2 \documentclass[10pt, peerreview, compsocconf]{IEEEtran}
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32 %% \author{\IEEEauthorblockN{Authors Name/s per 1st Affiliation (Author)}
33 %% \IEEEauthorblockA{line 1 (of Affiliation): dept. name of organization\\
34 %% line 2: name of organization, acronyms acceptable\\
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47 \title{Using FPGAs for high speed and real time cantilever deflection estimation}
48 \author{\IEEEauthorblockN{Raphaël Couturier\IEEEauthorrefmark{1}, Stéphane Domas\IEEEauthorrefmark{1}, Gwenhaël Goavec-Merou\IEEEauthorrefmark{2} and Michel Lenczner\IEEEauthorrefmark{2}}
49 \IEEEauthorblockA{\IEEEauthorrefmark{1}FEMTO-ST, DISC, University of Franche-Comte, Belfort, France\\
50 \{raphael.couturier,stephane.domas\}@univ-fcomte.fr}
51 \IEEEauthorblockA{\IEEEauthorrefmark{2}FEMTO-ST, Time-Frequency, University of Franche-Comte, Besançon, France\\
52 \{michel.lenczner@utbm.fr,gwenhael.goavec@trabucayre.com}
72 FPGA, cantilever, interferometry.
76 \IEEEpeerreviewmaketitle
78 \section{Introduction}
80 Cantilevers are used inside atomic force microscope (AFM) which provides high
81 resolution images of surfaces. Several technics have been used to measure the
82 displacement of cantilevers in litterature. For example, it is possible to
83 determine accurately the deflection with different mechanisms.
84 In~\cite{CantiPiezzo01}, authors used piezoresistor integrated into the
85 cantilever. Nevertheless this approach suffers from the complexity of the
86 microfabrication process needed to implement the sensor in the cantilever.
87 In~\cite{CantiCapacitive03}, authors have presented an cantilever mechanism
88 based on capacitive sensing. This kind of technic also involves to instrument
89 the cantiliver which result in a complex fabrication process.
91 In this paper our attention is focused on a method based on interferometry to
92 measure cantilevers' displacements. In this method cantilevers are illuminated
93 by an optic source. The interferometry produces fringes on each cantilevers
94 which enables to compute the cantilever displacement. In order to analyze the
95 fringes a high speed camera is used. Images need to be processed quickly and
96 then a estimation method is required to determine the displacement of each
97 cantilever. In~\cite{AFMCSEM11}, the authors have used an algorithm based on
98 spline to estimate the cantilevers' positions.
100 The overall process gives
101 accurate results but all the computation are performed on a standard computer
102 using labview. Consequently, the main drawback of this implementation is that
103 the computer is a bootleneck in the overall process. In this paper we propose to
104 use a method based on least square and to implement all the computation on a
107 The remainder of the paper is organized as follows. Section~\ref{sec:measure}
108 describes more precisely the measurement process. Our solution based on the
109 least square method and the implementation on FPGA is presented in
110 Section~\ref{sec:solus}. Experimentations are described in
111 Section~\ref{sec:results}. Finally a conclusion and some perspectives are
116 %% quelques ref commentées sur les calculs basés sur l'interférométrie
118 \section{Measurement principles}
128 \subsection{Architecture}
130 %% description de l'architecture générale de l'acquisition d'images
131 %% avec au milieu une unité de traitement dont on ne précise pas ce
134 In order to develop simple, cost effective and user-friendly cantilever arrays,
135 authors of ~\cite{AFMCSEM11} have developped a system based of
136 interferometry. In opposition to other optical based systems, using a laser beam
137 deflection scheme and sentitive to the angular displacement of the cantilever,
138 interferometry is sensitive to the optical path difference induced by the
139 vertical displacement of the cantilever.
