2 \documentclass[10pt, peerreview, compsocconf]{IEEEtran}
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32 %% \author{\IEEEauthorblockN{Authors Name/s per 1st Affiliation (Author)}
33 %% \IEEEauthorblockA{line 1 (of Affiliation): dept. name of organization\\
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47 \title{A new approach based on least square methods to estimate in real time cantilevers deflection with a FPGA}
48 \author{\IEEEauthorblockN{Raphaël Couturier\IEEEauthorrefmark{1}, Stéphane Domas\IEEEauthorrefmark{1}, Gwenhaël Goavec-Merou\IEEEauthorrefmark{2} and Michel Lenczner\IEEEauthorrefmark{2}}
49 \IEEEauthorblockA{\IEEEauthorrefmark{1}FEMTO-ST, DISC, University of Franche-Comte, Belfort, France\\
50 \{raphael.couturier,stephane.domas\}@univ-fcomte.fr}
51 \IEEEauthorblockA{\IEEEauthorrefmark{2}FEMTO-ST, Time-Frequency, University of Franche-Comte, Besançon, France\\
52 \{michel.lenczner@utbm.fr,gwenhael.goavec@trabucayre.com}
66 Atomic force microscope (AFM) provides high resolution images of surfaces. We
67 focus our attention on an interferometry method to estimate the cantilevers
68 deflection. This method was based on the spline method to interpolate the
69 deflection and the computations were performed on a PC with LabView. In this
70 paper, we propose a new method based on the least square method and we present
71 the implementation that we developped on a FPGA. Our method can be pipelined on
72 a FPGA in order to manipulate image profiles very quickly. Simulations and real
73 tests we have performed showed us that this implementation is very efficient and
74 should allow us to control of a cantilevers array in real time.
80 FPGA, cantilever, interferometry.
84 \IEEEpeerreviewmaketitle
86 \section{Introduction}
88 Cantilevers are used inside atomic force microscope (AFM) which provides high
89 resolution images of surfaces. Several technics have been used to measure the
90 displacement of cantilevers in litterature. For example, it is possible to
91 determine accurately the deflection with different mechanisms.
92 In~\cite{CantiPiezzo01}, authors used piezoresistor integrated into the
93 cantilever. Nevertheless this approach suffers from the complexity of the
94 microfabrication process needed to implement the sensor in the cantilever.
95 In~\cite{CantiCapacitive03}, authors have presented an cantilever mechanism
96 based on capacitive sensing. This kind of technic also involves to instrument
97 the cantiliver which result in a complex fabrication process.
99 In this paper our attention is focused on a method based on interferometry to
100 measure cantilevers' displacements. In this method cantilevers are illuminated
101 by an optic source. The interferometry produces fringes on each cantilever
102 which enables to compute the cantilever displacement. In order to analyze the
103 fringes a high speed camera is used. Images need to be processed quickly and
104 then a estimation method is required to determine the displacement of each
105 cantilever. In~\cite{AFMCSEM11}, authors have used an algorithm based on
106 spline to estimate the cantilevers' positions.
108 The overall process gives accurate results but all the computations
109 are performed on a standard computer using LabView. Consequently, the
110 main drawback of this implementation is that the computer is a
111 bootleneck. In this paper we propose to use a method based on least
112 square and to implement all the computation on a FGPA.
114 The remainder of the paper is organized as follows. Section~\ref{sec:measure}
115 describes more precisely the measurement process. Our solution based on the
116 least square method and the implementation on FPGA is presented in
117 Section~\ref{sec:solus}. Experimentations are described in
118 Section~\ref{sec:results}. Finally a conclusion and some perspectives are
123 %% quelques ref commentées sur les calculs basés sur l'interférométrie
125 \section{Measurement principles}
128 \subsection{Architecture}
130 %% description de l'architecture générale de l'acquisition d'images
131 %% avec au milieu une unité de traitement dont on ne précise pas ce
134 In order to develop simple, cost effective and user-friendly cantilever arrays,
135 authors of ~\cite{AFMCSEM11} have developped a system based of
136 interferometry. In opposition to other optical based systems, using a laser beam
137 deflection scheme and sentitive to the angular displacement of the cantilever,
138 interferometry is sensitive to the optical path difference induced by the
139 vertical displacement of the cantilever.
