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46 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
49 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
50 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
53 \IEEEcompsoctitleabstractindextext{
55 In this paper we present a new pseudorandom number generator (PRNG) on
56 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
57 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
58 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
59 battery of tests in TestU01. Experiments show that this PRNG can generate
60 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
62 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
64 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
72 \IEEEdisplaynotcompsoctitleabstractindextext
73 \IEEEpeerreviewmaketitle
76 \section{Introduction}
78 Randomness is of importance in many fields such as scientific simulations or cryptography.
79 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
80 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
81 process having all the characteristics of a random noise, called a truly random number
83 In this paper, we focus on reproducible generators, useful for instance in
84 Monte-Carlo based simulators or in several cryptographic schemes.
85 These domains need PRNGs that are statistically irreproachable.
86 In some fields such as in numerical simulations, speed is a strong requirement
87 that is usually attained by using parallel architectures. In that case,
88 a recurrent problem is that a deflation of the statistical qualities is often
89 reported, when the parallelization of a good PRNG is realized.
90 This is why ad-hoc PRNGs for each possible architecture must be found to
91 achieve both speed and randomness.
92 On the other side, speed is not the main requirement in cryptography: the great
93 need is to define \emph{secure} generators able to withstand malicious
94 attacks. Roughly speaking, an attacker should not be able in practice to make
95 the distinction between numbers obtained with the secure generator and a true random
96 sequence. \begin{color}{red} Or, in an equivalent formulation, he or she should not be
97 able (in practice) to predict the next bit of the generator, having the knowledge of all the
98 binary digits that have been already released. ``Being able in practice'' refers here
99 to the possibility to achieve this attack in polynomial time, and to the exponential growth
100 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
103 Finally, a small part of the community working in this domain focuses on a
104 third requirement, that is to define chaotic generators.
105 The main idea is to take benefits from a chaotic dynamical system to obtain a
106 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
107 Their desire is to map a given chaotic dynamics into a sequence that seems random
108 and unassailable due to chaos.
109 However, the chaotic maps used as a pattern are defined in the real line
110 whereas computers deal with finite precision numbers.
111 This distortion leads to a deflation of both chaotic properties and speed.
112 Furthermore, authors of such chaotic generators often claim their PRNG
113 as secure due to their chaos properties, but there is no obvious relation
114 between chaos and security as it is understood in cryptography.
115 This is why the use of chaos for PRNG still remains marginal and disputable.
117 The authors' opinion is that topological properties of disorder, as they are
118 properly defined in the mathematical theory of chaos, can reinforce the quality
119 of a PRNG. But they are not substitutable for security or statistical perfection.
120 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
121 one hand, a post-treatment based on a chaotic dynamical system can be applied
122 to a PRNG statistically deflective, in order to improve its statistical
123 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
124 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
125 cryptographically secure one, in case where chaos can be of interest,
126 \emph{only if these last properties are not lost during
127 the proposed post-treatment}. Such an assumption is behind this research work.
128 It leads to the attempts to define a
129 family of PRNGs that are chaotic while being fast and statistically perfect,
130 or cryptographically secure.
131 Let us finish this paragraph by noticing that, in this paper,
132 statistical perfection refers to the ability to pass the whole
133 {\it BigCrush} battery of tests, which is widely considered as the most
134 stringent statistical evaluation of a sequence claimed as random.
135 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
137 More precisely, each time we performed a test on a PRNG, we ran it
138 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
139 fact, we observed that few $p-$values (less than ten) are sometimes
140 outside this interval but inside [0.001, 0.999], so that is why a
141 second run allows us to confirm that the values outside are not for
142 the same test. With this approach all our PRNGs pass the {\it
143 BigCrush} successfully and all $p-$values are at least once inside
146 Chaos, for its part, refers to the well-established definition of a
147 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
149 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
150 as a chaotic dynamical system. Such a post-treatment leads to a new category of
151 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
152 family, and that the sequence obtained after this post-treatment can pass the
153 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
155 The proposition of this paper is to improve widely the speed of the formerly
156 proposed generator, without any lack of chaos or statistical properties.
157 In particular, a version of this PRNG on graphics processing units (GPU)
159 Although GPU was initially designed to accelerate
160 the manipulation of images, they are nowadays commonly used in many scientific
161 applications. Therefore, it is important to be able to generate pseudorandom
162 numbers inside a GPU when a scientific application runs in it. This remark
163 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
165 allows us to generate almost 20 billion of pseudorandom numbers per second.
166 Furthermore, we show that the proposed post-treatment preserves the
167 cryptographical security of the inputted PRNG, when this last has such a
169 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
170 key encryption protocol by using the proposed method.
174 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
175 is defined. From a theoretical point of view, it is proved that it has fine
176 topological chaotic properties and that it is cryptographically secured (when
177 the based PRNG is also cryptographically secured). From a practical point of
178 view, experiments point out a very good statistical behavior. Optimized
179 original implementation of this PRNG are also proposed and experimented.
180 Pseudo-random numbers are generated at a rate of 20GSamples/s which is faster
181 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
182 statistical behavior). Experiments are also provided using BBS as the based
183 random generator. The generation speed is significantly weaker but, as far
184 as we know, it is the first cryptographically secured PRNG proposed on GPU.
