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37 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
40 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
41 Guyeux, and Pierre-Cyrille Heam\thanks{Authors in alphabetic order}}
46 In this paper we present a new pseudorandom number generator (PRNG) on
47 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
48 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
49 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
50 battery of tests in TestU01. Experiments show that this PRNG can generate
51 about 20 billions of random numbers per second on Tesla C1060 and NVidia GTX280
53 It is finally established that, under reasonable assumptions, the proposed PRNG can be cryptographically
59 \section{Introduction}
61 Randomness is of importance in many fields as scientific simulations or cryptography.
62 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
63 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
64 process having all the characteristics of a random noise, called a truly random number
66 In this paper, we focus on reproducible generators, useful for instance in
67 Monte-Carlo based simulators or in several cryptographic schemes.
68 These domains need PRNGs that are statistically irreproachable.
69 On some fields as in numerical simulations, speed is a strong requirement
70 that is usually attained by using parallel architectures. In that case,
71 a recurrent problem is that a deflate of the statistical qualities is often
72 reported, when the parallelization of a good PRNG is realized.
73 This is why ad-hoc PRNGs for each possible architecture must be found to
74 achieve both speed and randomness.
75 On the other side, speed is not the main requirement in cryptography: the great
76 need is to define \emph{secure} generators being able to withstand malicious
77 attacks. Roughly speaking, an attacker should not be able in practice to make
78 the distinction between numbers obtained with the secure generator and a true random
80 Finally, a small part of the community working in this domain focus on a
81 third requirement, that is to define chaotic generators.
82 The main idea is to take benefits from a chaotic dynamical system to obtain a
83 generator that is unpredictable, disordered, sensible to its seed, or in other words chaotic.
84 Their desire is to map a given chaotic dynamics into a sequence that seems random
85 and unassailable due to chaos.
86 However, the chaotic maps used as a pattern are defined in the real line
87 whereas computers deal with finite precision numbers.
88 This distortion leads to a deflation of both chaotic properties and speed.
89 Furthermore, authors of such chaotic generators often claim their PRNG
90 as secure due to their chaos properties, but there is no obvious relation
91 between chaos and security as it is understood in cryptography.
92 This is why the use of chaos for PRNG still remains marginal and disputable.
94 The authors' opinion is that topological properties of disorder, as they are
95 properly defined in the mathematical theory of chaos, can reinforce the quality
96 of a PRNG. But they are not substitutable for security or statistical perfection.
97 Indeed, to the authors' point of view, such properties can be useful in the two following situations. On the
98 one hand, a post-treatment based on a chaotic dynamical system can be applied
99 to a PRNG statistically deflective, in order to improve its statistical
100 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
101 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
102 cryptographically secure one, in case where chaos can be of interest,
103 \emph{only if these last properties are not lost during
104 the proposed post-treatment}. Such an assumption is behind this research work.
105 It leads to the attempts to define a
106 family of PRNGs that are chaotic while being fast and statistically perfect,
107 or cryptographically secure.
108 Let us finish this paragraph by noticing that, in this paper,
109 statistical perfection refers to the ability to pass the whole
110 {\it BigCrush} battery of tests, which is widely considered as the most
111 stringent statistical evaluation of a sequence claimed as random.
112 This battery can be found into the well-known TestU01 package~\cite{LEcuyerS07}.
113 Chaos, for its part, refers to the well-established definition of a
114 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
117 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
118 as a chaotic dynamical system. Such a post-treatment leads to a new category of
119 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
120 family, and that the sequence obtained after this post-treatment can pass the
121 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
123 The proposition of this paper is to improve widely the speed of the formerly
124 proposed generator, without any lack of chaos or statistical properties.
125 In particular, a version of this PRNG on graphics processing units (GPU)
127 Although GPU was initially designed to accelerate
128 the manipulation of images, they are nowadays commonly used in many scientific
129 applications. Therefore, it is important to be able to generate pseudorandom
130 numbers inside a GPU when a scientific application runs in it. This remark
131 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
133 allows us to generated almost 20 billions of pseudorandom numbers per second.
134 Last, but not least, we show that the proposed post-treatment preserves the
135 cryptographical security of the inputted PRNG, when this last has such a
138 The remainder of this paper is organized as follows. In Section~\ref{section:related
139 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
140 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
141 and on an iteration process called ``chaotic
142 iterations'' on which the post-treatment is based.
143 Proofs of chaos are given in Section~\ref{sec:pseudorandom}.
144 Section~\ref{sec:efficient PRNG} presents an efficient
145 implementation of this chaotic PRNG on a CPU, whereas Section~\ref{sec:efficient PRNG
146 gpu} describes the GPU implementation.