141 The system build by these authors is based on a Linnick
142 interferomter~\cite{Sinclair:05}. It is illustrated in
143 Figure~\ref{fig:AFM}. A laser diode is first split (by the splitter)
144 into a reference beam and a sample beam that reachs the cantilever
145 array. In order to be able to move the cantilever array, it is
146 mounted on a translation and rotational hexapod stage with five
147 degrees of freedom. The optical system is also fixed to the stage.
148 Thus, the cantilever array is centered in the optical system which can
149 be adjusted accurately. The beam illuminates the array by a
150 microscope objective and the light reflects on the cantilevers.
151 Likewise the reference beam reflects on a movable mirror. A CMOS
152 camera chip records the reference and sample beams which are
153 recombined in the beam splitter and the interferogram. At the
154 beginning of each experiment, the movable mirror is fitted manually in
155 order to align the interferometric fringes approximately parallel to
156 the cantilevers. When cantilevers move due to the surface, the
157 bending of cantilevers produce movements in the fringes that can be
158 detected with the CMOS camera. Finally the fringes need to be
159 analyzed. In~\cite{AFMCSEM11}, authors used a LabView program to
160 compute the cantilevers' deflections from the fringes.
164 \includegraphics[width=\columnwidth]{AFM}
166 \caption{schema of the AFM}
171 %% image tirée des expériences.
173 \subsection{Cantilever deflection estimation}
178 \includegraphics[width=\columnwidth]{lever-xp}
180 \caption{Portion of an image picked by the camera}
184 As shown on image \ref{fig:img-xp}, each cantilever is covered by
185 several interferometric fringes. The fringes will distort when
186 cantilevers are deflected. Estimating the deflection is done by
187 computing this distortion. For that, authors of \cite{AFMCSEM11}
188 proposed a method based on computing the phase of the fringes, at the
189 base of each cantilever, near the tip, and on the base of the
190 array. They assume that a linear relation binds these phases, which
191 can be use to "unwrap" the phase at the tip and to determine the deflection.\\
193 More precisely, segment of pixels are extracted from images taken by
194 the camera. These segments are large enough to cover several
195 interferometric fringes. As said above, they are placed at the base
196 and near the tip of the cantilevers. They are called base profile and
197 tip profile in the following. Furthermore, a reference profile is
198 taken on the base of the cantilever array.
200 The pixels intensity $I$ (in gray level) of each profile is modelized by:
204 I(x) = ax+b+A.cos(2\pi f.x + \theta)
207 where $x$ is the position of a pixel in its associated segment.
209 The global method consists in two main sequences. The first one aims
210 to determin the frequency $f$ of each profile with an algorithm based
211 on spline interpolation (see section \ref{algo-spline}). It also
212 computes the coefficient used for unwrapping the phase. The second one
213 is the acquisition loop, while which images are taken at regular time
214 steps. For each image, the phase $\theta$ of all profiles is computed
215 to obtain, after unwrapping, the deflection of
216 cantilevers. Originally, this computation was also done with an
217 algorithm based on spline. This article proposes a new version based
218 on a least square method.
220 \subsection{Design goals}
223 The main goal is to implement a computing unit to estimate the
224 deflection of about $10\times10$ cantilevers, faster than the stream of
225 images coming from the camera. The accuracy of results must be close
226 to the maximum precision ever obtained experimentally on the
227 architecture, i.e. 0.3nm. Finally, the latency between an image
228 entering in the unit and the deflections must be as small as possible
229 (NB: future works plan to add some control on the cantilevers).\\
231 If we put aside some hardware issues like the speed of the link
232 between the camera and the computation unit, the time to deserialize
233 pixels and to store them in memory, ... the phase computation is
234 obviously the bottle-neck of the whole process. For example, if we
235 consider the camera actually in use, an exposition time of 2.5ms for
236 $1024\times 1204$ pixels seems the minimum that can be reached. For
237 100 cantilevers, if we neglect the time to extract pixels, it implies
238 that computing the deflection of a single
239 cantilever should take less than 25$\mu$s, thus 12.5$\mu$s by phase.\\
241 In fact, this timing is a very hard constraint. Let consider a very
242 small programm that initializes twenty million of doubles in memory
243 and then does 1000000 cumulated sums on 20 contiguous values
244 (experimental profiles have about this size). On an intel Core 2 Duo
245 E6650 at 2.33GHz, this program reaches an average of 155Mflops.
247 %%Itimplies that the phase computation algorithm should not take more than
248 %%$155\times 12.5 = 1937$ floating operations. For integers, it gives $3000$ operations.
