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8 \chapterauthor{Lilia Ziane Khodja, Raphaël Couturier, and Jacques Bahi}{Femto-ST Institute, University of Franche-Comte, France}
9 \chapterauthor{Ming Chau}{Advanced Solutions Accelerator, Castelnau Le Lez, France}
10 %\chapterauthor{Raphaël Couturier}{Femto-ST Institute, University of Franche-Comte, France}
11 \chapterauthor{Pierre Spitéri}{ENSEEIHT-IRIT, Toulouse, France}
12 %\chapterauthor{Jacques Bahi}{Femto-ST Institute, University of Franche-Comte, France}
15 \chapter{Solving sparse nonlinear systems of obstacle problems on GPU clusters}
21 %%--------------------------%%
23 %%--------------------------%%
24 \section{Introduction}
26 The obstacle problem is one kind of free boundary problem. It allows us to model,
27 for example, an elastic membrane covering a solid obstacle. In this case, the
28 objective is to find an equilibrium position of this membrane constrained to be
29 above the obstacle and which tends to minimize its surface and/or its energy.
30 The study of such problems occurs in many applications, for example, fluid mechanics,
31 biomathematics (tumor growth process), or financial mathematics (American or
32 European option pricing).
34 In this chapter, we focus on solutions of large obstacle problems defined in a
35 three-dimensional domain. Particularly, the present study consists of solving
36 large nonlinear systems derived from the spatial discretization of these problems.
37 Owing to the great size of such systems, in order to reduce computation times,
38 we proceed by solving them by parallel synchronous or asynchronous iterative
39 algorithms. Moreover, we aim at harnessing the computing power of GPUs to accelerate
40 computations of these parallel algorithms. For this, we use an iterative method
41 involving a projection on a convex set, which is the projected Richardson method.
42 We chose this method among other iterative methods because it is easy to implement
43 on parallel computers and easy to adapt to GPU architectures.
45 In Section~\ref{ch13:sec:02}, we present the mathematical model of obstacle problems
46 then, in Section~\ref{ch13:sec:03}, we describe the general principle of the parallel
47 projected Richardson method. Next, in Section~\ref{ch13:sec:04}, we give the main key
48 points of the parallel implementation of both synchronous and asynchronous algorithms
49 of the projected Richardson method on a GPU cluster. In Section~\ref{ch13:sec:05}, we
50 present the performances of both parallel algorithms obtained from simulations carried
51 out on GPU clusters. Finally, in Section~\ref{ch13:sec:06}, we use the read-black
52 ordering technique to improve the convergence and, thus, the execution times of the parallel
53 projected Richardson algorithms on the GPU cluster.
57 %%--------------------------%%
59 %%--------------------------%%
60 \section{Obstacle problems}
62 In this section, we present the mathematical model of obstacle problems defined in a
63 three-dimensional domain. This model is based on that presented in~\cite{ch13:ref1}.
68 \subsection{Mathematical model}
69 \label{ch13:sec:02.01}
70 An obstacle problem\index{obstacle problem}, arising for example in mechanics or financial
71 derivatives, consists of solving a time-dependent nonlinear equation\index{nonlinear}:
75 \frac{\partial u}{\partial t}+b^t.\nabla u-\eta.\Delta u+c.u-f\geq 0\mbox{,~}u\geq\phi\mbox{,~a.e.w. in~}\lbrack 0,T\rbrack\times\Omega\mbox{,~}\eta>0,\\
76 (\frac{\partial u}{\partial t}+b^t.\nabla u-\eta.\Delta u+c.u-f)(u-\phi)=0\mbox{,~a.e.w. in~}\lbrack 0,T\rbrack\times\Omega,\\
77 u(0,x,y,z)=u_0(x,y,z),\\
78 \mbox{B.C. on~}u(t,x,y,z)\mbox{~defined on~}\partial\Omega,
83 where $u_0$ is the initial condition; $c\geq 0$, $b$, and $\eta$ are physical parameters;
84 $T$ is the final time; $u=u(t,x,y,z)$ is an element of the solution vector $U$ to compute;
85 $f$ is the right-hand side that could represent, for example, the external forces; B.C.
86 describes the boundary conditions on the boundary $\partial\Omega$ of the domain $\Omega$;
87 $\phi$ models a constraint imposed to $u$; $\Delta$ is the Laplacian operator; $\nabla$
88 is the gradient operator; a.e.w. means almost everywhere, and ``.'' defines the products
89 between two scalars, a scalar and a vector, or a matrix and a vector. In practice the boundary
90 condition, generally considered, is the Dirichlet condition (where $u$ is fixed on $\partial\Omega$)
91 or the Neumann condition (where the normal derivative of $u$ is fixed on $\partial\Omega$).
93 The time-dependent equation~(\ref{ch13:eq:01}) is numerically solved by considering an
94 implicit or a semi-implicit time marching, where at each time step $k$ a stationary nonlinear
95 problem\index{nonlinear} is solved:
99 b^t.\nabla u-\eta.\Delta u+(c+\delta).u-g\geq 0\mbox{,~}u\geq\phi\mbox{,~a.e.w. in~}\lbrack 0,T\rbrack\times\Omega\mbox{,~}\eta>0, \\
100 (b^t.\nabla u-\eta.\Delta u+(c+\delta).u- g)(u-\phi)=0\mbox{,~a.e.w. in~}\lbrack 0,T\rbrack\times\Omega, \\
101 \mbox{B.C. on~}u(t,x,y,z)\mbox{~defined on~}\partial\Omega,
106 where $\delta=\frac{1}{k}$ is the inverse of the time step $k$, $g=f+\delta u^{prev}$ and
107 $u^{prev}$ is the solution computed at the previous time step.
110 %%*******************
111 %%*******************
112 \subsection{Discretization}
113 \label{ch13:sec:02.02}
114 First, we note that the spatial discretization of the previous stationary
115 problem~(\ref{ch13:eq:02}) does not provide a symmetric matrix, because the
116 convection-diffusion operator is not self-adjoint. Moreover, the fact that
117 the operator is self-adjoint or not plays an important role in the choice
118 of the appropriate algorithm for solving nonlinear systems derived from the
119 discretization of the obstacle problem\index{obstacle problem}. Nevertheless,
120 since the convection coefficients arising in the operator~(\ref{ch13:eq:02})
121 are constant, we can formulate the same problem by self-adjoint operator
122 by performing a classical change of variables. Then, we can replace the stationary
123 convection-diffusion problem:
125 b^{t}.\nabla v-\eta.\Delta v+(c+\delta).v=g\mbox{,~a.e.w. in~}\lbrack 0,T\rbrack\times\Omega\mbox{,~}c\geq 0\mbox{,~}\delta\geq~0,
128 by the following stationary diffusion operator:
130 -\eta.\Delta u+(\frac{\|b\|^{2}_{2}}{4\eta}+c+\delta).u=e^{-a}g=f,
133 where $b=\{b_{1},b_{2},b_{3}\}$, $\|b\|_{2}$ denotes the Euclidean norm of $b$, and
134 $v=e^{-a}.u$ represents the general change of variables such that $a=\frac{b^{t}(x,y,z)}{2\eta}$.