185 Note too that an original qualitative comparison between topological chaotic
186 properties and statistical test is also proposed.
191 The remainder of this paper is organized as follows. In Section~\ref{section:related
192 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
193 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
194 and on an iteration process called ``chaotic
195 iterations'' on which the post-treatment is based.
196 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
198 Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
199 improvement related to the chaotic iteration based post-treatment, for
200 our previously released PRNGs and a new efficient
201 implementation on CPU.
203 Section~\ref{sec:efficient PRNG
204 gpu} describes and evaluates theoretically the GPU implementation.
205 Such generators are experimented in
206 Section~\ref{sec:experiments}.
207 We show in Section~\ref{sec:security analysis} that, if the inputted
208 generator is cryptographically secure, then it is the case too for the
209 generator provided by the post-treatment.
210 Such a proof leads to the proposition of a cryptographically secure and
211 chaotic generator on GPU based on the famous Blum Blum Shub
212 in Section~\ref{sec:CSGPU}, \begin{color}{red} to a practical
213 security evaluation in Section~\ref{sec:Practicak evaluation}, \end{color} and to an improvement of the
214 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
215 This research work ends by a conclusion section, in which the contribution is
216 summarized and intended future work is presented.
221 \section{Related work on GPU based PRNGs}
222 \label{section:related works}
224 Numerous research works on defining GPU based PRNGs have already been proposed in the
225 literature, so that exhaustivity is impossible.
226 This is why authors of this document only give reference to the most significant attempts
227 in this domain, from their subjective point of view.
228 The quantity of pseudorandom numbers generated per second is mentioned here
229 only when the information is given in the related work.
230 A million numbers per second will be simply written as
231 1MSample/s whereas a billion numbers per second is 1GSample/s.
233 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
234 with no requirement to an high precision integer arithmetic or to any bitwise
235 operations. Authors can generate about
236 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
237 However, there is neither a mention of statistical tests nor any proof of
238 chaos or cryptography in this document.
240 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
241 based on Lagged Fibonacci or Hybrid Taus. They have used these
242 PRNGs for Langevin simulations of biomolecules fully implemented on
243 GPU. Performances of the GPU versions are far better than those obtained with a
244 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
245 However the evaluations of the proposed PRNGs are only statistical ones.
248 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
249 PRNGs on different computing architectures: CPU, field-programmable gate array
250 (FPGA), massively parallel processors, and GPU. This study is of interest, because
251 the performance of the same PRNGs on different architectures are compared.
252 FPGA appears as the fastest and the most
253 efficient architecture, providing the fastest number of generated pseudorandom numbers
255 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
256 with a GTX 280 GPU, which should be compared with
257 the results presented in this document.
258 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
259 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
261 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
262 Curand~\cite{curand11}. Several PRNGs are implemented, among
264 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
265 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
266 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
269 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
271 \section{Basic Recalls}
272 \label{section:BASIC RECALLS}
274 This section is devoted to basic definitions and terminologies in the fields of
275 topological chaos and chaotic iterations. We assume the reader is familiar
276 with basic notions on topology (see for instance~\cite{Devaney}).
279 \subsection{Devaney's Chaotic Dynamical Systems}
280 \label{subsec:Devaney}
281 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
282 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
283 is for the $k^{th}$ composition of a function $f$. Finally, the following
284 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
287 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
288 \mathcal{X} \rightarrow \mathcal{X}$.
291 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
292 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
297 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
298 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
302 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
303 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
304 any neighborhood of $x$ contains at least one periodic point (without
305 necessarily the same period).
309 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
310 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
311 topologically transitive.
314 The chaos property is strongly linked to the notion of ``sensitivity'', defined
315 on a metric space $(\mathcal{X},d)$ by:
318 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
319 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
320 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
321 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
323 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
326 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
327 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
328 sensitive dependence on initial conditions (this property was formerly an
329 element of the definition of chaos). To sum up, quoting Devaney
330 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
331 sensitive dependence on initial conditions. It cannot be broken down or
332 simplified into two subsystems which do not interact because of topological
333 transitivity. And in the midst of this random behavior, we nevertheless have an
334 element of regularity''. Fundamentally different behaviors are consequently
335 possible and occur in an unpredictable way.
339 \subsection{Chaotic Iterations}
340 \label{sec:chaotic iterations}
343 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
344 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
345 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
346 cells leads to the definition of a particular \emph{state of the
347 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
348 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
349 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
352 \label{Def:chaotic iterations}
353 The set $\mathds{B}$ denoting $\{0,1\}$, let
354 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
355 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
356 \emph{chaotic iterations} are defined by $x^0\in
357 \mathds{B}^{\mathsf{N}}$ and
359 \forall n\in \mathds{N}^{\ast }, \forall i\in
360 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
362 x_i^{n-1} & \text{ if }S^n\neq i \\
363 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
368 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
369 \textquotedblleft iterated\textquotedblright . Note that in a more
370 general formulation, $S^n$ can be a subset of components and
371 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
372 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
373 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
374 the term ``chaotic'', in the name of these iterations, has \emph{a
375 priori} no link with the mathematical theory of chaos, presented above.
378 Let us now recall how to define a suitable metric space where chaotic iterations
379 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
381 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
382 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
383 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
384 \longrightarrow \mathds{B}^{\mathsf{N}}$
387 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
388 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
391 \noindent where + and . are the Boolean addition and product operations.