250 Obviously, some cache effects and optimizations on
251 huge amount of computations can drastically increase these
252 performances: peak efficiency is about 2.5Gflops for the considered
253 CPU. But this is not the case for phase computation that used only few
256 In order to evaluate the original algorithm, we translated it in C
257 language. As said further, for 20 pixels, it does about 1550
258 operations, thus an estimated execution time of $1550/155
259 =$10$\mu$s. For a more realistic evaluation, we constructed a file of
260 1Mo containing 200 profiles of 20 pixels, equally scattered. This file
261 is equivalent to an image stored in a device file representing the
262 camera. We obtained an average of 10.5$\mu$s by profile (including I/O
263 accesses). It is under are requirements but close to the limit. In
264 case of an occasional load of the system, it could be largely
265 overtaken. A solution would be to use a real-time operating system but
266 another one to search for a more efficient algorithm.
268 But the main drawback is the latency of such a solution: since each
269 profile must be treated one after another, the deflection of 100
270 cantilevers takes about $200\times 10.5 = 2.1$ms, which is inadequate
271 for an efficient control. An obvious solution is to parallelize the
272 computations, for example on a GPU. Nevertheless, the cost to transfer
273 profile in GPU memory and to take back results would be prohibitive
274 compared to computation time. It is certainly more efficient to
275 pipeline the computation. For example, supposing that 200 profiles of
276 20 pixels can be pushed sequentially in the pipelined unit cadenced at
277 a 100MHz (i.e. a pixel enters in the unit each 10ns), all profiles
278 would be treated in $200\times 20\times 10.10^{-9} =$ 40$\mu$s plus
279 the latency of the pipeline. This is about 500 times faster than
282 For these reasons, an FPGA as the computation unit is the best choice
283 to achieve the required performance. Nevertheless, passing from
284 a C code to a pipelined version in VHDL is not obvious at all. As
285 explained in the next section, it can even be impossible because of
286 some hardware constraints specific to FPGAs.
289 \section{Proposed solution}
292 Project Oscar aims to provide a hardware and software architecture to estimate
293 and control the deflection of cantilevers. The hardware part consists in a
294 high-speed camera, linked on an embedded board hosting FPGAs. By the way, the
295 camera output stream can be pushed directly into the FPGA. The software part is
296 mostly the VHDL code that deserializes the camera stream, extracts profile and
297 computes the deflection. Before focusing on our work to implement the phase
298 computation, we give some general information about FPGAs and the board we use.
302 A field-programmable gate array (FPGA) is an integrated circuit designed to be
303 configured by the customer. FGPAs are composed of programmable logic components,
304 called configurable logic blocks (CLB). These blocks mainly contains look-up
305 tables (LUT), flip/flops (F/F) and latches, organized in one or more slices
306 connected together. Each CLB can be configured to perform simple (AND, XOR, ...)
307 or complex combinational functions. They are interconnected by reconfigurable
308 links. Modern FPGAs contain memory elements and multipliers which enable to
309 simplify the design and to increase the performance. Nevertheless, all other
310 complex operations, like division, trigonometric functions, $\ldots$ are not
311 available and must be done by configuring a set of CLBs. Since this
312 configuration is not obvious at all, it can be done via a framework, like
313 ISE~\cite{ISE}. Such a software can synthetize a design written in a hardware
314 description language (HDL), map it onto CLBs, place/route them for a specific
315 FPGA, and finally produce a bitstream that is used to configre the FPGA. Thus,
316 from the developper point of view, the main difficulty is to translate an
317 algorithm in HDL code, taking account FPGA resources and constraints like clock
318 signals and I/O values that drive the FPGA.
320 Indeed, HDL programming is very different from classic languages like
321 C. A program can be seen as a state-machine, manipulating signals that
322 evolve from state to state. By the way, HDL instructions can execute
323 concurrently. Basic logic operations are used to agregate signals to
324 produce new states and assign it to another signal. States are mainly
325 expressed as arrays of bits. Fortunaltely, libraries propose some
326 higher levels representations like signed integers, and arithmetic
329 Furthermore, even if FPGAs are cadenced more slowly than classic
330 processors, they can perform pipeline as well as parallel
331 operations. A pipeline consists in cutting a process in sequence of
332 small tasks, taking the same execution time. It accepts a new data at
333 each clock top, thus, after a known latency, it also provides a result
334 at each clock top. However, using a pipeline consumes more logics
335 since the components of a task are not reusable by another
336 one. Nevertheless it is probably the most efficient technique on
337 FPGA. Because of its architecture, it is also very easy to process
338 several data concurrently. When it is possible, the best performance
339 is reached using parallelism to handle simultaneously several
340 pipelines in order to handle multiple data streams.