141 The system build by authors of~\cite{AFMCSEM11} has been developped based on a
142 Linnick interferomter~\cite{Sinclair:05}. It is illustrated in
143 Figure~\ref{fig:AFM}. A laser diode is first split (by the splitter) into a
144 reference beam and a sample beam that reachs the cantilever array. In order to
145 be able to move the cantilever array, it is mounted on a translation and
146 rotational hexapod stage with five degrees of freedom. The optical system is
147 also fixed to the stage. Thus, the cantilever array is centered in the optical
148 system which can be adjusted accurately. The beam illuminates the array by a
149 microscope objective and the light reflects on the cantilevers. Likewise the
150 reference beam reflects on a movable mirror. A CMOS camera chip records the
151 reference and sample beams which are recombined in the beam splitter and the
152 interferogram. At the beginning of each experiment, the movable mirror is
153 fitted manually in order to align the interferometric fringes approximately
154 parallel to the cantilevers. When cantilevers move due to the surface, the
155 bending of cantilevers produce movements in the fringes that can be detected
156 with the CMOS camera. Finally the fringes need to be
157 analyzed. In~\cite{AFMCSEM11}, the authors used a LabView program to compute the
158 cantilevers' movements from the fringes.
162 \includegraphics[width=\columnwidth]{AFM}
164 \caption{schema of the AFM}
169 %% image tirée des expériences.
171 \subsection{Cantilever deflection estimation}
174 As shown on image \ref{img:img-xp}, each cantilever is covered by
175 interferometric fringes. The fringes will distort when cantilevers are
176 deflected. Estimating the deflection is done by computing this
177 distortion. For that, (ref A. Meister + M Favre) proposed a method
178 based on computing the phase of the fringes, at the base of each
179 cantilever, near the tip, and on the base of the array. They assume
180 that a linear relation binds these phases, which can be use to
181 "unwrap" the phase at the tip and to determine the deflection.\\
183 More precisely, segment of pixels are extracted from images taken by a
184 high-speed camera. These segments are large enough to cover several
185 interferometric fringes and are placed at the base and near the tip of
186 the cantilevers. They are called base profile and tip profile in the
187 following. Furthermore, a reference profile is taken on the base of
188 the cantilever array.
190 The pixels intensity $I$ (in gray level) of each profile is modelized by:
194 I(x) = ax+b+A.cos(2\pi f.x + \theta)
197 where $x$ is the position of a pixel in its associated segment.
199 The global method consists in two main sequences. The first one aims
200 to determin the frequency $f$ of each profile with an algorithm based
201 on spline interpolation (see section \ref{algo-spline}). It also
202 computes the coefficient used for unwrapping the phase. The second one
203 is the acquisition loop, while which images are taken at regular time
204 steps. For each image, the phase $\theta$ of all profiles is computed
205 to obtain, after unwrapping, the deflection of
206 cantilevers. Originally, this computation was also done with an
207 algorithm based on spline. This article proposes a new version based
208 on a least square method.
210 \subsection{Design goals}
213 The main goal is to implement a computing unit to estimate the
214 deflection of about $10\times10$ cantilevers, faster than the stream of
215 images coming from the camera. The accuracy of results must be close
216 to the maximum precision ever obtained experimentally on the
217 architecture, i.e. 0.3nm. Finally, the latency between an image
218 entering in the unit and the deflections must be as small as possible
219 (NB: future works plan to add some control on the cantilevers).\\
221 If we put aside some hardware issues like the speed of the link
222 between the camera and the computation unit, the time to deserialize
223 pixels and to store them in memory, ... the phase computation is
224 obviously the bottle-neck of the whole process. For example, if we
225 consider the camera actually in use, an exposition time of 2.5ms for
226 $1024\times 1204$ pixels seems the minimum that can be reached. For
227 100 cantilevers, if we neglect the time to extract pixels, it implies
228 that computing the deflection of a single
229 cantilever should take less than 25$\mu$s, thus 12.5$\mu$s by phase.\\
231 In fact, this timing is a very hard constraint. Let consider a very
232 small programm that initializes twenty million of doubles in memory
233 and then does 1000000 cumulated sums on 20 contiguous values
234 (experimental profiles have about this size). On an intel Core 2 Duo
235 E6650 at 2.33GHz, this program reaches an average of 155Mflops.
237 %%Itimplies that the phase computation algorithm should not take more than
238 %%$155\times 12.5 = 1937$ floating operations. For integers, it gives $3000$ operations.
