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24 \title{Best effort strategy and virtual load
25 for asynchronous iterative load balancing}
27 \author{Raphaël Couturier \and
31 \institute{R. Couturier \and A. Giersch \at
32 FEMTO-ST, University of Franche-Comté, Belfort, France \\
33 % Tel.: +123-45-678910\\
34 % Fax: +123-45-678910\\
36 raphael.couturier@femto-st.fr,
37 arnaud.giersch@femto-st.fr}
45 Most of the time, asynchronous load balancing algorithms have extensively been
46 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
47 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel}
48 is certainly the most well known algorithm for which the convergence proof is
49 given. From a practical point of view, when a node wants to balance a part of
50 its load to some of its neighbors, the strategy is not described. In this
51 paper, we propose a strategy called \emph{best effort} which tries to balance
52 the load of a node to all its less loaded neighbors while ensuring that all the
53 nodes concerned by the load balancing phase have the same amount of load.
54 Moreover, asynchronous iterative algorithms in which an asynchronous load
55 balancing algorithm is implemented most of the time can dissociate messages
56 concerning load transfers and message concerning load information. In order to
57 increase the converge of a load balancing algorithm, we propose a simple
58 heuristic called \emph{virtual load} which allows a node that receives a load
59 information message to integrate the load that it will receive later in its
60 load (virtually) and consequently sends a (real) part of its load to some of its
61 neighbors. In order to validate our approaches, we have defined a simulator
62 based on SimGrid which allowed us to conduct many experiments.
67 \section{Introduction}
69 Load balancing algorithms are extensively used in parallel and distributed
70 applications in order to reduce the execution times. They can be applied in
71 different scientific fields from high performance computation to micro sensor
72 networks. They are iterative by nature. In literature many kinds of load
73 balancing algorithms have been studied. They can be classified according
74 different criteria: centralized or decentralized, in static or dynamic
75 environment, with homogeneous or heterogeneous load, using synchronous or
76 asynchronous iterations, with a static topology or a dynamic one which evolves
77 during time. In this work, we focus on asynchronous load balancing algorithms
78 where computer nodes are considered homogeneous and with homogeneous load with
79 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
80 algorithm which is definitively a reference for many works. In their work, they
81 proved that under classical hypotheses of asynchronous iterative algorithms and
82 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
83 iterative algorithm converge to the uniform load distribution. This work has
84 been extended by many authors. For example, Cortés et al., with
85 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
86 version working with integer load. This work was later generalized by
87 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
88 \FIXME{Rajouter des choses ici.}
90 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
91 ensure the convergence, there is no indication or strategy to really implement
92 the load distribution. In other word, a node can send a part of its load to one
93 or many of its neighbors while all the convergence conditions are
94 followed. Consequently, we propose a new strategy called \emph{best effort}
95 that tries to balance the load of a node to all its less loaded neighbors while
96 ensuring that all the nodes concerned by the load balancing phase have the same
97 amount of load. Moreover, when real asynchronous applications are considered,
98 using asynchronous load balancing algorithms can reduce the execution
99 times. Most of the times, it is simpler to distinguish load information messages
100 from data migration messages. Former ones allows a node to inform its
101 neighbors of its current load. These messages are very small, they can be sent
102 quite often. For example, if an computing iteration takes a significant times
103 (ranging from seconds to minutes), it is possible to send a new load information
104 message at each neighbor at each iteration. Latter messages contains data that
105 migrates from one node to another one. Depending on the application, it may have
106 sense or not that nodes try to balance a part of their load at each computing
107 iteration. But the time to transfer a load message from a node to another one is
108 often much more longer that to time to transfer a load information message. So,
109 when a node receives the information that later it will receive a data message,
110 it can take this information into account and it can consider that its new load
111 is larger. Consequently, it can send a part of it real load to some of its
112 neighbors if required. We call this trick the \emph{virtual load} mechanism.
116 So, in this work, we propose a new strategy for improving the distribution of
117 the load and a simple but efficient trick that also improves the load
118 balancing. Moreover, we have conducted many simulations with SimGrid in order to
119 validate our improvements are really efficient. Our simulations consider that in
120 order to send a message, a latency delays the sending and according to the
121 network performance and the message size, the time of the reception of the
124 In the following of this paper, Section~\ref{BT algo} describes the Bertsekas
125 and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we present a
126 possible problem in the convergence conditions. Section~\ref{Best-effort}
127 presents the best effort strategy which provides an efficient way to reduce the
128 execution times. This strategy will be compared with other ones, presented in
129 Section~\ref{Other}. In Section~\ref{Virtual load}, the virtual load mechanism
130 is proposed. Simulations allowed to show that both our approaches are valid
131 using a quite realistic model detailed in Section~\ref{Simulations}. Finally we
132 give a conclusion and some perspectives to this work.
