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45 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
48 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
49 Guyeux, and Pierre-Cyrille Héam*\\ FEMTO-ST Institute, UMR 6174 CNRS,\\ University of Franche-Comt\'{e}, Besan\c con, France\\ * Authors in alphabetic order}
52 %\IEEEcompsoctitleabstractindextext{
54 In this paper we present a new pseudorandom number generator (PRNG) on
55 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
56 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
57 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
58 battery of tests in TestU01. Experiments show that this PRNG can generate
59 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
61 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
63 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
71 %\IEEEdisplaynotcompsoctitleabstractindextext
72 %\IEEEpeerreviewmaketitle
75 \section{Introduction}
77 Randomness is of importance in many fields such as scientific simulations or cryptography.
78 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
79 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
80 process having all the characteristics of a random noise, called a truly random number
82 In this paper, we focus on reproducible generators, useful for instance in
83 Monte-Carlo based simulators or in several cryptographic schemes.
84 These domains need PRNGs that are statistically irreproachable.
85 In some fields such as in numerical simulations, speed is a strong requirement
86 that is usually attained by using parallel architectures. In that case,
87 a recurrent problem is that a deflation of the statistical qualities is often
88 reported, when the parallelization of a good PRNG is realized.
89 This is why ad-hoc PRNGs for each possible architecture must be found to
90 achieve both speed and randomness.
91 On the other side, speed is not the main requirement in cryptography: the great
92 need is to define \emph{secure} generators able to withstand malicious
93 attacks. Roughly speaking, an attacker should not be able in practice to make
94 the distinction between numbers obtained with the secure generator and a true random
95 sequence. However, in an equivalent formulation, he or she should not be
96 able (in practice) to predict the next bit of the generator, having the knowledge of all the
97 binary digits that have been already released. ``Being able in practice'' refers here
98 to the possibility to achieve this attack in polynomial time, and to the exponential growth
99 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
102 Finally, a small part of the community working in this domain focuses on a
103 third requirement, that is to define chaotic generators.
104 The main idea is to take benefits from a chaotic dynamical system to obtain a
105 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
106 Their desire is to map a given chaotic dynamics into a sequence that seems random
107 and unassailable due to chaos.
108 However, the chaotic maps used as a pattern are defined in the real line
109 whereas computers deal with finite precision numbers.
110 This distortion leads to a deflation of both chaotic properties and speed.
111 Furthermore, authors of such chaotic generators often claim their PRNG
112 as secure due to their chaos properties, but there is no obvious relation
113 between chaos and security as it is understood in cryptography.
114 This is why the use of chaos for PRNG still remains marginal and disputable.
116 The authors' opinion is that topological properties of disorder, as they are
117 properly defined in the mathematical theory of chaos, can reinforce the quality
118 of a PRNG. But they are not substitutable for security or statistical perfection.
119 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
120 one hand, a post-treatment based on a chaotic dynamical system can be applied
121 to a PRNG statistically deflective, in order to improve its statistical
122 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
123 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
124 cryptographically secure one, in case where chaos can be of interest,
125 \emph{only if these last properties are not lost during
126 the proposed post-treatment}. Such an assumption is behind this research work.
127 It leads to the attempts to define a
128 family of PRNGs that are chaotic while being fast and statistically perfect,
129 or cryptographically secure.
130 Let us finish this paragraph by noticing that, in this paper,
131 statistical perfection refers to the ability to pass the whole
132 {\it BigCrush} battery of tests, which is widely considered as the most
133 stringent statistical evaluation of a sequence claimed as random.
134 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
135 More precisely, each time we performed a test on a PRNG, we ran it
136 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
137 fact, we observed that few $p-$values (less than ten) are sometimes
138 outside this interval but inside [0.001, 0.999], so that is why a
139 second run allows us to confirm that the values outside are not for
140 the same test. With this approach all our PRNGs pass the {\it
141 BigCrush} successfully and all $p-$values are at least once inside
143 Chaos, for its part, refers to the well-established definition of a
144 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
146 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
147 as a chaotic dynamical system. Such a post-treatment leads to a new category of
148 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
149 family, and that the sequence obtained after this post-treatment can pass the
150 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
152 The proposition of this paper is to improve widely the speed of the formerly
153 proposed generator, without any lack of chaos or statistical properties.
154 In particular, a version of this PRNG on graphics processing units (GPU)
156 Although GPU was initially designed to accelerate
157 the manipulation of images, they are nowadays commonly used in many scientific
158 applications. Therefore, it is important to be able to generate pseudorandom
159 numbers inside a GPU when a scientific application runs in it. This remark
160 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
162 allows us to generate almost 20 billion of pseudorandom numbers per second.
163 Furthermore, we show that the proposed post-treatment preserves the
164 cryptographical security of the inputted PRNG, when this last has such a
166 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
167 key encryption protocol by using the proposed method.
170 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
171 is defined. From a theoretical point of view, it is proven that it has fine
172 topological chaotic properties and that it is cryptographically secured (when
173 the initial PRNG is also cryptographically secured). From a practical point of
174 view, experiments point out a very good statistical behavior. An optimized
175 original implementation of this PRNG is also proposed and experimented.
176 Pseudorandom numbers are generated at a rate of 20GSamples/s, which is faster
177 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
178 statistical behavior). Experiments are also provided using BBS as the initial
179 random generator. The generation speed is significantly weaker.
180 Note also that an original qualitative comparison between topological chaotic
181 properties and statistical test is also proposed.
186 The remainder of this paper is organized as follows. In Section~\ref{section:related
187 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
188 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
189 and on an iteration process called ``chaotic
190 iterations'' on which the post-treatment is based.
191 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
192 %Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
193 %improvement related to the chaotic iteration based post-treatment, for
194 %our previously released PRNGs and a new efficient
195 %implementation on CPU.
196 Section~\ref{sec:efficient PRNG
197 gpu} describes and evaluates theoretically new effective versions of
198 our pseudorandom generators, in particular with a GPU implementation.
199 Such generators are experimented in
200 Section~\ref{sec:experiments}.
201 We show in Section~\ref{sec:security analysis} that, if the inputted
202 generator is cryptographically secure, then it is the case too for the
203 generator provided by the post-treatment.
205 security evaluation is also outlined in Section~\ref{sec:Practicak evaluation}.
206 Such a proof leads to the proposition of a cryptographically secure and
207 chaotic generator on GPU based on the famous Blum Blum Shub
208 in Section~\ref{sec:CSGPU} and to an improvement of the
209 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
210 This research work ends by a conclusion section, in which the contribution is
211 summarized and intended future work is presented.
216 \section{Related work on GPU based PRNGs}
217 \label{section:related works}
219 Numerous research works on defining GPU based PRNGs have already been proposed in the
220 literature, so that exhaustivity is impossible.