135 Consequently, the numerical resolution of the diffusion problem (the self-adjoint
136 operator~(\ref{ch13:eq:04})) is done by optimization algorithms, in contrast to that
137 of the convection-diffusion problem (non self-adjoint operator~(\ref{ch13:eq:03}))
138 which is done by relaxation algorithms. In the case of our studied algorithm, the convergence\index{convergence}
139 is ensured by M-matrix property; then, the performance is linked to the magnitude of
140 the spectral radius of the iteration matrix, which is independent of the condition
143 Next, the three-dimensional domain $\Omega\subset\mathbb{R}^{3}$ is set to $\Omega=\lbrack 0,1\rbrack^{3}$
144 and discretized with a uniform Cartesian mesh constituted by $M=m^3$ discretization
145 points, where $m$ is related to the spatial discretization step by $h=\frac{1}{m+1}$. This
146 is carried out by using a classical order 2 finite difference approximation of the Laplacian.
147 So, the complete discretization of both stationary boundary value problems~(\ref{ch13:eq:03})
148 and~(\ref{ch13:eq:04}) leads to the solution of a large discrete complementary problem
149 of the following form, when both Dirichlet or Neumann boundary conditions are used:
153 \mbox{Find~}U^{*}\in\mathbb{R}^{M}\mbox{~such~that} \\
154 (A+\delta I)U^{*}-G\geq 0\mbox{,~}U^{*}\geq\bar{\Phi},\\
155 ((A+\delta I)U^{*}-G)^{T}(U^{*}-\bar{\Phi})=0,\\
160 where $A$ is a matrix obtained after the spatial discretization by a finite difference
161 method, $G$ is derived from the Euler first order implicit time marching scheme and from
162 the discretized right-hand side of the obstacle problem, $\delta$ is the inverse of the
163 time step $k$, and $I$ is the identity matrix. The matrix $A$ is symmetric when the self-adjoint
164 operator is considered and nonsymmetric otherwise.
166 According to the chosen discretization scheme of the Laplacian, $A$ is an M-matrix (irreducibly
167 diagonal dominant, see~\cite{ch13:ref2}) and, consequently, the matrix $(A+\delta I)$ is also
168 an M-matrix. This property is important to the convergence of iterative methods.
171 %%--------------------------%%
173 %%--------------------------%%
174 \section{Parallel iterative method}
176 Owing to the large size of the previous discrete complementary problem~(\ref{ch13:eq:05}),
177 we will solve it by parallel synchronous or asynchronous iterative algorithms (see~\cite{ch13:ref3,ch13:ref4,ch13:ref5}).
178 In this chapter, we aim at harnessing the computing power of GPU clusters for solving these
179 large nonlinear systems\index{nonlinear}. Then, we choose to use the projected Richardson
180 iterative method\index{iterative method!projected Richardson} for solving the diffusion
181 problem~(\ref{ch13:eq:04}). Indeed, this method is based on the iterations of the Jacobi
182 method\index{iterative method!Jacobi}, which are easy to parallelize on parallel computers
183 and easy to adapt to GPU architectures. Then, according to the boundary value problem
184 formulation with a self-adjoint operator~(\ref{ch13:eq:04}), we can consider here the
185 equivalent optimization problem and the fixed point mapping associated to its solution.
187 Assume that $E=\mathbb{R}^{M}$ is a Hilbert space\index{Hilbert space}, in which $\scalprod{.}{.}$
188 is the scalar product and $\|.\|$ its associated norm. So, the general fixed point problem
189 to be solved is defined as follows:
193 \mbox{Find~} U^{*} \in E \mbox{~such that} \\
199 where $U\mapsto F(U)$ is an application from $E$ to $E$.
201 Let $K$ be a closed convex set defined by
203 K = \{U | U \geq \Phi \mbox{~everywhere in~} E\},
206 where $\Phi$ is the discrete obstacle function. In fact, the obstacle problem~(\ref{ch13:eq:05})\index{obstacle problem}
207 is formulated as the following constrained optimization problem:
211 \mbox{Find~} U^{*} \in K \mbox{~such that} \\
212 \forall V \in K, J(U^{*}) \leq J(V), \\
217 where the cost function is given by
219 J(U) = \frac{1}{2}\scalprod{\mathcal{A}.U}{U} - \scalprod{G}{U},
222 in which $\scalprod{.}{.}$ denotes the scalar product in $E$, $\mathcal{A}=A+\delta I$
223 is a symmetric positive definite, and $A$ is the discretization matrix associated with the
224 self-adjoint operator~(\ref{ch13:eq:04}) after change of variables.
226 For any $U\in E$; let $P_K(U)$ be the projection of $U$ on $K$. For any $\gamma\in\mathbb{R}$,
227 $\gamma>0$, the fixed point mapping $F_{\gamma}$ of the projected Richardson method\index{iterative method!projected Richardson}
228 is defined as follows:
230 U^{*} = F_{\gamma}(U^{*}) = P_K(U^{*} - \gamma(\mathcal{A}.U^{*} - G)).
233 In order to reduce the computation time, the large optimization problem is solved in a
234 numerical way by using a parallel asynchronous algorithm of the projected Richardson method
235 on the convex set $K$. Particularly, we will consider an asynchronous parallel adaptation
236 of the projected Richardson method~\cite{ch13:ref6}.
238 Let $\alpha\in\mathbb{N}$ be a positive integer. We consider that the space $E=\displaystyle\prod_{i=1}^{\alpha} E_i$
239 is a product of $\alpha$ subspaces $E_i$ where $i\in\{1,\ldots,\alpha\}$. Note that $E_i=\mathbb{R}^{m_i}$,
240 where $\displaystyle\sum_{i=1}^{\alpha} m_{i}=M$, is also a Hilbert space\index{Hilbert space}
241 in which $\scalprod{.}{.}_i$ denotes the scalar product and $|.|_i$ the associated norm, for
242 all $i\in\{1,\ldots,\alpha\}$. Then, for all $u,v\in E$, $\scalprod{u}{v}=\displaystyle\sum_{i=1}^{\alpha}\scalprod{u_i}{v_i}_i$
243 is the scalar product on $E$.