342 \subsection{The board}
344 The board we use is designed by the Armadeus compagny, under the name
345 SP Vision. It consists in a development board hosting a i.MX27 ARM
346 processor (from Freescale). The board includes all classical
347 connectors: USB, Ethernet, ... A Flash memory contains a Linux kernel
348 that can be launched after booting the board via u-Boot.
350 The processor is directly connected to a Spartan3A FPGA (from Xilinx)
351 via its special interface called WEIM. The Spartan3A is itself
352 connected to a Spartan6 FPGA. Thus, it is possible to develop programs
353 that communicate between i.MX and Spartan6, using Spartan3 as a
354 tunnel. By default, the WEIM interface provides a clock signal at
355 100MHz that is connected to dedicated FPGA pins.
357 The Spartan6 is an LX100 version. It has 15822 slices, each slice
358 containing 4 LUTs and 8 flip/flops. It is equivalent to 101261 logic
359 cells. There are 268 internal block RAM of 18Kbits, and 180 dedicated
360 multiply-adders (named DSP48), which is largely enough for our
363 Some I/O pins of Spartan6 are connected to two $2\times 17$ headers
364 that can be used as user wants. For the project, they will be
365 connected to the interface card of the camera.
367 \subsection{Considered algorithms}
369 Two solutions have been studied to achieve phase computation. The
370 original one, proposed by A. Meister and M. Favre, is based on
371 interpolation by splines. It allows to compute frequency and
372 phase. The second one, detailed in this article, is based on a
373 classical least square method but suppose that frequency is already
376 \subsubsection{Spline algorithm (SPL)}
377 \label{sec:algo-spline}
378 Let consider a profile $P$, that is a segment of $M$ pixels with an
379 intensity in gray levels. Let call $I(x)$ the intensity of profile in $x
382 At first, only $M$ values of $I$ are known, for $x = 0, 1,
383 \ldots,M-1$. A normalisation allows to scale known intensities into
384 $[-1,1]$. We compute splines that fit at best these normalised
385 intensities. Splines are used to interpolate $N = k\times M$ points
386 (typically $k=4$ is sufficient), within $[0,M[$. Let call $x^s$ the
387 coordinates of these $N$ points and $I^s$ their intensities.
389 In order to have the frequency, the mean line $a.x+b$ (see equation \ref{equ:profile}) of $I^s$ is
390 computed. Finding intersections of $I^s$ and this line allow to obtain
391 the period thus the frequency.
393 The phase is computed via the equation:
395 \theta = atan \left[ \frac{\sum_{i=0}^{N-1} sin(2\pi f x^s_i) \times I^s(x^s_i)}{\sum_{i=0}^{N-1} cos(2\pi f x^s_i) \times I^s(x^s_i)} \right]
398 Two things can be noticed:
400 \item the frequency could also be obtained using the derivates of
401 spline equations, which only implies to solve quadratic equations.
402 \item frequency of each profile is computed a single time, before the
403 acquisition loop. Thus, $sin(2\pi f x^s_i)$ and $cos(2\pi f x^s_i)$
404 could also be computed before the loop, which leads to a much faster
405 computation of $\theta$.
408 \subsubsection{Least square algorithm (LSQ)}
410 Assuming that we compute the phase during the acquisition loop,
411 equation \ref{equ:profile} has only 4 parameters: $a, b, A$, and
412 $\theta$, $f$ and $x$ being already known. Since $I$ is non-linear, a
413 least square method based on a Gauss-newton algorithm can be used to
414 determine these four parameters. Since it is an iterative process
415 ending with a convergence criterion, it is obvious that it is not
416 particularly adapted to our design goals.