221 This is why authors of this document only give reference to the most significant attempts
222 in this domain, from their subjective point of view.
223 The quantity of pseudorandom numbers generated per second is mentioned here
224 only when the information is given in the related work.
225 A million numbers per second will be simply written as
226 1MSample/s whereas a billion numbers per second is 1GSample/s.
228 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
229 with no requirement to an high precision integer arithmetic or to any bitwise
230 operations. Authors can generate about
231 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
232 However, there is neither a mention of statistical tests nor any proof of
233 chaos or cryptography in this document.
235 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
236 based on Lagged Fibonacci or Hybrid Taus. They have used these
237 PRNGs for Langevin simulations of biomolecules fully implemented on
238 GPU. Performances of the GPU versions are far better than those obtained with a
239 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
240 However the evaluations of the proposed PRNGs are only statistical ones.
243 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
244 PRNGs on different computing architectures: CPU, field-programmable gate array
245 (FPGA), massively parallel processors, and GPU. This study is of interest, because
246 the performance of the same PRNGs on different architectures are compared.
247 FPGA appears as the fastest and the most
248 efficient architecture, providing the fastest number of generated pseudorandom numbers
250 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
251 with a GTX 280 GPU, which should be compared with
252 the results presented in this document.
253 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
254 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
256 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
257 Curand~\cite{curand11}. Several PRNGs are implemented, among
259 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
260 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
261 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
264 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
266 \section{Basic Recalls}
267 \label{section:BASIC RECALLS}
269 This section is devoted to basic definitions and terminologies in the fields of
270 topological chaos and chaotic iterations. We assume the reader is familiar
271 with basic notions on topology (see for instance~\cite{Devaney}).
274 \subsection{Devaney's Chaotic Dynamical Systems}
275 \label{subsec:Devaney}
276 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
277 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
278 is for the $k^{th}$ composition of a function $f$. Finally, the following
279 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
282 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
283 \mathcal{X} \rightarrow \mathcal{X}$.
286 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
287 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
292 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
293 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
297 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
298 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
299 any neighborhood of $x$ contains at least one periodic point (without
300 necessarily the same period).
304 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
305 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
306 topologically transitive.
309 The chaos property is strongly linked to the notion of ``sensitivity'', defined
310 on a metric space $(\mathcal{X},d)$ by:
313 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
314 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
315 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
316 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
318 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
321 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
322 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
323 sensitive dependence on initial conditions (this property was formerly an
324 element of the definition of chaos). To sum up, quoting Devaney
325 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
326 sensitive dependence on initial conditions. It cannot be broken down or
327 simplified into two subsystems which do not interact because of topological
328 transitivity. And in the midst of this random behavior, we nevertheless have an
329 element of regularity''. Fundamentally different behaviors are consequently
330 possible and occur in an unpredictable way.
334 \subsection{Chaotic Iterations}
335 \label{sec:chaotic iterations}
338 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
339 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
340 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
341 cells leads to the definition of a particular \emph{state of the
342 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
343 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
344 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
347 \label{Def:chaotic iterations}
348 The set $\mathds{B}$ denoting $\{0,1\}$, let
349 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
350 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
351 \emph{chaotic iterations} are defined by $x^0\in
352 \mathds{B}^{\mathsf{N}}$ and
354 \forall n\in \mathds{N}^{\ast }, \forall i\in
355 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
357 x_i^{n-1} & \text{ if }S^n\neq i \\
358 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
363 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
364 \textquotedblleft iterated\textquotedblright . Note that in a more
365 general formulation, $S^n$ can be a subset of components and
366 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
367 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
368 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
369 the term ``chaotic'', in the name of these iterations, has \emph{a
370 priori} no link with the mathematical theory of chaos, presented above.
373 Let us now recall how to define a suitable metric space where chaotic iterations
374 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
376 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
377 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
378 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
379 \longrightarrow \mathds{B}^{\mathsf{N}}$
382 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
383 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
386 \noindent where + and . are the Boolean addition and product operations.
387 Consider the phase space:
389 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
390 \mathds{B}^\mathsf{N},
392 \noindent and the map defined on $\mathcal{X}$:
394 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
396 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
397 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
398 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
399 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
400 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
401 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
405 X^0 \in \mathcal{X} \\
411 With this formulation, a shift function appears as a component of chaotic
412 iterations. The shift function is a famous example of a chaotic
413 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
415 To study this claim, a new distance between two points $X = (S,E), Y =
416 (\check{S},\check{E})\in
417 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
419 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
425 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
426 }\delta (E_{k},\check{E}_{k})}, \\
427 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
428 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
434 This new distance has been introduced to satisfy the following requirements.
436 \item When the number of different cells between two systems is increasing, then
437 their distance should increase too.
438 \item In addition, if two systems present the same cells and their respective
439 strategies start with the same terms, then the distance between these two points
440 must be small because the evolution of the two systems will be the same for a
441 while. Indeed, both dynamical systems start with the same initial condition,
442 use the same update function, and as strategies are the same for a while, furthermore
443 updated components are the same as well.
445 The distance presented above follows these recommendations. Indeed, if the floor
446 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
447 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
448 measure of the differences between strategies $S$ and $\check{S}$. More
449 precisely, this floating part is less than $10^{-k}$ if and only if the first
450 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
451 nonzero, then the $k^{th}$ terms of the two strategies are different.
452 The impact of this choice for a distance will be investigated at the end of the document.
454 Finally, it has been established in \cite{guyeux10} that,
457 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
458 the metric space $(\mathcal{X},d)$.
461 The chaotic property of $G_f$ has been firstly established for the vectorial
462 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
463 introduced the notion of asynchronous iteration graph recalled bellow.
465 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
466 {\emph{asynchronous iteration graph}} associated with $f$ is the
467 directed graph $\Gamma(f)$ defined by: the set of vertices is
468 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
469 $i\in \llbracket1;\mathsf{N}\rrbracket$,
470 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
471 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
472 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
473 strategy $s$ such that the parallel iteration of $G_f$ from the
474 initial point $(s,x)$ reaches the point $x'$.
475 We have then proven in \cite{bcgr11:ip} that,
479 \label{Th:Caractérisation des IC chaotiques}
480 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
481 if and only if $\Gamma(f)$ is strongly connected.
484 Finally, we have established in \cite{bcgr11:ip} that,
486 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
487 iteration graph, $\check{M}$ its adjacency
489 a $n\times n$ matrix defined by
491 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
493 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
495 If $\Gamma(f)$ is strongly connected, then
496 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
497 a law that tends to the uniform distribution
498 if and only if $M$ is a double stochastic matrix.
