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47 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
50 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
51 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
54 \IEEEcompsoctitleabstractindextext{
56 In this paper we present a new pseudorandom number generator (PRNG) on
57 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
58 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
59 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
60 battery of tests in TestU01. Experiments show that this PRNG can generate
61 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
63 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
65 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
73 \IEEEdisplaynotcompsoctitleabstractindextext
74 \IEEEpeerreviewmaketitle
77 \section{Introduction}
79 Randomness is of importance in many fields such as scientific simulations or cryptography.
80 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
81 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
82 process having all the characteristics of a random noise, called a truly random number
84 In this paper, we focus on reproducible generators, useful for instance in
85 Monte-Carlo based simulators or in several cryptographic schemes.
86 These domains need PRNGs that are statistically irreproachable.
87 In some fields such as in numerical simulations, speed is a strong requirement
88 that is usually attained by using parallel architectures. In that case,
89 a recurrent problem is that a deflation of the statistical qualities is often
90 reported, when the parallelization of a good PRNG is realized.
91 This is why ad-hoc PRNGs for each possible architecture must be found to
92 achieve both speed and randomness.
93 On the other side, speed is not the main requirement in cryptography: the great
94 need is to define \emph{secure} generators able to withstand malicious
95 attacks. Roughly speaking, an attacker should not be able in practice to make
96 the distinction between numbers obtained with the secure generator and a true random
97 sequence. However, in an equivalent formulation, he or she should not be
98 able (in practice) to predict the next bit of the generator, having the knowledge of all the
99 binary digits that have been already released. ``Being able in practice'' refers here
100 to the possibility to achieve this attack in polynomial time, and to the exponential growth
101 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
104 Finally, a small part of the community working in this domain focuses on a
105 third requirement, that is to define chaotic generators.
106 The main idea is to take benefits from a chaotic dynamical system to obtain a
107 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
108 Their desire is to map a given chaotic dynamics into a sequence that seems random
109 and unassailable due to chaos.
110 However, the chaotic maps used as a pattern are defined in the real line
111 whereas computers deal with finite precision numbers.
112 This distortion leads to a deflation of both chaotic properties and speed.
113 Furthermore, authors of such chaotic generators often claim their PRNG
114 as secure due to their chaos properties, but there is no obvious relation
115 between chaos and security as it is understood in cryptography.
116 This is why the use of chaos for PRNG still remains marginal and disputable.
118 The authors' opinion is that topological properties of disorder, as they are
119 properly defined in the mathematical theory of chaos, can reinforce the quality
120 of a PRNG. But they are not substitutable for security or statistical perfection.
121 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
122 one hand, a post-treatment based on a chaotic dynamical system can be applied
123 to a PRNG statistically deflective, in order to improve its statistical
124 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
125 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
126 cryptographically secure one, in case where chaos can be of interest,
127 \emph{only if these last properties are not lost during
128 the proposed post-treatment}. Such an assumption is behind this research work.
129 It leads to the attempts to define a
130 family of PRNGs that are chaotic while being fast and statistically perfect,
131 or cryptographically secure.
132 Let us finish this paragraph by noticing that, in this paper,
133 statistical perfection refers to the ability to pass the whole
134 {\it BigCrush} battery of tests, which is widely considered as the most
135 stringent statistical evaluation of a sequence claimed as random.
136 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
137 More precisely, each time we performed a test on a PRNG, we ran it
138 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
139 fact, we observed that few $p-$values (less than ten) are sometimes
140 outside this interval but inside [0.001, 0.999], so that is why a
141 second run allows us to confirm that the values outside are not for
142 the same test. With this approach all our PRNGs pass the {\it
143 BigCrush} successfully and all $p-$values are at least once inside
145 Chaos, for its part, refers to the well-established definition of a
146 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
148 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
149 as a chaotic dynamical system. Such a post-treatment leads to a new category of
150 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
151 family, and that the sequence obtained after this post-treatment can pass the
152 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
154 The proposition of this paper is to improve widely the speed of the formerly
155 proposed generator, without any lack of chaos or statistical properties.
156 In particular, a version of this PRNG on graphics processing units (GPU)
158 Although GPU was initially designed to accelerate
159 the manipulation of images, they are nowadays commonly used in many scientific
160 applications. Therefore, it is important to be able to generate pseudorandom
161 numbers inside a GPU when a scientific application runs in it. This remark
162 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
164 allows us to generate almost 20 billion of pseudorandom numbers per second.
165 Furthermore, we show that the proposed post-treatment preserves the
166 cryptographical security of the inputted PRNG, when this last has such a
168 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
169 key encryption protocol by using the proposed method.
172 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
173 is defined. From a theoretical point of view, it is proven that it has fine
174 topological chaotic properties and that it is cryptographically secured (when
175 the initial PRNG is also cryptographically secured). From a practical point of
176 view, experiments point out a very good statistical behavior. An optimized
177 original implementation of this PRNG is also proposed and experimented.
178 Pseudorandom numbers are generated at a rate of 20GSamples/s, which is faster
179 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
180 statistical behavior). Experiments are also provided using BBS as the initial
181 random generator. The generation speed is significantly weaker.
182 Note also that an original qualitative comparison between topological chaotic
183 properties and statistical test is also proposed.
188 The remainder of this paper is organized as follows. In Section~\ref{section:related
189 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
190 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
191 and on an iteration process called ``chaotic
192 iterations'' on which the post-treatment is based.
193 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
195 Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
196 improvement related to the chaotic iteration based post-treatment, for
197 our previously released PRNGs and a new efficient
198 implementation on CPU.
200 Section~\ref{sec:efficient PRNG
201 gpu} describes and evaluates theoretically the GPU implementation.
202 Such generators are experimented in
203 Section~\ref{sec:experiments}.
204 We show in Section~\ref{sec:security analysis} that, if the inputted
205 generator is cryptographically secure, then it is the case too for the
206 generator provided by the post-treatment.
208 security evaluation is also outlined in Section~\ref{sec:Practicak evaluation}.
209 Such a proof leads to the proposition of a cryptographically secure and
210 chaotic generator on GPU based on the famous Blum Blum Shub
211 in Section~\ref{sec:CSGPU} and to an improvement of the
212 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
213 This research work ends by a conclusion section, in which the contribution is
214 summarized and intended future work is presented.
219 \section{Related work on GPU based PRNGs}
220 \label{section:related works}
222 Numerous research works on defining GPU based PRNGs have already been proposed in the
223 literature, so that exhaustivity is impossible.
224 This is why authors of this document only give reference to the most significant attempts
225 in this domain, from their subjective point of view.
226 The quantity of pseudorandom numbers generated per second is mentioned here
227 only when the information is given in the related work.
228 A million numbers per second will be simply written as
229 1MSample/s whereas a billion numbers per second is 1GSample/s.
231 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
232 with no requirement to an high precision integer arithmetic or to any bitwise
233 operations. Authors can generate about
234 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
235 However, there is neither a mention of statistical tests nor any proof of
236 chaos or cryptography in this document.