147 Such generators are experimented in
148 Section~\ref{sec:experiments}.
149 We show in Section~\ref{sec:security analysis} that, if the inputted
150 generator is cryptographically secure, then it is the case too for the
151 generator provided by the post-treatment.
152 Such a proof leads to the proposition of a cryptographically secure and
153 chaotic generator on GPU based on the famous Blum Blum Shum
154 in Section~\ref{sec:CSGPU}.
155 This research work ends by a conclusion section, in which the contribution is
156 summarized and intended future work is presented.
161 \section{Related works on GPU based PRNGs}
162 \label{section:related works}
164 Numerous research works on defining GPU based PRNGs have yet been proposed in the
165 literature, so that completeness is impossible.
166 This is why authors of this document only give reference to the most significant attempts
167 in this domain, from their subjective point of view.
168 The quantity of pseudorandom numbers generated per second is mentioned here
169 only when the information is given in the related work.
170 A million numbers per second will be simply written as
171 1MSample/s whereas a billion numbers per second is 1GSample/s.
173 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
174 with no requirement to an high precision integer arithmetic or to any bitwise
175 operations. Authors can generate about
176 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
177 However, there is neither a mention of statistical tests nor any proof of
178 chaos or cryptography in this document.
180 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
181 based on Lagged Fibonacci or Hybrid Taus. They have used these
182 PRNGs for Langevin simulations of biomolecules fully implemented on
183 GPU. Performance of the GPU versions are far better than those obtained with a
184 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
185 However the evaluations of the proposed PRNGs are only statistical ones.
188 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
189 PRNGs on different computing architectures: CPU, field-programmable gate array
190 (FPGA), massively parallel processors, and GPU. This study is of interest, because
191 the performance of the same PRNGs on different architectures are compared.
192 FPGA appears as the fastest and the most
193 efficient architecture, providing the fastest number of generated pseudorandom numbers
195 However, we can notice that authors can ``only'' generate between 11 and 16GSamples/s
196 with a GTX 280 GPU, which should be compared with
197 the results presented in this document.
198 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
199 able to pass the {\it Crush} battery, which is very easy compared to the {\it Big Crush} one.
201 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
202 Curand~\cite{curand11}. Several PRNGs are implemented, among
204 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
205 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
206 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
209 We can finally remark that, to the best of our knowledge, no GPU implementation have been proven to be chaotic, and the cryptographically secure property is surprisingly never regarded.
211 \section{Basic Recalls}
212 \label{section:BASIC RECALLS}
214 This section is devoted to basic definitions and terminologies in the fields of
215 topological chaos and chaotic iterations.
216 \subsection{Devaney's Chaotic Dynamical Systems}
218 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
219 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
220 is for the $k^{th}$ composition of a function $f$. Finally, the following
221 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
224 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
225 \mathcal{X} \rightarrow \mathcal{X}$.
228 $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
229 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
234 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
235 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
239 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
240 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
241 any neighborhood of $x$ contains at least one periodic point (without
242 necessarily the same period).
246 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
247 $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
248 topologically transitive.
251 The chaos property is strongly linked to the notion of ``sensitivity'', defined
252 on a metric space $(\mathcal{X},d)$ by:
255 \label{sensitivity} $f$ has \emph{sensitive dependence on initial conditions}
256 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
257 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
258 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
260 $\delta$ is called the \emph{constant of sensitivity} of $f$.
263 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
264 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
265 sensitive dependence on initial conditions (this property was formerly an
266 element of the definition of chaos). To sum up, quoting Devaney
267 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
268 sensitive dependence on initial conditions. It cannot be broken down or
269 simplified into two subsystems which do not interact because of topological
270 transitivity. And in the midst of this random behavior, we nevertheless have an
271 element of regularity''. Fundamentally different behaviors are consequently
272 possible and occur in an unpredictable way.
276 \subsection{Chaotic Iterations}
277 \label{sec:chaotic iterations}
280 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
281 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
282 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
283 cells leads to the definition of a particular \emph{state of the
284 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
285 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
286 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
289 \label{Def:chaotic iterations}
290 The set $\mathds{B}$ denoting $\{0,1\}$, let
291 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
292 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
293 \emph{chaotic iterations} are defined by $x^0\in
294 \mathds{B}^{\mathsf{N}}$ and
296 \forall n\in \mathds{N}^{\ast }, \forall i\in
297 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
299 x_i^{n-1} & \text{ if }S^n\neq i \\
300 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
305 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
306 \textquotedblleft iterated\textquotedblright . Note that in a more
307 general formulation, $S^n$ can be a subset of components and
308 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
309 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
310 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
311 the term ``chaotic'', in the name of these iterations, has \emph{a
312 priori} no link with the mathematical theory of chaos, presented above.
