connectTo(ref2);
- ok1 = ok1 & ref2->connectFrom(ref1);
+ // test the ref1->ref2 connection
+ if ((ref1->canConnectTo(ref2)) && (ref2->canConnectFrom(ref1))) {
+ ref1->connectTo(ref2);
+ ok1 = true;
}
- if (ref2->canConnectTo(ref1)) {
- ok2 = ref2->connectTo(ref1);
- ok2 = ok2 & ref1->connectFrom(ref2);
+ // if the frist one did not work, test ref2->ref1
+ if ((ok1 == false) && (ref2->canConnectTo(ref1)) && (ref1->canConnectFrom(ref2))) {
+ ref2->connectTo(ref1);
+ ok2 = true;
}
if ((ok1 == true) || (ok2 == true)) {
unselectAllItems();
params->unsaveModif = true;
+ cout << "created a connection from " << qPrintable(ref1->getName()) << " to " << qPrintable(ref2->getName()) << endl;
return true;
}
return false;
}
-void Dispatcher::checkSelection(){
- InterfaceItem *iface1 = NULL;
- InterfaceItem *iface2 = NULL;
-
- GroupScene *scene = params->getCurrentScene();
- QList<AbstractBoxItem*> list = scene->getGroupAndBlocks();
- foreach(AbstractBoxItem *block, list){
- InterfaceItem *tmp = block->getCurrentInterface();
- if (tmp != NULL) {
- if (iface1 == NULL) {
- iface1 = tmp;
- }
- else {
- iface2 = tmp;
- }
- }
- }
- if(iface1 != NULL && iface2 != NULL){
- connect(iface1,iface2);
- }
-}
void Dispatcher::unselectAllItems(int direction){
GroupScene *scene = params->getCurrentScene();
- foreach(BoxItem* block, scene->getBlockItems()) {
+ foreach(BoxItem* block, scene->getBoxItems()) {
block->setSelected(false);
block->setCurrentInterface(NULL);
}
*/
}
-void Dispatcher::rename(AbstractBoxItem *item){
-
- bool ok;
- QString text = QInputDialog::getText(NULL, "Rename an element",
+void Dispatcher::renameFunctionalBlock(BoxItem *item){
+ static QString fctName = "Dispatcher::renameFunctionalBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupWidget* win = item->getScene()->getGroupWidget();
+
+ bool ok = false;
+ QString text = "";
+ while (!ok) {
+ text = QInputDialog::getText(win, "Rename a functional block",
"New name:", QLineEdit::Normal,
item->getRefBlock()->getName(), &ok);
-
- if(ok){
- if(!text.isEmpty() && text.length() < 30){
- item->getRefBlock()->setName(text);
- if(item->isGroupItem()){
- if (currentGroup->isTopGroup()) {
- mainWindow->setWindowTitle("blast - "+text);
- }
- else {
- currentGroup->setWindowTitle("blast - "+text);
- }
- }
-
- mainWindow->getLibrary()->updateComboScene();
+ if (!ok) return;
+
+ if (text == item->getRefBlock()->getName()) return;
+
+ if( (text.isEmpty()) || (text.length() > 30)) {
+ QMessageBox::warning(win,"Error in given name",
+ "the block name must be shorter than 30 characters, cannot be empty",
+ QMessageBox::Ok);
+ ok = false;
}
else {
- QMessageBox::warning(NULL,"Error in given name",
- "the element name must be shorter than 30 characters and can't be empty!",
+ FunctionalBlock* block = params->getGraph()->getFunctionalBlockByName(text, AB_TO_GRP(item->getRefBlock()->getParent()));
+ if (block != NULL) {
+ QMessageBox::warning(win,"Error in given name",
+ "the name provided is similar to that of another functional block within the group",
+ QMessageBox::Ok);
+ ok = false;
+ }
+ }
+ }
+
+ item->getRefBlock()->setName(text);
+ item->nameChanged();
+}
+
+void Dispatcher::renameGroupBlock(GroupItem *item){
+ static QString fctName = "Dispatcher::renameGroupBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupWidget* win = item->getScene()->getGroupWidget();
+
+ bool ok = false;
+ QString text = "";
+ while (!ok) {
+ text = QInputDialog::getText(win, "Rename a group",
+ "New name:", QLineEdit::Normal,
+ item->getRefBlock()->getName(), &ok);
+ if (!ok) return;
+
+ if (text == item->getRefBlock()->getName()) return;
+
+ if( (text.isEmpty()) || (text.length() > 30)) {
+ QMessageBox::warning(win,"Error in given name",
+ "the block name must be shorter than 30 characters, cannot be empty",
QMessageBox::Ok);
- rename(item);
+ ok = false;
}
+ else {
+ GroupBlock* block = params->getGraph()->getGroupBlockByName(text);
+ if (block != NULL) {
+ QMessageBox::warning(win,"Error in given name",
+ "the name provided is similar to that of another group",
+ QMessageBox::Ok);
+ ok = false;
+ }
+ }
+ }
+
+ item->getRefBlock()->setName(text);
+ if(item->getScene()->getGroupWidget()->isTopGroup()) {
+ mainWindow->setWindowTitle("blast - "+text);
}
+ else {
+ item->getScene()->getGroupWidget()->setWindowTitle("blast - "+text);
+ }
+ item->nameChanged();
+ mainWindow->getLibrary()->updateComboScene();
}
-void Dispatcher::rename(InterfaceItem *item){
- bool ok;
- QString text = QInputDialog::getText(NULL, "Rename an interface",