502 These results of chaos and uniform distribution have led us to study the possibility of building a
503 pseudorandom number generator (PRNG) based on the chaotic iterations.
504 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
505 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
506 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
507 during implementations (due to the discrete nature of $f$). Indeed, it is as if
508 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
509 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
510 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
512 \section{Application to Pseudorandomness}
513 \label{sec:pseudorandom}
515 \subsection{A First Pseudorandom Number Generator}
517 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
518 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
519 leading thus to a new PRNG that
520 should improve the statistical properties of each
521 generator taken alone.
522 Furthermore, the generator obtained in this way possesses various chaos properties that none of the generators used as present input.
526 \begin{algorithm}[h!]
528 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
530 \KwOut{a configuration $x$ ($n$ bits)}
532 $k\leftarrow b + PRNG_1(b)$\;
535 $s\leftarrow{PRNG_2(n)}$\;
536 $x\leftarrow{F_f(s,x)}$\;
540 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
547 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
548 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
549 an integer $b$, ensuring that the number of executed iterations
550 between two outputs is at least $b$
551 and at most $2b+1$; and an initial configuration $x^0$.
552 It returns the new generated configuration $x$. Internally, it embeds two
553 inputted generators $PRNG_i(k), i=1,2$,
554 which must return integers
555 uniformly distributed
556 into $\llbracket 1 ; k \rrbracket$.
557 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
558 being a category of very fast PRNGs designed by George Marsaglia
559 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
560 with a bit shifted version of it. Such a PRNG, which has a period of
561 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
562 This XORshift, or any other reasonable PRNG, is used
563 in our own generator to compute both the number of iterations between two
564 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
566 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
569 \begin{algorithm}[h!]
571 \KwIn{the internal configuration $z$ (a 32-bit word)}
572 \KwOut{$y$ (a 32-bit word)}
573 $z\leftarrow{z\oplus{(z\ll13)}}$\;
574 $z\leftarrow{z\oplus{(z\gg17)}}$\;
575 $z\leftarrow{z\oplus{(z\ll5)}}$\;
579 \caption{An arbitrary round of \textit{XORshift} algorithm}
584 \subsection{A ``New CI PRNG''}
586 In order to make the Old CI PRNG usable in practice, we have proposed
587 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
588 In this ``New CI PRNG'', we prevent a given bit from changing twice between two outputs.
589 This new generator is designed by the following process.
591 First of all, some chaotic iterations have to be done to generate a sequence
592 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
593 of Boolean vectors, which are the successive states of the iterated system.
594 Some of these vectors will be randomly extracted and our pseudorandom bit
595 flow will be constituted by their components. Such chaotic iterations are
596 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
597 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
598 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
599 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
600 Algorithm~\ref{Chaotic iteration1}.
602 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
603 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
604 Such a procedure is equivalent to achieving chaotic iterations with
605 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
606 Finally, some $x^n$ are selected
607 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
608 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
610 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
611 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
612 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
613 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
614 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
621 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
622 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
623 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
624 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
625 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
631 \textbf{Input:} the internal state $x$ (32 bits)\\
632 \textbf{Output:} a state $r$ of 32 bits
633 \begin{algorithmic}[1]
636 \STATE$d_i\leftarrow{0}$\;
639 \STATE$a\leftarrow{PRNG_1()}$\;
640 \STATE$k\leftarrow{g(a)}$\;
641 \WHILE{$i=0,\dots,k$}
643 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
644 \STATE$S\leftarrow{b}$\;
647 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
648 \STATE $d_S\leftarrow{1}$\;
653 \STATE $k\leftarrow{ k+1}$\;
656 \STATE $r\leftarrow{x}$\;
659 \caption{An arbitrary round of the new CI generator}
660 \label{Chaotic iteration1}
664 \subsection{Improving the Speed of the Former Generator}
666 Instead of updating only one cell at each iteration, we now propose to choose a
667 subset of components and to update them together, for speed improvement. Such a proposition leads
668 to a kind of merger of the two sequences used in Algorithms
669 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
670 this algorithm can be rewritten as follows:
675 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
676 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
679 \label{equation Oplus}
681 where $\oplus$ is for the bitwise exclusive or between two integers.
682 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
683 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
684 the list of cells to update in the state $x^n$ of the system (represented
685 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
686 component of this state (a binary digit) changes if and only if the $k-$th
687 digit in the binary decomposition of $S^n$ is 1.
689 The single basic component presented in Eq.~\ref{equation Oplus} is of
690 ordinary use as a good elementary brick in various PRNGs. It corresponds
691 to the following discrete dynamical system in chaotic iterations:
694 \forall n\in \mathds{N}^{\ast }, \forall i\in
695 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
697 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
698 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
702 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
703 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
704 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
705 decomposition of $S^n$ is 1. Such chaotic iterations are more general
706 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
707 we select a subset of components to change.
710 Obviously, replacing the previous CI PRNG Algorithms by
711 Equation~\ref{equation Oplus}, which is possible when the iteration function is
712 the vectorial negation, leads to a speed improvement
713 (the resulting generator will be referred as ``Xor CI PRNG''
716 of chaos obtained in~\cite{bg10:ij} have been established
717 only for chaotic iterations of the form presented in Definition
718 \ref{Def:chaotic iterations}. The question is now to determine whether the
719 use of more general chaotic iterations to generate pseudorandom numbers
720 faster, does not deflate their topological chaos properties.
722 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
724 Let us consider the discrete dynamical systems in chaotic iterations having
725 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
726 \llbracket1;\mathsf{N}\rrbracket $,
731 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
732 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
737 In other words, at the $n^{th}$ iteration, only the cells whose id is
738 contained into the set $S^{n}$ are iterated.
740 Let us now rewrite these general chaotic iterations as usual discrete dynamical
741 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
742 is required in order to study the topological behavior of the system.
744 Let us introduce the following function:
747 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
748 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
751 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
753 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
754 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
755 \longrightarrow \mathds{B}^{\mathsf{N}}$
758 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
761 where + and . are the Boolean addition and product operations, and $\overline{x}$
762 is the negation of the Boolean $x$.
763 Consider the phase space:
765 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
766 \mathds{B}^\mathsf{N},
768 \noindent and the map defined on $\mathcal{X}$:
770 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
772 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
773 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
774 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
775 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
776 Then the general chaotic iterations defined in Equation \ref{general CIs} can
777 be described by the following discrete dynamical system:
781 X^0 \in \mathcal{X} \\
787 Once more, a shift function appears as a component of these general chaotic
790 To study the Devaney's chaos property, a distance between two points
791 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
794 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
797 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
798 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
799 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
800 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
801 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
804 %% \begin{array}{lll}
805 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
806 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
807 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
808 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
812 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
813 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
817 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
821 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
822 too, thus $d$, as being the sum of two distances, will also be a distance.