392 Consider the phase space:
394 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
395 \mathds{B}^\mathsf{N},
397 \noindent and the map defined on $\mathcal{X}$:
399 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
401 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
402 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
403 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
404 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
405 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
406 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
410 X^0 \in \mathcal{X} \\
416 With this formulation, a shift function appears as a component of chaotic
417 iterations. The shift function is a famous example of a chaotic
418 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
420 To study this claim, a new distance between two points $X = (S,E), Y =
421 (\check{S},\check{E})\in
422 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
424 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
430 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
431 }\delta (E_{k},\check{E}_{k})}, \\
432 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
433 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
439 This new distance has been introduced to satisfy the following requirements.
441 \item When the number of different cells between two systems is increasing, then
442 their distance should increase too.
443 \item In addition, if two systems present the same cells and their respective
444 strategies start with the same terms, then the distance between these two points
445 must be small because the evolution of the two systems will be the same for a
446 while. Indeed, both dynamical systems start with the same initial condition,
447 use the same update function, and as strategies are the same for a while, furthermore
448 updated components are the same as well.
450 The distance presented above follows these recommendations. Indeed, if the floor
451 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
452 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
453 measure of the differences between strategies $S$ and $\check{S}$. More
454 precisely, this floating part is less than $10^{-k}$ if and only if the first
455 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
456 nonzero, then the $k^{th}$ terms of the two strategies are different.
457 The impact of this choice for a distance will be investigated at the end of the document.
459 Finally, it has been established in \cite{guyeux10} that,
462 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
463 the metric space $(\mathcal{X},d)$.
466 The chaotic property of $G_f$ has been firstly established for the vectorial
467 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
468 introduced the notion of asynchronous iteration graph recalled bellow.
470 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
471 {\emph{asynchronous iteration graph}} associated with $f$ is the
472 directed graph $\Gamma(f)$ defined by: the set of vertices is
473 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
474 $i\in \llbracket1;\mathsf{N}\rrbracket$,
475 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
476 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
477 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
478 strategy $s$ such that the parallel iteration of $G_f$ from the
479 initial point $(s,x)$ reaches the point $x'$.
480 We have then proven in \cite{bcgr11:ip} that,
484 \label{Th:Caractérisation des IC chaotiques}
485 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
486 if and only if $\Gamma(f)$ is strongly connected.
489 Finally, we have established in \cite{bcgr11:ip} that,
491 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
492 iteration graph, $\check{M}$ its adjacency
494 a $n\times n$ matrix defined by
496 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
498 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
500 If $\Gamma(f)$ is strongly connected, then
501 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
502 a law that tends to the uniform distribution
503 if and only if $M$ is a double stochastic matrix.
507 These results of chaos and uniform distribution have led us to study the possibility of building a
508 pseudorandom number generator (PRNG) based on the chaotic iterations.
509 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
510 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
511 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
512 during implementations (due to the discrete nature of $f$). Indeed, it is as if
513 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
514 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
515 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
517 \section{Application to Pseudorandomness}
518 \label{sec:pseudorandom}
520 \subsection{A First Pseudorandom Number Generator}
522 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
523 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
524 leading thus to a new PRNG that
526 should improve the statistical properties of each
527 generator taken alone.
528 Furthermore, the generator obtained by this way possesses various chaos properties that none of the generators used as input
533 \begin{algorithm}[h!]
535 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
537 \KwOut{a configuration $x$ ($n$ bits)}
539 $k\leftarrow b + PRNG_1(b)$\;
542 $s\leftarrow{PRNG_2(n)}$\;
543 $x\leftarrow{F_f(s,x)}$\;
547 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
554 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
555 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
556 an integer $b$, ensuring that the number of executed iterations
557 between two outputs is at least $b$
558 and at most $2b+1$; and an initial configuration $x^0$.
559 It returns the new generated configuration $x$. Internally, it embeds two
560 inputted generators $PRNG_i(k), i=1,2$,
561 which must return integers
562 uniformly distributed
563 into $\llbracket 1 ; k \rrbracket$.
564 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
565 being a category of very fast PRNGs designed by George Marsaglia
566 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
567 with a bit shifted version of it. Such a PRNG, which has a period of
568 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
569 This XORshift, or any other reasonable PRNG, is used
570 in our own generator to compute both the number of iterations between two
571 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
573 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
576 \begin{algorithm}[h!]
578 \KwIn{the internal configuration $z$ (a 32-bit word)}
579 \KwOut{$y$ (a 32-bit word)}
580 $z\leftarrow{z\oplus{(z\ll13)}}$\;
581 $z\leftarrow{z\oplus{(z\gg17)}}$\;
582 $z\leftarrow{z\oplus{(z\ll5)}}$\;
586 \caption{An arbitrary round of \textit{XORshift} algorithm}
591 \subsection{A ``New CI PRNG''}
593 In order to make the Old CI PRNG usable in practice, we have proposed
594 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
595 In this ``New CI PRNG'', we prevent from changing twice a given
596 bit between two outputs.
597 This new generator is designed by the following process.
599 First of all, some chaotic iterations have to be done to generate a sequence
600 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
601 of Boolean vectors, which are the successive states of the iterated system.