+void Dispatcher::renameSourceBlock(SourceItem *item){
+ static QString fctName = "Dispatcher::renameSourceBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupWidget* win = item->getScene()->getGroupWidget();
+
+ bool ok = false;
+ QString text = "";
+ while (!ok) {
+ text = QInputDialog::getText(win, "Rename a source",
"New name:", QLineEdit::Normal,
- item->refInter->getName(), &ok);
+ item->getRefBlock()->getName(), &ok);
+ if (!ok) return;
+
+ if (text == item->getRefBlock()->getName()) return;
+
+ if( (text.isEmpty()) || (text.length() > 30)) {
+ QMessageBox::warning(win,"Error in given name",
+ "the block name must be shorter than 30 characters, cannot be empty",
+ QMessageBox::Ok);
+ ok = false;
+ }
+ else {
+ FunctionalBlock* block = params->getGraph()->getSourceBlockByName(text);
+ if (block != NULL) {
+ QMessageBox::warning(win,"Error in given name",
+ "the name provided is similar to that of another source block within the top group",
+ QMessageBox::Ok);
+ ok = false;
+ }
+ }
+ }
- /* CAUTION: when renaming an interface item, there are two cases :
- - it refers to a functional block interface (fbi): the fbi keeps its name
- and the new name is given to item
- - it refers to a group block interface (gbi) : both gbi and item store the new name
+ item->getRefBlock()->setName(text);
+ item->nameChanged();
+}
- */
- if(ok && !text.isEmpty() && text.length() < 30) {
- if (item->refInter->getOwner()->isGroupBlock()) {
- item->refInter->setName(text);
+
+void Dispatcher::renameInterface(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::renameInterface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupWidget* win = item->getOwner()->getScene()->getGroupWidget();
+
+ bool ok = false;
+ QString text = "";
+ while (!ok) {
+ text = QInputDialog::getText(win, "Rename an interface",
+ "New name:", QLineEdit::Normal,
+ item->refInter->getName(), &ok);
+
+ if (!ok) return;
+
+ if (text == item->refInter->getName()) return;
+
+ if( (text.isEmpty()) || (text.length() > 30)) {
+ QMessageBox::warning(win,"Error in given name",
+ "the interface name must be shorter than 30 characters, cannot be empty",
+ QMessageBox::Ok);
+ ok = false;
+ }
+ else {
+ AbstractInterface* iface = item->refInter->getOwner()->getIfaceFromName(text);
+ if (iface != NULL) {
+ QMessageBox::warning(win,"Error in given name",
+ "the name provided is similar to that of another interface",
+ QMessageBox::Ok);
+ ok = false;
+ }
}
- item->setName(text);
+ }
+ item->refInter->setName(text);
+ AbstractInterface* assoIface = item->refInter->getAssociatedIface();
+ if (assoIface != NULL) {
+ assoIface->setName(text+"_enb");
+ }
+ item->updateName(text);
+ item->getOwner()->nameChanged();
+}
+void Dispatcher::showPatterns(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::showPatterns()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ ConnectedInterface* iface = AI_TO_CON(item->refInter->getAssociatedIface());
+ foreach(char c, *(iface->getOutputPattern())) {
+ cout << (int)c;
}
- else {
- QMessageBox::warning(NULL,"Error in given name",
- "the interface name must be shorter than 30 characters and can't be empty!",
- QMessageBox::Ok);
- rename(item);
+ cout << endl;
+}
+
+void Dispatcher::duplicateBoxItem(BoxItem *item){
+ static QString fctName = "Dispatcher::duplicateBoxItem()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupScene *scene = item->getScene();
+ AbstractBlock* block = item->getRefBlock();
+ AbstractBlock *newBlock;
+
+ // only duplicate functional blocks
+ if(block->isFunctionalBlock()) {
+
+ // adding to the model
+ FunctionalBlock* funBlock = (FunctionalBlock*)block;
+ newBlock = params->getGraph()->duplicateFunctionalBlock(funBlock);
+ // adding to the view
+ scene->createBoxItem(newBlock);
+
+ params->unsaveModif = true;
}
}
-void Dispatcher::duplicateBlock(BoxItem *item){
+void Dispatcher::duplicateSourceItem(SourceItem *item) {
+ static QString fctName = "Dispatcher::duplicateSourceItem()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupScene *scene = params->getCurrentScene();
+ GroupScene *scene = item->getScene();
AbstractBlock* block = item->getRefBlock();
AbstractBlock *newBlock;
// adding to the model
FunctionalBlock* funBlock = (FunctionalBlock*)block;
- newBlock = params->duplicateFunctionalBlock(funBlock);
+ newBlock = params->getGraph()->duplicateSourceBlock(funBlock);
// adding to the view
- scene->createBlockItem(newBlock);
+ scene->createSourceItem(newBlock);
params->unsaveModif = true;