238 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
239 based on Lagged Fibonacci or Hybrid Taus. They have used these
240 PRNGs for Langevin simulations of biomolecules fully implemented on
241 GPU. Performances of the GPU versions are far better than those obtained with a
242 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
243 However the evaluations of the proposed PRNGs are only statistical ones.
246 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
247 PRNGs on different computing architectures: CPU, field-programmable gate array
248 (FPGA), massively parallel processors, and GPU. This study is of interest, because
249 the performance of the same PRNGs on different architectures are compared.
250 FPGA appears as the fastest and the most
251 efficient architecture, providing the fastest number of generated pseudorandom numbers
253 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
254 with a GTX 280 GPU, which should be compared with
255 the results presented in this document.
256 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
257 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
259 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
260 Curand~\cite{curand11}. Several PRNGs are implemented, among
262 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
263 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
264 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
267 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
269 \section{Basic Recalls}
270 \label{section:BASIC RECALLS}
272 This section is devoted to basic definitions and terminologies in the fields of
273 topological chaos and chaotic iterations. We assume the reader is familiar
274 with basic notions on topology (see for instance~\cite{Devaney}).
277 \subsection{Devaney's Chaotic Dynamical Systems}
278 \label{subsec:Devaney}
279 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
280 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
281 is for the $k^{th}$ composition of a function $f$. Finally, the following
282 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
285 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
286 \mathcal{X} \rightarrow \mathcal{X}$.
289 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
290 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
295 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
296 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
300 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
301 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
302 any neighborhood of $x$ contains at least one periodic point (without
303 necessarily the same period).
307 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
308 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
309 topologically transitive.
312 The chaos property is strongly linked to the notion of ``sensitivity'', defined
313 on a metric space $(\mathcal{X},d)$ by:
316 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
317 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
318 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
319 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
321 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
324 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
325 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
326 sensitive dependence on initial conditions (this property was formerly an
327 element of the definition of chaos). To sum up, quoting Devaney
328 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
329 sensitive dependence on initial conditions. It cannot be broken down or
330 simplified into two subsystems which do not interact because of topological
331 transitivity. And in the midst of this random behavior, we nevertheless have an
332 element of regularity''. Fundamentally different behaviors are consequently
333 possible and occur in an unpredictable way.
337 \subsection{Chaotic Iterations}
338 \label{sec:chaotic iterations}
341 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
342 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
343 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
344 cells leads to the definition of a particular \emph{state of the
345 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
346 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
347 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
350 \label{Def:chaotic iterations}
351 The set $\mathds{B}$ denoting $\{0,1\}$, let
352 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
353 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
354 \emph{chaotic iterations} are defined by $x^0\in
355 \mathds{B}^{\mathsf{N}}$ and
357 \forall n\in \mathds{N}^{\ast }, \forall i\in
358 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
360 x_i^{n-1} & \text{ if }S^n\neq i \\
361 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
366 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
367 \textquotedblleft iterated\textquotedblright . Note that in a more
368 general formulation, $S^n$ can be a subset of components and
369 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
370 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
371 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
372 the term ``chaotic'', in the name of these iterations, has \emph{a
373 priori} no link with the mathematical theory of chaos, presented above.
376 Let us now recall how to define a suitable metric space where chaotic iterations
377 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
379 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
380 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
381 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
382 \longrightarrow \mathds{B}^{\mathsf{N}}$
385 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
386 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
389 \noindent where + and . are the Boolean addition and product operations.
390 Consider the phase space:
392 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
393 \mathds{B}^\mathsf{N},
395 \noindent and the map defined on $\mathcal{X}$:
397 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
399 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
400 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
401 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
402 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
403 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
404 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
408 X^0 \in \mathcal{X} \\
414 With this formulation, a shift function appears as a component of chaotic
415 iterations. The shift function is a famous example of a chaotic
416 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
418 To study this claim, a new distance between two points $X = (S,E), Y =
419 (\check{S},\check{E})\in
420 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
422 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
428 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
429 }\delta (E_{k},\check{E}_{k})}, \\
430 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
431 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
437 This new distance has been introduced to satisfy the following requirements.
439 \item When the number of different cells between two systems is increasing, then
440 their distance should increase too.
441 \item In addition, if two systems present the same cells and their respective
442 strategies start with the same terms, then the distance between these two points
443 must be small because the evolution of the two systems will be the same for a
444 while. Indeed, both dynamical systems start with the same initial condition,
445 use the same update function, and as strategies are the same for a while, furthermore
446 updated components are the same as well.
448 The distance presented above follows these recommendations. Indeed, if the floor
449 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
450 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
451 measure of the differences between strategies $S$ and $\check{S}$. More
452 precisely, this floating part is less than $10^{-k}$ if and only if the first
453 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
454 nonzero, then the $k^{th}$ terms of the two strategies are different.
455 The impact of this choice for a distance will be investigated at the end of the document.
457 Finally, it has been established in \cite{guyeux10} that,
460 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
461 the metric space $(\mathcal{X},d)$.
464 The chaotic property of $G_f$ has been firstly established for the vectorial
465 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
466 introduced the notion of asynchronous iteration graph recalled bellow.
468 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
469 {\emph{asynchronous iteration graph}} associated with $f$ is the
470 directed graph $\Gamma(f)$ defined by: the set of vertices is
471 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
472 $i\in \llbracket1;\mathsf{N}\rrbracket$,
473 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
474 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
475 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
476 strategy $s$ such that the parallel iteration of $G_f$ from the
477 initial point $(s,x)$ reaches the point $x'$.
478 We have then proven in \cite{bcgr11:ip} that,
482 \label{Th:Caractérisation des IC chaotiques}
483 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
484 if and only if $\Gamma(f)$ is strongly connected.
487 Finally, we have established in \cite{bcgr11:ip} that,
489 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
490 iteration graph, $\check{M}$ its adjacency
492 a $n\times n$ matrix defined by
494 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
496 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
498 If $\Gamma(f)$ is strongly connected, then
499 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
500 a law that tends to the uniform distribution
501 if and only if $M$ is a double stochastic matrix.
505 These results of chaos and uniform distribution have led us to study the possibility of building a
506 pseudorandom number generator (PRNG) based on the chaotic iterations.
507 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
508 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
509 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
510 during implementations (due to the discrete nature of $f$). Indeed, it is as if
511 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
512 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
513 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
515 \section{Application to Pseudorandomness}
516 \label{sec:pseudorandom}
518 \subsection{A First Pseudorandom Number Generator}
520 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
521 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
522 leading thus to a new PRNG that
523 should improve the statistical properties of each
524 generator taken alone.
525 Furthermore, the generator obtained in this way possesses various chaos properties that none of the generators used as present input.
529 \begin{algorithm}[h!]
531 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
533 \KwOut{a configuration $x$ ($n$ bits)}
535 $k\leftarrow b + PRNG_1(b)$\;
538 $s\leftarrow{PRNG_2(n)}$\;
539 $x\leftarrow{F_f(s,x)}$\;
543 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
550 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
551 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
552 an integer $b$, ensuring that the number of executed iterations
553 between two outputs is at least $b$
554 and at most $2b+1$; and an initial configuration $x^0$.