418 Fortunatly, it is quite simple to reduce the number of parameters to
419 only $\theta$. Let $x^p$ be the coordinates of pixels in a segment of
420 size $M$. Thus, $x^p = 0, 1, \ldots, M-1$. Let $I(x^p)$ be their
421 intensity. Firstly, we "remove" the slope by computing:
423 \[I^{corr}(x^p) = I(x^p) - a.x^p - b\]
425 Since linear equation coefficients are searched, a classical least
426 square method can be used to determine $a$ and $b$:
428 \[a = \frac{covar(x^p,I(x^p))}{var(x^p)} \]
430 Assuming an overlined symbol means an average, then:
432 \[b = \overline{I(x^p)} - a.\overline{{x^p}}\]
434 Let $A$ be the amplitude of $I^{corr}$, i.e.
436 \[A = \frac{max(I^{corr}) - min(I^{corr})}{2}\]
438 Then, the least square method to find $\theta$ is reduced to search the minimum of:
440 \[\sum_{i=0}^{M-1} \left[ cos(2\pi f.i + \theta) - \frac{I^{corr}(i)}{A} \right]^2\]
442 It is equivalent to derivate this expression and to solve the following equation:
445 2\left[ cos\theta \sum_{i=0}^{M-1} I^{corr}(i).sin(2\pi f.i) + sin\theta \sum_{i=0}^{M-1} I^{corr}(i).cos(2\pi f.i)\right] \\
446 - A\left[ cos2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] = 0
449 Several points can be noticed:
451 \item As in the spline method, some parts of this equation can be
452 computed before the acquisition loop. It is the case of sums that do
453 not depend on $\theta$:
455 \[ \sum_{i=0}^{M-1} sin(4\pi f.i), \sum_{i=0}^{M-1} cos(4\pi f.i) \]
457 \item Lookup tables for $sin(2\pi f.i)$ and $cos(2\pi f.i)$ can also be
460 \item The simplest method to find the good $\theta$ is to discretize
461 $[-\pi,\pi]$ in $nb_s$ steps, and to search which step leads to the
462 result closest to zero. By the way, three other lookup tables can
463 also be computed before the loop:
465 \[ sin \theta, cos \theta, \]
467 \[ \left[ cos 2\theta \sum_{i=0}^{M-1} sin(4\pi f.i) + sin 2\theta \sum_{i=0}^{M-1} cos(4\pi f.i)\right] \]
469 \item This search can be very fast using a dichotomous process in $log_2(nb_s)$
473 Finally, the whole summarizes in an algorithm (called LSQ in the following) in two parts, one before and one during the acquisition loop:
474 \begin{algorithm}[htbp]
475 \caption{LSQ algorithm - before acquisition loop.}
476 \label{alg:lsq-before}
478 $M \leftarrow $ number of pixels of the profile\\
479 I[] $\leftarrow $ intensities of pixels\\
480 $f \leftarrow $ frequency of the profile\\
481 $s4i \leftarrow \sum_{i=0}^{M-1} sin(4\pi f.i)$\\
482 $c4i \leftarrow \sum_{i=0}^{M-1} cos(4\pi f.i)$\\
483 $nb_s \leftarrow $ number of discretization steps of $[-\pi,\pi]$\\
485 \For{$i=0$ to $nb_s $}{
486 $\theta \leftarrow -\pi + 2\pi\times \frac{i}{nb_s}$\\
487 lut$_s$[$i$] $\leftarrow sin \theta$\\
488 lut$_c$[$i$] $\leftarrow cos \theta$\\
489 lut$_A$[$i$] $\leftarrow cos 2 \theta \times s4i + sin 2 \theta \times c4i$\\
490 lut$_{sfi}$[$i$] $\leftarrow sin (2\pi f.i)$\\
491 lut$_{cfi}$[$i$] $\leftarrow cos (2\pi f.i)$\\
495 \begin{algorithm}[htbp]
496 \caption{LSQ algorithm - during acquisition loop.}
497 \label{alg:lsq-during}
499 $\bar{x} \leftarrow \frac{M-1}{2}$\\