}
}
-void Dispatcher::duplicateInterface(InterfaceItem *item){
+void Dispatcher::duplicateInterfaceItem(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::duplicateInterfaceItem()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
AbstractInterface *refI = item->refInter;
if (! refI->isFunctionalInterface()) return;
if(! refB->isFunctionalBlock()) return;
FunctionalInterface* iface = (FunctionalInterface*)refI;
- AbstractInterface *otherRef = iface->clone();
- if (otherRef == NULL) {
+ AbstractInterface *cloneIface = iface->clone();
+ if (cloneIface == NULL) {
QMessageBox::warning(NULL,"Error while cloning an interface","the interface cannot be cloned because its maximum multiplicity is reached", QMessageBox::Ok);
return;
}
- refB->addInterface(otherRef);
-
- InterfaceItem *otherIface = new InterfaceItem(item->getPosition(),item->getOrientation(),(ConnectedInterface*)otherRef,item->getOwner(),params);
- item->getOwner()->addInterface(otherIface,true);
+ refB->addInterface(cloneIface);
+
+ InterfaceItem *cloneIfaceItem = new InterfaceItem(item->getPosition(),item->getOrientation(),(ConnectedInterface*)cloneIface,item->getOwner(),params);
+ item->getOwner()->addInterfaceItem(cloneIfaceItem,true);
+
+ // creating control interface if needed
+ if (refI->getAssociatedIface() != NULL) {
+ QString ctlName = cloneIface->getName()+"_enb";
+ ReferenceInterface* ctlIface = new ReferenceInterface(refB,ctlName,cloneIface->getDirection(), AbstractInterface::Control,"boolean","1", AbstractInterface::LittleEndian, 1);
+ refB->addInterface(ctlIface);
+ if (! ctlIface->setAssociatedIface(cloneIface)) {
+ cerr << "Abnormal case while cloning an interface and creating its associated control interface" << endl;
+ }
+ }
}
void Dispatcher::addBlock(int idCategory, int idBlock, int idScene) {
-
- GroupScene *scene = searchSceneById(idScene);
- FunctionalBlock* newOne = params->addFunctionalBlock(idCategory, idBlock);
- scene->createBlockItem(newOne);
+ static QString fctName = "Dispatcher::addBlock()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ bool newSource = false;
+ GroupScene *scene = getSceneById(idScene);
+ ReferenceBlock* ref = params->getReferenceBlock(idCategory,idBlock);
+ // if block has no inputs, propose to add it as a source to top scene
+ if ((scene->isTopScene()) && (ref->isGeneratorBlock())) {
+ int ret = QMessageBox::question(NULL,"Adding a block to top scene","Selected block may be used as a source for the top scene. Do you want to add it as a source ?");
+ if (ret == QMessageBox::Yes) {
+ newSource = true;
+ }
+ }
+ if (newSource) {
+ FunctionalBlock* newOne = params->getGraph()->createSourceBlock(ref);
+ scene->createSourceItem(newOne);
+ }
+ else {
+ GroupBlock* group = AB_TO_GRP(scene->getGroupItem()->getRefBlock());
+ FunctionalBlock* newOne = params->getGraph()->createFunctionalBlock(group, ref);
+ scene->createBoxItem(newOne);
+ }
+ params->unsaveModif = true;
}
GroupWidget *Dispatcher::createTopScene(){
+ static QString fctName = "Dispatcher::createTopScene()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
// creating the model part of the group
Graph* graph = params->createGraph();
return topGroup;
}
-GroupWidget *Dispatcher::createChildScene(GroupWidget* parentWidget, BoxItem *upperItemOfGroupItem) {
+GroupWidget* Dispatcher::addNewEmptyGroup(GroupScene* scene, bool show) {
+ static QString fctName = "Dispatcher::addNewEmptyGroup();";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- // getting back the goup block already created
- GroupBlock* groupBlock = NULL;
- if (upperItemOfGroupItem != NULL) {
- groupBlock = AB_TO_GRP(upperItemOfGroupItem->getRefBlock());
- }
- // creating the view part of the group
- GroupItem *groupItem = new GroupItem(upperItemOfGroupItem,groupBlock,this,params);
- // creating the group widget
- GroupWidget* group = new GroupWidget(parentWidget, this, params);
- // getting the newly created scene
- GroupScene *scene = group->getScene();
- scene->setId(sceneCounter++);
- // affecting group item to the scene
- scene->setGroupItem(groupItem);
- groupList.append(group);
+ // getting the parent block in the graph
+ GroupBlock* parent = AB_TO_GRP(scene->getGroupItem()->getRefBlock());
+ cout << "new group : parent = "<< qPrintable(parent->getName()) << endl;
+ GroupBlock* groupBlock = params->getGraph()->createChildGroupBlock(parent);
+ cout << "new group : child = "<< qPrintable(groupBlock->getName()) << ", child of " << qPrintable(groupBlock->getParent()->getName()) << endl;
