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23 \title{Best effort strategy and virtual load
24 for asynchronous iterative load balancing}
26 \author{Raphaël Couturier \and
30 \institute{R. Couturier \and A. Giersch \at
31 LIFC, University of Franche-Comté, Belfort, France \\
32 % Tel.: +123-45-678910\\
33 % Fax: +123-45-678910\\
35 raphael.couturier@univ-fcomte.fr,
36 arnaud.giersch@univ-fcomte.fr}
44 Most of the time, asynchronous load balancing algorithms have extensively been
45 studied in a theoretical point of view. The Bertsekas and Tsitsiklis'
46 algorithm~\cite[section~7.4]{bertsekas+tsitsiklis.1997.parallel}
47 is certainly the most well known algorithm for which the convergence proof is
48 given. From a practical point of view, when a node wants to balance a part of
49 its load to some of its neighbors, the strategy is not described. In this
50 paper, we propose a strategy called \emph{best effort} which tries to balance
51 the load of a node to all its less loaded neighbors while ensuring that all the
52 nodes concerned by the load balancing phase have the same amount of load.
53 Moreover, asynchronous iterative algorithms in which an asynchronous load
54 balancing algorithm is implemented most of the time can dissociate messages
55 concerning load transfers and message concerning load information. In order to
56 increase the converge of a load balancing algorithm, we propose a simple
57 heuristic called \emph{virtual load} which allows a node that receives a load
58 information message to integrate the load that it will receive later in its
59 load (virtually) and consequently sends a (real) part of its load to some of its
60 neighbors. In order to validate our approaches, we have defined a simulator
61 based on SimGrid which allowed us to conduct many experiments.
66 \section{Introduction}
68 Load balancing algorithms are extensively used in parallel and distributed
69 applications in order to reduce the execution times. They can be applied in
70 different scientific fields from high performance computation to micro sensor
71 networks. They are iterative by nature. In literature many kinds of load
72 balancing algorithms have been studied. They can be classified according
73 different criteria: centralized or decentralized, in static or dynamic
74 environment, with homogeneous or heterogeneous load, using synchronous or
75 asynchronous iterations, with a static topology or a dynamic one which evolves
76 during time. In this work, we focus on asynchronous load balancing algorithms
77 where computer nodes are considered homogeneous and with homogeneous load with
78 no external load. In this context, Bertsekas and Tsitsiklis have proposed an
79 algorithm which is definitively a reference for many works. In their work, they
80 proved that under classical hypotheses of asynchronous iterative algorithms and
81 a special constraint avoiding \emph{ping-pong} effect, an asynchronous
82 iterative algorithm converge to the uniform load distribution. This work has
83 been extended by many authors. For example, Cortés et al., with
84 DASUD~\cite{cortes+ripoll+cedo+al.2002.asynchronous}, propose a
85 version working with integer load. This work was later generalized by
86 the same authors in \cite{cedo+cortes+ripoll+al.2007.convergence}.
87 \FIXME{Rajouter des choses ici.}
89 Although the Bertsekas and Tsitsiklis' algorithm describes the condition to
90 ensure the convergence, there is no indication or strategy to really implement
91 the load distribution. In other word, a node can send a part of its load to one
92 or many of its neighbors while all the convergence conditions are
93 followed. Consequently, we propose a new strategy called \emph{best effort}
94 that tries to balance the load of a node to all its less loaded neighbors while
95 ensuring that all the nodes concerned by the load balancing phase have the same
96 amount of load. Moreover, when real asynchronous applications are considered,
97 using asynchronous load balancing algorithms can reduce the execution
98 times. Most of the times, it is simpler to distinguish load information messages
99 from data migration messages. Formers ones allows a node to inform its
100 neighbors of its current load. These messages are very small, they can be sent
101 quite often. For example, if an computing iteration takes a significant times
102 (ranging from seconds to minutes), it is possible to send a new load information
103 message at each neighbor at each iteration. Latter messages contains data that
104 migrates from one node to another one. Depending on the application, it may have
105 sense or not that nodes try to balance a part of their load at each computing
106 iteration. But the time to transfer a load message from a node to another one is
107 often much more longer that to time to transfer a load information message. So,
108 when a node receives the information that later it will receive a data message,
109 it can take this information into account and it can consider that its new load
110 is larger. Consequently, it can send a part of it real load to some of its
111 neighbors if required. We call this trick the \emph{virtual load} mechanism.