240 Obviously, some cache effects and optimizations on
241 huge amount of computations can drastically increase these
242 performances: peak efficiency is about 2.5Gflops for the considered
243 CPU. But this is not the case for phase computation that used only few
246 In order to evaluate the original algorithm, we translated it in C
247 language. As said further, for 20 pixels, it does about 1550
248 operations, thus an estimated execution time of $1550/155
249 =$10$\mu$s. For a more realistic evaluation, we constructed a file of
250 1Mo containing 200 profiles of 20 pixels, equally scattered. This file
251 is equivalent to an image stored in a device file representing the
252 camera. We obtained an average of 10.5$\mu$s by profile (including I/O
253 accesses). It is under are requirements but close to the limit. In
254 case of an occasional load of the system, it could be largely
255 overtaken. A solution would be to use a real-time operating system but
256 another one to search for a more efficient algorithm.
258 But the main drawback is the latency of such a solution: since each
259 profile must be treated one after another, the deflection of 100
260 cantilevers takes about $200\times 10.5 = 2.1$ms, which is inadequate
261 for an efficient control. An obvious solution is to parallelize the
262 computations, for example on a GPU. Nevertheless, the cost to transfer
263 profile in GPU memory and to take back results would be prohibitive
264 compared to computation time. It is certainly more efficient to
265 pipeline the computation. For example, supposing that 200 profiles of
266 20 pixels can be pushed sequentially in the pipelined unit cadenced at
267 a 100MHz (i.e. a pixel enters in the unit each 10ns), all profiles
268 would be treated in $200\times 20\times 10.10^{-9} =$ 40$\mu$s plus
269 the latency of the pipeline. This is about 500 times faster than
272 For these reasons, an FPGA as the computation unit is the best choice
273 to achieve the required performance. Nevertheless, passing from
274 a C code to a pipelined version in VHDL is not obvious at all. As
275 explained in the next section, it can even be impossible because of
276 some hardware constraints specific to FPGAs.
279 \section{Proposed solution}
282 Project Oscar aims to provide a hardware and software architecture to estimate
283 and control the deflection of cantilevers. The hardware part consists in a
284 high-speed camera, linked on an embedded board hosting FPGAs. By the way, the
285 camera output stream can be pushed directly into the FPGA. The software part is
286 mostly the VHDL code that deserializes the camera stream, extracts profile and
287 computes the deflection. Before focusing on our work to implement the phase
288 computation, we give some general information about FPGAs and the board we use.
292 A field-programmable gate array (FPGA) is an integrated circuit designed to be
293 configured by the customer. FGPAs are composed of programmable logic components,
294 called configurable logic blocks (CLB). These blocks mainly contains look-up
295 tables (LUT), flip/flops (F/F) and latches, organized in one or more slices
296 connected together. Each CLB can be configured to perform simple (AND, XOR, ...)
297 or complex combinational functions. They are interconnected by reconfigurable
298 links. Modern FPGAs contain memory elements and multipliers which enable to
299 simplify the design and to increase the performance. Nevertheless, all other
300 complex operations, like division, trigonometric functions, $\ldots$ are not
301 available and must be done by configuring a set of CLBs. Since this
302 configuration is not obvious at all, it can be done via a framework, like
303 ISE~\cite{ISE}. Such a software can synthetize a design written in a hardware
304 description language (HDL), map it onto CLBs, place/route them for a specific
305 FPGA, and finally produce a bitstream that is used to configre the FPGA. Thus,
306 from the developper point of view, the main difficulty is to translate an
307 algorithm in HDL code, taking account FPGA resources and constraints like clock
308 signals and I/O values that drive the FPGA.