+ // creating the BlockItem in the scene
+ BoxItem* newItem = scene->createBoxItem(groupBlock);
+
+ params->unsaveModif = true;
- mainWindow->getLibrary()->updateComboScene();
+ GroupWidget* child = createChildScene(scene->getGroupWidget(),newItem);
+ if (show) child->show();
+ return child;
+}
+
+GroupWidget *Dispatcher::createChildScene(GroupWidget* parentWidget, BoxItem *upperItemOfGroupItem) {
+ static QString fctName = "Dispatcher::createChildScene()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ GroupWidget* group = NULL;
+ /* NB: this method may be called during design process or when loading
+ a project. In this case, upperItemOfGroupItem is NULL, thus a lot of things
+ cannot be initialized yet. This is why there are 2 cases below
+ */
+
+ if (upperItemOfGroupItem != NULL) {
+ // getting back the goup block already created
+ GroupBlock* groupBlock = AB_TO_GRP(upperItemOfGroupItem->getRefBlock());
+ // creating the view part of the group
+ GroupItem *groupItem = new GroupItem(upperItemOfGroupItem,groupBlock,this,params);
+ // creating the group widget
+ group = new GroupWidget(parentWidget, this, params);
+ // getting the newly created scene
+ GroupScene *scene = group->getScene();
+ scene->setId(sceneCounter++);
+ // affecting group item to the scene
+ scene->setGroupItem(groupItem);
+ groupList.append(group);
+
+ mainWindow->getLibrary()->updateComboScene();
+ }
+ else {
+ GroupItem *groupItem = new GroupItem(this,params);
+ // creating the group widget
+ group = new GroupWidget(parentWidget, this, params);
+ // getting the newly created scene
+ GroupScene *scene = group->getScene();
+ // affecting group item to the scene
+ scene->setGroupItem(groupItem);
+ groupList.append(group);
+ }
return group;
}
-void Dispatcher::showRaiseWindow(AbstractBoxItem *item) {
- GroupWidget* win = item->getScene()->getGroupWindow();
- if (win->isTopGroup()) {
- mainWindow->show();
- mainWindow->raise();
+void Dispatcher::destroyScene(GroupScene *scene) {
+ foreach(GroupScene* s, scene->getChildrenScene()) {
+ destroyScene(s);
+ }
+
+ if (scene->getNbChildScene() == 0) {
+ // remove scene from the parent list, if possible
+ if (scene->getParentScene() != NULL) {
+ scene->getParentScene()->removeChildScene(scene);
+ }
+ // destroy the GroupWidget
+ groupList.removeAll(scene->getGroupWidget());
+ scene->getGroupWidget()->deleteLater();
}
else {
- win->show();
- win->raise();
+ cerr << "Abnormal case when destroying a scene" << endl;
+ }
+}
+
+void Dispatcher::showRaiseWindow(BoxItem *item) {
+ static QString fctName = "Dispatcher::showRaiseWindow()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ cout << "raising child scene of " << qPrintable(item->getRefBlock()->getName()) << endl;
+ GroupItem* child = item->getChildGroupItem();
+ if (child == NULL) {
+ cerr << "abnormal case: child group item is null " << endl;
+ return;
}
+
+ GroupWidget* win = child->getScene()->getGroupWidget();
+
+ win->showNormal();
+ win->raise();
+ win->activateWindow();
+
currentGroup = win;
params->setCurrentScene(currentGroup->getScene());
}
-void Dispatcher::showRstClkInter(AbstractBoxItem *item) {
+void Dispatcher::showRstClkIface(AbstractBoxItem *item) {
+ static QString fctName = "Dispatcher::showRstClkIface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
item->setRstClkVisible(!item->isRstClkVisible());
- item->resetInterfacesPosition();
+
+}
+
+void Dispatcher::showWishboneIface(AbstractBoxItem *item) {
+ static QString fctName = "Dispatcher::showWishboneIface()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- item->getScene()->updateConnectionItemsShape();
+ item->setWishboneVisible(!item->isWishboneVisible());
}
void Dispatcher::addNewFullGroup() {
+ static QString fctName = "Dispatcher::addNewFullGroup()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
#ifdef DEBUG_INCLFUN
#endif
}
-void Dispatcher::removeBlock(AbstractBoxItem *item) {
-
-#ifdef DEBUG_INCLFUN
-
- GroupScene *scene = params->getCurrentScene();
- AbstractBlock* block = item->getRefBlock();
- if (block->isReferenceBlock()) return;
-
- GroupBlock* group = (GroupBlock*)item->getParentItem()->getRefBlock();
+void Dispatcher::removeBoxItem(BoxItem *item) {
+ static QString fctName = "Dispatcher::removeBoxItem()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- removeConnections(item);
+ /* a BoxItem (group of func) can be removed only if none of its
+ interfaces is connected to a group interface that is itself
+ connected to another one.