824 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
825 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
826 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
827 \item $d_s$ is symmetric
828 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
829 of the symmetric difference.
830 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
831 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
832 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
833 inequality is obtained.
838 Before being able to study the topological behavior of the general
839 chaotic iterations, we must first establish that:
842 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
843 $\left( \mathcal{X},d\right)$.
848 We use the sequential continuity.
849 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
850 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
851 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
852 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
853 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
855 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
856 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
857 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
858 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
859 cell will change its state:
860 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
862 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
863 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
864 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
865 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
867 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
868 identical and strategies $S^n$ and $S$ start with the same first term.\newline
869 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
870 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
871 \noindent We now prove that the distance between $\left(
872 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
873 0. Let $\varepsilon >0$. \medskip
875 \item If $\varepsilon \geqslant 1$, we see that the distance
876 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
877 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
879 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
880 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
882 \exists n_{2}\in \mathds{N},\forall n\geqslant
883 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
885 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
887 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
888 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
889 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
890 10^{-(k+1)}\leqslant \varepsilon $.
893 %%RAPH : ici j'ai rajouté une ligne
894 %%TOF : ici j'ai rajouté un commentaire
897 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
898 ,$ $\forall n\geqslant N_{0},$
899 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
900 \leqslant \varepsilon .
902 $G_{f}$ is consequently continuous.
906 It is now possible to study the topological behavior of the general chaotic
907 iterations. We will prove that,
910 \label{t:chaos des general}
911 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
912 the Devaney's property of chaos.
915 Let us firstly prove the following lemma.
917 \begin{lemma}[Strong transitivity]
919 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
920 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
924 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
925 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
926 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
927 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
928 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
929 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
930 the form $(S',E')$ where $E'=E$ and $S'$ starts with
931 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
933 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
934 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
936 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
937 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
938 claimed in the lemma.
941 We can now prove the Theorem~\ref{t:chaos des general}.
943 \begin{proof}[Theorem~\ref{t:chaos des general}]
944 Firstly, strong transitivity implies transitivity.
946 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
947 prove that $G_f$ is regular, it is sufficient to prove that
948 there exists a strategy $\tilde S$ such that the distance between
949 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
950 $(\tilde S,E)$ is a periodic point.
952 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
953 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
954 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
955 and $t_2\in\mathds{N}$ such
956 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
958 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
959 of $S$ and the first $t_2$ terms of $S'$:
960 %%RAPH : j'ai coupé la ligne en 2
962 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
963 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
964 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
965 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
966 have $d((S,E),(\tilde S,E))<\epsilon$.
970 %\section{Statistical Improvements Using Chaotic Iterations}
972 %\label{The generation of pseudorandom sequence}
975 %Let us now explain why we have reasonable ground to believe that chaos
976 %can improve statistical properties.
977 %We will show in this section that chaotic properties as defined in the
978 %mathematical theory of chaos are related to some statistical tests that can be found
979 %in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
980 %chaotic iterations, the new generator presents better statistical properties
981 %(this section summarizes and extends the work of~\cite{bfg12a:ip}).
985 %\subsection{Qualitative relations between topological properties and statistical tests}
988 %There are various relations between topological properties that describe an unpredictable behavior for a discrete
989 %dynamical system on the one
990 %hand, and statistical tests to check the randomness of a numerical sequence
991 %on the other hand. These two mathematical disciplines follow a similar
992 %objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
993 %recurrent sequence), with two different but complementary approaches.
994 %It is true that the following illustrative links give only qualitative arguments,
995 %and proofs should be provided later to make such arguments irrefutable. However
996 %they give a first understanding of the reason why we think that chaotic properties should tend
997 %to improve the statistical quality of PRNGs.
999 %Let us now list some of these relations between topological properties defined in the mathematical
1000 %theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1001 %%investigated, but they presently give a first illustration of a trend to search similar properties in the
1002 %%two following fields: mathematical chaos and statistics.
1006 % \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1007 %have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1008 %a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1009 %is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1010 %knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1011 %the two following NIST tests~\cite{Nist10}:
1013 % \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1014 % \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are close one to another) in the tested sequence that would indicate a deviation from the assumption of randomness.
1017 %\item \textbf{Transitivity}. This topological property previously introduced states that the dynamical system is intrinsically complicated: it cannot be simplified into
1018 %two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1019 %This focus on the places visited by the orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1020 %of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1021 %is brought on the states visited during a random walk in the two tests below~\cite{Nist10}:
1023 % \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1024 % \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1027 %\item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillate as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1028 %to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1030 % \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1032 % \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1033 %has emerged both in the topological and statistical fields. Once again, a similar objective has led to two different
1034 %rewritting of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1035 %whereas topological entropy is defined as follows:
1036 %$x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1037 %leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1038 %the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1039 %This value measures the average exponential growth of the number of distinguishable orbit segments.
1040 %In this sense, it measures the complexity of the topological dynamical system, whereas
1041 %the Shannon approach comes to mind when defining the following test~\cite{Nist10}:
1043 %\item \textbf{Approximate Entropy Test}. Compare the frequency of the overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1046 % \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1047 %not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1049 %\item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1050 %\item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1055 %We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1056 %things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1057 %and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1058 %where $\mathsf{N}$ is the size of the iterated vector.
1059 %These topological properties make that we are ground to believe that a generator based on chaotic
1060 %iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1061 %the NIST one. The following subsections, in which we prove that defective generators have their
1062 %statistical properties improved by chaotic iterations, show that such an assumption is true.
1064 %\subsection{Details of some Existing Generators}
1066 %The list of defective PRNGs we will use
1067 %as inputs for the statistical tests to come is introduced here.
1069 %Firstly, the simple linear congruency generators (LCGs) will be used.
1070 %They are defined by the following recurrence:
1072 %x^n = (ax^{n-1} + c)~mod~m,
1075 %where $a$, $c$, and $x^0$ must be, among other things, non-negative and inferior to
1076 %$m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer to two (resp. three)
1077 %combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1079 %Secondly, the multiple recursive generators (MRGs) which will be used,
1080 %are based on a linear recurrence of order
1081 %$k$, modulo $m$~\cite{LEcuyerS07}:
1083 %x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1086 %The combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1088 %Generators based on linear recurrences with carry will be regarded too.
1089 %This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1093 %x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1094 %c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1095 %the SWB generator, having the recurrence:
1099 %x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1102 %1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1103 %0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1104 %and the SWC generator, which is based on the following recurrence:
1108 %x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1109 %c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1111 %Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1113 %x^n = x^{n-r} \oplus x^{n-k} .