310 Indeed, HDL programming is very different from classic languages like
311 C. A program can be seen as a state-machine, manipulating signals that
312 evolve from state to state. By the way, HDL instructions can execute
313 concurrently. Basic logic operations are used to agregate signals to
314 produce new states and assign it to another signal. States are mainly
315 expressed as arrays of bits. Fortunaltely, libraries propose some
316 higher levels representations like signed integers, and arithmetic
319 Furthermore, even if FPGAs are cadenced more slowly than classic
320 processors, they can perform pipeline as well as parallel
321 operations. A pipeline consists in cutting a process in sequence of
322 small tasks, taking the same execution time. It accepts a new data at
323 each clock top, thus, after a known latency, it also provides a result
324 at each clock top. However, using a pipeline consumes more logics
325 since the components of a task are not reusable by another
326 one. Nevertheless it is probably the most efficient technique on
327 FPGA. Because of its architecture, it is also very easy to process
328 several data concurrently. When it is possible, the best performance
329 is reached using parallelism to handle simultaneously several
330 pipelines in order to handle multiple data streams.
332 \subsection{The board}
334 The board we use is designed by the Armadeus compagny, under the name
335 SP Vision. It consists in a development board hosting a i.MX27 ARM
336 processor (from Freescale). The board includes all classical
337 connectors: USB, Ethernet, ... A Flash memory contains a Linux kernel
338 that can be launched after booting the board via u-Boot.
340 The processor is directly connected to a Spartan3A FPGA (from Xilinx)
341 via its special interface called WEIM. The Spartan3A is itself
342 connected to a Spartan6 FPGA. Thus, it is possible to develop programs
343 that communicate between i.MX and Spartan6, using Spartan3 as a
344 tunnel. By default, the WEIM interface provides a clock signal at
345 100MHz that is connected to dedicated FPGA pins.
347 The Spartan6 is an LX100 version. It has 15822 slices, equivalent to
348 101261 logic cells. There are 268 internal block RAM of 18Kbits, and
349 180 dedicated multiply-adders (named DSP48), which is largely enough
352 Some I/O pins of Spartan6 are connected to two $2\times 17$ headers
353 that can be used as user wants. For the project, they will be
354 connected to the interface card of the camera.
356 \subsection{Considered algorithms}
358 Two solutions have been studied to achieve phase computation. The
359 original one, proposed by A. Meister and M. Favre, is based on
360 interpolation by splines. It allows to compute frequency and
361 phase. The second one, detailed in this article, is based on a
362 classical least square method but suppose that frequency is already
365 \subsubsection{Spline algorithm}
366 \label{sec:algo-spline}
367 Let consider a profile $P$, that is a segment of $M$ pixels with an
368 intensity in gray levels. Let call $I(x)$ the intensity of profile in $x
371 At first, only $M$ values of $I$ are known, for $x = 0, 1, \ldots,M-1$. A
372 normalisation allows to scale known intensities into $[-1,1]$. We compute
373 splines that fit at best these normalised intensities. Splines (SPL in the
374 following) are used to interpolate $N = k\times M$ points (typically $k=4$ is
375 sufficient), within $[0,M[$. Let call $x^s$ the coordinates of these $N$ points
376 and $I^s$ their intensities.
378 In order to have the frequency, the mean line $a.x+b$ (see equation \ref{equ:profile}) of $I^s$ is
379 computed. Finding intersections of $I^s$ and this line allow to obtain
380 the period thus the frequency.
382 The phase is computed via the equation:
384 \theta = atan \left[ \frac{\sum_{i=0}^{N-1} sin(2\pi f x^s_i) \times I^s(x^s_i)}{\sum_{i=0}^{N-1} cos(2\pi f x^s_i) \times I^s(x^s_i)} \right]
387 Two things can be noticed:
389 \item the frequency could also be obtained using the derivates of
390 spline equations, which only implies to solve quadratic equations.
391 \item frequency of each profile is computed a single time, before the
392 acquisition loop. Thus, $sin(2\pi f x^s_i)$ and $cos(2\pi f x^s_i)$
393 could also be computed before the loop, which leads to a much faster
394 computation of $\theta$.
