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1 \relax 
2 \@writefile{toc}{\author{Rapha\IeC {\"e}l Couturier}{}}
3 \@writefile{toc}{\author{Christophe Guyeux}{}}
4 \@writefile{loa}{\addvspace {10\p@ }}
5 \@writefile{toc}{\contentsline {chapter}{\numberline {16}Pseudorandom Number Generator on GPU}{361}}
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9 \@writefile{toc}{\contentsline {section}{\numberline {16.1}Introduction}{361}}
10 \@writefile{toc}{\contentsline {section}{\numberline {16.2}Basic Recalls}{363}}
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12 \@writefile{toc}{\contentsline {subsection}{\numberline {16.2.1}A Short Presentation of Chaos}{363}}
13 \@writefile{toc}{\contentsline {subsection}{\numberline {16.2.2}On Devaney's Definition of Chaos}{363}}
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21 \@writefile{toc}{\contentsline {section}{\numberline {16.3}Toward Efficiency and Improvement for CI PRNG}{365}}
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23 \@writefile{toc}{\contentsline {subsection}{\numberline {16.3.1}First Efficient Implementation of a PRNG based on Chaotic Iterations}{365}}
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26 \@writefile{toc}{\contentsline {subsection}{\numberline {16.3.2}Efficient PRNGs based on Chaotic Iterations on GPU}{366}}
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28 \@writefile{toc}{\contentsline {subsection}{\numberline {16.3.3}Naive Version for GPU}{366}}
29 \@writefile{loa}{\contentsline {algocf}{\numberline {16}{\ignorespaces Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations\relax }}{367}}
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31 \@writefile{toc}{\contentsline {subsection}{\numberline {16.3.4}Improved Version for GPU}{367}}
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33 \@writefile{loa}{\contentsline {algocf}{\numberline {17}{\ignorespaces Main kernel for the chaotic iterations based PRNG GPU efficient version\relax }}{368}}
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35 \@writefile{toc}{\contentsline {subsection}{\numberline {16.3.5}Chaos Evaluation of the Improved Version}{368}}
36 \@writefile{toc}{\contentsline {section}{\numberline {16.4}Experiments}{369}}
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38 \@writefile{lof}{\contentsline {figure}{\numberline {16.1}{\ignorespaces Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG\relax }}{370}}
39 \newlabel{fig:time_xorlike_gpu}{{16.1}{370}}
40 \@writefile{toc}{\contentsline {section}{Bibliography}{371}}
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