136 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
139 In order prove the convergence of asynchronous iterative load balancing
140 Bertsekas and Tsitsiklis proposed a model
141 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
142 Consider that $N={1,...,n}$ processors are connected through a network.
143 Communication links are represented by a connected undirected graph $G=(N,V)$
144 where $V$ is the set of links connecting different processors. In this work, we
145 consider that processors are homogeneous for sake of simplicity. It is quite
146 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
147 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
148 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
149 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
150 asynchronism and communication delays, this estimate may be outdated. We also
151 consider that the load is described by a continuous variable.
153 When a processor send a part of its load to one or some of its neighbors, the
154 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
155 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
156 amount of load received by processor $j$ from processor $i$ at time $t$. Then
157 the amount of load of processor $i$ at time $t+1$ is given by:
159 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
164 Some conditions are required to ensure the convergence. One of them can be
165 called the \emph{ping-pong} condition which specifies that:
167 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
169 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
170 condition aims at avoiding a processor to send a part of its load and being
171 less loaded after that.
173 Nevertheless, we think that this condition may lead to deadlocks in some
174 cases. For example, if we consider only three processors and that processor $1$
175 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
176 chain which 3 processors). Now consider we have the following values at time $t$:
183 In this case, processor $2$ can either sends load to processor $1$ or processor
184 $3$. If it sends load to processor $1$ it will not satisfy condition
185 (\ref{eq:ping-pong}) because after the sending it will be less loaded that
186 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
187 strong. Currently, we did not try to make another convergence proof without this
188 condition or with a weaker condition.
190 \FIXME{Develop: We have the feeling that such a weaker condition
191 exists, because (it's not a proof, but) we have never seen any
192 scenario that is not leading to convergence, even with LB-strategies
193 that are not fulfilling these two conditions.}
195 \section{Best effort strategy}
198 In this section we describe a new load-balancing strategy that we call
199 \emph{best effort}. The general idea behind this strategy is that each
200 processor, that detects it has more load than some of its neighbors,
201 sends some load to the most of its less loaded neighbors, doing its
202 best to reach the equilibrium between those neighbors and himself.
204 More precisely, when a processor $i$ is in its load-balancing phase,
205 he proceeds as following.
207 \item First, the neighbors are sorted in non-decreasing order of their
208 known loads $x^i_j(t)$.
210 \item Then, this sorted list is traversed in order to find its largest
211 prefix such as the load of each selected neighbor is lesser than:
213 \item the processor's own load, and
214 \item the mean of the loads of the selected neighbors and of the
217 Let's call $S_i(t)$ the set of the selected neighbors, and
218 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
221 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
222 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
224 The following properties hold:
227 S_i(t) \subset V(i) \\
228 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
229 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
230 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
235 \item Once this selection is completed, processor $i$ sends to each of
236 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
239 From the above equations, and notably from the definition of
240 $\bar{x}$, it can easily be verified that:
243 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
244 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
249 \FIXME{describe parameter $k$}
251 \section{Other strategies}
254 \FIXME{Réécrire en angliche.}
256 % \FIXME{faut-il décrire les stratégies makhoul et simple ?}
258 % \paragraph{simple} Tentative de respecter simplement les conditions de Bertsekas.
259 % Parmi les voisins moins chargés que soi, on sélectionne :
261 % \item un des moins chargés (vmin) ;
262 % \item un des plus chargés (vmax),
264 % puis on équilibre avec vmin en s'assurant que notre charge reste
265 % toujours supérieure à celle de vmin et à celle de vmax.
267 % On envoie donc (avec "self" pour soi-même) :
269 % \min\left(\frac{load(self) - load(vmin)}{2}, load(self) - load(vmax)\right)
272 \paragraph{makhoul} Ordonne les voisins du moins chargé au plus chargé
273 puis calcule les différences de charge entre soi-même et chacun des
276 Ensuite, pour chaque voisin, dans l'ordre, et tant qu'on reste plus
277 chargé que le voisin en question, on lui envoie 1/(N+1) de la
278 différence calculée au départ, avec N le nombre de voisins.
280 C'est l'algorithme~2 dans~\cite{bahi+giersch+makhoul.2008.scalable}.
282 \section{Virtual load}
285 In this section, we present the concept of \texttt{virtual load}. In order to
286 use this concept, load balancing messages must be sent using two different kinds
287 of messages: load information messages and load balancing messages. More
288 precisely, a node wanting to send a part of its load to one of its neighbors,
289 can first send a load information message containing the load it will send and
290 then it can send the load balancing message containing data to be transferred.