555 It returns the new generated configuration $x$. Internally, it embeds two
556 inputted generators $PRNG_i(k), i=1,2$,
557 which must return integers
558 uniformly distributed
559 into $\llbracket 1 ; k \rrbracket$.
560 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
561 being a category of very fast PRNGs designed by George Marsaglia
562 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
563 with a bit shifted version of it. Such a PRNG, which has a period of
564 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
565 This XORshift, or any other reasonable PRNG, is used
566 in our own generator to compute both the number of iterations between two
567 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
569 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
572 \begin{algorithm}[h!]
574 \KwIn{the internal configuration $z$ (a 32-bit word)}
575 \KwOut{$y$ (a 32-bit word)}
576 $z\leftarrow{z\oplus{(z\ll13)}}$\;
577 $z\leftarrow{z\oplus{(z\gg17)}}$\;
578 $z\leftarrow{z\oplus{(z\ll5)}}$\;
582 \caption{An arbitrary round of \textit{XORshift} algorithm}
587 \subsection{A ``New CI PRNG''}
589 In order to make the Old CI PRNG usable in practice, we have proposed
590 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
591 In this ``New CI PRNG'', we prevent a given bit from changing twice between two outputs.
592 This new generator is designed by the following process.
594 First of all, some chaotic iterations have to be done to generate a sequence
595 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
596 of Boolean vectors, which are the successive states of the iterated system.
597 Some of these vectors will be randomly extracted and our pseudorandom bit
598 flow will be constituted by their components. Such chaotic iterations are
599 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
600 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
601 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
602 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
603 Algorithm~\ref{Chaotic iteration1}.
605 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
606 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
607 Such a procedure is equivalent to achieving chaotic iterations with
608 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
609 Finally, some $x^n$ are selected
610 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
611 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
613 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
614 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
615 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
616 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
617 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
624 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
625 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
626 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
627 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
628 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
634 \textbf{Input:} the internal state $x$ (32 bits)\\
635 \textbf{Output:} a state $r$ of 32 bits
636 \begin{algorithmic}[1]
639 \STATE$d_i\leftarrow{0}$\;
642 \STATE$a\leftarrow{PRNG_1()}$\;
643 \STATE$k\leftarrow{g(a)}$\;
644 \WHILE{$i=0,\dots,k$}
646 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
647 \STATE$S\leftarrow{b}$\;
650 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
651 \STATE $d_S\leftarrow{1}$\;
656 \STATE $k\leftarrow{ k+1}$\;
659 \STATE $r\leftarrow{x}$\;
662 \caption{An arbitrary round of the new CI generator}
663 \label{Chaotic iteration1}
667 \subsection{Improving the Speed of the Former Generator}
669 Instead of updating only one cell at each iteration, we now propose to choose a
670 subset of components and to update them together, for speed improvement. Such a proposition leads
671 to a kind of merger of the two sequences used in Algorithms
672 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
673 this algorithm can be rewritten as follows:
678 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
679 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
682 \label{equation Oplus}
684 where $\oplus$ is for the bitwise exclusive or between two integers.
685 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
686 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
687 the list of cells to update in the state $x^n$ of the system (represented
688 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
689 component of this state (a binary digit) changes if and only if the $k-$th
690 digit in the binary decomposition of $S^n$ is 1.
692 The single basic component presented in Eq.~\ref{equation Oplus} is of
693 ordinary use as a good elementary brick in various PRNGs. It corresponds
694 to the following discrete dynamical system in chaotic iterations:
697 \forall n\in \mathds{N}^{\ast }, \forall i\in
698 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
700 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
701 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
705 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
706 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
707 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
708 decomposition of $S^n$ is 1. Such chaotic iterations are more general
709 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
710 we select a subset of components to change.
713 Obviously, replacing the previous CI PRNG Algorithms by
714 Equation~\ref{equation Oplus}, which is possible when the iteration function is
715 the vectorial negation, leads to a speed improvement
716 (the resulting generator will be referred as ``Xor CI PRNG''
719 of chaos obtained in~\cite{bg10:ij} have been established
720 only for chaotic iterations of the form presented in Definition
721 \ref{Def:chaotic iterations}. The question is now to determine whether the
722 use of more general chaotic iterations to generate pseudorandom numbers
723 faster, does not deflate their topological chaos properties.
726 %%RAF proof en supplementary, j'ai mis le theorem.
729 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
731 The proof is given in Section~\ref{A-deuxième def} of the annex document.
732 %% \label{deuxième def}
733 %% Let us consider the discrete dynamical systems in chaotic iterations having
734 %% the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
735 %% \llbracket1;\mathsf{N}\rrbracket $,
740 %% x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
741 %% \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
742 %% \end{array}\right.
743 %% \label{general CIs}
746 %% In other words, at the $n^{th}$ iteration, only the cells whose id is
747 %% contained into the set $S^{n}$ are iterated.
749 %% Let us now rewrite these general chaotic iterations as usual discrete dynamical
750 %% system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
751 %% is required in order to study the topological behavior of the system.
753 %% Let us introduce the following function:
755 %% \begin{array}{cccc}
756 %% \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
757 %% & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
760 %% where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
762 %% Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
763 %% $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
764 %% \longrightarrow \mathds{B}^{\mathsf{N}}$
766 %% \begin{array}{rll}
767 %% (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
770 %% where + and . are the Boolean addition and product operations, and $\overline{x}$
771 %% is the negation of the Boolean $x$.
772 %% Consider the phase space:
774 %% \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
775 %% \mathds{B}^\mathsf{N},
777 %% \noindent and the map defined on $\mathcal{X}$:
779 %% G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
781 %% \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
782 %% (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
783 %% \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
784 %% $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
785 %% Then the general chaotic iterations defined in Equation \ref{general CIs} can
786 %% be described by the following discrete dynamical system:
790 %% X^0 \in \mathcal{X} \\
791 %% X^{k+1}=G_{f}(X^k).%
796 %% Once more, a shift function appears as a component of these general chaotic
799 %% To study the Devaney's chaos property, a distance between two points
800 %% $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
803 %% d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
806 %% \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
807 %% }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
808 %% $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
809 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
810 %% %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
811 %% %% \begin{equation}
813 %% %% \begin{array}{lll}
814 %% %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
815 %% %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
816 %% %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
817 %% %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
821 %% where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
822 %% $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
825 %% \begin{proposition}
826 %% The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
830 %% $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
831 %% too, thus $d$, as being the sum of two distances, will also be a distance.
833 %% \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
834 %% $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
835 %% $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
836 %% \item $d_s$ is symmetric
837 %% ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
838 %% of the symmetric difference.
839 %% \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
840 %% and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
841 %% we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
842 %% inequality is obtained.
847 %% Before being able to study the topological behavior of the general
848 %% chaotic iterations, we must first establish that:
850 %% \begin{proposition}
851 %% For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
852 %% $\left( \mathcal{X},d\right)$.