245 Let $U\in E$, we consider the following decomposition of $U$ and the corresponding decomposition
246 of $F_\gamma$ into $\alpha$ blocks:
249 U & = & (U_1,\ldots,U_{\alpha}), \\
250 F_{\gamma}(U) & = & (F_{1,\gamma}(U),\ldots,F_{\alpha,\gamma}(U)). \\
254 Assume that the convex set $K=\displaystyle\prod_{i=1}^{\alpha}K_{i}$, such that $\forall i\in\{1,\ldots,\alpha\},K_i\subset E_i$,
255 and $K_i$ is a closed convex set. Let also $G=(G_1,\ldots,G_{\alpha})\in E$; for any
256 $U\in E$, $P_K(U)=(P_{K_1}(U_1),\ldots,P_{K_{\alpha}}(U_{\alpha}))$ is the projection of $U$
257 on $K$ where $\forall i\in\{1,\ldots,\alpha\},P_{K_i}$ is the projector from $E_i$ onto
258 $K_i$. So, the fixed point mapping of the projected Richardson method~(\ref{ch13:eq:10})\index{iterative method!projected Richardson}
259 can be written in the following way:
261 \forall U\in E\mbox{,~}\forall i\in\{1,\ldots,\alpha\}\mbox{,~}F_{i,\gamma}(U) = P_{K_i}(U_i - \gamma(\mathcal{A}_i.U - G_i)).
264 Note that $\displaystyle\mathcal{A}_i.U= \sum_{j=1}^{\alpha}\mathcal{A}_{i,j}.U_j$, where
265 $\mathcal{A}_{i,j}$ denote block matrices of $\mathcal{A}$.
267 The parallel asynchronous iterations of the projected Richardson method for solving the
268 obstacle problem~(\ref{ch13:eq:08}) are defined as follows: let $U^0\in E,U^0=(U^0_1,\ldots,U^0_\alpha)$
269 be the initial solution, then for all $p\in\mathbb{N}$, the iterate $U^{p+1}=(U^{p+1}_1,\ldots,U^{p+1}_{\alpha})$
270 is recursively defined by
275 F_{i,\gamma}(U_1^{\rho_1(p)}, \ldots, U_{\alpha}^{\rho_{\alpha}(p)}) \mbox{~if~} i\in s(p), \\
276 U_i^p \mbox{~otherwise}, \\
285 \forall p\in\mathbb{N}, s(p)\subset\{1,\ldots,\alpha\}\mbox{~and~} s(p)\ne\emptyset, \\
286 \forall i\in\{1,\ldots,\alpha\},\{p \ | \ i \in s(p)\}\mbox{~is enumerable},
291 and $\forall j\in\{1,\ldots,\alpha\}$,
295 \forall p\in\mathbb{N}, \rho_j(p)\in\mathbb{N}, 0\leq\rho_j(p)\leq p\mbox{~and~}\rho_j(p)=p\mbox{~if~} j\in s(p),\\
296 \displaystyle\lim_{p\to\infty}\rho_j(p) = +\infty.\\
302 The previous asynchronous scheme\index{asynchronous iterations} of the projected Richardson
303 method models computations that are carried out in parallel without order or
304 synchronization (according to the behavior of the parallel iterative method) and
305 describes a subdomain method without overlapping. It is a general model that takes
306 into account all possible situations of parallel computations and nonblocking message
307 passing. So, the synchronous iterative scheme\index{synchronous iterations} is defined by
309 \forall j\in\{1,\ldots,\alpha\} \mbox{,~} \forall p\in\mathbb{N} \mbox{,~} \rho_j(p)=p.
312 The values of $s(p)$ and $\rho_j(p)$ are defined dynamically and not explicitly by
313 the parallel asynchronous or synchronous execution of the algorithm. Particularly,
314 They allow us to consider distributed computations whereby processors compute at
315 their own pace according to their intrinsic characteristics and computational load.
316 The parallelism between the processors is well described by the set $s(p)$ which
317 contains at each step $p$ the index of the components relaxed by each processor on
318 a parallel way while the use of delayed components in~(\ref{ch13:eq:13}) permits one
319 to model nondeterministic behavior and does not imply inefficiency of the considered
320 distributed scheme of computation. Note that, according to~\cite{ch13:ref7}, theoretically,
321 each component of the vector must be relaxed an infinite number of times. The choice of the
322 relaxed components to be used in the computational process may be guided by any criterion,
323 and in particular, a natural criterion is to pickup the most recently available
324 values of the components computed by the processors. Furthermore, the asynchronous
325 iterations are implemented by means of nonblocking MPI communication subroutines\index{MPI!nonblocking}
326 (asynchronous communications).
328 The important property ensuring the convergence of the parallel projected Richardson
329 method, both synchronous and asynchronous algorithms, is the fact that $\mathcal{A}$
330 is an M-matrix. Moreover, the convergence\index{convergence} proceeds from a result
331 of~\cite{ch13:ref6}. Indeed, there exists a value $\gamma_0>0$, such that $\forall\gamma\in ]0,\gamma_0[$,
332 the parallel iterations~(\ref{ch13:eq:13}), (\ref{ch13:eq:14}), and~(\ref{ch13:eq:15}),
333 associated to the fixed point mapping $F_\gamma$~(\ref{ch13:eq:12}), converge to the
334 unique solution $U^{*}$ of the discretized problem.
337 %%--------------------------%%
339 %%--------------------------%%
340 \section{Parallel implementation on a GPU cluster}
342 In this section, we give the main key points of the parallel implementation of the
343 projected Richardson method, both synchronous and asynchronous versions, on a GPU
344 cluster, for solving the nonlinear systems derived from the discretization of large
345 obstacle problems. More precisely, each nonlinear system is solved iteratively using
346 the whole cluster. We use a heterogeneous CUDA and MPI programming. Indeed, the communication
347 of data, at each iteration between the GPU computing nodes, can be either synchronous
348 or asynchronous using the MPI communication subroutines, whereas inside each GPU node,
349 a CUDA parallelization is performed.
351 Let $S$ denote the number of computing nodes\index{computing node} on the GPU cluster,
352 where a computing node is composed of CPU core holding one MPI process and a GPU card.
353 So, before starting computations, the obstacle problem of size $(NX\times NY\times NZ)$
354 is split into $S$ parallelepipedic subproblems, each for a node (MPI process, GPU), as
355 is shown in Figure~\ref{ch13:fig:01}. Indeed, the $NY$ and $NZ$ dimensions (according
356 to the $y$ and $z$ axises) of the three-dimensional problem are split, respectively,
357 into $Sy$ and $Sz$ parts, such that $S=Sy\times Sz$. In this case, each computing node
358 has at most four neighboring nodes. This kind of data partitioning reduces the data
359 exchanges at subdomain boundaries compared to a naive $z$-axis-wise partitioning.
362 \centerline{\includegraphics[scale=0.30]{Chapters/chapter13/figures/splitCPU}}
363 \caption{Data partitioning of a problem to be solved among $S=3\times 4$ computing nodes.}
367 All the computing nodes of the GPU cluster execute in parallel the Algorithm~\ref{ch13:alg:01}
368 on a three-dimensional subproblems of size $(NX\times ny\times nz)$.