1118 %Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1125 %(a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1126 %a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1131 %%\renewcommand{\arraystretch}{1}
1132 %\caption{TestU01 Statistical Test Failures}
1135 % \begin{tabular}{lccccc}
1137 %Test name &Tests& Logistic & XORshift & ISAAC\\
1138 %Rabbit & 38 &21 &14 &0 \\
1139 %Alphabit & 17 &16 &9 &0 \\
1140 %Pseudo DieHARD &126 &0 &2 &0 \\
1141 %FIPS\_140\_2 &16 &0 &0 &0 \\
1142 %SmallCrush &15 &4 &5 &0 \\
1143 %Crush &144 &95 &57 &0 \\
1144 %Big Crush &160 &125 &55 &0 \\ \hline
1145 %Failures & &261 &146 &0 \\
1153 %%\renewcommand{\arraystretch}{1}
1154 %\caption{TestU01 Statistical Test Failures for Old CI algorithms ($\mathsf{N}=4$)}
1155 %\label{TestU01 for Old CI}
1157 % \begin{tabular}{lcccc}
1159 %\multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1160 %&Logistic& XORshift& ISAAC&ISAAC \\
1162 %&Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1163 %Rabbit &7 &2 &0 &0 \\
1164 %Alphabit & 3 &0 &0 &0 \\
1165 %DieHARD &0 &0 &0 &0 \\
1166 %FIPS\_140\_2 &0 &0 &0 &0 \\
1167 %SmallCrush &2 &0 &0 &0 \\
1168 %Crush &47 &4 &0 &0 \\
1169 %Big Crush &79 &3 &0 &0 \\ \hline
1170 %Failures &138 &9 &0 &0 \\
1179 %\subsection{Statistical tests}
1180 %\label{Security analysis}
1182 %Three batteries of tests are reputed and regularly used
1183 %to evaluate the statistical properties of newly designed pseudorandom
1184 %number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1185 %the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1186 %TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1190 %\label{Results and discussion}
1192 %%\renewcommand{\arraystretch}{1}
1193 %\caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1194 %\label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1196 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1198 %Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1199 %\backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1200 %NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1201 %DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1205 %Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1206 %results on the two first batteries recalled above, indicating that all the PRNGs presented
1207 %in the previous section
1208 %cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1209 %fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1210 %iterations can solve this issue.
1211 %%More precisely, to
1212 %%illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1214 %% \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1215 %% \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1216 %% \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1221 %%x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1222 %%\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1224 %%$m$ is called the \emph{functional power}.
1227 %The obtained results are reproduced in Table
1228 %\ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1229 %The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1230 %asterisk ``*'' means that the considered passing rate has been improved.
1231 %The improvements are obvious for both the ``Old CI'' and the ``New CI'' generators.
1232 %Concerning the ``Xor CI PRNG'', the score is less spectacular. Because of a large speed improvement, the statistics
1233 % are not as good as for the two other versions of these CIPRNGs.
1234 %However 8 tests have been improved (with no deflation for the other results).
1238 %%\renewcommand{\arraystretch}{1.3}
1239 %\caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1240 %\label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1242 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1244 %Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1245 %\backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1246 %Old CIPRNG\\ \hline \hline
1247 %NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1248 %DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1249 %New CIPRNG\\ \hline \hline
1250 %NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1251 %DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1252 %Xor CIPRNG\\ \hline\hline
1253 %NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1254 %DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1259 %We have then investigated in~\cite{bfg12a:ip} if it were possible to improve
1260 %the statistical behavior of the Xor CI version by combining more than one
1261 %$\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1262 %the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1263 %Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1264 %using chaotic iterations on defective generators.
1267 %%\renewcommand{\arraystretch}{1.3}
1268 %\caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1271 % \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1273 %Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1274 %Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1278 %Finally, the TestU01 battery has been launched on three well-known generators
1279 %(a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1280 %see Table~\ref{TestU011}). These results can be compared with
1281 %Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1282 %Old CI PRNG that has received these generators.
1283 %The obvious improvement speaks for itself, and together with the other
1284 %results recalled in this section, it reinforces the opinion that a strong
1285 %correlation between topological properties and statistical behavior exists.
1288 %The next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1289 %fastest generator in the chaotic iteration based family. In the remainder,
1290 %this generator will be simply referred to as CIPRNG, or ``the proposed PRNG'', if this statement does not
1294 \section{Toward Efficiency and Improvement for CI PRNG}
1296 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1297 \label{sec:efficient PRNG}
1299 %Based on the proof presented in the previous section, it is now possible to
1300 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1301 %The first idea is to consider
1302 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1304 %An iteration of the system is simply the bitwise exclusive or between
1305 %the last computed state and the current strategy.
1306 %Topological properties of disorder exhibited by chaotic
1307 %iterations can be inherited by the inputted generator, we hope by doing so to
1308 %obtain some statistical improvements while preserving speed.
1310 %%RAPH : j'ai viré tout ca
1311 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1314 %% Suppose that $x$ and the strategy $S^i$ are given as
1316 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1319 %% \begin{scriptsize}
1321 %% \begin{array}{|cc|cccccccccccccccc|}
1323 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1325 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1327 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1334 %% \caption{Example of an arbitrary round of the proposed generator}
1335 %% \label{TableExemple}
1341 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1345 unsigned int CIPRNG() {
1346 static unsigned int x = 123123123;
1347 unsigned long t1 = xorshift();
1348 unsigned long t2 = xor128();
1349 unsigned long t3 = xorwow();
1350 x = x^(unsigned int)t1;
1351 x = x^(unsigned int)(t2>>32);
1352 x = x^(unsigned int)(t3>>32);
1353 x = x^(unsigned int)t2;
1354 x = x^(unsigned int)(t1>>32);
1355 x = x^(unsigned int)t3;
1363 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1364 on chaotic iterations is presented. The xor operator is represented by
1365 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1366 \texttt{xorshift}, the \texttt{xor128}, and the
1367 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1368 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1369 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1370 32 least significant bits of a given integer, and the code \texttt{(unsigned
1371 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1373 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1374 that are provided by 3 64-bits PRNGs. This version successfully passes the
1375 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1376 At this point, we thus
1377 have defined an efficient and statistically unbiased generator. Its speed is
1378 directly related to the use of linear operations, but for the same reason,
1379 this fast generator cannot be proven as secure.
1383 \subsection{Efficient PRNGs based on Chaotic Iterations on GPU}
1384 \label{sec:efficient PRNG gpu}
1386 In order to take benefits from the computing power of GPU, a program
1387 needs to have independent blocks of threads that can be computed
1388 simultaneously. In general, the larger the number of threads is, the
1389 more local memory is used, and the less branching instructions are
1390 used (if, while, ...), the better the performances on GPU is.