857 %% We use the sequential continuity.
858 %% Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
859 %% \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
860 %% G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
861 %% G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
862 %% thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
863 %% sequences).\newline
864 %% As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
865 %% to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
866 %% d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
867 %% In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
868 %% cell will change its state:
869 %% $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
871 %% In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
872 %% \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
873 %% n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
874 %% first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
876 %% Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
877 %% identical and strategies $S^n$ and $S$ start with the same first term.\newline
878 %% Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
879 %% so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
880 %% \noindent We now prove that the distance between $\left(
881 %% G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
882 %% 0. Let $\varepsilon >0$. \medskip
884 %% \item If $\varepsilon \geqslant 1$, we see that the distance
885 %% between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
886 %% strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
888 %% \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
889 %% \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
891 %% \exists n_{2}\in \mathds{N},\forall n\geqslant
892 %% n_{2},d_{s}(S^n,S)<10^{-(k+2)},
894 %% thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
896 %% \noindent As a consequence, the $k+1$ first entries of the strategies of $%
897 %% G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
898 %% the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
899 %% 10^{-(k+1)}\leqslant \varepsilon $.
902 %% %%RAPH : ici j'ai rajouté une ligne
903 %% %%TOF : ici j'ai rajouté un commentaire
906 %% \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
907 %% ,$ $\forall n\geqslant N_{0},$
908 %% $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
909 %% \leqslant \varepsilon .
911 %% $G_{f}$ is consequently continuous.
915 %% It is now possible to study the topological behavior of the general chaotic
916 %% iterations. We will prove that,
919 %% \label{t:chaos des general}
920 %% The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
921 %% the Devaney's property of chaos.
924 %% Let us firstly prove the following lemma.
926 %% \begin{lemma}[Strong transitivity]
927 %% \label{strongTrans}
928 %% For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
929 %% find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
933 %% Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
934 %% Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
935 %% are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
936 %% $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
937 %% We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
938 %% that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
939 %% the form $(S',E')$ where $E'=E$ and $S'$ starts with
940 %% $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
942 %% \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
943 %% \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
945 %% Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
946 %% where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
947 %% claimed in the lemma.
950 %% We can now prove the Theorem~\ref{t:chaos des general}.
952 %% \begin{proof}[Theorem~\ref{t:chaos des general}]
953 %% Firstly, strong transitivity implies transitivity.
955 %% Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
956 %% prove that $G_f$ is regular, it is sufficient to prove that
957 %% there exists a strategy $\tilde S$ such that the distance between
958 %% $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
959 %% $(\tilde S,E)$ is a periodic point.
961 %% Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
962 %% configuration that we obtain from $(S,E)$ after $t_1$ iterations of
963 %% $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
964 %% and $t_2\in\mathds{N}$ such
965 %% that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
967 %% Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
968 %% of $S$ and the first $t_2$ terms of $S'$:
969 %% %%RAPH : j'ai coupé la ligne en 2
971 %% S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
972 %% is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
973 %% $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
974 %% point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
975 %% have $d((S,E),(\tilde S,E))<\epsilon$.
981 %%RAF : mis en supplementary
984 \section{Statistical Improvements Using Chaotic Iterations}
985 \label{The generation of pseudorandom sequence}
986 The content is this section is given in Section~\ref{A-The generation of pseudorandom sequence} of the annex document.
989 %% \label{The generation of pseudorandom sequence}
992 %% Let us now explain why we have reasonable ground to believe that chaos
993 %% can improve statistical properties.
994 %% We will show in this section that chaotic properties as defined in the
995 %% mathematical theory of chaos are related to some statistical tests that can be found
996 %% in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
997 %% chaotic iterations, the new generator presents better statistical properties
998 %% (this section summarizes and extends the work of~\cite{bfg12a:ip}).
1002 %% \subsection{Qualitative relations between topological properties and statistical tests}
1005 %% There are various relations between topological properties that describe an unpredictable behavior for a discrete
1006 %% dynamical system on the one
1007 %% hand, and statistical tests to check the randomness of a numerical sequence
1008 %% on the other hand. These two mathematical disciplines follow a similar
1009 %% objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
1010 %% recurrent sequence), with two different but complementary approaches.
1011 %% It is true that the following illustrative links give only qualitative arguments,
1012 %% and proofs should be provided later to make such arguments irrefutable. However
1013 %% they give a first understanding of the reason why we think that chaotic properties should tend
1014 %% to improve the statistical quality of PRNGs.
1016 %% Let us now list some of these relations between topological properties defined in the mathematical
1017 %% theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1018 %% %investigated, but they presently give a first illustration of a trend to search similar properties in the
1019 %% %two following fields: mathematical chaos and statistics.
1023 %% \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1024 %% have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1025 %% a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1026 %% is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1027 %% knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1028 %% the two following NIST tests~\cite{Nist10}:
1030 %% \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1031 %% \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are close one to another) in the tested sequence that would indicate a deviation from the assumption of randomness.
1034 %% \item \textbf{Transitivity}. This topological property previously introduced states that the dynamical system is intrinsically complicated: it cannot be simplified into
1035 %% two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1036 %% This focus on the places visited by the orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1037 %% of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1038 %% is brought on the states visited during a random walk in the two tests below~\cite{Nist10}:
1040 %% \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1041 %% \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1044 %% \item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillate as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1045 %% to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1047 %% \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1049 %% \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1050 %% has emerged both in the topological and statistical fields. Once again, a similar objective has led to two different
1051 %% rewritting of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1052 %% whereas topological entropy is defined as follows:
1053 %% $x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1054 %% leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1055 %% the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1056 %% This value measures the average exponential growth of the number of distinguishable orbit segments.
1057 %% In this sense, it measures the complexity of the topological dynamical system, whereas
1058 %% the Shannon approach comes to mind when defining the following test~\cite{Nist10}:
1060 %% \item \textbf{Approximate Entropy Test}. Compare the frequency of the overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1063 %% \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1064 %% not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1066 %% \item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1067 %% \item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1072 %% We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1073 %% things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1074 %% and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1075 %% where $\mathsf{N}$ is the size of the iterated vector.
1076 %% These topological properties make that we are ground to believe that a generator based on chaotic
1077 %% iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1078 %% the NIST one. The following subsections, in which we prove that defective generators have their
1079 %% statistical properties improved by chaotic iterations, show that such an assumption is true.
1081 %% \subsection{Details of some Existing Generators}
1083 %% The list of defective PRNGs we will use
1084 %% as inputs for the statistical tests to come is introduced here.
1086 %% Firstly, the simple linear congruency generators (LCGs) will be used.
1087 %% They are defined by the following recurrence:
1089 %% x^n = (ax^{n-1} + c)~mod~m,
1092 %% where $a$, $c$, and $x^0$ must be, among other things, non-negative and inferior to
1093 %% $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer to two (resp. three)
1094 %% combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1096 %% Secondly, the multiple recursive generators (MRGs) which will be used,
1097 %% are based on a linear recurrence of order
1098 %% $k$, modulo $m$~\cite{LEcuyerS07}:
1100 %% x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1103 %% The combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1105 %% Generators based on linear recurrences with carry will be regarded too.