369 This algorithm gives the main key points for solving an obstacle problem\index{obstacle problem}
370 defined in a three-dimensional domain, where $A$ is the discretization matrix, $G$
371 is the right-hand side, and $U$ is the solution vector. After the initialization step,
372 all the data generated from the partitioning operation are copied from the CPU memories
373 to the GPU global memories to be processed on the GPUs. Next, the algorithm uses $NbSteps$
374 time steps to solve the global obstacle problem. In fact, it uses a parallel algorithm
375 adapted to GPUs from the projected Richardson iterative method for solving the nonlinear
376 systems\index{nonlinear} of the obstacle problem. This function is defined by {\it Solve()}
377 in Algorithm~\ref{ch13:alg:01}. At every time step, the initial guess $U^0$ for the iterative
378 algorithm is set to the solution found at the previous time step. Moreover, the right-hand
379 side $G$ is computed as follows: \[G = \frac{1}{k}.U^{prev} + F\] where $k$ is the time step,
380 $U^{prev}$ is the solution computed in the previous time step, and each element $f(x, y, z)$
381 of the vector $F$ is computed as follows:
383 f(x,y,z)=\cos(2\pi x)\cdot\cos(4\pi y)\cdot\cos(6\pi z).
386 Finally, the solution $U$ of the obstacle problem is copied back from the GPU global
387 memories to the CPU memories. We use the communication subroutines of the CUBLAS
388 (CUDA Basic Linear Algebra Subroutines) library~\cite{ch13:ref8}\index{CUBLAS} for the memory allocations in the GPU (\verb+cublasAlloc()+)
389 and the data transfers between the CPU and its GPU: \verb+cublasSetVector()+ and \verb+cublasGetVector()+.
392 Initialization of the parameters of the subproblem\;
393 Allocate and fill the data in the global memory GPU\;
394 \For{$i=1$ {\bf to} $NbSteps$}{
395 $G = \frac{1}{k}.U^0 + F$\;
396 Solve($A$, $U^0$, $G$, $U$, $\varepsilon$, $MaxRelax$)\;
399 Copy the solution $U$ back from GPU memory\;
400 \caption{parallel solving of the obstacle problem on a GPU cluster}
404 \begin{algorithm}[!t]
408 \Repeat{$(conv=true)$}{
409 Determine\_Bordering\_Vector\_Elements($U$)\;
410 Compute\_New\_Vector\_Elements($A$, $G$, $U$)\;
412 $error = \|tmp\|_{2}$\;
415 $conv$ = Convergence($error$, $p$, $\varepsilon$, $MaxRelax$)\;
417 \caption{parallel iterative solving of the nonlinear systems on a GPU cluster ($Solve()$ function)}
421 As are many other iterative methods, the algorithm of the projected Richardson
422 method\index{iterative method!projected Richardson} is based on algebraic
423 functions operating on vectors and/or matrices, which are more efficient on
424 parallel computers when they work on large vectors. Its parallel implementation
425 on the GPU cluster is carried out so that the GPUs execute the vector operations
426 as kernels and the CPUs execute the serial codes, supervise the kernel executions
427 and the data exchanges with the neighboring nodes\index{neighboring node}, and
428 supply the GPUs with data. Algorithm~\ref{ch13:alg:02} shows the main key points
429 of the parallel iterative algorithm (function $Solve()$ in Algorithm~\ref{ch13:alg:01}).
430 All the vector operations inside the main loop ({\bf repeat} ... {\bf until})
431 are executed by the GPU. We use the following functions of the CUBLAS library\index{CUBLAS}:
433 \item \verb+cublasDaxpy()+ to compute the difference between the solution vectors $U^{p}$ and $U^{p+1}$ computed in two successive relaxations
434 $p$ and $p+1$ (line~$7$ in Algorithm~\ref{ch13:alg:02}),
435 \item \verb+cublasDnrm2()+ to perform the Euclidean norm (line~$8$), and
436 \item \verb+cublasDcpy()+ for the data copy of a vector to another one in the GPU memory (lines~$3$ and~$9$).
439 The dimensions of the grid and blocks of threads that execute a given kernel
440 depend on the resources of the GPU multiprocessor and the resource requirements
441 of the kernel. So, if $block$ defines the size of a thread block, which must
442 not exceed the maximum size of a thread block, then the number of thread blocks
443 in the grid, denoted by $grid$, can be computed according to the size of the
444 local subproblem as follows: \[grid = \frac{(NX\times ny\times nz)+block-1}{block}.\]
445 However, when solving very large problems, the size of the thread grid can exceed
446 the maximum number of thread blocks that can be executed on the GPUs (upto $65.535$
447 thread blocks), and thus, the kernel will fail to launch. Therefore, for each kernel,
448 we decompose the three-dimensional subproblem into $nz$ two-dimensional slices of size
449 ($NX\times ny$), as is shown in Figure~\ref{ch13:fig:02}. All slices of the same kernel
450 are executed using a {\bf for} loop by $NX\times ny$ parallel threads organized in a
451 two-dimensional grid of two-dimensional thread blocks, as is shown in Listing~\ref{ch13:list:01}.
452 Each thread is in charge of $nz$ discretization points (one from each slice), accessed
453 in the GPU memory with a constant stride $(NX\times ny)$.
456 \centerline{\includegraphics[scale=0.30]{Chapters/chapter13/figures/splitGPU}}
457 \caption{Decomposition of a subproblem in a GPU into $nz$ slices.}
462 \lstinputlisting[label=ch13:list:01,caption=skeleton codes of a GPU kernel and a CPU function]{Chapters/chapter13/ex1.cu}
464 The function $Determine\_Bordering\_Vector\_Elements()$ (line~$5$ in Algorithm~\ref{ch13:alg:02})
465 determines the values of the vector elements shared at the boundaries with neighboring computing
466 nodes. Its main operations are as follows:
468 \item define the values associated to the bordering points needed by the neighbors,
469 \item copy the values associated to the bordering points from the GPU to the CPU,
470 \item exchange the values associated to the bordering points between the neighboring CPUs, and
471 \item copy the received values associated to the bordering points from the CPU to the GPU.
473 The first operation of this function is implemented as kernels to be performed by the GPU:
475 \item a kernel executed by $NX\times nz$ threads to define the values associated to the bordering vector elements along the $y$-axis, and
476 \item a kernel executed by $NX\times ny$ threads to define the values associated to the bordering vector elements along the $z$-axis.