115 So, in this work, we propose a new strategy for improving the distribution of
116 the load and a simple but efficient trick that also improves the load
117 balancing. Moreover, we have conducted many simulations with SimGrid in order to
118 validate our improvements are really efficient. Our simulations consider that in
119 order to send a message, a latency delays the sending and according to the
120 network performance and the message size, the time of the reception of the
123 In the following of this paper, Section~\ref{BT algo} describes the Bertsekas
124 and Tsitsiklis' asynchronous load balancing algorithm. Moreover, we present a
125 possible problem in the convergence conditions. Section~\ref{Best-effort}
126 presents the best effort strategy which provides an efficient way to reduce the
127 execution times. In Section~\ref{Virtual load}, the virtual load mechanism is
128 proposed. Simulations allowed to show that both our approaches are valid using a
129 quite realistic model detailed in Section~\ref{Simulations}. Finally we give a
130 conclusion and some perspectives to this work.
131 \FIXME{What about Section~\ref{Other}?}
135 \section{Bertsekas and Tsitsiklis' asynchronous load balancing algorithm}
138 In order prove the convergence of asynchronous iterative load balancing
139 Bertsekas and Tsitsiklis proposed a model
140 in~\cite{bertsekas+tsitsiklis.1997.parallel}. Here we recall some notations.
141 Consider that $N={1,...,n}$ processors are connected through a network.
142 Communication links are represented by a connected undirected graph $G=(N,V)$
143 where $V$ is the set of links connecting different processors. In this work, we
144 consider that processors are homogeneous for sake of simplicity. It is quite
145 easy to tackle the heterogeneous case~\cite{ElsMonPre02}. Load of processor $i$
146 at time $t$ is represented by $x_i(t)\geq 0$. Let $V(i)$ be the set of
147 neighbors of processor $i$. Each processor $i$ has an estimate of the load of
148 each of its neighbors $j \in V(i)$ represented by $x_j^i(t)$. According to
149 asynchronism and communication delays, this estimate may be outdated. We also
150 consider that the load is described by a continuous variable.
152 When a processor send a part of its load to one or some of its neighbors, the
153 transfer takes time to be completed. Let $s_{ij}(t)$ be the amount of load that
154 processor $i$ has transferred to processor $j$ at time $t$ and let $r_{ij}(t)$ be the
155 amount of load received by processor $j$ from processor $i$ at time $t$. Then
156 the amount of load of processor $i$ at time $t+1$ is given by:
158 x_i(t+1)=x_i(t)-\sum_{j\in V(i)} s_{ij}(t) + \sum_{j\in V(i)} r_{ji}(t)
163 Some conditions are required to ensure the convergence. One of them can be
164 called the \emph{ping-pong} condition which specifies that:
166 x_i(t)-\sum _{k\in V(i)} s_{ik}(t) \geq x_j^i(t)+s_{ij}(t)
168 for any processor $i$ and any $j \in V(i)$ such that $x_i(t)>x_j^i(t)$. This
169 condition aims at avoiding a processor to send a part of its load and being
170 less loaded after that.
172 Nevertheless, we think that this condition may lead to deadlocks in some
173 cases. For example, if we consider only three processors and that processor $1$
174 is linked to processor $2$ which is also linked to processor $3$ (i.e. a simple
175 chain which 3 processors). Now consider we have the following values at time $t$:
182 In this case, processor $2$ can either sends load to processor $1$ or processor
183 $3$. If it sends load to processor $1$ it will not satisfy condition
184 (\ref{eq:ping-pong}) because after the sending it will be less loaded that
185 $x_3^2(t)$. So we consider that the \emph{ping-pong} condition is probably to
186 strong. Currently, we did not try to make another convergence proof without this
187 condition or with a weaker condition.