1106 %% This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1110 %% x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1111 %% c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1112 %% the SWB generator, having the recurrence:
1116 %% x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1119 %% 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1120 %% 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1121 %% and the SWC generator, which is based on the following recurrence:
1125 %% x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1126 %% c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1128 %% Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1130 %% x^n = x^{n-r} \oplus x^{n-k} .
1135 %% Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1141 %% \begin{array}{ll}
1142 %% (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1143 %% a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1148 %% \renewcommand{\arraystretch}{1.3}
1149 %% \caption{TestU01 Statistical Test Failures}
1152 %% \begin{tabular}{lccccc}
1154 %% Test name &Tests& Logistic & XORshift & ISAAC\\
1155 %% Rabbit & 38 &21 &14 &0 \\
1156 %% Alphabit & 17 &16 &9 &0 \\
1157 %% Pseudo DieHARD &126 &0 &2 &0 \\
1158 %% FIPS\_140\_2 &16 &0 &0 &0 \\
1159 %% SmallCrush &15 &4 &5 &0 \\
1160 %% Crush &144 &95 &57 &0 \\
1161 %% Big Crush &160 &125 &55 &0 \\ \hline
1162 %% Failures & &261 &146 &0 \\
1170 %% \renewcommand{\arraystretch}{1.3}
1171 %% \caption{TestU01 Statistical Test Failures for Old CI algorithms ($\mathsf{N}=4$)}
1172 %% \label{TestU01 for Old CI}
1174 %% \begin{tabular}{lcccc}
1176 %% \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1177 %% &Logistic& XORshift& ISAAC&ISAAC \\
1179 %% &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1180 %% Rabbit &7 &2 &0 &0 \\
1181 %% Alphabit & 3 &0 &0 &0 \\
1182 %% DieHARD &0 &0 &0 &0 \\
1183 %% FIPS\_140\_2 &0 &0 &0 &0 \\
1184 %% SmallCrush &2 &0 &0 &0 \\
1185 %% Crush &47 &4 &0 &0 \\
1186 %% Big Crush &79 &3 &0 &0 \\ \hline
1187 %% Failures &138 &9 &0 &0 \\
1196 %% \subsection{Statistical tests}
1197 %% \label{Security analysis}
1199 %% Three batteries of tests are reputed and regularly used
1200 %% to evaluate the statistical properties of newly designed pseudorandom
1201 %% number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1202 %% the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1203 %% TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1207 %% \label{Results and discussion}
1209 %% \renewcommand{\arraystretch}{1.3}
1210 %% \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1211 %% \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1213 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1215 %% Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1216 %% \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1217 %% NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1218 %% DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1222 %% Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1223 %% results on the two first batteries recalled above, indicating that all the PRNGs presented
1224 %% in the previous section
1225 %% cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1226 %% fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1227 %% iterations can solve this issue.
1228 %% %More precisely, to
1229 %% %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1230 %% %\begin{enumerate}
1231 %% % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1232 %% % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1233 %% % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1234 %% %\begin{equation}
1235 %% %\begin{array}{l}
1237 %% %\begin{array}{l}
1238 %% %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1239 %% %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1241 %% %$m$ is called the \emph{functional power}.
1244 %% The obtained results are reproduced in Table
1245 %% \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1246 %% The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1247 %% asterisk ``*'' means that the considered passing rate has been improved.
1248 %% The improvements are obvious for both the ``Old CI'' and the ``New CI'' generators.
1249 %% Concerning the ``Xor CI PRNG'', the score is less spectacular. Because of a large speed improvement, the statistics
1250 %% are not as good as for the two other versions of these CIPRNGs.
1251 %% However 8 tests have been improved (with no deflation for the other results).
1255 %% \renewcommand{\arraystretch}{1.3}
1256 %% \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1257 %% \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1259 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1261 %% Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1262 %% \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1263 %% Old CIPRNG\\ \hline \hline
1264 %% NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1265 %% DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1266 %% New CIPRNG\\ \hline \hline
1267 %% NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1268 %% DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1269 %% Xor CIPRNG\\ \hline\hline
1270 %% NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1271 %% DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1276 %% We have then investigated in~\cite{bfg12a:ip} if it were possible to improve
1277 %% the statistical behavior of the Xor CI version by combining more than one
1278 %% $\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1279 %% the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1280 %% Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1281 %% using chaotic iterations on defective generators.
1284 %% \renewcommand{\arraystretch}{1.3}
1285 %% \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1286 %% \label{threshold}
1288 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1290 %% Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1291 %% Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1295 %% Finally, the TestU01 battery has been launched on three well-known generators
1296 %% (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1297 %% see Table~\ref{TestU011}). These results can be compared with
1298 %% Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1299 %% Old CI PRNG that has received these generators.
1300 %% The obvious improvement speaks for itself, and together with the other
1301 %% results recalled in this section, it reinforces the opinion that a strong
1302 %% correlation between topological properties and statistical behavior exists.
1305 %% The next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1306 %% fastest generator in the chaotic iteration based family. In the remainder,
1307 %% this generator will be simply referred to as CIPRNG, or ``the proposed PRNG'', if this statement does not
1311 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1312 \label{sec:efficient PRNG}
1314 %Based on the proof presented in the previous section, it is now possible to
1315 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1316 %The first idea is to consider
1317 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1319 %An iteration of the system is simply the bitwise exclusive or between
1320 %the last computed state and the current strategy.
1321 %Topological properties of disorder exhibited by chaotic
1322 %iterations can be inherited by the inputted generator, we hope by doing so to
1323 %obtain some statistical improvements while preserving speed.
1325 %%RAPH : j'ai viré tout ca
1326 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1329 %% Suppose that $x$ and the strategy $S^i$ are given as
1331 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1334 %% \begin{scriptsize}
1336 %% \begin{array}{|cc|cccccccccccccccc|}
1338 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1340 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1342 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1349 %% \caption{Example of an arbitrary round of the proposed generator}
1350 %% \label{TableExemple}
1356 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1360 unsigned int CIPRNG() {
1361 static unsigned int x = 123123123;
1362 unsigned long t1 = xorshift();
1363 unsigned long t2 = xor128();
1364 unsigned long t3 = xorwow();
1365 x = x^(unsigned int)t1;
1366 x = x^(unsigned int)(t2>>32);
1367 x = x^(unsigned int)(t3>>32);
1368 x = x^(unsigned int)t2;
1369 x = x^(unsigned int)(t1>>32);
1370 x = x^(unsigned int)t3;
1378 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1379 on chaotic iterations is presented. The xor operator is represented by
1380 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1381 \texttt{xorshift}, the \texttt{xor128}, and the
1382 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1383 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1384 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1385 32 least significant bits of a given integer, and the code \texttt{(unsigned
1386 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1388 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1389 that are provided by 3 64-bits PRNGs. This version successfully passes the
1390 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1391 At this point, we thus
1392 have defined an efficient and statistically unbiased generator. Its speed is
1393 directly related to the use of linear operations, but for the same reason,
1394 this fast generator cannot be proven as secure.