397 \subsubsection{Least square algorithm}
399 Assuming that we compute the phase during the acquisition loop,
400 equation \ref{equ:profile} has only 4 parameters: $a, b, A$, and
401 $\theta$, $f$ and $x$ being already known. Since $I$ is non-linear, a
402 least square method based on a Gauss-newton algorithm can be used to
403 determine these four parameters. Since it is an iterative process
404 ending with a convergence criterion, it is obvious that it is not
405 particularly adapted to our design goals.
407 Fortunatly, it is quite simple to reduce the number of parameters to
408 only $\theta$. Let $x^p$ be the coordinates of pixels in a segment of
409 size $M$. Thus, $x^p = 0, 1, \ldots, M-1$. Let $I(x^p)$ be their
410 intensity. Firstly, we "remove" the slope by computing:
412 \[I^{corr}(x^p) = I(x^p) - a.x^p - b\]
414 Since linear equation coefficients are searched, a classical least
415 square method can be used to determine $a$ and $b$:
417 \[a = \frac{covar(x^p,I(x^p))}{var(x^p)} \]
419 Assuming an overlined symbol means an average, then:
421 \[b = \overline{I(x^p)} - a.\overline{{x^p}}\]
423 Let $A$ be the amplitude of $I^{corr}$, i.e.
425 \[A = \frac{max(I^{corr}) - min(I^{corr})}{2}\]
427 Then, the least square method to find $\theta$ is reduced to search the minimum of:
429 \[\sum_{i=0}^{M-1} \left[ cos(2\pi f.i + \theta) - \frac{I^{corr}(i)}{A} \right]^2\]
431 It is equivalent to derivate this expression and to solve the following equation:
434 2\left[ cos\theta \sum_{i=0}^{M-1} I^{corr}(i).sin(2\pi f.i) + sin\theta \sum_{i=0}^{M-1} I^{corr}(i).cos(2\pi f.i)\right] \\
435 - A\left[ cos2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] = 0
438 Several points can be noticed:
440 \item As in the spline method, some parts of this equation can be
441 computed before the acquisition loop. It is the case of sums that do
442 not depend on $\theta$:
444 \[ \sum_{i=0}^{M-1} sin(4\pi f.i), \sum_{i=0}^{M-1} cos(4\pi f.i) \]
446 \item Lookup tables for $sin(2\pi f.i)$ and $cos(2\pi f.i)$ can also be
449 \item The simplest method to find the good $\theta$ is to discretize
450 $[-\pi,\pi]$ in $nb_s$ steps, and to search which step leads to the
451 result closest to zero. By the way, three other lookup tables can
452 also be computed before the loop:
454 \[ sin \theta, cos \theta, \]
456 \[ \left[ cos 2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin 2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] \]
458 \item This search can be very fast using a dichotomous process in $log_2(nb_s)$
462 Finally, the whole summarizes in an algorithm (called LSQ in the following) in two parts, one before and one during the acquisition loop:
463 \begin{algorithm}[htbp]
464 \caption{LSQ algorithm - before acquisition loop.}
465 \label{alg:lsq-before}
467 $M \leftarrow $ number of pixels of the profile\\
468 I[] $\leftarrow $ intensities of pixels\\
469 $f \leftarrow $ frequency of the profile\\
470 $s4i \leftarrow \sum_{i=0}^{M-1} sin(4\pi f.i)$\\
471 $c4i \leftarrow \sum_{i=0}^{M-1} cos(4\pi f.i)$\\
472 $nb_s \leftarrow $ number of discretization steps of $[-\pi,\pi]$\\
474 \For{$i=0$ to $nb_s $}{
475 $\theta \leftarrow -\pi + 2\pi\times \frac{i}{nb_s}$\\
476 lut$_s$[$i$] $\leftarrow sin \theta$\\
477 lut$_c$[$i$] $\leftarrow cos \theta$\\
478 lut$_A$[$i$] $\leftarrow cos 2 \theta \times s4i + sin 2 \theta \times c4i$\\