315 Let us now recall how to define a suitable metric space where chaotic iterations
316 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
318 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
319 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function:
322 F_{f}: & \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}} &
323 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
324 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+f(E)_{k}.\overline{\delta
325 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
328 \noindent where + and . are the Boolean addition and product operations.
329 Consider the phase space:
331 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
332 \mathds{B}^\mathsf{N},
334 \noindent and the map defined on $\mathcal{X}$:
336 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
338 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
339 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
340 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
341 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
342 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
343 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
347 X^0 \in \mathcal{X} \\
353 With this formulation, a shift function appears as a component of chaotic
354 iterations. The shift function is a famous example of a chaotic
355 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
357 To study this claim, a new distance between two points $X = (S,E), Y =
358 (\check{S},\check{E})\in
359 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
361 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
367 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
368 }\delta (E_{k},\check{E}_{k})}, \\
369 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
370 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
376 This new distance has been introduced to satisfy the following requirements.
378 \item When the number of different cells between two systems is increasing, then
379 their distance should increase too.
380 \item In addition, if two systems present the same cells and their respective
381 strategies start with the same terms, then the distance between these two points
382 must be small because the evolution of the two systems will be the same for a
383 while. Indeed, the two dynamical systems start with the same initial condition,
384 use the same update function, and as strategies are the same for a while, then
385 components that are updated are the same too.
387 The distance presented above follows these recommendations. Indeed, if the floor
388 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
389 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
390 measure of the differences between strategies $S$ and $\check{S}$. More
391 precisely, this floating part is less than $10^{-k}$ if and only if the first
392 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
393 nonzero, then the $k^{th}$ terms of the two strategies are different.
394 The impact of this choice for a distance will be investigate at the end of the document.
396 Finally, it has been established in \cite{guyeux10} that,
399 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
400 the metric space $(\mathcal{X},d)$.
403 The chaotic property of $G_f$ has been firstly established for the vectorial
404 Boolean negation $f(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
405 introduced the notion of asynchronous iteration graph recalled bellow.
407 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
408 {\emph{asynchronous iteration graph}} associated with $f$ is the
409 directed graph $\Gamma(f)$ defined by: the set of vertices is
410 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
411 $i\in \llbracket1;\mathsf{N}\rrbracket$,
412 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
413 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
414 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
415 strategy $s$ such that the parallel iteration of $G_f$ from the
416 initial point $(s,x)$ reaches the point $x'$.
418 We have finally proven in \cite{bcgr11:ip} that,
422 \label{Th:Caractérisation des IC chaotiques}
423 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
424 if and only if $\Gamma(f)$ is strongly connected.
427 This result of chaos has lead us to study the possibility to build a
428 pseudorandom number generator (PRNG) based on the chaotic iterations.
429 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
430 \times \mathds{B}^\mathsf{N}$, is build from Boolean networks $f : \mathds{B}^\mathsf{N}
431 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
432 during implementations (due to the discrete nature of $f$). It is as if
433 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
434 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
436 \section{Application to Pseudorandomness}
437 \label{sec:pseudorandom}
439 \subsection{A First Pseudorandom Number Generator}
441 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
442 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
443 leading thus to a new PRNG that improves the statistical properties of each
444 generator taken alone. Furthermore, our generator
445 possesses various chaos properties that none of the generators used as input
448 \begin{algorithm}[h!]
450 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
452 \KwOut{a configuration $x$ ($n$ bits)}
454 $k\leftarrow b + \textit{XORshift}(b)$\;
457 $s\leftarrow{\textit{XORshift}(n)}$\;
458 $x\leftarrow{F_f(s,x)}$\;
462 \caption{PRNG with chaotic functions}
466 \begin{algorithm}[h!]
467 \KwIn{the internal configuration $z$ (a 32-bit word)}
468 \KwOut{$y$ (a 32-bit word)}
469 $z\leftarrow{z\oplus{(z\ll13)}}$\;
470 $z\leftarrow{z\oplus{(z\gg17)}}$\;
471 $z\leftarrow{z\oplus{(z\ll5)}}$\;
475 \caption{An arbitrary round of \textit{XORshift} algorithm}
483 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
484 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
485 an integer $b$, ensuring that the number of executed iterations is at least $b$
486 and at most $2b+1$; and an initial configuration $x^0$.
487 It returns the new generated configuration $x$. Internally, it embeds two
488 \textit{XORshift}$(k)$ PRNGs~\cite{Marsaglia2003} that returns integers
489 uniformly distributed
490 into $\llbracket 1 ; k \rrbracket$.