189 \FIXME{Develop: We have the feeling that such a weaker condition
190 exists, because (it's not a proof, but) we have never seen any
191 scenario that is not leading to convergence, even with LB-strategies
192 that are not fulfilling these two conditions.}
194 \section{Best effort strategy}
197 In this section we describe a new load-balancing strategy that we call
198 \emph{best effort}. The general idea behind this strategy is that each
199 processor, that detects it has more load than some of its neighbors,
200 sends some load to the most of its less loaded neighbors, doing its
201 best to reach the equilibrium between those neighbors and himself.
203 More precisely, when a processor $i$ is in its load-balancing phase,
204 he proceeds as following.
206 \item First, the neighbors are sorted in non-decreasing order of their
207 known loads $x^i_j(t)$.
209 \item Then, this sorted list is traversed in order to find its largest
210 prefix such as the load of each selected neighbor is lesser than:
212 \item the processor's own load, and
213 \item the mean of the loads of the selected neighbors and of the
216 Let's call $S_i(t)$ the set of the selected neighbors, and
217 $\bar{x}(t)$ the mean of the loads of the selected neighbors and of
220 \bar{x}(t) = \frac{1}{\abs{S_i(t)} + 1}
221 \left( x_i(t) + \sum_{j\in S_i(t)} x^i_j(t) \right)
223 The following properties hold:
226 S_i(t) \subset V(i) \\
227 x^i_j(t) < x_i(t) & \forall j \in S_i(t) \\
228 x^i_j(t) < \bar{x} & \forall j \in S_i(t) \\
229 x^i_j(t) \leq x^i_k(t) & \forall j \in S_i(t), \forall k \in V(i) \setminus S_i(t) \\
234 \item Once this selection is completed, processor $i$ sends to each of
235 the selected neighbor $j\in S_i(t)$ an amount of load $s_{ij}(t) =
238 From the above equations, and notably from the definition of
239 $\bar{x}$, it can easily be verified that:
242 x_i(t) - \sum_{j\in S_i(t)} s_{ij}(t) = \bar{x} \\
243 x^i_j(t) + s_{ij}(t) = \bar{x} & \forall j \in S_i(t)
248 \FIXME{describe parameter $k$}
250 \section{Other strategies}
253 \FIXME{Réécrire en angliche.}
255 % \FIXME{faut-il décrire les stratégies makhoul et simple ?}
257 % \paragraph{simple} Tentative de respecter simplement les conditions de Bertsekas.
258 % Parmi les voisins moins chargés que soi, on sélectionne :
260 % \item un des moins chargés (vmin) ;
261 % \item un des plus chargés (vmax),
263 % puis on équilibre avec vmin en s'assurant que notre charge reste
264 % toujours supérieure à celle de vmin et à celle de vmax.
266 % On envoie donc (avec "self" pour soi-même) :
268 % \min\left(\frac{load(self) - load(vmin)}{2}, load(self) - load(vmax)\right)
271 \paragraph{makhoul} Ordonne les voisins du moins chargé au plus chargé
272 puis calcule les différences de charge entre soi-même et chacun des
275 Ensuite, pour chaque voisin, dans l'ordre, et tant qu'on reste plus
276 chargé que le voisin en question, on lui envoie 1/(N+1) de la
277 différence calculée au départ, avec N le nombre de voisins.
279 C'est l'algorithme~2 dans~\cite{bahi+giersch+makhoul.2008.scalable}.
281 \section{Virtual load}
284 In this section, we present the concept of \texttt{virtual load}. In order to
285 use this concept, load balancing messages must be sent using two different kinds
286 of messages: load information messages and load balancing messages. More
287 precisely, a node wanting to send a part of its load to one of its neighbors,
288 can first send a load information message containing the load it will send and
289 then it can send the load balancing message containing data to be transferred.
290 Load information message are really short, consequently they will be received
291 very quickly. In opposition, load balancing messages are often bigger and thus
292 require more time to be transferred.