+ */
+ bool canRemove = true;
- //récupérer l'objet
- group->removeBlock(block);
+ foreach(InterfaceItem* ifaceItem, item->getInterfaces()) {
+ foreach(ConnectionItem* conn, ifaceItem->connections) {
+ InterfaceItem* other = NULL;
+ if (conn->getFromInterfaceItem() == ifaceItem) {
+ other = conn->getToInterfaceItem();
+ }
+ else {
+ other = conn->getFromInterfaceItem();
+ }
- //remove the associated window
- if(block->isGroupBlock()){
- foreach(QWidget *window, params->windows){
- if(!window->inherits("MainWindow")){
- if(((GroupWidget*)window)->getScene()->getGroupItem()->getRefBlock() == block){
- params->removeWindow(window);
- delete window;
+ if (other->getOwner()->isGroupItem()) {
+ ConnectedInterface* ref = other->refInter;
+ if ((ref->isConnectedFrom()) && (ref->isConnectedTo())) {
+ canRemove = false;
}
}
}
}
+ if (!canRemove) {
+ QMessageBox::warning(NULL,"Forbidden operation",
+ "The block has at least one connection to a group interface that is totally connected.",
+ QMessageBox::Ok);
+ return;
+ }
- delete block;
+ QString msg = "";
+ if (item->getRefBlock()->isFunctionalBlock()) {
+ msg = "Removing block ";
+ }
+ else {
+ msg = "Removing group ";
+ }
+ msg += item->getRefBlock()->getName();
+ msg += " and all its connections.\n\nAre you sure ?";
- //supprimer l'item de la scène
- cout << "dispatcher : remove item of scene " << params->currentWindow << endl;
- ((GroupItem *)scene->getGroupItem())->removeBlockItem(item);
- scene->removeItem(item);
- scene->removeBlockItem(item);
- delete item;
+ int ret = QMessageBox::question(NULL,"Removing functional block",msg, QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
+ if (ret == QMessageBox::Cancel) {
+ return;
+ }
+ removeAllBlockConnections(item);
- ((GroupItem *)scene->getGroupItem())->updateShape();
+ if (item->getRefBlock()->isFunctionalBlock()) {
+ FunctionalBlock* block = AB_TO_FUN(item->getRefBlock());
+ item->getScene()->removeBoxItem(item);
+ params->getGraph()->removeFunctionalBlock(block);
+ }
+ else if (item->getRefBlock()->isGroupBlock()) {
- params->updateToolbar();
- params->unsaveModif = true;
+ GroupBlock* group = AB_TO_GRP(item->getRefBlock());
-#endif
+ // remove all child scenes recursively
+ GroupItem* subgroup = item->getChildGroupItem();
+ destroyScene(subgroup->getScene());
+ // remove the BoxItem
+ item->getScene()->removeBoxItem(item);
+ // remove the group from the graph
+ params->getGraph()->removeGroupBlock(group);
+ }
}
-void Dispatcher::removeAllBlockConnections(AbstractBoxItem *block) {
+void Dispatcher::removeAllBlockConnections(AbstractBoxItem *item) {
+ static QString fctName = "Dispatcher::removeAllBlockConnection()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
- GroupScene* scene = block->getScene();
- // supprimer les connections associées au bloc
- foreach (ConnectionItem *conn, scene->getConnectionItems()) {
- if(conn->getToInterfaceItem()->owner == block || conn->getFromInterfaceItem()->owner == block){
+ foreach(InterfaceItem* ifaceItem, item->getInterfaces()) {
+ foreach(ConnectionItem* conn, ifaceItem->connections) {
removeConnection(conn);
}
}
- scene->getGroupItem()->updateInterfacesAndConnections();
}
-void Dispatcher::removeConnection(ConnectionItem *conn) {
+void Dispatcher::removeSourceItem(SourceItem *item) {
+ static QString fctName = "Dispatcher::removeSourceItem()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+
+ QString msg = "Removing source ";
+
+ msg += item->getRefBlock()->getName();
+ msg += " and all its connections.\n\nAre you sure ?";
+
+ int ret = QMessageBox::question(NULL,"Removing source block",msg, QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