478 As mentioned previously, we develop the \emph{synchronous} and \emph{asynchronous}
479 algorithms of the projected Richardson method. Obviously, in this scope, the
480 synchronous\index{synchronous iterations} or asynchronous\index{asynchronous iterations} communications
481 refer to the communications between the CPU cores (MPI processes) on the GPU cluster,
482 in order to exchange the vector elements associated to subdomain boundaries. For
483 the memory copies between a CPU core and its GPU, we use the synchronous communication
484 routines of the CUBLAS library\index{CUBLAS}: \verb+cublasSetVector()+ and \verb+cublasGetVector()+
485 in the synchronous algorithm and the asynchronous ones: \verb+cublasSetVectorAsync()+
486 and \verb+cublasGetVectorAsync()+ in the asynchronous algorithm. Moreover, we
487 use the communication routines of the MPI library to carry out the data exchanges
488 between the neighboring nodes. We use the following communication routines: \verb+MPI_Isend()+
489 and \verb+MPI_Irecv()+ to perform nonblocking\index{MPI!nonblocking}
490 sends and receives, respectively. For the synchronous algorithm, we use the MPI
491 routine \verb+MPI_Waitall()+ which puts the MPI process of a computing node in
492 blocking status until all data exchanges with neighboring nodes (sends and receives)
493 are completed. In contrast, for the asynchronous algorithms, we use the MPI routine
494 \verb+MPI_Test()+ which tests the completion of a data exchange (send or receives)
495 without putting the MPI process in blocking status\index{MPI!blocking}.
497 The function $Compute\_New\_Vector\_Elements()$ (line~$6$ in Algorithm~\ref{ch13:alg:02})
498 computes, at each iteration, the new elements of the iterate vector $U$. Its general code
499 is presented in Listing~\ref{ch13:list:01} (CPU function). The iterations of the projected
500 Richardson method\index{iterative method!projected Richardson}, based on those of the Jacobi
501 method\index{iterative method!Jacobi}, are defined as follows:
504 u^{p+1}(x,y,z) =& \frac{1}{Center}(g(x,y,z) - (Center\cdot u^{p}(x,y,z) + \\
505 & West\cdot u^{p}(x-h,y,z) + East\cdot u^{p}(x+h,y,z) + \\
506 & South\cdot u^{p}(x,y-h,z) + North\cdot u^{p}(x,y+h,z) + \\
507 & Rear\cdot u^{p}(x,y,z-h) + Front\cdot u^{p}(x,y,z+h))),
511 where $u^{p}(x,y,z)$ is an element of the iterate vector $U$ computed at the
512 iteration $p$ and $g(x,y,z)$ is a vector element of the right-hand side $G$.
513 The scalars $Center$, $West$, $East$, $South$, $North$, $Rear$, and $Front$
514 define constant coefficients of the block matrix $A$. Figure~\ref{ch13:fig:03}
515 shows the positions of these coefficients in a three-dimensional domain.
518 \centerline{\includegraphics[scale=0.35]{Chapters/chapter13/figures/matrix}}
519 \caption{Matrix constant coefficients in a three-dimensional domain.}
523 The kernel implementations of the projected Richardson method on GPUs uses a
524 perfect fine-grain multithreading parallelism. Since the projected Richardson
525 algorithm is implemented as a fixed point method, each kernel is executed by
526 a large number of GPU threads such that each thread is in charge of the computation
527 of one element of the iterate vector $U$. Moreover, this method uses the vector
528 elements updates of the Jacobi method, which means that each thread $i$ computes
529 the new value of its element $u_{i}^{p+1}$ independently of the new values $u_{j}^{p+1}$,
530 where $j\neq i$, of those computed in parallel by other threads at the same iteration
531 $p+1$. Listing~\ref{ch13:list:02} shows the GPU implementations of the main kernels
532 of the projected Richardson method, which are: the matrix-vector multiplication
533 (\verb+MV_Multiplication()+) and the vector elements updates (\verb+Vector_Updates()+).
534 The codes of these kernels are based on that presented in Listing~\ref{ch13:list:01}.
537 \lstinputlisting[label=ch13:list:02,caption=GPU kernels of the projected Richardson method]{Chapters/chapter13/ex2.cu}
540 \centerline{\includegraphics[scale=0.3]{Chapters/chapter13/figures/points3D}}
541 \caption{Computation of a vector element with the projected Richardson method.}
545 Each kernel is executed by $NX\times ny$ GPU threads so that $nz$ slices
546 of $(NX\times ny)$ vector elements are computed in a {\bf for} loop. In
547 this case, each thread is in charge of one vector element from each slice
548 (in total $nz$ vector elements along the $z$-axis). We can notice from the
549 formula~(\ref{ch13:eq:17}) that the computation of a vector element $u^{p+1}(x,y,z)$,
550 by a thread at iteration $p+1$, requires seven vector elements computed
551 at the previous iteration $p$: two vector elements in each dimension plus
552 the vector element at the intersection of the three axes $x$, $y$, and $z$
553 (see Figure~\ref{ch13:fig:04}). So, to reduce the memory accesses to the
554 high-latency global memory, the vector elements of the current slice can
555 be stored in the low-latency shared memories of thread blocks, as is described
556 in~\cite{ch13:ref9}. Nevertheless, the fact that the computation of a vector
557 element requires only two elements in each dimension does not allow us to maximize
558 the data reuse from the shared memories. The computation of a slice involves
559 in total $(bx+2)\times(by+2)$ accesses to the global memory per thread block,
560 to fill the required vector elements in the shared memory where $bx$ and $by$
561 are the dimensions of a thread block. Then, in order to optimize the memory
562 accesses on GPUs, the elements of the iterate vector $U$ are filled in the
563 cache texture memory (see~\cite{ch13:ref10}). In new GPU hardware and software as Fermi
564 or Kepler, the global memory accesses are always cached in L1 and L2 caches.
565 For example, for a given kernel, we can favor the use of the L1 cache to that
566 of the shared memory by using the function \verb+cudaFuncSetCacheConfig(Kernel,cudaFuncCachePreferL1)+.
567 So, the initial access to the global memory loads the vector elements required
568 by the threads of a block into the cache memory (texture or L1/L2 caches). Then,
569 all the following memory accesses read from this cache memory. In Listing~\ref{ch13:list:02},
570 the function \verb+fetch_double(v,i)+ is used to read from the texture memory
571 the $ith$ element of the double-precision vector \verb+v+ (see Listing~\ref{ch13:list:03}).
572 Moreover, the seven constant coefficients of matrix $A$ can be stored in the
573 constant memory but, since they are reused $nz$ times by each thread, it is more
574 efficient to fill them on the low-latency registers of each thread.