294 The concept of \texttt{virtual load} allows a node that received a load
295 information message to integrate the load that it will receive later in its load
296 (virtually) and consequently send a (real) part of its load to some of its
297 neighbors. In fact, a node that receives a load information message knows that
298 later it will receive the corresponding load balancing message containing the
299 corresponding data. So if this node detects it is too loaded compared to some
300 of its neighbors and if it has enough load (real load), then it can send more
301 load to some of its neighbors without waiting the reception of the load
304 Doing this, we can expect a faster convergence since nodes have a faster
305 information of the load they will receive, so they can take in into account.
307 \FIXME{Est ce qu'on donne l'algo avec virtual load?}
309 \FIXME{describe integer mode}
311 \section{Simulations}
314 In order to test and validate our approaches, we wrote a simulator
316 framework~\cite{casanova+legrand+quinson.2008.simgrid}. This
317 simulator, which consists of about 2,700 lines of C++, allows to run
318 the different load-balancing strategies under various parameters, such
319 as the initial distribution of load, the interconnection topology, the
320 characteristics of the running platform, etc. Then several metrics
321 are issued that permit to compare the strategies.
323 The simulation model is detailed in the next section (\ref{Sim
324 model}), and the experimental contexts are described in
325 section~\ref{Contexts}. Then the results of the simulations are
326 presented in section~\ref{Results}.
328 \subsection{Simulation model}
331 In the simulation model the processors exchange messages which are of
332 two kinds. First, there are \emph{control messages} which only carry
333 information that is exchanged between the processors, such as the
334 current load, or the virtual load transfers if this option is
335 selected. These messages are rather small, and their size is
336 constant. Then, there are \emph{data messages} that carry the real
337 load transferred between the processors. The size of a data message
338 is a function of the amount of load that it carries, and it can be
339 pretty large. In order to receive the messages, each processor has
340 two receiving channels, one for each kind of messages. Finally, when
341 a message is sent or received, this is done by using the non-blocking
342 primitives of SimGrid\footnote{That are \texttt{MSG\_task\_isend()},
343 and \texttt{MSG\_task\_irecv()}.}.
345 During the simulation, each processor concurrently runs three threads:
346 a \emph{receiving thread}, a \emph{computing thread}, and a
347 \emph{load-balancing thread}, which we will briefly describe now.
349 \paragraph{Receiving thread} The receiving thread is in charge of
350 waiting for messages to come, either on the control channel, or on the
351 data channel. Its behavior is sketched by Algorithm~\ref{algo.recv}.
352 When a message is received, it is pushed in a buffer of
353 received message, to be later consumed by one of the other threads.
354 There are two such buffers, one for the control messages, and one for
355 the data messages. The buffers are implemented with a lock-free FIFO
356 \cite{sutter.2008.writing} to avoid contention between the threads.
359 \caption{Receiving thread}
363 \VAR{ctrl\_chan}, \VAR{data\_chan}
364 & communication channels (control and data) \\
365 \VAR{ctrl\_fifo}, \VAR{data\_fifo}
366 & buffers of received messages (control and data) \\
369 wait for a message to be available on either \VAR{ctrl\_chan},
370 or \VAR{data\_chan}\;
371 \If{a message is available on \VAR{ctrl\_chan}}{%
372 get the message from \VAR{ctrl\_chan}, and push it into \VAR{ctrl\_fifo}\;
374 \If{a message is available on \VAR{data\_chan}}{%
375 get the message from \VAR{data\_chan}, and push it into \VAR{data\_fifo}\;
380 \paragraph{Computing thread} The computing thread is in charge of the
381 real load management. As exposed in Algorithm~\ref{algo.comp}, it
382 iteratively runs the following operations:
384 \item if some load was received from the neighbors, get it;
385 \item if there is some load to send to the neighbors, send it;
386 \item run some computation, whose duration is function of the current
387 load of the processor.
389 Practically, after the computation, the computing thread waits for a
390 small amount of time if the iterations are looping too fast (for
391 example, when the current load is near zero).