1391 Obviously, having these requirements in mind, it is possible to build
1392 a program similar to the one presented in Listing
1393 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1394 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1395 environment, threads have a local identifier called
1396 \texttt{ThreadIdx}, which is relative to the block containing
1397 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1398 called {\it kernels}.
1401 \subsection{Naive Version for GPU}
1404 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1405 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1406 Of course, the three xor-like
1407 PRNGs used in these computations must have different parameters.
1408 In a given thread, these parameters are
1409 randomly picked from another PRNGs.
1410 The initialization stage is performed by the CPU.
1411 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1412 parameters embedded into each thread.
1414 The implementation of the three
1415 xor-like PRNGs is straightforward when their parameters have been
1416 allocated in the GPU memory. Each xor-like works with an internal
1417 number $x$ that saves the last generated pseudorandom number. Additionally, the
1418 implementation of the xor128, the xorshift, and the xorwow respectively require
1419 4, 5, and 6 unsigned long as internal variables.
1424 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1425 PRNGs in global memory\;
1426 NumThreads: number of threads\;}
1427 \KwOut{NewNb: array containing random numbers in global memory}
1428 \If{threadIdx is concerned by the computation} {
1429 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1431 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1432 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1434 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1437 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1438 \label{algo:gpu_kernel}
1443 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1444 GPU. Due to the available memory in the GPU and the number of threads
1445 used simultaneously, the number of random numbers that a thread can generate
1446 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1447 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1448 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1449 then the memory required to store all of the internals variables of both the xor-like
1450 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1451 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1452 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1454 This generator is able to pass the whole BigCrush battery of tests, for all
1455 the versions that have been tested depending on their number of threads
1456 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1459 The proposed algorithm has the advantage of manipulating independent
1460 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1461 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1462 using a master node for the initialization. This master node computes the initial parameters
1463 for all the different nodes involved in the computation.
1466 \subsection{Improved Version for GPU}
1468 As GPU cards using CUDA have shared memory between threads of the same block, it
1469 is possible to use this feature in order to simplify the previous algorithm,
1470 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1471 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1472 of some other threads in the same block of threads. In order to define which
1473 thread uses the result of which other one, we can use a combination array that
1474 contains the indexes of all threads and for which a combination has been
1477 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1478 variable \texttt{offset} is computed using the value of
1479 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1480 representing the indexes of the other threads whose results are used by the
1481 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1482 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1483 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1486 This version can also pass the whole {\it BigCrush} battery of tests.
1490 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1492 NumThreads: Number of threads\;
1493 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1495 \KwOut{NewNb: array containing random numbers in global memory}
1496 \If{threadId is concerned} {
1497 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1498 offset = threadIdx\%combination\_size\;
1499 o1 = threadIdx-offset+array\_comb1[offset]\;
1500 o2 = threadIdx-offset+array\_comb2[offset]\;
1503 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1504 shared\_mem[threadId]=t\;
1505 x = x\textasciicircum t\;
1507 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1509 store internal variables in InternalVarXorLikeArray[threadId]\;
1512 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1514 \label{algo:gpu_kernel2}
1517 \subsection{Chaos Evaluation of the Improved Version}
1519 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1520 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1521 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1522 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1523 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1524 and two values previously obtained by two other threads).
1525 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1526 we must guarantee that this dynamical system iterates on the space
1527 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1528 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1529 To prevent from any flaws of chaotic properties, we must check that the right
1530 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1531 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1533 Such a result is obvious, as for the xor-like(), all the
1534 integers belonging into its interval of definition can occur at each iteration, and thus the
1535 last $t$ respects the requirement. Furthermore, it is possible to
1536 prove by an immediate mathematical induction that, as the initial $x$
1537 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1538 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1539 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1541 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1542 chaotic iterations presented previously, and for this reason, it satisfies the
1543 Devaney's formulation of a chaotic behavior.
1545 \section{Experiments}
1546 \label{sec:experiments}
1548 Different experiments have been performed in order to measure the generation
1549 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1551 Intel Xeon E5530 cadenced at 2.40 GHz, and
1552 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1554 cards have 240 cores.
1556 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1557 generated per second with various xor-like based PRNGs. In this figure, the optimized
1558 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1559 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1560 order to obtain the optimal performances, the storage of pseudorandom numbers
1561 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1562 generation. Moreover this storage is completely
1563 useless, in case of applications that consume the pseudorandom
1564 numbers directly after generation. We can see that when the number of threads is greater
1565 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1566 per second is almost constant. With the naive version, this value ranges from 2.5 to
1567 3GSamples/s. With the optimized version, it is approximately equal to
1568 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1569 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1570 should be of better quality.
1571 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1572 138MSample/s when using one core of the Xeon E5530.
1574 \begin{figure}[htbp]
1576 \includegraphics[scale=0.7]{curve_time_xorlike_gpu.pdf}
1578 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1579 \label{fig:time_xorlike_gpu}
1586 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1587 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1588 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1589 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1590 new PRNG has a strong level of security, which is necessarily paid by a speed
1593 \begin{figure}[htbp]
1595 \includegraphics[scale=0.7]{curve_time_bbs_gpu.pdf}
1597 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1598 \label{fig:time_bbs_gpu}
1601 All these experiments allow us to conclude that it is possible to
1602 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1603 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1604 explained by the fact that the former version has ``only''
1605 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1606 as it is shown in the next sections.
1614 \section{Security Analysis}
1617 This section is dedicated to the security analysis of the
1618 proposed PRNGs, both from a theoretical and from a practical point of view.
1620 \subsection{Theoretical Proof of Security}
1621 \label{sec:security analysis}
1623 The standard definition
1624 of {\it indistinguishability} used is the classical one as defined for
1625 instance in~\cite[chapter~3]{Goldreich}.
1626 This property shows that predicting the future results of the PRNG
1627 cannot be done in a reasonable time compared to the generation time. It is important to emphasize that this
1628 is a relative notion between breaking time and the sizes of the
1629 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1630 be broken in practice. But it also means that if the keys/seeds are large
1631 enough, the system is secured.
1632 As a complement, an example of a concrete practical evaluation of security
1633 is outlined in the next subsection.
1635 In this section the concatenation of two strings $u$ and $v$ is classically
1637 In a cryptographic context, a pseudorandom generator is a deterministic
1638 algorithm $G$ transforming strings into strings and such that, for any
1639 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1640 $\ell_G(m)$ with $\ell_G(m)>m$.
1641 The notion of {\it secure} PRNGs can now be defined as follows.
1644 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1645 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1647 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1648 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1649 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1650 internal coin tosses of $D$.
