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1 \relax 
2 \@writefile{toc}{\author{Gilles Perrot}{}}
3 \@writefile{loa}{\addvspace {10\p@ }}
4 \@writefile{toc}{\contentsline {chapter}{\numberline {3}Setting up the environnement.}{23}}
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12 \@writefile{toc}{\contentsline {section}{\numberline {3.1}Data transfers, memory management.}{24}}
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19 \@writefile{toc}{\contentsline {section}{\numberline {3.2}Performance measurements}{26}}
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21 \@writefile{lol}{\contentsline {lstlisting}{\numberline {3.4}Time measurement technique using cutil functions}{26}}
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23 \@writefile{toc}{\contentsline {chapter}{\numberline {4}Implementing a fast median filter}{29}}
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26 \@writefile{toc}{\contentsline {section}{\numberline {4.1}Introduction}{29}}
27 \@writefile{toc}{\contentsline {section}{\numberline {4.2}Median filtering}{30}}
28 \@writefile{toc}{\contentsline {subsection}{\numberline {4.2.1}Basic principles}{30}}
29 \@writefile{toc}{\contentsline {subsection}{\numberline {4.2.2}A naive implementation}{30}}
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53 \@writefile{loa}{\contentsline {algorithm}{\numberline {2}{\ignorespaces generic n$\times $n median filter\relax }}{33}}
54 \@writefile{toc}{\contentsline {section}{\numberline {4.3}NVidia GPU tuning recipes}{33}}
55 \@writefile{lof}{\contentsline {figure}{\numberline {4.3}{\ignorespaces Illustration of window overlapping in 5x5 median filtering\relax }}{34}}
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57 \@writefile{lot}{\contentsline {table}{\numberline {4.1}{\ignorespaces Performance results of \texttt  {kernel medianR}. \relax }}{34}}
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59 \@writefile{toc}{\contentsline {section}{\numberline {4.4}A 3$\times $3 median filter: using registers }{35}}
60 \@writefile{toc}{\contentsline {subsection}{\numberline {4.4.1}The simplest way}{35}}
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63 \@writefile{toc}{\contentsline {subsection}{\numberline {4.4.2}Further optimization}{36}}
64 \@writefile{lof}{\contentsline {figure}{\numberline {4.4}{\ignorespaces Comparison of pixel throughputs on GPU C2070 and CPU for generic median, in 3$\times $3 median register-only and \textit  {libJacket}.\relax }}{37}}
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66 \@writefile{lof}{\contentsline {figure}{\numberline {4.5}{\ignorespaces Forgetful selection with the minimal element register count. Illustration for 3$\times $3 pixel window represented in a row and supposed sorted.\relax }}{37}}
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71 \@writefile{toc}{\contentsline {subsubsection}{\numberline {4.4.2.2}More data output per thread}{39}}
72 \@writefile{lof}{\contentsline {figure}{\numberline {4.6}{\ignorespaces Illustration of how window overlapping is used to combine 2 pixel selections in a 3$\times $3 median kernel.\relax }}{40}}
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76 \@writefile{lof}{\contentsline {figure}{\numberline {4.7}{\ignorespaces Comparison of pixel throughput on GPU C2070 for the different 3$\times $3 median kernels.\relax }}{41}}
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78 \@writefile{toc}{\contentsline {section}{\numberline {4.5}A 5$\times $5 and more median filter }{41}}
79 \@writefile{lof}{\contentsline {figure}{\numberline {4.8}{\ignorespaces Reducing register count in a 5$\times $5 register-only median kernel outputting 2 pixels simultaneously. The first 7 forgetful selection stages are common to both processed center pixels. Only the last 5 selections have to be done separately.\relax }}{42}}
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100 \@writefile{lof}{\contentsline {figure}{\numberline {4.9}{\ignorespaces Exemple of separable median filtering (smoother), applied to salt \& pepper noise reduction.\relax }}{46}}
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