500 $\bar{y} \leftarrow 0$, $x_{var} \leftarrow 0$, $xy_{covar} \leftarrow 0$\\
501 \For{$i=0$ to $M-1$}{
502 $\bar{y} \leftarrow \bar{y} + $ I[$i$]\\
503 $x_{var} \leftarrow x_{var} + (i-\bar{x})^2$\\
505 $\bar{y} \leftarrow \frac{\bar{y}}{M}$\\
506 \For{$i=0$ to $M-1$}{
507 $xy_{covar} \leftarrow xy_{covar} + (i-\bar{x}) \times (I[i]-\bar{y})$\\
509 $slope \leftarrow \frac{xy_{covar}}{x_{var}}$\\
510 $start \leftarrow y_{moy} - slope\times \bar{x}$\\
511 \For{$i=0$ to $M-1$}{
512 $I[i] \leftarrow I[i] - start - slope\times i$\\
515 $I_{max} \leftarrow max_i(I[i])$, $I_{min} \leftarrow min_i(I[i])$\\
516 $amp \leftarrow \frac{I_{max}-I_{min}}{2}$\\
518 $Is \leftarrow 0$, $Ic \leftarrow 0$\\
519 \For{$i=0$ to $M-1$}{
520 $Is \leftarrow Is + I[i]\times $ lut$_{sfi}$[$i$]\\
521 $Ic \leftarrow Ic + I[i]\times $ lut$_{cfi}$[$i$]\\
524 $\delta \leftarrow \frac{nb_s}{2}$, $b_l \leftarrow 0$, $b_r \leftarrow \delta$\\
525 $v_l \leftarrow -2.I_s - amp.$lut$_A$[$b_l$]\\
527 \While{$\delta >= 1$}{
529 $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
531 \If{$!(v_l < 0$ and $v_r >= 0)$}{
532 $v_l \leftarrow v_r$ \\
533 $b_l \leftarrow b_r$ \\
535 $\delta \leftarrow \frac{\delta}{2}$\\
536 $b_r \leftarrow b_l + \delta$\\
538 \uIf{$!(v_l < 0$ and $v_r >= 0)$}{
539 $v_l \leftarrow v_r$ \\
540 $b_l \leftarrow b_r$ \\
541 $b_r \leftarrow b_l + 1$\\
542 $v_r \leftarrow 2.[ Is.$lut$_c$[$b_r$]$ + Ic.$lut$_s$[$b_r$]$ ] - amp.$lut$_A$[$b_r$]\\
545 $b_r \leftarrow b_l + 1$\\
548 \uIf{$ abs(v_l) < v_r$}{
549 $b_{\theta} \leftarrow b_l$ \\
552 $b_{\theta} \leftarrow b_r$ \\
554 $\theta \leftarrow \pi\times \left[\frac{2.b_{ref}}{nb_s}-1\right]$\\
558 \subsubsection{Comparison}
560 We compared the two algorithms on the base of three criteria:
562 \item precision of results on a cosinus profile, distorted with noise,
563 \item number of operations,
564 \item complexity to implement an FPGA version.
567 For the first item, we produced a matlab version of each algorithm,
568 running with double precision values. The profile was generated for
569 about 34000 different values of period ($\in [3.1, 6.1]$, step = 0.1),
570 phase ($\in [-3.1 , 3.1]$, step = 0.062) and slope ($\in [-2 , 2]$,
571 step = 0.4). For LSQ, $nb_s = 1024$, which leads to a maximal error of
572 $\frac{\pi}{1024}$ on phase computation. Current A. Meister and
573 M. Favre experiments show a ratio of 50 between variation of phase and
574 the deflection of a lever. Thus, the maximal error due to
575 discretization correspond to an error of 0.15nm on the lever
576 deflection, which is smaller than the best precision they achieved,
579 For each test, we add some noise to the profile: each group of two
580 pixels has its intensity added to a random number picked in $[-N,N]$
581 (NB: it should be noticed that picking a new value for each pixel does
582 not distort enough the profile). The absolute error on the result is
583 evaluated by comparing the difference between the reference and
584 computed phase, out of $2\pi$, expressed in percents. That is: $err =
585 100\times \frac{|\theta_{ref} - \theta_{comp}|}{2\pi}$.