602 Some of these vectors will be randomly extracted and our pseudorandom bit
603 flow will be constituted by their components. Such chaotic iterations are
604 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
605 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
606 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
607 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
608 Algorithm~\ref{Chaotic iteration1}.
610 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
611 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
612 Such a procedure is equivalent to achieve chaotic iterations with
613 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
614 Finally, some $x^n$ are selected
615 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
616 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
618 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
619 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
620 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
621 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
622 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
629 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
630 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
631 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
632 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
633 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
639 \textbf{Input:} the internal state $x$ (32 bits)\\
640 \textbf{Output:} a state $r$ of 32 bits
641 \begin{algorithmic}[1]
644 \STATE$d_i\leftarrow{0}$\;
647 \STATE$a\leftarrow{PRNG_1()}$\;
648 \STATE$k\leftarrow{g(a)}$\;
649 \WHILE{$i=0,\dots,k$}
651 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
652 \STATE$S\leftarrow{b}$\;
655 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
656 \STATE $d_S\leftarrow{1}$\;
661 \STATE $k\leftarrow{ k+1}$\;
664 \STATE $r\leftarrow{x}$\;
667 \caption{An arbitrary round of the new CI generator}
668 \label{Chaotic iteration1}
673 \subsection{Improving the Speed of the Former Generator}
675 Instead of updating only one cell at each iteration,\begin{color}{red} we now propose to choose a
676 subset of components and to update them together, for speed improvements. Such a proposition leads\end{color}
677 to a kind of merger of the two sequences used in Algorithms
678 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
679 this algorithm can be rewritten as follows:
684 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
685 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
688 \label{equation Oplus}
690 where $\oplus$ is for the bitwise exclusive or between two integers.
691 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
692 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
693 the list of cells to update in the state $x^n$ of the system (represented
694 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
695 component of this state (a binary digit) changes if and only if the $k-$th
696 digit in the binary decomposition of $S^n$ is 1.
698 The single basic component presented in Eq.~\ref{equation Oplus} is of
699 ordinary use as a good elementary brick in various PRNGs. It corresponds
700 to the following discrete dynamical system in chaotic iterations:
703 \forall n\in \mathds{N}^{\ast }, \forall i\in
704 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
706 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
707 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
711 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
712 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
713 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
714 decomposition of $S^n$ is 1. Such chaotic iterations are more general
715 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
716 we select a subset of components to change.
719 Obviously, replacing the previous CI PRNG Algorithms by
720 Equation~\ref{equation Oplus}, which is possible when the iteration function is
721 the vectorial negation, leads to a speed improvement
722 (the resulting generator will be referred as ``Xor CI PRNG''
725 of chaos obtained in~\cite{bg10:ij} have been established
726 only for chaotic iterations of the form presented in Definition
727 \ref{Def:chaotic iterations}. The question is now to determine whether the
728 use of more general chaotic iterations to generate pseudorandom numbers
729 faster, does not deflate their topological chaos properties.
731 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
733 Let us consider the discrete dynamical systems in chaotic iterations having
734 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
735 \llbracket1;\mathsf{N}\rrbracket $,
740 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
741 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
746 In other words, at the $n^{th}$ iteration, only the cells whose id is
747 contained into the set $S^{n}$ are iterated.
749 Let us now rewrite these general chaotic iterations as usual discrete dynamical
750 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
751 is required in order to study the topological behavior of the system.
753 Let us introduce the following function:
756 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
757 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
760 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
762 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
763 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
764 \longrightarrow \mathds{B}^{\mathsf{N}}$
767 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
770 where + and . are the Boolean addition and product operations, and $\overline{x}$
771 is the negation of the Boolean $x$.
772 Consider the phase space:
774 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
775 \mathds{B}^\mathsf{N},
777 \noindent and the map defined on $\mathcal{X}$:
779 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
781 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
782 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
783 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
784 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
785 Then the general chaotic iterations defined in Equation \ref{general CIs} can
786 be described by the following discrete dynamical system:
790 X^0 \in \mathcal{X} \\
796 Once more, a shift function appears as a component of these general chaotic
799 To study the Devaney's chaos property, a distance between two points
800 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
803 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
806 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
807 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
808 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
809 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
810 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
813 %% \begin{array}{lll}
814 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
815 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
816 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
817 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
821 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
822 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
826 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
830 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
831 too, thus $d$, as being the sum of two distances, will also be a distance.
833 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
834 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
835 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
836 \item $d_s$ is symmetric
837 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
838 of the symmetric difference.
839 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
840 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
841 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
842 inequality is obtained.
847 Before being able to study the topological behavior of the general
848 chaotic iterations, we must first establish that:
851 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
852 $\left( \mathcal{X},d\right)$.
857 We use the sequential continuity.
858 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
859 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
860 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
861 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
862 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
864 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
865 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
866 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
867 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
868 cell will change its state:
869 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
871 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
872 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
873 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
874 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
876 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
877 identical and strategies $S^n$ and $S$ start with the same first term.\newline
878 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
879 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
880 \noindent We now prove that the distance between $\left(
881 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
882 0. Let $\varepsilon >0$. \medskip
884 \item If $\varepsilon \geqslant 1$, we see that the distance
885 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
886 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
888 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
889 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
891 \exists n_{2}\in \mathds{N},\forall n\geqslant
892 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
894 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
896 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
897 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
898 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
899 10^{-(k+1)}\leqslant \varepsilon $.