1653 Intuitively, it means that there is no polynomial time algorithm that can
1654 distinguish a perfect uniform random generator from $G$ with a non negligible
1655 probability. An equivalent formulation of this well-known security property
1656 means that it is possible \emph{in practice} to predict the next bit of the
1657 generator, knowing all the previously produced ones. The interested reader is
1658 referred to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1659 quite easily possible to change the function $\ell$ into any polynomial function
1660 $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1662 The generation schema developed in (\ref{equation Oplus}) is based on a
1663 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1664 without loss of generality, that for any string $S_0$ of size $N$, the size
1665 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1666 Let $S_1,\ldots,S_k$ be the
1667 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1668 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1669 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1670 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1671 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1672 We claim now that if this PRNG is secure,
1673 then the new one is secure too.
1676 \label{cryptopreuve}
1677 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1682 The proposition is proven by contraposition. Assume that $X$ is not
1683 secure. By Definition, there exists a polynomial time probabilistic
1684 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1685 $N\geq \frac{k_0}{2}$ satisfying
1686 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1687 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1690 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1691 \item Pick a string $y$ of size $N$ uniformly at random.
1692 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1693 \bigoplus_{i=1}^{i=k} w_i).$
1694 \item Return $D(z)$.
1698 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1699 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1700 (each $w_i$ has length $N$) to
1701 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1702 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1703 \begin{equation}\label{PCH-1}
1704 D^\prime(w)=D(\varphi_y(w)),
1706 where $y$ is randomly generated.
1707 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1708 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1709 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1710 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1711 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1712 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1713 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1715 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1717 \begin{equation}\label{PCH-2}
1718 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1721 Now, using (\ref{PCH-1}) again, one has for every $x$,
1722 \begin{equation}\label{PCH-3}
1723 D^\prime(H(x))=D(\varphi_y(H(x))),
1725 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1727 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1728 D^\prime(H(x))=D(yx),
1730 where $y$ is randomly generated.
1733 \begin{equation}\label{PCH-4}
1734 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1736 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1737 there exists a polynomial time probabilistic
1738 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1739 $N\geq \frac{k_0}{2}$ satisfying
1740 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1741 proving that $H$ is not secure, which is a contradiction.
1746 \subsection{Practical Security Evaluation}
1747 \label{sec:Practicak evaluation}
1749 Pseudorandom generators based on Eq.~\eqref{equation Oplus} are thus cryptographically secure when
1750 they are XORed with an already cryptographically
1751 secure PRNG. But, as stated previously,
1752 such a property does not mean that, whatever the
1753 key size, no attacker can predict the next bit
1754 knowing all the previously released ones.
1755 However, given a key size, it is possible to
1756 measure in practice the minimum duration needed
1757 for an attacker to break a cryptographically
1758 secure PRNG, if we know the power of his/her
1759 machines. Such a concrete security evaluation
1760 is related to the $(T,\varepsilon)-$security
1761 notion, which is recalled and evaluated in what
1762 follows, for the sake of completeness.
1764 Let us firstly recall that,
1766 Let $\mathcal{D} : \mathds{B}^M \longrightarrow \mathds{B}$ be a probabilistic algorithm that runs
1768 Let $\varepsilon > 0$.
1769 $\mathcal{D}$ is called a $(T,\varepsilon)-$distinguishing attack on pseudorandom
1773 $\left| Pr[\mathcal{D}(G(k)) = 1 \mid k \in_R \{0,1\}^\ell ]\right.$
1777 $ - \left. Pr[\mathcal{D}(s) = 1 \mid s \in_R \mathds{B}^M ]\right| \geqslant \varepsilon,$
1780 \noindent where the probability is taken over the internal coin flips of $\mathcal{D}$, and the notation
1781 ``$\in_R$'' indicates the process of selecting an element at random and uniformly over the
1785 Let us recall that the running time of a probabilistic algorithm is defined to be the
1786 maximum of the expected number of steps needed to produce an output, maximized
1787 over all inputs; the expected number is averaged over all coin flips made by the algorithm~\cite{Knuth97}.
1788 We are now able to define the notion of cryptographically secure PRNGs:
1791 A pseudorandom generator is $(T,\varepsilon)-$secure if there exists no $(T,\varepsilon)-$distinguishing attack on this pseudorandom generator.
1800 Suppose now that the PRNG of Eq.~\eqref{equation Oplus} will work during
1801 $M=100$ time units, and that during this period,
1802 an attacker can realize $10^{12}$ clock cycles.
1803 We thus wonder whether, during the PRNG's
1804 lifetime, the attacker can distinguish this
1805 sequence from a truly random one, with a probability
1806 greater than $\varepsilon = 0.2$.
1807 We consider that $N$ has 900 bits.
1809 Predicting the next generated bit knowing all the
1810 previously released ones by Eq.~\eqref{equation Oplus} is obviously equivalent to predicting the
1811 next bit in the BBS generator, which
1812 is cryptographically secure. More precisely, it
1813 is $(T,\varepsilon)-$secure: no
1814 $(T,\varepsilon)-$distinguishing attack can be
1815 successfully realized on this PRNG, if~\cite{Fischlin}
1817 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1818 \label{mesureConcrete}
1820 where $M$ is the length of the output ($M=100$ in
1821 our example), and $L(N)$ is equal to
1823 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln~ 2)^\frac{1}{3} \times (ln(N~ln~ 2))^\frac{2}{3}\right)
1825 is the number of clock cycles to factor a $N-$bit
1831 A direct numerical application shows that this attacker
1832 cannot achieve its $(10^{12},0.2)$ distinguishing
1833 attack in that context.
1837 \section{Cryptographical Applications}
1839 \subsection{A Cryptographically Secure PRNG for GPU}
1842 It is possible to build a cryptographically secure PRNG based on the previous
1843 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1844 it simply consists in replacing
1845 the {\it xor-like} PRNG by a cryptographically secure one.
1846 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1847 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1848 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1849 very slow and only usable for cryptographic applications.
1852 The modulus operation is the most time consuming operation for current
1853 GPU cards. So in order to obtain quite reasonable performances, it is
1854 required to use only modulus on 32-bits integer numbers. Consequently
1855 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1856 lesser than $2^{16}$. So in practice we can choose prime numbers around
1857 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1858 4 least significant bits of $x_n$ can be chosen (the maximum number of
1859 indistinguishable bits is lesser than or equals to
1860 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1861 8 times the BBS algorithm with possibly different combinations of $M$. This
1862 approach is not sufficient to be able to pass all the tests of TestU01,
1863 as small values of $M$ for the BBS lead to
1864 small periods. So, in order to add randomness we have proceeded with
1865 the followings modifications.