491 \textit{XORshift} is a category of very fast PRNGs designed by George Marsaglia,
492 which repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
493 with a bit shifted version of it. This PRNG, which has a period of
494 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}. It is used
495 in our PRNG to compute the strategy length and the strategy elements.
498 We have proven in \cite{bcgr11:ip} that,
500 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
501 iteration graph, $\check{M}$ its adjacency
502 matrix and $M$ a $n\times n$ matrix defined as in the previous lemma.
503 If $\Gamma(f)$ is strongly connected, then
504 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
505 a law that tends to the uniform distribution
506 if and only if $M$ is a double stochastic matrix.
509 This former generator as successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07}.
511 \subsection{Improving the Speed of the Former Generator}
513 Instead of updating only one cell at each iteration, we can try to choose a
514 subset of components and to update them together. Such an attempt leads
515 to a kind of merger of the two sequences used in Algorithm
516 \ref{CI Algorithm}. When the updating function is the vectorial negation,
517 this algorithm can be rewritten as follows:
522 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
523 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
526 \label{equation Oplus}
528 where $\oplus$ is for the bitwise exclusive or between two integers.
529 This rewritten can be understood as follows. The $n-$th term $S^n$ of the
530 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
531 the list of cells to update in the state $x^n$ of the system (represented
532 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
533 component of this state (a binary digit) changes if and only if the $k-$th
534 digit in the binary decomposition of $S^n$ is 1.
536 The single basic component presented in Eq.~\ref{equation Oplus} is of
537 ordinary use as a good elementary brick in various PRNGs. It corresponds
538 to the following discrete dynamical system in chaotic iterations:
541 \forall n\in \mathds{N}^{\ast }, \forall i\in
542 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
544 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
545 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
549 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
550 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
551 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
552 decomposition of $S^n$ is 1. Such chaotic iterations are more general
553 than the ones presented in Definition \ref{Def:chaotic iterations} for
554 the fact that, instead of updating only one term at each iteration,
555 we select a subset of components to change.
558 Obviously, replacing Algorithm~\ref{CI Algorithm} by
559 Equation~\ref{equation Oplus}, possible when the iteration function is
560 the vectorial negation, leads to a speed improvement. However, proofs
561 of chaos obtained in~\cite{bg10:ij} have been established
562 only for chaotic iterations of the form presented in Definition
563 \ref{Def:chaotic iterations}. The question is now to determine whether the
564 use of more general chaotic iterations to generate pseudorandom numbers
565 faster, does not deflate their topological chaos properties.
567 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
569 Let us consider the discrete dynamical systems in chaotic iterations having
573 \forall n\in \mathds{N}^{\ast }, \forall i\in
574 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
576 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
577 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
582 In other words, at the $n^{th}$ iteration, only the cells whose id is
583 contained into the set $S^{n}$ are iterated.
585 Let us now rewrite these general chaotic iterations as usual discrete dynamical
586 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
587 is required in order to study the topological behavior of the system.
589 Let us introduce the following function:
592 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
593 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
596 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
598 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
601 F_{f}: & \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}} &
602 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
603 & (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi
604 (j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
607 where + and . are the Boolean addition and product operations, and $\overline{x}$
608 is the negation of the Boolean $x$.
609 Consider the phase space:
611 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
612 \mathds{B}^\mathsf{N},
614 \noindent and the map defined on $\mathcal{X}$:
616 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
618 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
619 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
620 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
621 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
622 Then the general chaotic iterations defined in Equation \ref{general CIs} can
623 be described by the following discrete dynamical system:
627 X^0 \in \mathcal{X} \\
633 Another time, a shift function appears as a component of these general chaotic
636 To study the Devaney's chaos property, a distance between two points
637 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
640 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
647 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
648 }\delta (E_{k},\check{E}_{k})}\textrm{ is another time the Hamming distance}, \\
649 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
650 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
654 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
655 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
659 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
663 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
664 too, thus $d$ will be a distance as sum of two distances.
666 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
667 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
668 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
669 \item $d_s$ is symmetric
670 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
671 of the symmetric difference.
672 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
673 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
674 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
675 inequality is obtained.
680 Before being able to study the topological behavior of the general
681 chaotic iterations, we must firstly establish that:
684 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
685 $\left( \mathcal{X},d\right)$.