577 \lstinputlisting[label=ch13:list:03,caption=memory access to the cache texture memory]{Chapters/chapter13/ex3.cu}
579 The function $Convergence()$ (line~$11$ in Algorithm~\ref{ch13:alg:02}) allows us
580 to detect the convergence of the parallel iterative algorithm and is based on
581 the tolerance threshold\index{convergence!tolerance threshold} $\varepsilon$
582 and the maximum number of relaxations\index{convergence!maximum number of relaxations}
583 $MaxRelax$. We take into account the number of relaxations since that of iterations
584 cannot be computed in the asynchronous case. Indeed, a relaxation is the update~(\ref{ch13:eq:13})
585 of a local iterate vector $U_i$ according to $F_i$. Then, counting the number
586 of relaxations is possible in both synchronous and asynchronous cases. On the
587 other hand, an iteration is the update of at least all vector components with
590 In the synchronous\index{synchronous iterations} algorithm, the global convergence is detected
591 when the maximal value of the absolute error, $error$, is sufficiently small and/or
592 the maximum number of relaxations, $MaxRelax$, is reached, as follows:
595 error=\|U^{p}-U^{p+1}\|_{2}; \\
596 AllReduce(error,\hspace{0.1cm}maxerror,\hspace{0.1cm}MAX); \\
597 \text{if}((maxerror<\varepsilon)\hspace{0.2cm}\text{or}\hspace{0.2cm}(p\geq MaxRelax)) \\
598 conv \leftarrow true;
601 where the function $AllReduce()$ uses the MPI global reduction subroutine\index{MPI!global}
602 \verb+MPI_Allreduce()+ to compute the maximal value, $maxerror$, among the local
603 absolute errors, $error$, of all computing nodes, and $p$ (in Algorithm~\ref{ch13:alg:02})
604 is used as a counter of the local relaxations carried out by a computing node. In
605 the asynchronous\index{asynchronous iterations} algorithms, the global convergence is detected
606 when all computing nodes locally converge. For this, we use a token ring architecture
607 around which a boolean token travels, in one direction, from a computing node to another.
608 Starting from node $0$, the boolean token is set to $true$ by node $i$ if the local
609 convergence is reached or to $false$ otherwise, and then, it is sent to node $i+1$.
610 Finally, the global convergence is detected when node $0$ receives from its neighbor
611 node $S-1$, in the ring architecture, a token set to $true$. In this case, node $0$
612 sends a stop message (end of parallel solving) to all computing nodes in the cluster.
615 %%--------------------------%%
617 %%--------------------------%%
618 \section{Experimental tests on a GPU cluster}
620 The GPU cluster\index{GPU!cluster} of tests that we used in this chapter is an $20GB/s$
621 Infiniband network of six machines. Each machine is a Quad-Core Xeon E5530 CPU running at
622 $2.4$GHz. It provides a RAM memory of $12$GB with a memory bandwidth of $25.6$GB/s and it
623 is equipped with two NVIDIA Tesla C1060 GPUs. A Tesla GPU contains in total $240$ cores
624 running at $1.3$GHz. It provides $4$GB of global memory with a memory bandwidth of $102$GB/s,
625 accessible by all its cores and also by the CPU through the PCI-Express 16x Gen 2.0 interface
626 with a throughput of $8$GB/s. Hence, the memory copy operations between the GPU and the CPU
627 are about $12$ times slower than those of the Tesla GPU memory. We have performed our simulations
628 on a cluster of $24$ CPU cores and on a cluster of $12$ GPUs. Figure~\ref{ch12:fig:04} describes
629 the components of the GPU cluster of tests.
631 Linux cluster version 2.6.39 OS is installed on CPUs. C programming language is used for
632 coding the parallel algorithms of the methods on both GPU cluster and CPU cluster. CUDA
633 version 4.0~\cite{ch13:ref12} is used for programming GPUs, using CUBLAS library~\cite{ch13:ref8}
634 to deal with vector operations in GPUs, and finally, MPI functions of OpenMPI 1.3.3 are
635 used to carry out the synchronous and asynchronous communications between CPU cores. Indeed,
636 in our experiments, a computing node is managed by one MPI process and it is composed of
637 one CPU core and one GPU card.
639 All experimental results of the parallel projected Richardson algorithms are obtained
640 from simulations made in double precision data. The obstacle problems to be solved are
641 defined in constant three-dimensional domain $\Omega\subset\mathbb{R}^{3}$. The numerical
642 values of the parameters of the obstacle problems are $\eta=0.2$, $c=1.1$, $f$ is computed
643 by formula~(\ref{ch13:eq:18}), and final time $T=0.02$. Moreover, three time steps ($NbSteps=3$)
644 are computed with $k=0.0066$. As the discretization matrix is constant along the time
645 steps, the convergence properties of the iterative algorithms do not change. Thus, the
646 performance characteristics obtained with three time steps will still be valid for more
647 time steps. The initial function $u(0,x,y,z)$ of the obstacle problem~(\ref{ch13:eq:01})
648 is set to $0$, with a constraint $u\geq\phi=0$. The relaxation parameter $\gamma$ used
649 by the projected Richardson method is computed automatically thanks to the diagonal entries
650 of the discretization matrix. The formula and its proof can be found in~\cite{ch13:ref11}.
651 The convergence tolerance threshold $\varepsilon$ is set to $1e$-$04$ and the
652 maximum number of relaxations is limited to $10^{6}$ relaxations. Finally, the number of
653 threads per block is set to $256$ threads, which gives, in general, good performances for
654 most GPU applications. We have performed some tests for the execution configurations and
655 have noticed that the best configuration of the $256$ threads per block is an organization
656 into two dimensions of sizes $(64,4)$.
658 The performance measures that we took into account are the execution times and the number
659 of relaxations performed by the parallel iterative algorithms, both synchronous and asynchronous
660 versions, on the GPU and CPU clusters. These algorithms are used for solving nonlinear systems
661 derived from the discretization of obstacle problems of sizes $256^{3}$, $512^{3}$, $768^{3}$,
662 and $800^{3}$. In Table~\ref{ch13:tab:01} and Table~\ref{ch13:tab:02}, we show the performances
663 of the parallel synchronous and asynchronous algorithms of the projected Richardson method
664 implemented, respectively, on a cluster of $24$ CPU cores and on a cluster of $12$ GPUs. In
665 these tables, the execution time defines the time spent by the slowest computing node and the
666 number of relaxations is computed as the summation of those carried out by all computing nodes.
668 In the sixth column of Table~\ref{ch13:tab:01} and in the eighth column of Table~\ref{ch13:tab:02},
669 we give the gains in percentage obtained by using an asynchronous algorithm compared to a synchronous
670 one. We can notice that the asynchronous version on CPU and GPU clusters is slightly faster than
671 the synchronous one for both methods. Indeed, the cluster of tests is composed of local and homogeneous
672 nodes communicating via low-latency connections. So, in the case of distant and/or heterogeneous
673 nodes (or even with geographically distant clusters), the asynchronous version would be faster than
674 the synchronous one. However, the gains obtained on the GPU cluster are better than those obtained
675 on the CPU cluster. In fact, the computation times are reduced by accelerating the computations on