479 lut$_{sfi}$[$i$] $\leftarrow sin (2\pi f.i)$\\
480 lut$_{cfi}$[$i$] $\leftarrow cos (2\pi f.i)$\\
484 \begin{algorithm}[htbp]
485 \caption{LSQ algorithm - during acquisition loop.}
486 \label{alg:lsq-during}
488 $\bar{x} \leftarrow \frac{M-1}{2}$\\
489 $\bar{y} \leftarrow 0$, $x_{var} \leftarrow 0$, $xy_{covar} \leftarrow 0$\\
490 \For{$i=0$ to $M-1$}{
491 $\bar{y} \leftarrow \bar{y} + $ I[$i$]\\
492 $x_{var} \leftarrow x_{var} + (i-\bar{x})^2$\\
494 $\bar{y} \leftarrow \frac{\bar{y}}{M}$\\
495 \For{$i=0$ to $M-1$}{
496 $xy_{covar} \leftarrow xy_{covar} + (i-\bar{x}) \times (I[i]-\bar{y})$\\
498 $slope \leftarrow \frac{xy_{covar}}{x_{var}}$\\
499 $start \leftarrow y_{moy} - slope\times \bar{x}$\\
500 \For{$i=0$ to $M-1$}{
501 $I[i] \leftarrow I[i] - start - slope\times i$\\
504 $I_{max} \leftarrow max_i(I[i])$, $I_{min} \leftarrow min_i(I[i])$\\
505 $amp \leftarrow \frac{I_{max}-I_{min}}{2}$\\
507 $Is \leftarrow 0$, $Ic \leftarrow 0$\\
508 \For{$i=0$ to $M-1$}{
509 $Is \leftarrow Is + I[i]\times $ lut$_{sfi}$[$i$]\\
510 $Ic \leftarrow Ic + I[i]\times $ lut$_{cfi}$[$i$]\\
513 $\delta \leftarrow \frac{nb_s}{2}$, $b_l \leftarrow 0$, $b_r \leftarrow \delta$\\
514 $v_l \leftarrow -2.I_s - amp.$lut$_A$[$b_l$]\\
516 \While{$\delta >= 1$}{
518 $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
520 \If{$!(v_l < 0$ and $v_r >= 0)$}{
521 $v_l \leftarrow v_r$ \\
522 $b_l \leftarrow b_r$ \\
524 $\delta \leftarrow \frac{\delta}{2}$\\
525 $b_r \leftarrow b_l + \delta$\\
527 \uIf{$!(v_l < 0$ and $v_r >= 0)$}{
528 $v_l \leftarrow v_r$ \\
529 $b_l \leftarrow b_r$ \\
530 $b_r \leftarrow b_l + 1$\\
531 $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
534 $b_r \leftarrow b_l + 1$\\
537 \uIf{$ abs(v_l) < v_r$}{
538 $b_{\theta} \leftarrow b_l$ \\
541 $b_{\theta} \leftarrow b_r$ \\
543 $\theta \leftarrow \pi\times \left[\frac{2.b_{ref}}{nb_s}-1\right]$\\
547 \subsubsection{Comparison}
549 We compared the two algorithms on the base of three criteria:
551 \item precision of results on a cosinus profile, distorted with noise,
552 \item number of operations,
553 \item complexity to implement an FPGA version.
556 For the first item, we produced a matlab version of each algorithm,
557 running with double precision values. The profile was generated for
558 about 34000 different values of period ($\in [3.1, 6.1]$, step = 0.1),
559 phase ($\in [-3.1 , 3.1]$, step = 0.062) and slope ($\in [-2 , 2]$,
560 step = 0.4). For LSQ, $nb_s = 1024$, which leads to a maximal error of
561 $\frac{\pi}{1024}$ on phase computation. Current A. Meister and
562 M. Favre experiments show a ratio of 50 between variation of phase and
563 the deflection of a lever. Thus, the maximal error due to
564 discretization correspond to an error of 0.15nm on the lever
565 deflection, which is smaller than the best precision they achieved,
568 For each test, we add some noise to the profile: each group of two
569 pixels has its intensity added to a random number picked in $[-N,N]$
570 (NB: it should be noticed that picking a new value for each pixel does
571 not distort enough the profile). The absolute error on the result is
572 evaluated by comparing the difference between the reference and
573 computed phase, out of $2\pi$, expressed in percents. That is: $err =
574 100\times \frac{|\theta_{ref} - \theta_{comp}|}{2\pi}$.