690 We use the sequential continuity.
691 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
692 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
693 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
694 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
695 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
697 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
698 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
699 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
700 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
701 cell will change its state:
702 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
704 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
705 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
706 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
707 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
709 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
710 identical and strategies $S^n$ and $S$ start with the same first term.\newline
711 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
712 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
713 \noindent We now prove that the distance between $\left(
714 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
715 0. Let $\varepsilon >0$. \medskip
717 \item If $\varepsilon \geqslant 1$, we see that distance
718 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
719 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
721 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
722 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
724 \exists n_{2}\in \mathds{N},\forall n\geqslant
725 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
727 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
729 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
730 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
731 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
732 10^{-(k+1)}\leqslant \varepsilon $.\bigskip \newline
735 \forall \varepsilon >0,\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}%
736 ,\forall n\geqslant N_{0},
737 d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
738 \leqslant \varepsilon .
740 $G_{f}$ is consequently continuous.
744 It is now possible to study the topological behavior of the general chaotic
745 iterations. We will prove that,
748 \label{t:chaos des general}
749 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
750 the Devaney's property of chaos.
753 Let us firstly prove the following lemma.
755 \begin{lemma}[Strong transitivity]
757 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
758 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
762 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
763 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
764 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
765 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
766 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
767 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
768 the form $(S',E')$ where $E'=E$ and $S'$ starts with
769 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
771 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
772 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
774 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
775 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
776 claimed in the lemma.
779 We can now prove the Theorem~\ref{t:chaos des general}...
781 \begin{proof}[Theorem~\ref{t:chaos des general}]
782 Firstly, strong transitivity implies transitivity.
784 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
785 prove that $G_f$ is regular, it is sufficient to prove that
786 there exists a strategy $\tilde S$ such that the distance between
787 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
788 $(\tilde S,E)$ is a periodic point.
790 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
791 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
792 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
793 and $t_2\in\mathds{N}$ such
794 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
796 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
797 of $S$ and the first $t_2$ terms of $S'$: $$\tilde
798 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
799 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
800 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
801 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
802 have $d((S,E),(\tilde S,E))<\epsilon$.
807 \section{Efficient PRNG based on Chaotic Iterations}
808 \label{sec:efficient PRNG}
810 Based on the proof presented in the previous section, it is now possible to
811 improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
812 The first idea is to consider
813 that the provided strategy is a pseudorandom Boolean vector obtained by a
815 An iteration of the system is simply the bitwise exclusive or between
816 the last computed state and the current strategy.
817 Topological properties of disorder exhibited by chaotic
818 iterations can be inherited by the inputted generator, hoping by doing so to
819 obtain some statistical improvements while preserving speed.
822 Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
825 Suppose that $x$ and the strategy $S^i$ are given as
827 Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
831 \begin{array}{|cc|cccccccccccccccc|}
833 x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
835 S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
837 x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
843 \caption{Example of an arbitrary round of the proposed generator}
849 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label=algo:seqCIPRNG}
851 unsigned int CIPRNG() {
852 static unsigned int x = 123123123;
853 unsigned long t1 = xorshift();
854 unsigned long t2 = xor128();
855 unsigned long t3 = xorwow();
856 x = x^(unsigned int)t1;
857 x = x^(unsigned int)(t2>>32);
858 x = x^(unsigned int)(t3>>32);
859 x = x^(unsigned int)t2;
860 x = x^(unsigned int)(t1>>32);
861 x = x^(unsigned int)t3;
870 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based on chaotic iterations
871 is presented. The xor operator is represented by \textasciicircum.
872 This function uses three classical 64-bits PRNGs, namely the \texttt{xorshift}, the
873 \texttt{xor128}, and the \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them
876 each xor-like PRNG uses 64-bits whereas our proposed generator works with 32-bits,
877 we use the command \texttt{(unsigned int)}, that selects the 32 least significant bits of a given integer, and the code
878 \texttt{(unsigned int)(t3$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
880 So producing a pseudorandom number needs 6 xor operations
881 with 6 32-bits numbers that are provided by 3 64-bits PRNGs. This version successfully passes the
882 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
884 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
885 \label{sec:efficient PRNG gpu}
887 In order to take benefits from the computing power of GPU, a program
888 needs to have independent blocks of threads that can be computed
889 simultaneously. In general, the larger the number of threads is, the
890 more local memory is used, and the less branching instructions are
891 used (if, while, ...), the better the performances on GPU is.
892 Obviously, having these requirements in mind, it is possible to build
893 a program similar to the one presented in Algorithm
894 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
895 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
896 environment, threads have a local identifier called
897 \texttt{ThreadIdx}, which is relative to the block containing
898 them. With CUDA parts of the code which are executed by the GPU are
899 called {\it kernels}.
902 \subsection{Naive Version for GPU}
905 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
906 The simple principle consists to make each thread of the GPU computing the CPU version of our PRNG.
907 Of course, the three xor-like
908 PRNGs used in these computations must have different parameters.
909 In a given thread, these lasts are
910 randomly picked from another PRNGs.