902 %%RAPH : ici j'ai rajouté une ligne
903 %%TOF : ici j'ai rajouté un commentaire
906 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
907 ,$ $\forall n\geqslant N_{0},$
908 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
909 \leqslant \varepsilon .
911 $G_{f}$ is consequently continuous.
915 It is now possible to study the topological behavior of the general chaotic
916 iterations. We will prove that,
919 \label{t:chaos des general}
920 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
921 the Devaney's property of chaos.
924 Let us firstly prove the following lemma.
926 \begin{lemma}[Strong transitivity]
928 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
929 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
933 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
934 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
935 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
936 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
937 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
938 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
939 the form $(S',E')$ where $E'=E$ and $S'$ starts with
940 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
942 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
943 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
945 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
946 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
947 claimed in the lemma.
950 We can now prove the Theorem~\ref{t:chaos des general}.
952 \begin{proof}[Theorem~\ref{t:chaos des general}]
953 Firstly, strong transitivity implies transitivity.
955 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
956 prove that $G_f$ is regular, it is sufficient to prove that
957 there exists a strategy $\tilde S$ such that the distance between
958 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
959 $(\tilde S,E)$ is a periodic point.
961 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
962 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
963 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
964 and $t_2\in\mathds{N}$ such
965 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
967 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
968 of $S$ and the first $t_2$ terms of $S'$:
969 %%RAPH : j'ai coupé la ligne en 2
971 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
972 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
973 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
974 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
975 have $d((S,E),(\tilde S,E))<\epsilon$.
980 \section{Statistical Improvements Using Chaotic Iterations}
982 \label{The generation of pseudorandom sequence}
985 Let us now explain why we are reasonable grounds to believe that chaos
986 can improve statistical properties.
987 We will show in this section that chaotic properties as defined in the
988 mathematical theory of chaos are related to some statistical tests that can be found
989 in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
990 chaotic iterations, the new generator presents better statistical properties
991 (this section summarizes and extends the work of~\cite{bfg12a:ip}).
995 \subsection{Qualitative relations between topological properties and statistical tests}
998 There are various relations between topological properties that describe an unpredictable behavior for a discrete
999 dynamical system on the one
1000 hand, and statistical tests to check the randomness of a numerical sequence
1001 on the other hand. These two mathematical disciplines follow a similar
1002 objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
1003 recurrent sequence), with two different but complementary approaches.
1004 It is true that the following illustrative links give only qualitative arguments,
1005 and proofs should be provided later to make such arguments irrefutable. However
1006 they give a first understanding of the reason why we think that chaotic properties should tend
1007 to improve the statistical quality of PRNGs.
1009 Let us now list some of these relations between topological properties defined in the mathematical
1010 theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1011 %investigated, but they presently give a first illustration of a trend to search similar properties in the
1012 %two following fields: mathematical chaos and statistics.
1016 \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1017 have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1018 a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1019 is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1020 knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1021 the two following NIST tests~\cite{Nist10}:
1023 \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1024 \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are near each other) in the tested sequence that would indicate a deviation from the assumption of randomness.
1027 \item \textbf{Transitivity}. This topological property introduced previously states that the dynamical system is intrinsically complicated: it cannot be simplified into
1028 two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1029 This focus on the places visited by orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1030 of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1031 is brought on states visited during a random walk in the two tests below~\cite{Nist10}:
1033 \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1034 \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1037 \item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillates as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1038 to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1040 \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1042 \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1043 has emerged both in the topological and statistical fields. Another time, a similar objective has led to two different
1044 rewritten of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1045 whereas topological entropy is defined as follows.
1046 $x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1047 leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1048 the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1049 This value measures the average exponential growth of the number of distinguishable orbit segments.
1050 In this sense, it measures complexity of the topological dynamical system, whereas
1051 the Shannon approach is in mind when defining the following test~\cite{Nist10}:
1053 \item \textbf{Approximate Entropy Test}. Compare the frequency of overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1056 \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1057 not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1059 \item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1060 \item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1065 We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1066 things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1067 and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1068 where $\mathsf{N}$ is the size of the iterated vector.
1069 These topological properties make that we are ground to believe that a generator based on chaotic
1070 iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1071 the NIST one. The following subsections, in which we prove that defective generators have their
1072 statistical properties improved by chaotic iterations, show that such an assumption is true.
1074 \subsection{Details of some Existing Generators}
1076 The list of defective PRNGs we will use
1077 as inputs for the statistical tests to come is introduced here.
1079 Firstly, the simple linear congruency generators (LCGs) will be used.
1080 They are defined by the following recurrence:
1082 x^n = (ax^{n-1} + c)~mod~m,
1085 where $a$, $c$, and $x^0$ must be, among other things, non-negative and less than
1086 $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer as two (resp. three)
1087 combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1089 Secondly, the multiple recursive generators (MRGs) will be used, which
1090 are based on a linear recurrence of order
1091 $k$, modulo $m$~\cite{LEcuyerS07}:
1093 x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1096 Combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1098 Generators based on linear recurrences with carry will be regarded too.
1099 This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1103 x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1104 c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1105 the SWB generator, having the recurrence:
1109 x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1112 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1113 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1114 and the SWC generator designed by R. Couture, which is based on the following recurrence:
1118 x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1119 c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1121 Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1123 x^n = x^{n-r} \oplus x^{n-k} .