676 GPUs while the communication times remain unchanged.
680 \begin{tabular}{|c|c|c|c|c|c|}
682 \multirow{2}{*}{\bf Pb. size} & \multicolumn{2}{c|}{\bf Synchronous} & \multicolumn{2}{c|}{\bf Asynchronous} & \multirow{2}{*}{\bf Gain\%} \\ \cline{2-5}
684 & $\mathbf{T_{cpu}}$ & {\bf \# Relax.} & $\mathbf{T_{cpu}}$ & {\bf \# Relax.} & \\ \hline \hline
686 $256^{3}$ & $575.22$ & $198,288$ & $539.25$ & $198,613$ & $6.25$ \\ \hline \hline
688 $512^{3}$ & $19,250.25$ & $750,912$ & $18,237.14$ & $769,611$ & $5.26$ \\ \hline \hline
690 $768^{3}$ & $206,159.44$ & $1,635,264$ & $183,582.60$ & $1,577,004$ & $10.95$ \\ \hline \hline
692 $800^{3}$ & $222,108.09$ & $1,769,232$ & $188,790.04$ & $1,701,735$ & $15.00$ \\ \hline
695 \caption{Execution times in seconds of the parallel projected Richardson method implemented on a cluster of 24 CPU cores.}
702 \begin{tabular}{|c|c|c|c|c|c|c|c|}
704 \multirow{2}{*}{\bf Pb. size} & \multicolumn{3}{c|}{\bf Synchronous} & \multicolumn{3}{c|}{\bf Asynchronous} & \multirow{2}{*}{\bf Gain\%} \\ \cline{2-7}
706 & $\mathbf{T_{gpu}}$ & {\bf \# Relax.} & $\mathbf{\tau}$ & $\mathbf{T_{gpu}}$ & {\bf \# Relax.} & $\mathbf{\tau}$ & \\ \hline \hline
708 $256^{3}$ & $29.67$ & $100,692$ & $19.39$ & $18.00$ & $94,215$ & $29.96$ & $39.33$ \\\hline \hline
710 $512^{3}$ & $521.83$ & $381,300$ & $36.89$ & $425.15$ & $347,279$ & $42.89$ & $18.53$ \\\hline \hline
712 $768^{3}$ & $4,112.68$ & $831,144$ & $50.13$ & $3,313.87$ & $750,232$ & $55.40$ & $19.42$ \\ \hline \hline
714 $800^{3}$ & $3,950.87$ & $899,088$ & $56.22$ & $3,636.57$ & $834,900$ & $51.91$ & $7.95$ \\ \hline
718 \caption{Execution times in seconds of the parallel projected Richardson method implemented on a cluster of 12 GPUs.}
722 The fourth and seventh columns of Table~\ref{ch13:tab:02} show the relative gains
723 obtained by executing the parallel algorithms on the cluster of $12$ GPUs instead
724 on the cluster of $24$ CPU cores. We compute the relative gain\index{relative gain}
725 $\tau$ as a ratio between the execution time $T_{cpu}$ spent on the CPU cluster over
726 that $T_{gpu}$ spent on the GPU cluster: \[\tau=\frac{T_{cpu}}{T_{gpu}}.\] We can see
727 from these ratios that solving large obstacle problems is faster on the GPU cluster
728 than on the CPU cluster. Indeed, the GPUs are more efficient than their counterpart
729 CPUs at executing large data-parallel operations. In addition, the projected Richardson
730 method is implemented as a fixed point based iteration and uses the Jacobi vector updates
731 that allow a well-suited thread-parallelization on GPUs, such that each GPU thread is in charge
732 of one vector component at a time without being dependent on other vector components
733 computed by other threads. Then, this allows us to exploit at best the high performance
734 computing of the GPUs by using all the GPU resources and avoiding the idle cores.
736 Finally, the number of relaxations performed by the parallel synchronous algorithm
737 is different in the CPU and GPU versions, because the number of computing nodes involved
738 in the GPU cluster and in the CPU cluster is different. In the CPU case, $24$ computing
739 nodes ($24$ CPU cores) are considered, whereas in the GPU case, $12$ computing nodes
740 ($12$ GPUs) are considered. As the number of relaxations depends on the domain decomposition,
741 consequently it also depends on the number of computing nodes.
745 %%--------------------------%%
747 %%--------------------------%%
748 \section{Red-black ordering technique}
750 As is well-known, the Jacobi method\index{iterative method!Jacobi} is characterized
751 by a slow convergence\index{convergence} rate compared to some iterative methods\index{iterative method}
752 (for example, Gauss-Seidel method\index{iterative method!Gauss-Seidel}). So, in this
753 section, we present some solutions to reduce the execution time and the number of
754 relaxations and, more specifically, to speed up the convergence of the parallel
755 projected Richardson method on the GPU cluster. We propose to use the point red-black
756 ordering technique\index{iterative method!red-black ordering} to accelerate the
757 convergence. This technique is often used to increase the parallelism of iterative
758 methods for solving linear systems~\cite{ch13:ref13,ch13:ref14,ch13:ref15}. We
759 apply it to the projected Richardson method as a compromise between the Jacobi
760 and Gauss-Seidel iterative methods.
762 The general principle of the red-black technique is as follows. Let $t$ be the
763 summation of the integer $x$-, $y$-, and $z$-coordinates of a vector element $u(x,y,z)$
764 on a three-dimensional domain: $t=x+y+z$. As is shown in Figure~\ref{ch13:fig:06.01},
765 the red-black ordering technique consists of the parallel computing of the red
766 vector elements having even value $t$ by using the values of the black ones, then
767 the parallel computing of the black vector elements having odd values $t$ by using
768 the new values of the red ones.
770 This technique can be implemented on the GPU in two different manners:
772 \item among all launched threads ($NX\times ny$ threads), only one thread out of two computes its red or black vector element at a time or
773 \item all launched threads (on average half of $NX\times ny$ threads) compute the red vector elements first, and then the black ones.
775 However, in both solutions, for each memory transaction, only half of the memory
776 segment addressed by a half-warp is used. So, the computation of the red and black
777 vector elements leads to using twice the initial number of memory transactions. Then,
778 we apply the point red-black ordering\index{iterative method!red-black ordering}
779 accordingly to the $y$-coordinate, as is shown in Figure~\ref{ch13:fig:06.02}. In
780 this case, the vector elements having even $y$-coordinate are computed in parallel
781 using the values of those having odd $y$-coordinate and then vice-versa. Moreover,
782 in the GPU implementation of the parallel projected Richardson method (Section~\ref{ch13:sec:04}),
783 we have shown that a subproblem of size $(NX\times ny\times nz)$ is decomposed into
784 $nz$ grids of size $(NX\times ny)$. Then, each kernel is executed in parallel by
785 $NX\times ny$ GPU threads, so that each thread is in charge of $nz$ vector elements
786 along the $z$-axis (one vector element in each grid of the subproblem). So, we propose
787 to use the new values of the vector elements computed in grid $i$ to compute those
788 of the vector elements in grid $i+1$. Listing~\ref{ch13:list:04} describes the kernel
789 of the matrix-vector multiplication and the kernel of the vector elements updates of
790 the parallel projected Richardson method using the red-black ordering technique.