576 Table \ref{tab:algo_prec} gives the maximum and average error for the two algorithms and increasing values of $N$.
580 \begin{tabular}{|c|c|c|c|c|}
582 & \multicolumn{2}{c|}{SPL} & \multicolumn{2}{c|}{LSQ} \\ \cline{2-5}
583 noise & max. err. & aver. err. & max. err. & aver. err. \\ \hline
584 0 & 2.46 & 0.58 & 0.49 & 0.1 \\ \hline
585 2.5 & 2.75 & 0.62 & 1.16 & 0.22 \\ \hline
586 5 & 3.77 & 0.72 & 2.47 & 0.41 \\ \hline
587 7.5 & 4.72 & 0.86 & 3.33 & 0.62 \\ \hline
588 10 & 5.62 & 1.03 & 4.29 & 0.81 \\ \hline
589 15 & 7.96 & 1.38 & 6.35 & 1.21 \\ \hline
590 30 & 17.06 & 2.6 & 13.94 & 2.45 \\ \hline
593 \caption{Error (in \%) for cosinus profiles, with noise.}
594 \label{tab:algo_prec}
598 These results show that the two algorithms are very close, with a
599 slight advantage for LSQ. Furthemore, both behave very well against
600 noise. Assuming the experimental ratio of 50 (see above), an error of
601 1 percent on phase correspond to an error of 0.5nm on the lever
602 deflection, which is very close to the best precision.
604 Obviously, it is very hard to predict which level of noise will be
605 present in real experiments and how it will distort the
606 profiles. Nevertheless, we can see on figure \ref{fig:noise20} the
607 profile with $N=10$ that leads to the biggest error. It is a bit
608 distorted, with pikes and straight/rounded portions, and relatively
609 close to most of that come from experiments. Figure \ref{fig:noise60}
610 shows a sample of worst profile for $N=30$. It is completly distorted,
611 largely beyond the worst experimental ones.
615 \includegraphics[width=\columnwidth]{intens-noise20}
617 \caption{Sample of worst profile for N=10}
623 \includegraphics[width=\columnwidth]{intens-noise60}
625 \caption{Sample of worst profile for N=30}
629 The second criterion is relatively easy to estimate for LSQ and harder
630 for SPL because of $atan$ operation. In both cases, it is proportional
631 to numbers of pixels $M$. For LSQ, it also depends on $nb_s$ and for
632 SPL on $N = k\times M$, i.e. the number of interpolated points.
634 We assume that $M=20$, $nb_s=1024$, $k=4$, all possible parts are
635 already in lookup tables and a limited set of operations (+, -, *, /,
636 $<$, $>$) is taken account. Translating the two algorithms in C code, we
637 obtain about 430 operations for LSQ and 1550 (plus few tenth for
638 $atan$) for SPL. This result is largely in favor of LSQ. Nevertheless,
639 considering the total number of operations is not really pertinent for
640 an FPGA implementation: it mainly depends on the type of operations
642 ordering. The final decision is thus driven by the third criterion.\\
644 The Spartan 6 used in our architecture has a hard constraint: it has no built-in
645 floating point units. Obviously, it is possible to use some existing
646 "black-boxes" for double precision operations. But they have a quite long
647 latency. It is much simpler to exclusively use integers, with a quantization of
648 all double precision values. Obviously, this quantization should not decrease
649 too much the precision of results. Furthermore, it should not lead to a design
650 with a huge latency because of operations that could not complete during a
651 single or few clock cycles. Divisions are in this case and, moreover, they need
652 a varying number of clock cycles to complete. Even multiplications can be a
653 problem: DSP48 take inputs of 18 bits maximum. For larger multiplications,
654 several DSP must be combined, increasing the latency.