911 The initialization stage is performed by the CPU.
912 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
913 parameters embedded into each thread.
915 The implementation of the three
916 xor-like PRNGs is straightforward when their parameters have been
917 allocated in the GPU memory. Each xor-like works with an internal
918 number $x$ that saves the last generated pseudorandom number. Additionally, the
919 implementation of the xor128, the xorshift, and the xorwow respectively require
920 4, 5, and 6 unsigned long as internal variables.
924 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
925 PRNGs in global memory\;
926 NumThreads: number of threads\;}
927 \KwOut{NewNb: array containing random numbers in global memory}
928 \If{threadIdx is concerned by the computation} {
929 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
931 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
932 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
934 store internal variables in InternalVarXorLikeArray[threadIdx]\;
937 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
938 \label{algo:gpu_kernel}
941 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
942 GPU. Due to the available memory in the GPU and the number of threads
943 used simultenaously, the number of random numbers that a thread can generate
944 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
945 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
946 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
947 then the memory required to store all of the internals variables of both the xor-like
948 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
949 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
950 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
952 This generator is able to pass the whole BigCrush battery of tests, for all
953 the versions that have been tested depending on their number of threads
954 (called \texttt{NumThreads} in our algorithm, tested until $10$ millions).
957 The proposed algorithm has the advantage to manipulate independent
958 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
959 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
960 using a master node for the initialization. This master node computes the initial parameters
961 for all the differents nodes involves in the computation.
964 \subsection{Improved Version for GPU}
966 As GPU cards using CUDA have shared memory between threads of the same block, it
967 is possible to use this feature in order to simplify the previous algorithm,
968 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
969 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
970 of some other threads in the same block of threads. In order to define which
971 thread uses the result of which other one, we can use a combination array that
972 contains the indexes of all threads and for which a combination has been
975 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used.
976 The variable \texttt{offset} is computed using the value of
977 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
978 representing the indexes of the other threads whose results are used
979 by the current one. In this algorithm, we consider that a 64-bits xor-like
980 PRNG has been chosen, and so its two 32-bits parts are used.
982 This version also can pass the whole {\it BigCrush} battery of tests.
986 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
988 NumThreads: Number of threads\;
989 tab1, tab2: Arrays containing combinations of size combination\_size\;}
991 \KwOut{NewNb: array containing random numbers in global memory}
992 \If{threadId is concerned} {
993 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
994 offset = threadIdx\%combination\_size\;
995 o1 = threadIdx-offset+tab1[offset]\;
996 o2 = threadIdx-offset+tab2[offset]\;
999 t=t$\oplus$shmem[o1]$\oplus$shmem[o2]\;
1000 shared\_mem[threadId]=t\;
1003 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1005 store internal variables in InternalVarXorLikeArray[threadId]\;
1008 \caption{main kernel for the chaotic iterations based PRNG GPU efficient
1010 \label{algo:gpu_kernel2}
1013 \subsection{Theoretical Evaluation of the Improved Version}
1015 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1016 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1017 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1018 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1019 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1020 and two values previously obtained by two other threads).
1021 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1022 we must guarantee that this dynamical system iterates on the space
1023 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1024 The left term $x$ obviously belongs into $\mathds{B}^ \mathsf{N}$.
1025 To prevent from any flaws of chaotic properties, we must check that the right
1026 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1027 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1029 Such a result is obvious, as for the xor-like(), all the
1030 integers belonging into its interval of definition can occur at each iteration, and thus the
1031 last $t$ respects the requirement. Furthermore, it is possible to
1032 prove by an immediate mathematical induction that, as the initial $x$
1033 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1034 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1035 (this can be stated by an immediate mathematical
1036 induction), and thus the next $x$ is finally uniformly distributed.
1038 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1039 chaotic iterations presented previously, and for this reason, it satisfies the
1040 Devaney's formulation of a chaotic behavior.
1042 \section{Experiments}
1043 \label{sec:experiments}
1045 Different experiments have been performed in order to measure the generation
1046 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1048 Intel Xeon E5530 cadenced at 2.40 GHz, and
1049 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1051 cards have 240 cores.
1053 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1054 generated per second with various xor-like based PRNG. In this figure, the optimized
1055 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1056 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1057 order to obtain the optimal performances, the storage of pseudorandom numbers
1058 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1059 generation. Moreover this storage is completely
1060 useless, in case of applications that consume the pseudorandom
1061 numbers directly after generation. We can see that when the number of threads is greater
1062 than approximately 30,000 and lower than 5 millions, the number of pseudorandom numbers generated
1063 per second is almost constant. With the naive version, this value ranges from 2.5 to
1064 3GSamples/s. With the optimized version, it is approximately equal to
1065 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1066 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1067 should be of better quality.