1398 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1399 \label{sec:efficient PRNG gpu}
1401 In order to take benefits from the computing power of GPU, a program
1402 needs to have independent blocks of threads that can be computed
1403 simultaneously. In general, the larger the number of threads is, the
1404 more local memory is used, and the less branching instructions are
1405 used (if, while, ...), the better the performances on GPU is.
1406 Obviously, having these requirements in mind, it is possible to build
1407 a program similar to the one presented in Listing
1408 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1409 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1410 environment, threads have a local identifier called
1411 \texttt{ThreadIdx}, which is relative to the block containing
1412 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1413 called {\it kernels}.
1416 \subsection{Naive Version for GPU}
1419 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1420 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1421 Of course, the three xor-like
1422 PRNGs used in these computations must have different parameters.
1423 In a given thread, these parameters are
1424 randomly picked from another PRNGs.
1425 The initialization stage is performed by the CPU.
1426 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1427 parameters embedded into each thread.
1429 The implementation of the three
1430 xor-like PRNGs is straightforward when their parameters have been
1431 allocated in the GPU memory. Each xor-like works with an internal
1432 number $x$ that saves the last generated pseudorandom number. Additionally, the
1433 implementation of the xor128, the xorshift, and the xorwow respectively require
1434 4, 5, and 6 unsigned long as internal variables.
1439 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1440 PRNGs in global memory\;
1441 NumThreads: number of threads\;}
1442 \KwOut{NewNb: array containing random numbers in global memory}
1443 \If{threadIdx is concerned by the computation} {
1444 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1446 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1447 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1449 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1452 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1453 \label{algo:gpu_kernel}
1458 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1459 GPU. Due to the available memory in the GPU and the number of threads
1460 used simultaneously, the number of random numbers that a thread can generate
1461 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1462 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1463 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1464 then the memory required to store all of the internals variables of both the xor-like
1465 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1466 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1467 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1469 This generator is able to pass the whole BigCrush battery of tests, for all
1470 the versions that have been tested depending on their number of threads
1471 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1474 The proposed algorithm has the advantage of manipulating independent
1475 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1476 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1477 using a master node for the initialization. This master node computes the initial parameters
1478 for all the different nodes involved in the computation.
1481 \subsection{Improved Version for GPU}
1483 As GPU cards using CUDA have shared memory between threads of the same block, it
1484 is possible to use this feature in order to simplify the previous algorithm,
1485 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1486 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1487 of some other threads in the same block of threads. In order to define which
1488 thread uses the result of which other one, we can use a combination array that
1489 contains the indexes of all threads and for which a combination has been
1492 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1493 variable \texttt{offset} is computed using the value of
1494 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1495 representing the indexes of the other threads whose results are used by the
1496 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1497 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1498 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1501 This version can also pass the whole {\it BigCrush} battery of tests.
1505 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1507 NumThreads: Number of threads\;
1508 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1510 \KwOut{NewNb: array containing random numbers in global memory}
1511 \If{threadId is concerned} {
1512 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1513 offset = threadIdx\%combination\_size\;
1514 o1 = threadIdx-offset+array\_comb1[offset]\;
1515 o2 = threadIdx-offset+array\_comb2[offset]\;
1518 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1519 shared\_mem[threadId]=t\;
1520 x = x\textasciicircum t\;
1522 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1524 store internal variables in InternalVarXorLikeArray[threadId]\;
1527 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1529 \label{algo:gpu_kernel2}
1532 \subsection{Chaos Evaluation of the Improved Version}
1534 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1535 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1536 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1537 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1538 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1539 and two values previously obtained by two other threads).
1540 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1541 we must guarantee that this dynamical system iterates on the space
1542 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1543 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1544 To prevent from any flaws of chaotic properties, we must check that the right
1545 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1546 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1548 Such a result is obvious, as for the xor-like(), all the
1549 integers belonging into its interval of definition can occur at each iteration, and thus the
1550 last $t$ respects the requirement. Furthermore, it is possible to
1551 prove by an immediate mathematical induction that, as the initial $x$
1552 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1553 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1554 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1556 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1557 chaotic iterations presented previously, and for this reason, it satisfies the
1558 Devaney's formulation of a chaotic behavior.
1560 \section{Experiments}
1561 \label{sec:experiments}
1563 Different experiments have been performed in order to measure the generation
1564 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1566 Intel Xeon E5530 cadenced at 2.40 GHz, and
1567 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1569 cards have 240 cores.
1571 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1572 generated per second with various xor-like based PRNGs. In this figure, the optimized
1573 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1574 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1575 order to obtain the optimal performances, the storage of pseudorandom numbers
1576 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1577 generation. Moreover this storage is completely
1578 useless, in case of applications that consume the pseudorandom
1579 numbers directly after generation. We can see that when the number of threads is greater
1580 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1581 per second is almost constant. With the naive version, this value ranges from 2.5 to
1582 3GSamples/s. With the optimized version, it is approximately equal to
1583 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1584 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1585 should be of better quality.
1586 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1587 138MSample/s when using one core of the Xeon E5530.
1589 \begin{figure}[htbp]
1591 \includegraphics[width=\columnwidth]{curve_time_xorlike_gpu.pdf}
1593 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1594 \label{fig:time_xorlike_gpu}
1601 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1602 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1603 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1604 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1605 new PRNG has a strong level of security, which is necessarily paid by a speed
1608 \begin{figure}[htbp]
1610 \includegraphics[width=\columnwidth]{curve_time_bbs_gpu.pdf}
1612 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1613 \label{fig:time_bbs_gpu}
1616 All these experiments allow us to conclude that it is possible to
1617 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1618 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1619 explained by the fact that the former version has ``only''
1620 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1621 as it is shown in the next sections.
1629 \section{Security Analysis}
1632 This section is dedicated to the security analysis of the
1633 proposed PRNGs, both from a theoretical and from a practical point of view.
1635 \subsection{Theoretical Proof of Security}
1636 \label{sec:security analysis}
1638 The standard definition
1639 of {\it indistinguishability} used is the classical one as defined for
1640 instance in~\cite[chapter~3]{Goldreich}.
1641 This property shows that predicting the future results of the PRNG
1642 cannot be done in a reasonable time compared to the generation time. It is important to emphasize that this
1643 is a relative notion between breaking time and the sizes of the
1644 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1645 be broken in practice. But it also means that if the keys/seeds are large
1646 enough, the system is secured.
1647 As a complement, an example of a concrete practical evaluation of security
1648 is outlined in the next subsection.
1650 In this section the concatenation of two strings $u$ and $v$ is classically
1652 In a cryptographic context, a pseudorandom generator is a deterministic
1653 algorithm $G$ transforming strings into strings and such that, for any
1654 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1655 $\ell_G(m)$ with $\ell_G(m)>m$.