1128 Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1135 (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1136 a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1141 \renewcommand{\arraystretch}{1.3}
1142 \caption{TestU01 Statistical Test}
1145 \begin{tabular}{lccccc}
1147 Test name &Tests& Logistic & XORshift & ISAAC\\
1148 Rabbit & 38 &21 &14 &0 \\
1149 Alphabit & 17 &16 &9 &0 \\
1150 Pseudo DieHARD &126 &0 &2 &0 \\
1151 FIPS\_140\_2 &16 &0 &0 &0 \\
1152 SmallCrush &15 &4 &5 &0 \\
1153 Crush &144 &95 &57 &0 \\
1154 Big Crush &160 &125 &55 &0 \\ \hline
1155 Failures & &261 &146 &0 \\
1163 \renewcommand{\arraystretch}{1.3}
1164 \caption{TestU01 Statistical Test for Old CI algorithms ($\mathsf{N}=4$)}
1165 \label{TestU01 for Old CI}
1167 \begin{tabular}{lcccc}
1169 \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1170 &Logistic& XORshift& ISAAC&ISAAC \\
1172 &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1173 Rabbit &7 &2 &0 &0 \\
1174 Alphabit & 3 &0 &0 &0 \\
1175 DieHARD &0 &0 &0 &0 \\
1176 FIPS\_140\_2 &0 &0 &0 &0 \\
1177 SmallCrush &2 &0 &0 &0 \\
1178 Crush &47 &4 &0 &0 \\
1179 Big Crush &79 &3 &0 &0 \\ \hline
1180 Failures &138 &9 &0 &0 \\
1189 \subsection{Statistical tests}
1190 \label{Security analysis}
1192 Three batteries of tests are reputed and usually used
1193 to evaluate the statistical properties of newly designed pseudorandom
1194 number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1195 the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1196 TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1200 \label{Results and discussion}
1202 \renewcommand{\arraystretch}{1.3}
1203 \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1204 \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1206 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1208 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1209 \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1210 NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1211 DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1215 Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1216 results on the two firsts batteries recalled above, indicating that all the PRNGs presented
1217 in the previous section
1218 cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1219 fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1220 iterations can solve this issue.
1222 %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1224 % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1225 % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1226 % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1231 %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1232 %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1234 %$m$ is called the \emph{functional power}.
1237 The obtained results are reproduced in Table
1238 \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1239 The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1240 asterisk ``*'' means that the considered passing rate has been improved.
1241 The improvements are obvious for both the ``Old CI'' and ``New CI'' generators.
1242 Concerning the ``Xor CI PRNG'', the score is less spectacular: a large speed improvement makes that statistics
1243 are not as good as for the two other versions of these CIPRNGs.
1244 However 8 tests have been improved (with no deflation for the other results).
1248 \renewcommand{\arraystretch}{1.3}
1249 \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1250 \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1252 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1254 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1255 \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1256 Old CIPRNG\\ \hline \hline
1257 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1258 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1259 New CIPRNG\\ \hline \hline
1260 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1261 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1262 Xor CIPRNG\\ \hline\hline
1263 NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1264 DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1269 We have then investigate in~\cite{bfg12a:ip} if it is possible to improve
1270 the statistical behavior of the Xor CI version by combining more than one
1271 $\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1272 the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1273 Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1274 using chaotic iterations on defective generators.
1277 \renewcommand{\arraystretch}{1.3}
1278 \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1281 \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1283 Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1284 Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1288 Finally, the TestU01 battery has been launched on three well-known generators
1289 (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1290 see Table~\ref{TestU011}). These results can be compared with
1291 Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1292 Old CI PRNG that has received these generators.
1293 The obvious improvement speaks for itself, and together with the other
1294 results recalled in this section, it reinforces the opinion that a strong
1295 correlation between topological properties and statistical behavior exists.
1298 Next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1299 fastest generator in the chaotic iteration based family. In the remainder,
1300 this generator will be simply referred as CIPRNG, or ``the proposed PRNG'', if this statement does not
1304 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1305 \label{sec:efficient PRNG}
1307 %Based on the proof presented in the previous section, it is now possible to
1308 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1309 %The first idea is to consider
1310 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1312 %An iteration of the system is simply the bitwise exclusive or between
1313 %the last computed state and the current strategy.
1314 %Topological properties of disorder exhibited by chaotic
1315 %iterations can be inherited by the inputted generator, we hope by doing so to
1316 %obtain some statistical improvements while preserving speed.