+ if (ret == QMessageBox::Cancel) {
+ return;
+ }
+ removeAllBlockConnections(item);
+
+ FunctionalBlock* block = AB_TO_FUN(item->getRefBlock());
+ item->getScene()->removeSourceItem(item);
+ params->getGraph()->removeSourceBlock(block);
+}
- GroupScene *scene = params->getCurrentScene();
- GroupItem* currentGroup = scene->getGroupItem();
- conn->getFromInterfaceItem()->unconnectTo(conn->getToInterfaceItem());
+void Dispatcher::removeConnection(ConnectionItem *connItem) {
+ static QString fctName = "Dispatcher::removeConnection()";
+#ifdef DEBUG_FCTNAME
+ cout << "call to " << qPrintable(fctName) << endl;
+#endif
+ InterfaceItem* fromIfaceItem = connItem->getFromInterfaceItem();
+ InterfaceItem* toIfaceItem = connItem->getToInterfaceItem();
- scene->removeConnectionItem(conn);
- delete conn;
+#ifdef DEBUG
+ cout << "remove connection from " << qPrintable(fromIfaceItem->refInter->getName()) << " to " << qPrintable(toIfaceItem->refInter->getName()) << endl;
+#endif
- currentGroup->updateInterfacesAndConnections();
- params->unsaveModif = true;
-}
+ InterfaceItem* groupIfaceItem = NULL; // in case of one of the two interface belongs to the GroupItem, and stays NULL if not
+ GroupItem* groupItem = NULL; // the GroupItem of the scene that contains connItem
-void Dispatcher::removeUselessGroupInterfaces() {
+ ConnectedInterface *fromInter = fromIfaceItem->refInter;
+ ConnectedInterface *toInter = toIfaceItem->refInter;
+
+ // test if one of the interface bounded to item is owned by a GroupItem
+ if (fromIfaceItem->getOwner()->isGroupItem()) {
+ groupItem = ABI_TO_GI(fromIfaceItem->getOwner());
+ groupIfaceItem = fromIfaceItem;
+ }
+ else if (toIfaceItem->getOwner()->isGroupItem()) {
+ groupItem = ABI_TO_GI(toIfaceItem->getOwner());
+ groupIfaceItem = toIfaceItem;
+ }
+ else {
+ groupItem = fromIfaceItem->getOwner()->getScene()->getGroupItem();
+ }
- GroupScene *scene = params->getCurrentScene();
- GroupItem* currentGroup = scene->getGroupItem();
+ // removing the connection from graph
+#ifdef DEBUG
+ cout << "removing connections from graph ..." ;
+#endif
+ fromInter->disconnectTo(toInter);
+
+#ifdef DEBUG
+ cout << "done." << endl ;
+#endif
- foreach(InterfaceItem *inter, currentGroup->getInterfaces()) {
- if(inter->refInter->getConnectedTo().length() == 0) {
- // NB : remove from view also remove from model
- currentGroup->removeInterface(inter);
+ // removing the connection from scene
+#ifdef DEBUG
+ cout << "removing connections from scene ..." ;
+#endif
+ groupItem->getScene()->removeConnectionItem(connItem);
+
+#ifdef DEBUG
+ cout << "done." << endl ;
+#endif
+
+ // if one of the interface bounded to connItem is owned by the GroupItem of the scene
+ if (groupIfaceItem != NULL) {
+
+ // determine if the interface must be removed since it has no more connections.
+ bool groupInterRemove = false;
+ if ((groupIfaceItem->refInter->isConnectedTo() == false) && (groupIfaceItem->refInter->isConnectedFrom() == false)) groupInterRemove = true;
+
+ if (groupInterRemove) {
+ // get the GroupInterface from interface item
+ ConnectedInterface* groupInter = groupIfaceItem->refInter;
+ // remove interface from GroupItem, and delete it.
+ groupItem->removeInterfaceItem(groupIfaceItem);
+ // get the parent BoxItem of GroupItem if it exists.
+ BoxItem* parent2Item = groupItem->getParentItem();
+ if (parent2Item != NULL) {
+ InterfaceItem* group2IfaceItem = parent2Item->searchInterfaceItemByRef(groupInter);
+ // remove interface intem in parent BoxItem
+ parent2Item->removeInterfaceItem(group2IfaceItem);
+ }
+ // remove GroupInterface in the graph.