1656 The notion of {\it secure} PRNGs can now be defined as follows.
1659 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1660 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1662 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1663 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1664 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1665 internal coin tosses of $D$.
1668 Intuitively, it means that there is no polynomial time algorithm that can
1669 distinguish a perfect uniform random generator from $G$ with a non negligible
1670 probability. An equivalent formulation of this well-known security property
1671 means that it is possible \emph{in practice} to predict the next bit of the
1672 generator, knowing all the previously produced ones. The interested reader is
1673 referred to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1674 quite easily possible to change the function $\ell$ into any polynomial function
1675 $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1677 The generation schema developed in (\ref{equation Oplus}) is based on a
1678 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1679 without loss of generality, that for any string $S_0$ of size $N$, the size
1680 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1681 Let $S_1,\ldots,S_k$ be the
1682 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1683 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1684 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1685 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1686 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1687 We claim now that if this PRNG is secure,
1688 then the new one is secure too.
1691 \label{cryptopreuve}
1692 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1697 The proposition is proven by contraposition. Assume that $X$ is not
1698 secure. By Definition, there exists a polynomial time probabilistic
1699 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1700 $N\geq \frac{k_0}{2}$ satisfying
1701 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1702 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1705 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1706 \item Pick a string $y$ of size $N$ uniformly at random.
1707 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1708 \bigoplus_{i=1}^{i=k} w_i).$
1709 \item Return $D(z)$.
1713 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1714 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1715 (each $w_i$ has length $N$) to
1716 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1717 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1718 \begin{equation}\label{PCH-1}
1719 D^\prime(w)=D(\varphi_y(w)),
1721 where $y$ is randomly generated.
1722 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1723 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1724 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1725 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1726 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1727 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1728 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1730 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1732 \begin{equation}\label{PCH-2}
1733 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1736 Now, using (\ref{PCH-1}) again, one has for every $x$,
1737 \begin{equation}\label{PCH-3}
1738 D^\prime(H(x))=D(\varphi_y(H(x))),
1740 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1742 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1743 D^\prime(H(x))=D(yx),
1745 where $y$ is randomly generated.
1748 \begin{equation}\label{PCH-4}
1749 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1751 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1752 there exists a polynomial time probabilistic
1753 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1754 $N\geq \frac{k_0}{2}$ satisfying
1755 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1756 proving that $H$ is not secure, which is a contradiction.
1761 \subsection{Practical Security Evaluation}
1762 \label{sec:Practicak evaluation}
1763 This subsection is given in Section~\ref{A-sec:Practicak evaluation} of the annex document.
1767 %% Pseudorandom generators based on Eq.~\eqref{equation Oplus} are thus cryptographically secure when
1768 %% they are XORed with an already cryptographically
1769 %% secure PRNG. But, as stated previously,
1770 %% such a property does not mean that, whatever the
1771 %% key size, no attacker can predict the next bit
1772 %% knowing all the previously released ones.
1773 %% However, given a key size, it is possible to
1774 %% measure in practice the minimum duration needed
1775 %% for an attacker to break a cryptographically
1776 %% secure PRNG, if we know the power of his/her
1777 %% machines. Such a concrete security evaluation
1778 %% is related to the $(T,\varepsilon)-$security
1779 %% notion, which is recalled and evaluated in what
1780 %% follows, for the sake of completeness.
1782 %% Let us firstly recall that,
1783 %% \begin{definition}
1784 %% Let $\mathcal{D} : \mathds{B}^M \longrightarrow \mathds{B}$ be a probabilistic algorithm that runs
1786 %% Let $\varepsilon > 0$.
1787 %% $\mathcal{D}$ is called a $(T,\varepsilon)-$distinguishing attack on pseudorandom
1790 %% \begin{flushleft}
1791 %% $\left| Pr[\mathcal{D}(G(k)) = 1 \mid k \in_R \{0,1\}^\ell ]\right.$
1794 %% \begin{flushright}
1795 %% $ - \left. Pr[\mathcal{D}(s) = 1 \mid s \in_R \mathds{B}^M ]\right| \geqslant \varepsilon,$
1798 %% \noindent where the probability is taken over the internal coin flips of $\mathcal{D}$, and the notation
1799 %% ``$\in_R$'' indicates the process of selecting an element at random and uniformly over the
1800 %% corresponding set.
1803 %% Let us recall that the running time of a probabilistic algorithm is defined to be the
1804 %% maximum of the expected number of steps needed to produce an output, maximized
1805 %% over all inputs; the expected number is averaged over all coin flips made by the algorithm~\cite{Knuth97}.
1806 %% We are now able to define the notion of cryptographically secure PRNGs:
1808 %% \begin{definition}
1809 %% A pseudorandom generator is $(T,\varepsilon)-$secure if there exists no $(T,\varepsilon)-$distinguishing attack on this pseudorandom generator.
1818 %% Suppose now that the PRNG of Eq.~\eqref{equation Oplus} will work during
1819 %% $M=100$ time units, and that during this period,
1820 %% an attacker can realize $10^{12}$ clock cycles.
1821 %% We thus wonder whether, during the PRNG's
1822 %% lifetime, the attacker can distinguish this
1823 %% sequence from a truly random one, with a probability
1824 %% greater than $\varepsilon = 0.2$.
1825 %% We consider that $N$ has 900 bits.
1827 %% Predicting the next generated bit knowing all the
1828 %% previously released ones by Eq.~\eqref{equation Oplus} is obviously equivalent to predicting the
1829 %% next bit in the BBS generator, which
1830 %% is cryptographically secure. More precisely, it
1831 %% is $(T,\varepsilon)-$secure: no
1832 %% $(T,\varepsilon)-$distinguishing attack can be
1833 %% successfully realized on this PRNG, if~\cite{Fischlin}
1835 %% T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1836 %% \label{mesureConcrete}
1838 %% where $M$ is the length of the output ($M=100$ in
1839 %% our example), and $L(N)$ is equal to
1841 %% 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln~ 2)^\frac{1}{3} \times (ln(N~ln~ 2))^\frac{2}{3}\right)
1843 %% is the number of clock cycles to factor a $N-$bit
1849 %% A direct numerical application shows that this attacker
1850 %% cannot achieve its $(10^{12},0.2)$ distinguishing
1851 %% attack in that context.
1855 \section{Cryptographical Applications}
1857 \subsection{A Cryptographically Secure PRNG for GPU}
1860 It is possible to build a cryptographically secure PRNG based on the previous
1861 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1862 it simply consists in replacing
1863 the {\it xor-like} PRNG by a cryptographically secure one.
1864 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1865 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1866 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1867 very slow and only usable for cryptographic applications.
1870 The modulus operation is the most time consuming operation for current
1871 GPU cards. So in order to obtain quite reasonable performances, it is
1872 required to use only modulus on 32-bits integer numbers. Consequently
1873 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1874 lesser than $2^{16}$. So in practice we can choose prime numbers around
1875 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1876 4 least significant bits of $x_n$ can be chosen (the maximum number of
1877 indistinguishable bits is lesser than or equals to
1878 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1879 8 times the BBS algorithm with possibly different combinations of $M$. This
1880 approach is not sufficient to be able to pass all the tests of TestU01,
1881 as small values of $M$ for the BBS lead to
1882 small periods. So, in order to add randomness we have proceeded with
1883 the followings modifications.