587 Table \ref{tab:algo_prec} gives the maximum and average error for the two algorithms and increasing values of $N$.
591 \begin{tabular}{|c|c|c|c|c|}
593 & \multicolumn{2}{c|}{SPL} & \multicolumn{2}{c|}{LSQ} \\ \cline{2-5}
594 noise & max. err. & aver. err. & max. err. & aver. err. \\ \hline
595 0 & 2.46 & 0.58 & 0.49 & 0.1 \\ \hline
596 2.5 & 2.75 & 0.62 & 1.16 & 0.22 \\ \hline
597 5 & 3.77 & 0.72 & 2.47 & 0.41 \\ \hline
598 7.5 & 4.72 & 0.86 & 3.33 & 0.62 \\ \hline
599 10 & 5.62 & 1.03 & 4.29 & 0.81 \\ \hline
600 15 & 7.96 & 1.38 & 6.35 & 1.21 \\ \hline
601 30 & 17.06 & 2.6 & 13.94 & 2.45 \\ \hline
604 \caption{Error (in \%) for cosinus profiles, with noise.}
605 \label{tab:algo_prec}
609 These results show that the two algorithms are very close, with a
610 slight advantage for LSQ. Furthemore, both behave very well against
611 noise. Assuming the experimental ratio of 50 (see above), an error of
612 1 percent on phase correspond to an error of 0.5nm on the lever
613 deflection, which is very close to the best precision.
615 Obviously, it is very hard to predict which level of noise will be
616 present in real experiments and how it will distort the
617 profiles. Nevertheless, we can see on figure \ref{fig:noise20} the
618 profile with $N=10$ that leads to the biggest error. It is a bit
619 distorted, with pikes and straight/rounded portions, and relatively
620 close to most of that come from experiments. Figure \ref{fig:noise60}
621 shows a sample of worst profile for $N=30$. It is completly distorted,
622 largely beyond the worst experimental ones.
626 \includegraphics[width=\columnwidth]{intens-noise20}
628 \caption{Sample of worst profile for N=10}
634 \includegraphics[width=\columnwidth]{intens-noise60}
636 \caption{Sample of worst profile for N=30}
640 The second criterion is relatively easy to estimate for LSQ and harder
641 for SPL because of $atan$ operation. In both cases, it is proportional
642 to numbers of pixels $M$. For LSQ, it also depends on $nb_s$ and for
643 SPL on $N = k\times M$, i.e. the number of interpolated points.
645 We assume that $M=20$, $nb_s=1024$, $k=4$, all possible parts are
646 already in lookup tables and a limited set of operations (+, -, *, /,
647 $<$, $>$) is taken account. Translating the two algorithms in C code, we
648 obtain about 430 operations for LSQ and 1550 (plus few tenth for
649 $atan$) for SPL. This result is largely in favor of LSQ. Nevertheless,
650 considering the total number of operations is not really pertinent for
651 an FPGA implementation: it mainly depends on the type of operations
653 ordering. The final decision is thus driven by the third criterion.\\
655 The Spartan 6 used in our architecture has a hard constraint: it has no built-in
656 floating point units. Obviously, it is possible to use some existing
657 "black-boxes" for double precision operations. But they have a quite long
658 latency. It is much simpler to exclusively use integers, with a quantization of
659 all double precision values. Obviously, this quantization should not decrease
660 too much the precision of results. Furthermore, it should not lead to a design
661 with a huge latency because of operations that could not complete during a
662 single or few clock cycles. Divisions are in this case and, moreover, they need
663 a varying number of clock cycles to complete. Even multiplications can be a
664 problem: DSP48 take inputs of 18 bits maximum. For larger multiplications,
665 several DSP must be combined, increasing the latency.
667 Nevertheless, the hardest constraint does not come from the FPGA characteristics
668 but from the algorithms. Their VHDL implentation will be efficient only if they
669 can be fully (or near) pipelined. By the way, the choice is quickly done: only a
670 small part of SPL can be. Indeed, the computation of spline coefficients
671 implies to solve a tridiagonal system $A.m = b$. Values in $A$ and $b$ can be
672 computed from incoming pixels intensity but after, the back-solve starts with
673 the lastest values, which breaks the pipeline. Moreover, SPL relies on
674 interpolating far more points than profile size. Thus, the end of SPL works on a
675 larger amount of data than the beginning, which also breaks the pipeline.
677 LSQ has not this problem: all parts except the dichotomial search work on the
678 same amount of data, i.e. the profile size. Furthermore, LSQ needs less
679 operations than SPL, implying a smaller output latency. Consequently, it is the
680 best candidate for phase computation. Nevertheless, obtaining a fully pipelined
681 version supposes that operations of different parts complete in a single clock
682 cycle. It is the case for simulations but it completely fails when mapping and
683 routing the design on the Spartan6. By the way, extra-latency is generated and
684 there must be idle times between two profiles entering into the pipeline.