1068 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1069 138MSample/s when using one core of the Xeon E5530.
1071 \begin{figure}[htbp]
1073 \includegraphics[scale=.7]{curve_time_xorlike_gpu.pdf}
1075 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1076 \label{fig:time_xorlike_gpu}
1083 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1084 BBS-based PRNG on GPU. On the Tesla C1060 we
1085 obtain approximately 1.8GSample/s and on the GTX 280 about 1.6GSample/s, which is
1086 obviously slower than the xorlike-based PRNG on GPU. However, we will show in the
1088 this new PRNG has a strong level of security, which is necessary paid by a speed
1091 \begin{figure}[htbp]
1093 \includegraphics[scale=.7]{curve_time_bbs_gpu.pdf}
1095 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1096 \label{fig:time_bbs_gpu}
1099 All these experiments allow us to conclude that it is possible to
1100 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1101 In a certain extend, it is the case too with the secure BBS-based version, the speed deflation being
1102 explained by the fact that the former version has ``only''
1103 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1104 as it is shown in the next sections.
1112 \section{Security Analysis}
1113 \label{sec:security analysis}
1117 In this section the concatenation of two strings $u$ and $v$ is classically
1119 In a cryptographic context, a pseudorandom generator is a deterministic
1120 algorithm $G$ transforming strings into strings and such that, for any
1121 seed $w$ of length $N$, $G(w)$ (the output of $G$ on the input $w$) has size
1122 $\ell_G(N)$ with $\ell_G(N)>N$.
1123 The notion of {\it secure} PRNGs can now be defined as follows.
1126 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1127 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1129 $$| \mathrm{Pr}[D(G(U_k))=1]-Pr[D(U_{\ell_G(k)})=1]|< \frac{1}{p(N)},$$
1130 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1131 probabilities are taken over $U_N$, $U_{\ell_G(N)}$ as well as over the
1132 internal coin tosses of $D$.
1135 Intuitively, it means that there is no polynomial time algorithm that can
1136 distinguish a perfect uniform random generator from $G$ with a non
1137 negligible probability. The interested reader is referred
1138 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1139 quite easily possible to change the function $\ell$ into any polynomial
1140 function $\ell^\prime$ satisfying $\ell^\prime(N)>N)$~\cite[Chapter 3.3]{Goldreich}.
1142 The generation schema developed in (\ref{equation Oplus}) is based on a
1143 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1144 without loss of generality, that for any string $S_0$ of size $N$, the size
1145 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1146 Let $S_1,\ldots,S_k$ be the
1147 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1148 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1149 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1150 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1151 (x_o\bigoplus_{i=0}^{i=k}S_i)$. Particularly one has $\ell_{X}(2N)=kN=\ell_H(N)$.
1152 We claim now that if this PRNG is secure,
1153 then the new one is secure too.
1156 \label{cryptopreuve}
1157 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1162 The proposition is proved by contraposition. Assume that $X$ is not
1163 secure. By Definition, there exists a polynomial time probabilistic
1164 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1165 $N\geq \frac{k_0}{2}$ satisfying
1166 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1167 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1170 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1171 \item Pick a string $y$ of size $N$ uniformly at random.
1172 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1173 \bigoplus_{i=1}^{i=k} w_i).$
1174 \item Return $D(z)$.
1178 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1179 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1180 (each $w_i$ has length $N$) to
1181 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1182 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1183 \begin{equation}\label{PCH-1}
1184 D^\prime(w)=D(\varphi_y(w)),
1186 where $y$ is randomly generated.
1187 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1188 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1189 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1190 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1191 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1192 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1193 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1195 \begin{equation}\label{PCH-2}
1196 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]=\mathrm{Pr}[D(U_{kN})=1].
1199 Now, using (\ref{PCH-1}) again, one has for every $x$,
1200 \begin{equation}\label{PCH-3}
1201 D^\prime(H(x))=D(\varphi_y(H(x))),
1203 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1205 \begin{equation}\label{PCH-3}
1206 D^\prime(H(x))=D(yx),
1208 where $y$ is randomly generated.
1211 \begin{equation}\label{PCH-4}
1212 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1214 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1215 there exist a polynomial time probabilistic
1216 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1217 $N\geq \frac{k_0}{2}$ satisfying
1218 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1219 proving that $H$ is not secure, a contradiction.