1318 %%RAPH : j'ai viré tout ca
1319 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1322 %% Suppose that $x$ and the strategy $S^i$ are given as
1324 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1327 %% \begin{scriptsize}
1329 %% \begin{array}{|cc|cccccccccccccccc|}
1331 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1333 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1335 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1342 %% \caption{Example of an arbitrary round of the proposed generator}
1343 %% \label{TableExemple}
1349 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1353 unsigned int CIPRNG() {
1354 static unsigned int x = 123123123;
1355 unsigned long t1 = xorshift();
1356 unsigned long t2 = xor128();
1357 unsigned long t3 = xorwow();
1358 x = x^(unsigned int)t1;
1359 x = x^(unsigned int)(t2>>32);
1360 x = x^(unsigned int)(t3>>32);
1361 x = x^(unsigned int)t2;
1362 x = x^(unsigned int)(t1>>32);
1363 x = x^(unsigned int)t3;
1371 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1372 on chaotic iterations is presented. The xor operator is represented by
1373 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1374 \texttt{xorshift}, the \texttt{xor128}, and the
1375 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1376 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1377 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1378 32 least significant bits of a given integer, and the code \texttt{(unsigned
1379 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1381 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1382 that are provided by 3 64-bits PRNGs. This version successfully passes the
1383 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1384 \begin{color}{red}At this point, we thus
1385 have defined an efficient and statistically unbiased generator. Its speed is
1386 directly related to the use of linear operations, but for the same reason,
1387 this fast generator cannot be proven as secure.
1391 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1392 \label{sec:efficient PRNG gpu}
1394 In order to take benefits from the computing power of GPU, a program
1395 needs to have independent blocks of threads that can be computed
1396 simultaneously. In general, the larger the number of threads is, the
1397 more local memory is used, and the less branching instructions are
1398 used (if, while, ...), the better the performances on GPU is.
1399 Obviously, having these requirements in mind, it is possible to build
1400 a program similar to the one presented in Listing
1401 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1402 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1403 environment, threads have a local identifier called
1404 \texttt{ThreadIdx}, which is relative to the block containing
1405 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1406 called {\it kernels}.
1409 \subsection{Naive Version for GPU}
1412 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1413 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1414 Of course, the three xor-like
1415 PRNGs used in these computations must have different parameters.
1416 In a given thread, these parameters are
1417 randomly picked from another PRNGs.
1418 The initialization stage is performed by the CPU.
1419 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1420 parameters embedded into each thread.
1422 The implementation of the three
1423 xor-like PRNGs is straightforward when their parameters have been
1424 allocated in the GPU memory. Each xor-like works with an internal
1425 number $x$ that saves the last generated pseudorandom number. Additionally, the
1426 implementation of the xor128, the xorshift, and the xorwow respectively require
1427 4, 5, and 6 unsigned long as internal variables.
1432 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1433 PRNGs in global memory\;
1434 NumThreads: number of threads\;}
1435 \KwOut{NewNb: array containing random numbers in global memory}
1436 \If{threadIdx is concerned by the computation} {
1437 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1439 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1440 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1442 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1445 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1446 \label{algo:gpu_kernel}
1451 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1452 GPU. Due to the available memory in the GPU and the number of threads
1453 used simultaneously, the number of random numbers that a thread can generate
1454 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1455 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1456 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1457 then the memory required to store all of the internals variables of both the xor-like
1458 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1459 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1460 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1462 This generator is able to pass the whole BigCrush battery of tests, for all
1463 the versions that have been tested depending on their number of threads
1464 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1467 The proposed algorithm has the advantage of manipulating independent
1468 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1469 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1470 using a master node for the initialization. This master node computes the initial parameters
1471 for all the different nodes involved in the computation.
1474 \subsection{Improved Version for GPU}
1476 As GPU cards using CUDA have shared memory between threads of the same block, it
1477 is possible to use this feature in order to simplify the previous algorithm,
1478 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1479 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1480 of some other threads in the same block of threads. In order to define which
1481 thread uses the result of which other one, we can use a combination array that
1482 contains the indexes of all threads and for which a combination has been
1485 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1486 variable \texttt{offset} is computed using the value of
1487 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1488 representing the indexes of the other threads whose results are used by the
1489 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1490 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1491 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1494 This version can also pass the whole {\it BigCrush} battery of tests.
1498 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1500 NumThreads: Number of threads\;
1501 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1503 \KwOut{NewNb: array containing random numbers in global memory}
1504 \If{threadId is concerned} {
1505 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1506 offset = threadIdx\%combination\_size\;
1507 o1 = threadIdx-offset+array\_comb1[offset]\;
1508 o2 = threadIdx-offset+array\_comb2[offset]\;
1511 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1512 shared\_mem[threadId]=t\;
1513 x = x\textasciicircum t\;
1515 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1517 store internal variables in InternalVarXorLikeArray[threadId]\;
1520 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1522 \label{algo:gpu_kernel2}
1525 \subsection{Theoretical Evaluation of the Improved Version}
1527 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1528 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1529 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1530 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1531 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1532 and two values previously obtained by two other threads).
1533 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1534 we must guarantee that this dynamical system iterates on the space
1535 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1536 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1537 To prevent from any flaws of chaotic properties, we must check that the right
1538 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1539 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1541 Such a result is obvious, as for the xor-like(), all the
1542 integers belonging into its interval of definition can occur at each iteration, and thus the
1543 last $t$ respects the requirement. Furthermore, it is possible to
1544 prove by an immediate mathematical induction that, as the initial $x$
1545 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1546 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1547 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1549 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1550 chaotic iterations presented previously, and for this reason, it satisfies the
1551 Devaney's formulation of a chaotic behavior.
1553 \section{Experiments}
1554 \label{sec:experiments}
1556 Different experiments have been performed in order to measure the generation
1557 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1559 Intel Xeon E5530 cadenced at 2.40 GHz, and
1560 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1562 cards have 240 cores.