291 Load information message are really short, consequently they will be received
292 very quickly. In opposition, load balancing messages are often bigger and thus
293 require more time to be transferred.
295 The concept of \texttt{virtual load} allows a node that received a load
296 information message to integrate the load that it will receive later in its load
297 (virtually) and consequently send a (real) part of its load to some of its
298 neighbors. In fact, a node that receives a load information message knows that
299 later it will receive the corresponding load balancing message containing the
300 corresponding data. So if this node detects it is too loaded compared to some
301 of its neighbors and if it has enough load (real load), then it can send more
302 load to some of its neighbors without waiting the reception of the load
305 Doing this, we can expect a faster convergence since nodes have a faster
306 information of the load they will receive, so they can take in into account.
308 \FIXME{Est ce qu'on donne l'algo avec virtual load?}
310 \FIXME{describe integer mode}
312 \section{Simulations}
315 In order to test and validate our approaches, we wrote a simulator
317 framework~\cite{casanova+legrand+quinson.2008.simgrid}. This
318 simulator, which consists of about 2,700 lines of C++, allows to run
319 the different load-balancing strategies under various parameters, such
320 as the initial distribution of load, the interconnection topology, the
321 characteristics of the running platform, etc. Then several metrics
322 are issued that permit to compare the strategies.
324 The simulation model is detailed in the next section (\ref{Sim
325 model}), and the experimental contexts are described in
326 section~\ref{Contexts}. Then the results of the simulations are
327 presented in section~\ref{Results}.
329 \subsection{Simulation model}
332 In the simulation model the processors exchange messages which are of
333 two kinds. First, there are \emph{control messages} which only carry
334 information that is exchanged between the processors, such as the
335 current load, or the virtual load transfers if this option is
336 selected. These messages are rather small, and their size is
337 constant. Then, there are \emph{data messages} that carry the real
338 load transferred between the processors. The size of a data message
339 is a function of the amount of load that it carries, and it can be
340 pretty large. In order to receive the messages, each processor has
341 two receiving channels, one for each kind of messages. Finally, when
342 a message is sent or received, this is done by using the non-blocking
343 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
344 and \texttt{MSG\_task\_irecv()}.}.
346 During the simulation, each processor concurrently runs three threads:
347 a \emph{receiving thread}, a \emph{computing thread}, and a
348 \emph{load-balancing thread}, which we will briefly describe now.
350 \paragraph{Receiving thread} The receiving thread is in charge of
351 waiting for messages to come, either on the control channel, or on the
352 data channel. Its behavior is sketched by Algorithm~\ref{algo.recv}.
353 When a message is received, it is pushed in a buffer of
354 received message, to be later consumed by one of the other threads.
355 There are two such buffers, one for the control messages, and one for
356 the data messages. The buffers are implemented with a lock-free FIFO
357 \cite{sutter.2008.writing} to avoid contention between the threads.
360 \caption{Receiving thread}
364 \VAR{ctrl\_chan}, \VAR{data\_chan}
365 & communication channels (control and data) \\
366 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
367 & buffers of received messages (control and data) \\
370 wait for a message to be available on either \VAR{ctrl\_chan},
371 or \VAR{data\_chan}\;
372 \If{a message is available on \VAR{ctrl\_chan}}{%
373 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
375 \If{a message is available on \VAR{data\_chan}}{%
376 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
381 \paragraph{Computing thread} The computing thread is in charge of the
382 real load management. As exposed in Algorithm~\ref{algo.comp}, it
383 iteratively runs the following operations:
385 \item if some load was received from the neighbors, get it;
386 \item if there is some load to send to the neighbors, send it;
387 \item run some computation, whose duration is function of the current
388 load of the processor.
390 Practically, after the computation, the computing thread waits for a
391 small amount of time if the iterations are looping too fast (for
392 example, when the current load is near zero).