656 Nevertheless, the hardest constraint does not come from the FPGA characteristics
657 but from the algorithms. Their VHDL implentation will be efficient only if they
658 can be fully (or near) pipelined. By the way, the choice is quickly done: only a
659 small part of SPL can be. Indeed, the computation of spline coefficients
660 implies to solve a tridiagonal system $A.m = b$. Values in $A$ and $b$ can be
661 computed from incoming pixels intensity but after, the back-solve starts with
662 the lastest values, which breaks the pipeline. Moreover, SPL relies on
663 interpolating far more points than profile size. Thus, the end of SPL works on a
664 larger amount of data than the beginning, which also breaks the pipeline.
666 LSQ has not this problem: all parts except the dichotomial search work on the
667 same amount of data, i.e. the profile size. Furthermore, LSQ needs less
668 operations than SPL, implying a smaller output latency. Consequently, it is the
669 best candidate for phase computation. Nevertheless, obtaining a fully pipelined
670 version supposes that operations of different parts complete in a single clock
671 cycle. It is the case for simulations but it completely fails when mapping and
672 routing the design on the Spartan6. By the way, extra-latency is generated and
673 there must be idle times between two profiles entering into the pipeline.
675 %%Before obtaining the least bitstream, the crucial question is: how to
676 %%translate the C code the LSQ into VHDL ?
679 %\subsection{VHDL design paradigms}
681 \section{Experimental tests}
683 In this section we explain what we have done yet. Until now, we could not perform
684 real experiments since we just have received the FGPA board. Nevertheless, we
685 will include real experiments in the final version of this paper.
687 \subsection{VHDL implementation}
691 % - ecriture d'un code en C avec integer
692 % - calcul de la taille max en bit de chaque variable en fonction de la quantization.
693 % - tests de quantization : équilibre entre précision et contraintes FPGA
694 % - en parallèle : simulink et VHDL à la main
697 From the LSQ algorithm, we have written a C program which uses only integer
698 values that have been previously scaled. The quantization of doubles into
699 integers has been performed in order to obtain a good trade-off between the
700 number of bits used and the precision. We have compared the result of
701 the LSQ version using integers and doubles. We have observed that the results of
702 both versions were similar.
704 Then we have built two versions of VHDL codes: one directly by hand coding and
705 the other with Matlab using the Simulink HDL coder
706 feature~\cite{HDLCoder}. Although the approach is completely different we have
707 obtain VHDL codes that are quite comparable. Each approach has advantages and
708 drawbacks. Roughly speaking, hand coding provides beautiful and much better
709 structured code while HDL coder provides code faster. In terms of speed of
710 code, we think that both approaches will be quite comparable with a slightly
711 advantage for hand coding. We hope that real experiments will confirm that. In
712 the LSQ algorithm, we have replaced all the divisions by multiplications by
713 constants since divisions are performed with constants depending of the number
714 of pixels in the profile (i.e. $M$).
716 \subsection{Simulation}
718 Currently, we have only simulated our VHDL codes with GHDL and GTKWave (two free
719 tools with linux). Both approaches led to correct results. At the beginning of
720 our simulations, our pipiline could compute a new phase each 33 cycles and the
721 length of the pipeline was equal to 95 cycles. When we tried to generate the
722 corresponding bitsream with ISE environment we had many problems because many
723 stages required more than the 10$n$s required by the clock frequency. So we
724 needed to decompose some part of the pipeline in order to add some cycles and
725 simplify some parts between a clock top.
727 % au mieux : une phase tous les 33 cycles, latence de 95 cycles.
728 % mais routage/placement impossible.
729 \subsection{Bitstream creation}
731 Currently both approaches provide synthesable bitstreams with ISE. We expect
732 that the pipeline will have a latency of 112 cycles, i.e. 1.12$\mu$s and it
733 could accept new profiles of pixel each 48 cycles, i.e. 480$n$s.
735 % pas fait mais prévision d'une sortie tous les 480ns avec une latence de 1120
742 \section{Conclusion and perspectives}
745 \bibliographystyle{plain}
746 \bibliography{biblio}