1868 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1869 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1870 the PRNG kernels. In practice, the selection of combination
1871 arrays to be used is different for all the threads. It is determined
1872 by using the three last bits of two internal variables used by BBS.
1873 %This approach adds more randomness.
1874 In Algorithm~\ref{algo:bbs_gpu},
1875 character \& is for the bitwise AND. Thus using \&7 with a number
1876 gives the last 3 bits, thus providing a number between 0 and 7.
1878 Secondly, after the generation of the 8 BBS numbers for each thread, we
1879 have a 32-bits number whose period is possibly quite small. So
1880 to add randomness, we generate 4 more BBS numbers to
1881 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1882 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1883 of the first new BBS number are used to make a left shift of at most
1884 3 bits. The last 3 bits of the second new BBS number are added to the
1885 strategy whatever the value of the first left shift. The third and the
1886 fourth new BBS numbers are used similarly to apply a new left shift
1889 Finally, as we use 8 BBS numbers for each thread, the storage of these
1890 numbers at the end of the kernel is performed using a rotation. So,
1891 internal variable for BBS number 1 is stored in place 2, internal
1892 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1893 variable for BBS number 8 is stored in place 1.
1898 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1900 NumThreads: Number of threads\;
1901 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1902 array\_shift[4]=\{0,1,3,7\}\;
1905 \KwOut{NewNb: array containing random numbers in global memory}
1906 \If{threadId is concerned} {
1907 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1908 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1909 offset = threadIdx\%combination\_size\;
1910 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1911 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1918 \tcp{two new shifts}
1919 shift=BBS3(bbs3)\&3\;
1921 t|=BBS1(bbs1)\&array\_shift[shift]\;
1922 shift=BBS7(bbs7)\&3\;
1924 t|=BBS2(bbs2)\&array\_shift[shift]\;
1925 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1926 shared\_mem[threadId]=t\;
1927 x = x\textasciicircum t\;
1929 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1931 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1934 \caption{main kernel for the BBS based PRNG GPU}
1935 \label{algo:bbs_gpu}
1938 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1939 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1940 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1941 the last four bits of the result of $BBS1$. Thus an operation of the form
1942 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1943 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1944 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1945 bits, until having obtained 32-bits. The two last new shifts are realized in
1946 order to enlarge the small periods of the BBS used here, to introduce a kind of
1947 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1948 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1949 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1950 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1951 correspondence between the shift and the number obtained with \texttt{shift} 1
1952 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1953 we make an and operation with 0, with a left shift of 3, we make an and
1954 operation with 7 (represented by 111 in binary mode).
1956 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1957 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1958 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1959 by secure bits produced by the BBS generator, and thus, due to
1960 Proposition~\ref{cryptopreuve}, the resulted PRNG is
1961 cryptographically secure.
1963 As stated before, even if the proposed PRNG is cryptocaphically
1964 secure, it does not mean that such a generator
1965 can be used as described here when attacks are
1966 awaited. The problem is to determine the minimum
1967 time required for an attacker, with a given
1968 computational power, to predict under a probability
1969 lower than 0.5 the $n+1$th bit, knowing the $n$
1970 previous ones. The proposed GPU generator will be
1971 useful in a security context, at least in some
1972 situations where a secret protected by a pseudorandom
1973 keystream is rapidly obsolete, if this time to
1974 predict the next bit is large enough when compared
1975 to both the generation and transmission times.
1976 It is true that the prime numbers used in the last
1977 section are very small compared to up-to-date
1978 security recommendations. However the attacker has not
1979 access to each BBS, but to the output produced
1980 by Algorithm~\ref{algo:bbs_gpu}, which is far
1981 more complicated than a simple BBS. Indeed, to
1982 determine if this cryptographically secure PRNG
1983 on GPU can be useful in security context with the
1984 proposed parameters, or if it is only a very fast
1985 and statistically perfect generator on GPU, its
1986 $(T,\varepsilon)-$security must be determined, and
1987 a formulation similar to Eq.\eqref{mesureConcrete}
1988 must be established. Authors
1989 hope to achieve this difficult task in a future
1993 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1994 \label{Blum-Goldwasser}
1995 We finish this research work by giving some thoughts about the use of
1996 the proposed PRNG in an asymmetric cryptosystem.
1997 This first approach will be further investigated in a future work.
1999 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
2001 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
2002 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
2003 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
2004 the keystream. Decryption is done by obtaining the initial seed thanks to
2005 the final state of the BBS generator and the secret key, thus leading to the
2006 reconstruction of the keystream.
2008 The key generation consists in generating two prime numbers $(p,q)$,
2009 randomly and independently of each other, that are
2010 congruent to 3 mod 4, and to compute the modulus $N=pq$.
2011 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
2014 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
2016 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
2017 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
2020 \item While $i \leqslant L-1$:
2022 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
2024 \item $x_i = (x_{i-1})^2~mod~N.$
2027 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
2031 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
2033 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
2034 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
2035 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
2036 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
2040 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
2042 We propose to adapt the Blum-Goldwasser protocol as follows.
2043 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
2044 be obtained securely with the BBS generator using the public key $N$ of Alice.
2045 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
2046 her new public key will be $(S^0, N)$.
2048 To encrypt his message, Bob will compute
2049 %%RAPH : ici, j'ai mis un simple $
2051 c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.
2052 \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
2054 instead of $$\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right).$$
2056 The same decryption stage as in Blum-Goldwasser leads to the sequence
2057 $$\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right).$$
2058 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
2059 By doing so, the proposed generator is used in place of BBS, leading to
2060 the inheritance of all the properties presented in this paper.
2062 \section{Conclusion}
2065 In this paper, a formerly proposed PRNG based on chaotic iterations
2066 has been generalized to improve its speed. It has been proven to be
2067 chaotic according to Devaney.
2068 Efficient implementations on GPU using xor-like PRNGs as input generators
2069 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
2070 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
2071 namely the BigCrush.
2072 Furthermore, we have shown that when the inputted generator is cryptographically
2073 secure, then it is the case too for the PRNG we propose, thus leading to
2074 the possibility to develop fast and secure PRNGs using the GPU architecture.
2075 An improvement of the Blum-Goldwasser cryptosystem, making it
2076 behave chaotically, has finally been proposed.
2078 In future work we plan to extend this research, building a parallel PRNG for clusters or
2079 grid computing. Topological properties of the various proposed generators will be investigated,
2080 and the use of other categories of PRNGs as input will be studied too. The improvement
2081 of Blum-Goldwasser will be deepened. Finally, we
2082 will try to enlarge the quantity of pseudorandom numbers generated per second either
2083 in a simulation context or in a cryptographic one.
2087 \bibliographystyle{plain}
2088 \bibliography{mabase}