+ groupInter->getOwner()->removeInterface(groupInter);
}
}
- scene->updateConnectionItemsShape();
}
void Dispatcher::showBlocksLibrary(){
mainWindow->getLibrary()->raise();
}
-void Dispatcher::showProperties(InterfaceItem *inter)
-{
+void Dispatcher::showProperties(InterfaceItem *inter) {
new InterfacePropertiesWindow(inter);
}
GroupItem *parentItem = item->getOwner()->getScene()->getGroupItem();
// creating/adding the group interface in the graph model
- GroupInterface *groupInter = new GroupInterface(parentBlock,refInter->getName()+"_group",refInter->getDirection(),refInter->getLevel());
- groupInter->setType(refInter->getType());
- groupInter->setWidth(refInter->getWidth());
- groupInter->setPurpose(refInter->getPurpose());
+ GroupInterface *groupInter = new GroupInterface(parentBlock,refInter->getName()+"_group",refInter->getDirection(),refInter->getPurpose());
parentItem->getRefBlock()->addInterface(groupInter);
-
- // connect both interface
- bool ok = true;
- if (refInter->getDirection() == AbstractInterface::Output) {
- ok = refInter->connectTo(groupInter);
- ok = ok & groupInter->connectFrom(refInter);
- }
- else if (refInter->getDirection() == AbstractInterface::Input) {
- ok = groupInter->connectTo(refInter);
- ok = ok & refInter->connectFrom(groupInter);
- }
- else if (refInter->getDirection() == AbstractInterface::InOut) {
- ok = refInter->connectTo(groupInter);
- ok = ok & groupInter->connectFrom(refInter);
- ok = ok & groupInter->connectTo(refInter);
- ok = ok & refInter->connectFrom(groupInter);
- }
- if (!ok) {
- cerr << "abnormal case while connecting a block iface to its parent group" << endl;
- }
+ // creating/adding the group control interface in the graph model
+ GroupInterface *groupCtlInter = new GroupInterface(parentBlock,refInter->getName()+"_group_enb",refInter->getDirection(),AbstractInterface::Control);
+ groupCtlInter->setAssociatedIface(groupInter);
+ parentItem->getRefBlock()->addInterface(groupCtlInter);
// creating/adding the group interface in the current scene model, and connection item
InterfaceItem *groupIfaceItem = new InterfaceItem(0,item->getOrientation(),groupInter,parentItem,params);
- parentItem->addInterface(groupIfaceItem,true);
+ parentItem->addInterfaceItem(groupIfaceItem,true);
- parentItem->getScene()->createConnectionItem(item, groupIfaceItem);
+ // creating the connection, in graph and with an item
+ createConnection(item, groupIfaceItem);
// if groupItem is not topGroup, must also add a new interface to the parent BlockItem
BoxItem* parent2Item = parentItem->getParentItem();
if(parent2Item != NULL){
InterfaceItem *blockIfaceItem = new InterfaceItem(0,item->getOrientation(),groupInter,parent2Item,params);
- parent2Item->addInterface(blockIfaceItem,true);
+ parent2Item->addInterfaceItem(blockIfaceItem,true);
}
parentItem->getScene()->updateConnectionItemsShape();
unselectAllItems();
params->unsaveModif = true;
-
-
}
-void Dispatcher::disconnectInterFromGroup(InterfaceItem *item) {
- static QString fctName = "Dispatcher::disconnectInterFromGroup()";
+void Dispatcher::removeFunctionalInterface(InterfaceItem *item) {
+ static QString fctName = "Dispatcher::removeBlockInterface()";
#ifdef DEBUG_FCTNAME
cout << "call to " << qPrintable(fctName) << endl;
#endif
- // getting the GroupBlock and GroupItem that are parent of the block that owns item
- ConnectedInterface *refInter = item->refInter;
- ConnectedInterface *groupInter = NULL;
- GroupBlock* parentGroup = AB_TO_GRP(refInter->getOwner()->getParent());
- GroupItem *parentItem = item->getOwner()->getScene()->getGroupItem();
-
- // removing the connection from graph
-#ifdef DEBUG
- cout << "removing connections from graph ..." ;
-#endif
-
- if (refInter->getDirection() == AbstractInterface::Output) {
- groupInter = refInter->getConnectionToParentGroup(); // must be a single connection to
- refInter->clearConnectedTo();
- groupInter->clearConnectedFrom();
- }
- else if (refInter->getDirection() == AbstractInterface::Input) {
- groupInter = refInter->getConnectedFrom();
- refInter->clearConnectedFrom();
- groupInter->clearConnectedTo();
- }
- else if (refInter->getDirection() == AbstractInterface::InOut) {
- groupInter = refInter->getConnectionToParentGroup(); // must be a single connection to
- refInter->clearConnectedTo();
- refInter->clearConnectedFrom();
- groupInter->clearConnectedTo();
- groupInter->clearConnectedFrom();
- }
-#ifdef DEBUG
- cout << "done." << endl ;
-#endif
-
- if (groupInter == NULL) {
- cerr << "abnormal case 1 while removing an interface item of a block, linked to a parent group" << endl;
- }
-
-#ifdef DEBUG
- cout << "getting group interface item, and connection item ..." ;
-#endif
-
-
- InterfaceItem* groupIfaceItem = parentItem->searchInterfaceByRef(groupInter);
- if (groupIfaceItem == NULL) {
- cerr << "abnormal case 2 while removing an interface item of a block, linked to a parent group" << endl;
- }
- ConnectionItem* conn = parentItem->getScene()->searchConnectionItem(item,groupIfaceItem);
- if (conn == NULL) {
- cerr << "abnormal case 3 while removing an interface item of a block, linked to a parent group" << endl;
- }
-#ifdef DEBUG
- cout << "done." << endl ;
-#endif
-
- // removing the interface group item from the group item, and the connection item
-#ifdef DEBUG
- cout << "removing group interface item, and connection item ..." ;
-#endif
-
- item->removeConnectionItem(conn);
- groupIfaceItem->removeConnectionItem(conn);
- parentItem->removeInterface(groupIfaceItem); // CAUTION : this deletes the interface item.