794 \mbox{\subfigure[Red-black ordering on x, y, and z axises]{\includegraphics[width=2.3in]{Chapters/chapter13/figures/rouge-noir_clair}\label{ch13:fig:06.01}}\quad
795 \subfigure[Red-black ordering on y axis]{\includegraphics[width=2.3in]{Chapters/chapter13/figures/rouge-noir-y_clair}\label{ch13:fig:06.02}}}
796 \caption{Red-black ordering for computing the iterate vector elements in a three-dimensional space.}
800 \lstinputlisting[label=ch13:list:04,caption=GPU kernels of the projected Richardson method using the red-black technique]{Chapters/chapter13/ex4.cu}
802 Finally, we exploit the concurrent executions between the host functions and the GPU
803 kernels provided by the GPU hardware and software. In fact, the kernel launches are
804 asynchronous (when this environment variable is not disabled on the GPUs), such that
805 the control is returned to the host (MPI process) before the GPU has completed the
806 requested task (kernel)~\cite{ch13:ref12}. Therefore, all the kernels necessary to
807 update the local vector elements, $u(x,y,z)$ where $0<y<(ny-1)$ and $0<z<(nz-1)$,
808 are executed first. Then, the values associated to the bordering vector elements
809 are exchanged between the neighbors. Finally, the values of the vector elements
810 associated to the bordering vector elements are updated. In this case, the computation
811 of the local vector elements is performed concurrently with the data exchanges between
812 neighboring CPUs and this in both synchronous and asynchronous cases.
814 In Table~\ref{ch13:tab:03}, we report the execution times and the number of relaxations
815 performed on a cluster of $12$ GPUs by the parallel projected Richardson algorithms; it
816 can be noted that the performances of the projected Richardson algorithm are improved by using the
817 point red-black ordering. We compare the performances of the parallel projected Richardson
818 method with and without this later ordering (Tables~\ref{ch13:tab:02} and~\ref{ch13:tab:03}).
819 We can notice that both parallel synchronous and asynchronous algorithms are faster when
820 they use the red-black ordering. Indeed, we can see in Table~\ref{ch13:tab:03} that the
821 execution times of these algorithms are reduced, on average, by $32\%$ compared to those
822 shown in Table~\ref{ch13:tab:02}.
826 \begin{tabular}{|c|c|c|c|c|c|}
828 \multirow{2}{*}{\bf Pb. size} & \multicolumn{2}{c|}{\bf Synchronous} & \multicolumn{2}{c|}{\bf Asynchronous} & \multirow{2}{*}{\bf Gain\%} \\ \cline{2-5}
830 & $\mathbf{T_{gpu}}$ & {\bf \# Relax.} & $\mathbf{T_{gpu}}$ & {\bf \# Relax.} & \\ \hline \hline
832 $256^{3}$ & $18.37$ & $71,988$ & $12.58$ & $67,638$ & $31.52$ \\ \hline \hline
834 $512^{3}$ & $349.23$ & $271,188$ & $289.41$ & $246,036$ & $17.13$ \\ \hline \hline
836 $768^{3}$ & $2,773.65$ & $590,652$ & $2,222.22$ & $532,806$ & $19.88$ \\ \hline \hline
838 $800^{3}$ & $2,748.23$ & $638,916$ & $2,502.61$ & $592,525$ & $8.92$ \\ \hline
841 \caption{Execution times in seconds of the parallel projected Richardson method using red-black ordering technique implemented on a cluster of 12 GPUs.}
846 \centerline{\includegraphics[scale=0.7]{Chapters/chapter13/figures/scale}}
847 \caption{Weak scaling of both synchronous and asynchronous algorithms of the projected Richardson method using red-black ordering technique.}
851 In Figure~\ref{ch13:fig:07}, we study the ratio between the computation time and
852 the communication time of the parallel projected Richardson algorithms on a GPU
853 cluster. The experimental tests are carried out on a cluster composed of one to
854 ten Tesla GPUs. We have focused on the weak scaling of both parallel, synchronous
855 and asynchronous, algorithms using the red-black ordering technique. For this, we
856 have fixed the size of a subproblem to $256^{3}$ per computing node (a CPU core
857 and a GPU). Then, Figure~\ref{ch13:fig:07} shows the number of relaxations performed,
858 on average, per second by a computing node. We can see from this figure that the
859 efficiency of the asynchronous algorithm is almost stable, while that of the synchronous
860 algorithm decreases (down to $81\%$ in this example) with the increase in the
861 number of computing nodes on the cluster. This is due to the fact that the ratio
862 between the time of the computation over that of the communication is reduced when
863 the computations are performed on GPUs. Indeed, GPUs compute faster than CPUs and
864 communications are more time-consuming. In this context, asynchronous algorithms
865 are more scalable than synchronous ones. So, with large scale GPU clusters, synchronous\index{synchronous iterations}
866 algorithms might be more penalized by communications, as can be deduced from Figure~\ref{ch13:fig:07}.
867 That is why we think that asynchronous\index{asynchronous iterations} iterative algorithms
868 are all the more interesting in this case.
871 %%--------------------------%%
873 %%--------------------------%%
876 Our main contribution, in this chapter, is the parallel implementation of an asynchronous
877 iterative method on GPU clusters for solving large scale nonlinear systems derived from the
878 spatial discretization of three-dimensional obstacle problems. For this, we have implemented
879 both synchronous and asynchronous algorithms of the Richardson iterative method using a projection
880 on a convex set. Indeed, this method uses point-based iterations of the Jacobi method that
881 are very easy to parallelize on parallel computers. We have shown that its adapted parallel
882 algorithms to GPU architectures allow us to exploit at best the computing power of the GPUs and
883 to accelerate the resolution of large nonlinear systems. Consequently, the experimental results
884 have shown that solving nonlinear systems of large obstacle problems with this method is about
885 fifty times faster on a cluster of $12$ GPUs than on a cluster of $24$ CPU cores. Moreover,
886 we have applied to this projected Richardson method the red-black ordering technique which
887 allows it to improve its convergence rate. Thus, the execution times of both parallel algorithms
888 performed on the cluster of $12$ GPUs are reduced on average of $32\%$.
890 Afterwards, the experiments have shown that the asynchronous version is slightly more efficient
891 than the synchronous one. In fact, the computations are accelerated by using GPUs while the communication
892 times are still unchanged. In addition, we have studied the weak-scaling in the synchronous and asynchronous
893 cases, which has confirmed that the ratio between the computations and the communications are reduced
894 when using a cluster of GPUs. We highlight that asynchronous iterative algorithms are more scalable
895 than synchronous ones. Therefore, we can conclude that asynchronous iterations are well suited to
896 tackle scalability issues on GPU clusters.
898 In future works, we plan to perform experiments on large scale GPU clusters and on geographically
899 distant GPU clusters, because we expect that asynchronous versions would be faster and more scalable
900 on such architectures. Furthermore, we want to study the performance behavior and the scalability of
901 other numerical algorithms which support, if possible, the model of asynchronous iterations.
903 \putbib[Chapters/chapter13/biblio13]