395 \caption{Computing thread}
399 \VAR{data\_fifo} & buffer of received data messages \\
400 \VAR{real\_load} & current load \\
403 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
404 wait until a message is pushed into \VAR{data\_fifo}\;
406 \While{\VAR{data\_fifo} is not empty}{%
407 pop a message from \VAR{data\_fifo}\;
408 get the load embedded in the message, and add it to \VAR{real\_load}\;
410 \ForEach{neighbor $n$}{%
411 \If{there is some amount of load $a$ to send to $n$}{%
412 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
415 \If{$\VAR{real\_load} > 0.0$}{
416 simulate some computation, whose duration is function of \VAR{real\_load}\;
417 ensure that the main loop does not iterate too fast\;
422 \paragraph{Load-balancing thread} The load-balancing thread is in
423 charge of running the load-balancing algorithm, and exchange the
424 control messages. As shown in Algorithm~\ref{algo.lb}, it iteratively
425 runs the following operations:
427 \item get the control messages that were received from the neighbors;
428 \item run the load-balancing algorithm;
429 \item send control messages to the neighbors, to inform them of the
430 processor's current load, and possibly of virtual load transfers;
431 \item wait a minimum (configurable) amount of time, to avoid to
436 \caption{Load-balancing}
439 \While{\VAR{ctrl\_fifo} is not empty}{%
440 pop a message from \VAR{ctrl\_fifo}\;
441 identify the sender of the message,
442 and update the current knowledge of its load\;
444 run the load-balancing algorithm to make the decision about load transfers\;
445 \ForEach{neighbor $n$}{%
446 send a control messages to $n$\;
448 ensure that the main loop does not iterate too fast\;
453 For the sake of simplicity, a few details were voluntary omitted from
454 these descriptions. For an exhaustive presentation, we refer to the
455 actual source code that was used for the experiments%
456 \footnote{As mentioned before, our simulator relies on the SimGrid
457 framework~\cite{casanova+legrand+quinson.2008.simgrid}. For the
458 experiments, we used a pre-release of SimGrid 3.7 (Git commit
459 67d62fca5bdee96f590c942b50021cdde5ce0c07, available from
460 \url{https://gforge.inria.fr/scm/?group_id=12})}, and which is
462 \url{http://info.iut-bm.univ-fcomte.fr/staff/giersch/software/loba.tar.gz}.
464 \FIXME{ajouter des détails sur la gestion de la charge virtuelle ?}
466 \subsection{Experimental contexts}
469 In order to assess the performances of our algorithms, we ran our
470 simulator with various parameters, and extracted several metrics, that
471 we will describe in this section.
473 \paragraph{Load balancing strategies}
475 Several load balancing strategies were compared. We ran the experiments with
476 the \emph{Best effort}, and with the \emph{Makhoul} strategies. \emph{Best
477 effort} was tested with parameter $k = 1$, $k = 2$, and $k = 4$. Secondly,
478 each strategy was run in its two variants: with, and without the management of
479 \emph{virtual load}. Finally, we tested each configuration with \emph{real},
480 and with \emph{integer} load.
482 To summarize the different load balancing strategies, we have:
484 \item[\textbf{strategies:}] \emph{Makhoul}, or \emph{Best effort} with $k\in
486 \item[\textbf{variants:}] with, or without virtual load
487 \item[\textbf{domain:}] real load, or integer load
490 This gives us as many as $4\times 2\times 2 = 16$ different strategies.
492 \paragraph{End of the simulation}
494 The simulations were run until the load was nearly balanced among the
495 participating nodes. More precisely the simulation stops when each node holds
496 an amount of load at less than 1\% of the load average, during an arbitrary
497 number of computing iterations (2000 in our case).
499 Note that this convergence detection was implemented in a centralized manner.
500 This is easy to do within the simulator, but it's obviously not realistic. In
501 a real application we would have chosen a decentralized convergence detection algorithm, like the one described in \cite{10.1109/TPDS.2005.2}.
503 \paragraph{Platforms}
505 In order to show the behavior of the different strategies in different
506 settings, we simulated the executions on two sorts of platforms. These two
507 sorts of platforms differ by their underlaid network topology. On the one hand,
508 we have homogeneous platforms, modeled as a cluster. On the other hand, we have
509 heterogeneous platforms, modeled as the interconnection of a number of clusters.
510 The heterogeneous platform descriptions were created by taking a subset of the
511 Grid'5000 infrastructure\footnote{Grid'5000 is a French large scale experimental
512 Grid (see \url{https://www.grid5000.fr/}).}, as described in the platform file
513 \texttt{g5k.xml} distributed with SimGrid. Note that the heterogeneity of the
514 platform only comes from the network topology. The processor speeds, and
515 network bandwidths were normalized since our algorithms currently are not aware
516 of such heterogeneity. We arbitrarily chose to fix the processor speed to
517 1~GFlop/s, and the network bandwidth to 125~MB/s, with a latency of 50~$\mu$s,
518 except for the links between geographically distant sites, where the network
519 bandwidth was fixed to 2.25~GB/s, with a latency of 500~$\mu$s.