- parentItem->getScene()->removeConnectionItem(conn);
-#ifdef DEBUG
- cout << "done." << endl ;
-#endif
-
- // removing the interface box item in the parent scene
-#ifdef DEBUG
- cout << "removing the inteeface item of box item in parent scene if needed ..." ;
-#endif
-
- BoxItem* parent2Item = parentItem->getParentItem();
- if (parent2Item != NULL) {
- InterfaceItem* group2IfaceItem = parent2Item->searchInterfaceByRef(groupInter);
- parent2Item->removeInterface(group2IfaceItem);
+ /* first, remove all connections from item
+ NB: if there is a connection to a group interface, then this
+ method should not be called if the group interface is also
+ connected to another interface. Normally, this is not possible
+ because such a check is done when creating the contextual menu
+ that allows to remove an interface.
+ */
+ foreach(ConnectionItem* conn, item->connections) {
+ removeConnection(conn);
}
-#ifdef DEBUG
- cout << "done." << endl ;
-#endif
-
- // removing the interface group from the group
-#ifdef DEBUG
- cout << "removing group interface ..." ;
-#endif
- parentGroup->removeInterface(groupInter);
-#ifdef DEBUG
- cout << "done." << endl ;
-#endif
+ ConnectedInterface* ref = item->refInter;
+ item->getOwner()->removeInterfaceItem(item);
+ FunctionalBlock* fun = AB_TO_FUN(ref->getOwner());
+ fun->removeInterface(ref);
}
void Dispatcher::removeGroupInterface(InterfaceItem *item) {
cout << "call to " << qPrintable(fctName) << endl;
#endif
- /* NB: there is a single connection between item and another one that is owned
- by a BoxItem. Thus, we just have to find it and to call disconnectInterFromGroup();
+ /* NB: just remove all connections from/to this item, since when there are no more
+ ones to a GroupItem, it is automatically deleted.
*/
- ConnectionItem* conn = item->connections.at(0);
- if (conn->getFromInterfaceItem() == item) {
- disconnectInterFromGroup(conn->getToInterfaceItem());
- }
- else {
- disconnectInterFromGroup(conn->getFromInterfaceItem());
+ foreach(ConnectionItem* conn, item->connections) {
+ removeConnection(conn);
}
}
return list;
}
-GroupScene* Dispatcher::searchSceneById(int id) {
+GroupScene* Dispatcher::getSceneById(int id) {
foreach(GroupWidget *group, groupList){
if(group->getScene()->getId() == id)
return group->getScene();
return NULL;
}
-GroupItem *Dispatcher::searchGroupItemById(int id) {
+GroupItem *Dispatcher::getGroupItemById(int id) {
foreach(GroupWidget *group, groupList) {
GroupScene* scene = group->getScene();
if (scene->getGroupItem()->getId() == id) return scene->getGroupItem();
return NULL;
}
-BoxItem *Dispatcher::searchBlockItemById(int id) {
+BoxItem *Dispatcher::getBoxItemById(int id) {
foreach(GroupWidget *group, groupList) {
GroupScene* scene = group->getScene();
- foreach(BoxItem *item, scene->getBlockItems()){
+ foreach(BoxItem *item, scene->getBoxItems()){
if(item->getId() == id){
return item;
}
return NULL;
}
-InterfaceItem* Dispatcher::searchInterfaceItemById(int id) {
+InterfaceItem* Dispatcher::getInterfaceItemById(int id) {
foreach(GroupWidget *group, groupList) {
return item;
}
}
- foreach(BoxItem *block, scene->getBlockItems()){
+ foreach(BoxItem *block, scene->getBoxItems()){
foreach(InterfaceItem *item, block->getInterfaces()){
if(item->getId() == id){
return item;