686 %%Before obtaining the least bitstream, the crucial question is: how to
687 %%translate the C code the LSQ into VHDL ?
690 %\subsection{VHDL design paradigms}
692 \section{Experimental tests}
694 In this section we explain what we have done yet. Until now, we could not perform
695 real experiments since we just have received the FGPA board. Nevertheless, we
696 will include real experiments in the final version of this paper.
698 \subsection{VHDL implementation}
702 % - ecriture d'un code en C avec integer
703 % - calcul de la taille max en bit de chaque variable en fonction de la quantization.
704 % - tests de quantization : équilibre entre précision et contraintes FPGA
705 % - en parallèle : simulink et VHDL à la main
708 From the LSQ algorithm, we have written a C program that uses only
709 integer values. We use a very simple quantization by multiplying
710 double precision values by a power of two, keeping the integer
711 part. For example, all values stored in lut$_s$, lut$_c$, $\ldots$ are
712 scaled by 1024. Since LSQ also computes average, variance, ... to
713 remove the slope, the result of implied euclidian divisions may be
714 relatively wrong. To avoid that, we also scale the pixel intensities
715 by a power of two. Futhermore, assuming $nb_s$ is fixed, these
716 divisions have a knonw denominator. Thus, they can be replaced by
717 their multiplication/shift counterpart. Finally, all other
718 multiplications or divisions by a power of two have been replaced by
719 left or right bit shifts. By the way, the code only contains
720 additions, substractions and multiplications of signed integers, which
721 is perfectly adapted to FGPAs.
723 As said above, hardware constraints have a great influence on the VHDL
724 implementation. Consequently, we searched the maximum value of each
725 variable as a function of the different scale factors and the size of
726 profiles, which gives their maximum size in bits. That size determines
727 the maximum scale factors that allow to use the least possible RAMs
728 and DSPs. Actually, we implemented our algorithm with this maximum
729 size but current works study the impact of quantization on the results
730 precision and design complexity. We have compared the result of the
731 LSQ version using integers and doubles and observed that the precision
732 of both were similar.
734 Then we built two versions of VHDL codes: one directly by hand coding
735 and the other with Matlab using the Simulink HDL coder
736 feature~\cite{HDLCoder}. Although the approach is completely different
737 we obtained VHDL codes that are quite comparable. Each approach has
738 advantages and drawbacks. Roughly speaking, hand coding provides
739 beautiful and much better structured code while Simulink allows to
740 produce a code faster. In terms of throughput and latency,
741 simulations shows that the two approaches are close with a slight
742 advantage for hand coding. We hope that real experiments will confirm
745 \subsection{Simulation}
747 Currently, we have only simulated our VHDL codes with GHDL and GTKWave (two free
748 tools with linux). Both approaches led to correct results. At the beginning of
749 our simulations, our pipiline could compute a new phase each 33 cycles and the
750 length of the pipeline was equal to 95 cycles. When we tried to generate the
751 corresponding bitsream with ISE environment we had many problems because many
752 stages required more than the 10$n$s required by the clock frequency. So we
753 needed to decompose some part of the pipeline in order to add some cycles and
754 simplify some parts between a clock top.
756 % au mieux : une phase tous les 33 cycles, latence de 95 cycles.
757 % mais routage/placement impossible.
758 \subsection{Bitstream creation}
760 Currently both approaches provide synthesable bitstreams with ISE. We expect
761 that the pipeline will have a latency of 112 cycles, i.e. 1.12$\mu$s and it
762 could accept new profiles of pixel each 48 cycles, i.e. 480$n$s.
764 % pas fait mais prévision d'une sortie tous les 480ns avec une latence de 1120
771 \section{Conclusion and perspectives}
772 In this paper we have presented a new method to estimate the cantilevers
773 deflection in an AFM. This method is based on least square methods. We have
774 studied the quantization of this algorithm and have implemented it on a
775 FPGA. Our method gives comparable results compared to the initial version based
776 on splines. Our solution has been be implemented with a pipeline technique.
777 Consequently, it enables to handle a new profile image very quickly. Currently
778 we have performed simulations and real tests on a Spartan6 FPGA.
780 In future work, we want to couple our algorithm with a high speed camera
781 and we plan to control the whole AFM system.
783 \bibliographystyle{plain}
784 \bibliography{biblio}