521 Then we derived each sort of platform with four different number of computing
522 nodes: 16, 64, 256, and 1024 nodes.
524 \paragraph{Configurations}
526 The distributed processes of the application were then logically organized along
527 three possible topologies: a line, a torus or an hypercube. We ran tests where
528 the total load was initially on an only node (at one end for the line topology),
529 and other tests where the load was initially randomly distributed across all the
530 participating nodes. The total amount of load was fixed to a number of load
531 units equal to 1000 times the number of node. The average load is then of 1000
534 For each of the preceding configuration, we finally had to choose the
535 computation and communication costs of a load unit. We chose them, such as to
536 have three different computation over communication cost ratios, and hence model
537 three different kinds of applications:
539 \item mainly communicating, with a computation/communication cost ratio of $1/10$;
540 \item mainly computing, with a computation/communication cost ratio of $10/1$ ;
541 \item balanced, with a computation/communication cost ratio of $1/1$.
544 To summarize the various configurations, we have:
546 \item[\textbf{platforms:}] homogeneous (cluster), or heterogeneous (subset of
548 \item[\textbf{platform sizes:}] platforms with 16, 64, 256, or 1024 nodes
549 \item[\textbf{process topologies:}] line, torus, or hypercube
550 \item[\textbf{initial load distribution:}] initially on a only node, or
551 initially randomly distributed over all nodes
552 \item[\textbf{computation/communication ratio:}] $10/1$, $1/1$, or $1/10$
555 This gives us as many as $2\times 4\times 3\times 2\times 3 = 144$ different
558 Combined with the various load balancing strategies, we had $16\times 144 =
559 2304$ distinct settings to evaluate. In fact, as it will be shown later, we
560 didn't run all the strategies, nor all the configurations for the bigger
561 platforms with 1024 nodes, since to simulations would have run for a too long
564 Anyway, all these the experiments represent more than 240 hours of computing
569 In order to evaluate and compare the different load balancing strategies we had
570 to define several metrics. Our goal, when choosing these metrics, was to have
571 something tending to a constant value, i.e. to have a measure which is not
572 changing anymore once the convergence state is reached. Moreover, we wanted to
573 have some normalized value, in order to be able to compare them across different
576 With these constraints in mind, we defined the following metrics:
579 \item[\textbf{average idle time:}] that's the total time spent, when the nodes
580 don't hold any share of load, and thus have nothing to compute. This total
581 time is divided by the number of participating nodes, such as to have a number
582 that can be compared between simulations of different sizes.
584 This metric is expected to give an idea of the ability of the strategy to
585 diffuse the load quickly, lesser is better.
587 \item[\textbf{average convergence date:}] that's the average of the dates when
588 all nodes reached the convergence state. The dates are measured as a number
589 of (simulated) seconds since the beginning of the simulation.
591 \item[\textbf{maximum convergence date:}] that's the date when the last node
592 reached the convergence state.
594 These two dates give an idea of the time needed by the strategy to reach the
595 equilibrium state, lesser is doubtlessly better.
597 \item[\textbf{data transfer amount:}] that's the sum of the amount of data of
598 all transfers during the simulation. This sum is then normalized by dividing
599 it by the total amount of data present in the system.
601 This metric is expected to give an idea of the efficiency of the strategy in
602 terms of data movements, i.e. its ability to reach the equilibrium with fewer
608 \subsection{Validation of our approaches}
612 On veut montrer quoi ? :
614 1) best plus rapide que les autres (simple, makhoul)
615 2) avantage virtual load
617 Est ce qu'on peut trouver des contre exemple?
621 Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
622 Mais aussi simulation avec temps court qui montre que seul best converge
625 Expés avec ratio calcul/comm rapide et lent
627 Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
629 Cadre processeurs homogènes
633 On ne tient pas compte de la vitesse des liens donc on la considère homogène
635 Prendre un réseau hétérogène et rendre processeur homogène
637 Taille : 10 100 très gros
639 \section{Conclusion and perspectives}
641 \begin{acknowledgements}
642 Computations have been performed on the supercomputer facilities of
643 the Mésocentre de calcul de Franche-Comté.
644 \end{acknowledgements}
646 \bibliographystyle{spmpsci}
647 \bibliography{biblio}
655 %%% ispell-local-dictionary: "american"
658 % LocalWords: Raphaël Couturier Arnaud Giersch Abderrahmane Sider Franche ij
659 % LocalWords: Bertsekas Tsitsiklis SimGrid DASUD Comté Béjaïa asynchronism ji
660 % LocalWords: ik isend irecv Cortés et al chan ctrl fifo Makhoul