1886 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1887 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1888 the PRNG kernels. In practice, the selection of combination
1889 arrays to be used is different for all the threads. It is determined
1890 by using the three last bits of two internal variables used by BBS.
1891 %This approach adds more randomness.
1892 In Algorithm~\ref{algo:bbs_gpu},
1893 character \& is for the bitwise AND. Thus using \&7 with a number
1894 gives the last 3 bits, thus providing a number between 0 and 7.
1896 Secondly, after the generation of the 8 BBS numbers for each thread, we
1897 have a 32-bits number whose period is possibly quite small. So
1898 to add randomness, we generate 4 more BBS numbers to
1899 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1900 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1901 of the first new BBS number are used to make a left shift of at most
1902 3 bits. The last 3 bits of the second new BBS number are added to the
1903 strategy whatever the value of the first left shift. The third and the
1904 fourth new BBS numbers are used similarly to apply a new left shift
1907 Finally, as we use 8 BBS numbers for each thread, the storage of these
1908 numbers at the end of the kernel is performed using a rotation. So,
1909 internal variable for BBS number 1 is stored in place 2, internal
1910 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1911 variable for BBS number 8 is stored in place 1.
1916 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1918 NumThreads: Number of threads\;
1919 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1920 array\_shift[4]=\{0,1,3,7\}\;
1923 \KwOut{NewNb: array containing random numbers in global memory}
1924 \If{threadId is concerned} {
1925 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1926 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1927 offset = threadIdx\%combination\_size\;
1928 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1929 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1936 \tcp{two new shifts}
1937 shift=BBS3(bbs3)\&3\;
1939 t|=BBS1(bbs1)\&array\_shift[shift]\;
1940 shift=BBS7(bbs7)\&3\;
1942 t|=BBS2(bbs2)\&array\_shift[shift]\;
1943 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1944 shared\_mem[threadId]=t\;
1945 x = x\textasciicircum t\;
1947 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1949 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1952 \caption{main kernel for the BBS based PRNG GPU}
1953 \label{algo:bbs_gpu}
1956 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1957 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1958 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1959 the last four bits of the result of $BBS1$. Thus an operation of the form
1960 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1961 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1962 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1963 bits, until having obtained 32-bits. The two last new shifts are realized in
1964 order to enlarge the small periods of the BBS used here, to introduce a kind of
1965 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1966 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1967 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1968 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1969 correspondence between the shift and the number obtained with \texttt{shift} 1
1970 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1971 we make an and operation with 0, with a left shift of 3, we make an and
1972 operation with 7 (represented by 111 in binary mode).
1974 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1975 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1976 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1977 by secure bits produced by the BBS generator, and thus, due to
1978 Proposition~\ref{cryptopreuve}, the resulted PRNG is
1979 cryptographically secure.
1981 As stated before, even if the proposed PRNG is cryptocaphically
1982 secure, it does not mean that such a generator
1983 can be used as described here when attacks are
1984 awaited. The problem is to determine the minimum
1985 time required for an attacker, with a given
1986 computational power, to predict under a probability
1987 lower than 0.5 the $n+1$th bit, knowing the $n$
1988 previous ones. The proposed GPU generator will be
1989 useful in a security context, at least in some
1990 situations where a secret protected by a pseudorandom
1991 keystream is rapidly obsolete, if this time to
1992 predict the next bit is large enough when compared
1993 to both the generation and transmission times.
1994 It is true that the prime numbers used in the last
1995 section are very small compared to up-to-date
1996 security recommendations. However the attacker has not
1997 access to each BBS, but to the output produced
1998 by Algorithm~\ref{algo:bbs_gpu}, which is far
1999 more complicated than a simple BBS. Indeed, to
2000 determine if this cryptographically secure PRNG
2001 on GPU can be useful in security context with the
2002 proposed parameters, or if it is only a very fast
2003 and statistically perfect generator on GPU, its
2004 $(T,\varepsilon)-$security must be determined, and
2005 a formulation similar to Eq.\eqref{mesureConcrete}
2006 must be established. Authors
2007 hope to achieve this difficult task in a future
2011 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
2012 \label{Blum-Goldwasser}
2013 We finish this research work by giving some thoughts about the use of
2014 the proposed PRNG in an asymmetric cryptosystem.
2015 This first approach will be further investigated in a future work.
2017 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
2019 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
2020 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
2021 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
2022 the keystream. Decryption is done by obtaining the initial seed thanks to
2023 the final state of the BBS generator and the secret key, thus leading to the
2024 reconstruction of the keystream.
2026 The key generation consists in generating two prime numbers $(p,q)$,
2027 randomly and independently of each other, that are
2028 congruent to 3 mod 4, and to compute the modulus $N=pq$.
2029 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
2032 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
2034 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
2035 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
2038 \item While $i \leqslant L-1$:
2040 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
2042 \item $x_i = (x_{i-1})^2~mod~N.$
2045 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
2049 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
2051 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
2052 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
2053 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
2054 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
2058 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
2060 We propose to adapt the Blum-Goldwasser protocol as follows.
2061 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
2062 be obtained securely with the BBS generator using the public key $N$ of Alice.
2063 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
2064 her new public key will be $(S^0, N)$.
2066 To encrypt his message, Bob will compute
2067 %%RAPH : ici, j'ai mis un simple $
2069 $c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.$
2070 $ \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)$
2072 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
2074 The same decryption stage as in Blum-Goldwasser leads to the sequence
2075 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
2076 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
2077 By doing so, the proposed generator is used in place of BBS, leading to
2078 the inheritance of all the properties presented in this paper.
2080 \section{Conclusion}
2083 In this paper, a formerly proposed PRNG based on chaotic iterations
2084 has been generalized to improve its speed. It has been proven to be
2085 chaotic according to Devaney.
2086 Efficient implementations on GPU using xor-like PRNGs as input generators
2087 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
2088 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
2089 namely the BigCrush.
2090 Furthermore, we have shown that when the inputted generator is cryptographically
2091 secure, then it is the case too for the PRNG we propose, thus leading to
2092 the possibility to develop fast and secure PRNGs using the GPU architecture.
2093 An improvement of the Blum-Goldwasser cryptosystem, making it
2094 behave chaotically, has finally been proposed.
2096 In future work we plan to extend this research, building a parallel PRNG for clusters or
2097 grid computing. Topological properties of the various proposed generators will be investigated,
2098 and the use of other categories of PRNGs as input will be studied too. The improvement
2099 of Blum-Goldwasser will be deepened. Finally, we
2100 will try to enlarge the quantity of pseudorandom numbers generated per second either
2101 in a simulation context or in a cryptographic one.
2105 \bibliographystyle{plain}
2106 \bibliography{mabase}