394 \caption{Computing thread}
398 \VAR{data\_fifo} & buffer of received data messages \\
399 \VAR{real\_load} & current load \\
402 \If{\VAR{data\_fifo} is empty and $\VAR{real\_load} = 0$}{%
403 wait until a message is pushed into \VAR{data\_fifo}\;
405 \While{\VAR{data\_fifo} is not empty}{%
406 pop a message from \VAR{data\_fifo}\;
407 get the load embedded in the message, and add it to \VAR{real\_load}\;
409 \ForEach{neighbor $n$}{%
410 \If{there is some amount of load $a$ to send to $n$}{%
411 send $a$ units of load to $n$, and subtract it from \VAR{real\_load}\;
414 \If{$\VAR{real\_load} > 0.0$}{
415 simulate some computation, whose duration is function of \VAR{real\_load}\;
416 ensure that the main loop does not iterate too fast\;
421 \paragraph{Load-balancing thread} The load-balancing thread is in
422 charge of running the load-balancing algorithm, and exchange the
423 control messages. It iteratively runs the following operations:
425 \item get the control messages that were received from the neighbors;
426 \item run the load-balancing algorithm;
427 \item send control messages to the neighbors, to inform them of the
428 processor's current load, and possibly of virtual load transfers;
429 \item wait a minimum (configurable) amount of time, to avoid to
434 \caption{Load-balancing}
437 \While{\VAR{ctrl\_fifo} is not empty}{%
438 pop a message from \VAR{ctrl\_fifo}\;
439 identify the sender of the message,
440 and update the current knowledge of its load\;
442 run the load-balancing algorithm to make the decision about load transfers\;
443 \ForEach{neighbor $n$}{%
444 send a control messages to $n$\;
446 ensure that the main loop does not iterate too fast\;
451 For the sake of simplicity, a few details were voluntary omitted from
452 these descriptions. For an exhaustive presentation, we refer to the
453 actual code that was used for the experiments, and which is
454 available at \FIXME{URL}.
456 \FIXME{ajouter des détails sur la gestion de la charge virtuelle ?}
458 \subsection{Experimental contexts}
461 \paragraph{Configurations}
463 \item[\textbf{platforms}] homogeneous (cluster); heterogeneous (subset
465 \item[\textbf{platform size}] platforms with 16, 64, 256, and 1024 nodes
466 \item[\textbf{topologies}] line; torus; hypercube
467 \item[\textbf{initial load distribution}] initially on a only node;
468 initially on all nodes
469 \item[\textbf{comp/comm ratio}] $10/1$, $1/1$, $1/10$
472 \paragraph{Algorithms}
474 \item[\textbf{strategies}] makhoul; besteffort with $k\in \{1,2,4\}$
475 \item[\textbf{variants}] with, and without virtual load (bookkeeping)
476 \item[\textbf{domain}] real load, and integer load
482 \item[\textbf{average idle time}]
483 \item[\textbf{average convergence date}]
484 \item[\textbf{maximum convergence date}]
485 \item[\textbf{data transfer amount}] relative to the total data amount
488 \subsection{Validation of our approaches}
492 On veut montrer quoi ? :
494 1) best plus rapide que les autres (simple, makhoul)
495 2) avantage virtual load
497 Est ce qu'on peut trouver des contre exemple?
501 Simulation avec temps définies assez long et on mesure la qualité avec : volume de calcul effectué, volume de données échangées
502 Mais aussi simulation avec temps court qui montre que seul best converge
505 Expés avec ratio calcul/comm rapide et lent
507 Quelques expés avec charge initiale aléatoire plutot que sur le premier proc
509 Cadre processeurs homogènes
513 On ne tient pas compte de la vitesse des liens donc on la considère homogène
515 Prendre un réseau hétérogène et rendre processeur homogène
517 Taille : 10 100 très gros
519 \section{Conclusion and perspectives}
522 \bibliographystyle{spmpsci}
523 \bibliography{biblio}
530 %%% ispell-local-dictionary: "american"
533 % LocalWords: Raphaël Couturier Arnaud Giersch Abderrahmane Sider Franche ij
534 % LocalWords: Bertsekas Tsitsiklis SimGrid DASUD Comté Béjaïa asynchronism ji
535 % LocalWords: ik isend irecv Cortés et al chan ctrl fifo