1223 \section{Cryptographical Applications}
1225 \subsection{A Cryptographically Secure PRNG for GPU}
1228 It is possible to build a cryptographically secure PRNG based on the previous
1229 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1230 it simply consists in replacing
1231 the {\it xor-like} PRNG by a cryptographically secure one.
1232 We have chosen the Blum Blum Shum generator~\cite{BBS} (usually denoted by BBS) having the form:
1233 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers. These
1234 prime numbers need to be congruent to 3 modulus 4. BBS is
1235 very slow and only usable for cryptographic applications.
1238 The modulus operation is the most time consuming operation for current
1239 GPU cards. So in order to obtain quite reasonable performances, it is
1240 required to use only modulus on 32 bits integer numbers. Consequently
1241 $x_n^2$ need to be less than $2^{32}$ and the number $M$ need to be
1242 less than $2^{16}$. So in practice we can choose prime numbers around
1243 256 that are congruent to 3 modulus 4. With 32 bits numbers, only the
1244 4 least significant bits of $x_n$ can be chosen (the maximum number of
1245 indistinguishable bits is lesser than or equals to
1246 $log_2(log_2(x_n))$). So to generate a 32 bits number, we need to use
1247 8 times the BBS algorithm with different combinations of $M$. This
1248 approach is not sufficient to pass all the tests of TestU01 because
1249 the fact of having chosen small values of $M$ for the BBS leads to
1250 have a small period. So, in order to add randomness we proceed with
1251 the followings modifications.
1254 First we define 16 arrangement arrays instead of 2 (as described in
1255 algorithm \ref{algo:gpu_kernel2}) but only 2 are used at each call of
1256 the PRNG kernels. In practice, the selection of which combinations
1257 arrays will be used is different for all the threads and is determined
1258 by using the three last bits of two internal variables used by BBS.
1259 This approach adds more randomness. In algorithm~\ref{algo:bbs_gpu},
1260 character \& performs the AND bitwise. So using \&7 with a number
1261 gives the last 3 bits, so it provides a number between 0 and 7.
1263 Second, after the generation of the 8 BBS numbers for each thread we
1264 have a 32 bits number for which the period is possibly quite small. So
1265 to add randomness, we generate 4 more BBS numbers which allows us to
1266 shift the 32 bits numbers and add upto 6 new bits. This part is
1267 described in algorithm~\ref{algo:bbs_gpu}. In practice, if we call
1268 {\it strategy}, the number representing the strategy, the last 2 bits
1269 of the first new BBS number are used to make a left shift of at least
1270 3 bits. The last 3 bits of the second new BBS number are add to the
1271 strategy whatever the value of the first left shift. The third and the
1272 fourth new BBS numbers are used similarly to apply a new left shift
1275 Finally, as we use 8 BBS numbers for each thread, the store of these
1276 numbers at the end of the kernel is performed using a rotation. So,
1277 internal variable for BBS number 1 is stored in place 2, internal
1278 variable for BBS number 2 is store ind place 3, ... and internal
1279 variable for BBS number 8 is stored in place 1.
1285 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1287 NumThreads: Number of threads\;
1288 tab: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;}
1290 \KwOut{NewNb: array containing random numbers in global memory}
1291 \If{threadId is concerned} {
1292 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1293 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1294 offset = threadIdx\%combination\_size\;
1295 o1 = threadIdx-offset+tab[bbs1\&7][offset]\;
1296 o2 = threadIdx-offset+tab[8+bbs2\&7][offset]\;
1308 t=t$\oplus$shmem[o1]$\oplus$shmem[o2]\;
1309 shared\_mem[threadId]=t\;
1312 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1314 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1317 \caption{main kernel for the BBS based PRNG GPU}
1318 \label{algo:bbs_gpu}
1321 In algorithm~\ref{algo:bbs_gpu}, t<<=4 performs a left shift of 4 bits
1322 on the variable t and stores the result in t. BBS1(bbs1)\&15 selects
1323 the last four bits of the result of BBS1. It should be noticed that
1324 for the two new shifts, we use arbitrarily 4 BBSs that have previously
1329 \subsection{A Secure Asymetric Cryptosystem}
1334 \section{Conclusion}
1337 In this paper we have presented a new class of PRNGs based on chaotic
1338 iterations. We have proven that these PRNGs are chaotic in the sense of Devaney.
1339 We also propose a PRNG cryptographically secure and its implementation on GPU.
1341 An efficient implementation on GPU based on a xor-like PRNG allows us to
1342 generate a huge number of pseudorandom numbers per second (about
1343 20Gsamples/s). This PRNG succeeds to pass the hardest batteries of TestU01.
1345 In future work we plan to extend this work for parallel PRNG for clusters or
1350 \bibliographystyle{plain}
1351 \bibliography{mabase}