1564 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1565 generated per second with various xor-like based PRNGs. In this figure, the optimized
1566 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1567 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1568 order to obtain the optimal performances, the storage of pseudorandom numbers
1569 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1570 generation. Moreover this storage is completely
1571 useless, in case of applications that consume the pseudorandom
1572 numbers directly after generation. We can see that when the number of threads is greater
1573 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1574 per second is almost constant. With the naive version, this value ranges from 2.5 to
1575 3GSamples/s. With the optimized version, it is approximately equal to
1576 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1577 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1578 should be of better quality.
1579 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1580 138MSample/s when using one core of the Xeon E5530.
1582 \begin{figure}[htbp]
1584 \includegraphics[width=\columnwidth]{curve_time_xorlike_gpu.pdf}
1586 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1587 \label{fig:time_xorlike_gpu}
1594 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1595 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1596 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1597 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1598 new PRNG has a strong level of security, which is necessarily paid by a speed
1601 \begin{figure}[htbp]
1603 \includegraphics[width=\columnwidth]{curve_time_bbs_gpu.pdf}
1605 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1606 \label{fig:time_bbs_gpu}
1609 All these experiments allow us to conclude that it is possible to
1610 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1611 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1612 explained by the fact that the former version has ``only''
1613 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1614 as it is shown in the next sections.
1622 \section{Security Analysis}
1623 \label{sec:security analysis}
1625 \PCH{This section is dedicated to the analysis of the security of the
1626 proposed PRNGs from a theoretical point of view. The standard definition
1627 of {\it indistinguishability} used is the classical one as defined for
1628 instance in~\cite[chapter~3]{Goldreich}. It is important to emphasize that
1629 this property shows that predicting the future results of the PRNG's
1630 cannot be done in a reasonable time compared to the generation time. This
1631 is a relative notion between breaking time and the sizes of the
1632 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1633 be broken in practice. But it also means that if the keys/seeds are large
1634 enough, the system is secured.}
1636 In this section the concatenation of two strings $u$ and $v$ is classically
1638 In a cryptographic context, a pseudorandom generator is a deterministic
1639 algorithm $G$ transforming strings into strings and such that, for any
1640 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1641 $\ell_G(m)$ with $\ell_G(m)>m$.
1642 The notion of {\it secure} PRNGs can now be defined as follows.
1645 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1646 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1648 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1649 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1650 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1651 internal coin tosses of $D$.
1654 Intuitively, it means that there is no polynomial time algorithm that can
1655 distinguish a perfect uniform random generator from $G$ with a non
1656 negligible probability. The interested reader is referred
1657 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1658 quite easily possible to change the function $\ell$ into any polynomial
1659 function $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1661 The generation schema developed in (\ref{equation Oplus}) is based on a
1662 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1663 without loss of generality, that for any string $S_0$ of size $N$, the size
1664 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1665 Let $S_1,\ldots,S_k$ be the
1666 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1667 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1668 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1669 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1670 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1671 We claim now that if this PRNG is secure,
1672 then the new one is secure too.
1675 \label{cryptopreuve}
1676 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1681 The proposition is proved by contraposition. Assume that $X$ is not
1682 secure. By Definition, there exists a polynomial time probabilistic
1683 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1684 $N\geq \frac{k_0}{2}$ satisfying
1685 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1686 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1689 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1690 \item Pick a string $y$ of size $N$ uniformly at random.
1691 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1692 \bigoplus_{i=1}^{i=k} w_i).$
1693 \item Return $D(z)$.
1697 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1698 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1699 (each $w_i$ has length $N$) to
1700 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1701 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1702 \begin{equation}\label{PCH-1}
1703 D^\prime(w)=D(\varphi_y(w)),
1705 where $y$ is randomly generated.
1706 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1707 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1708 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1709 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1710 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1711 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1712 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1714 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1716 \begin{equation}\label{PCH-2}
1717 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1720 Now, using (\ref{PCH-1}) again, one has for every $x$,
1721 \begin{equation}\label{PCH-3}
1722 D^\prime(H(x))=D(\varphi_y(H(x))),
1724 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1726 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1727 D^\prime(H(x))=D(yx),
1729 where $y$ is randomly generated.
1732 \begin{equation}\label{PCH-4}
1733 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1735 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1736 there exists a polynomial time probabilistic
1737 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1738 $N\geq \frac{k_0}{2}$ satisfying
1739 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1740 proving that $H$ is not secure, which is a contradiction.
1744 \section{Cryptographical Applications}
1746 \subsection{A Cryptographically Secure PRNG for GPU}
1749 It is possible to build a cryptographically secure PRNG based on the previous
1750 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1751 it simply consists in replacing
1752 the {\it xor-like} PRNG by a cryptographically secure one.
1753 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1754 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1755 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1756 very slow and only usable for cryptographic applications.
1759 The modulus operation is the most time consuming operation for current
1760 GPU cards. So in order to obtain quite reasonable performances, it is
1761 required to use only modulus on 32-bits integer numbers. Consequently
1762 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1763 lesser than $2^{16}$. So in practice we can choose prime numbers around
1764 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1765 4 least significant bits of $x_n$ can be chosen (the maximum number of
1766 indistinguishable bits is lesser than or equals to
1767 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1768 8 times the BBS algorithm with possibly different combinations of $M$. This
1769 approach is not sufficient to be able to pass all the tests of TestU01,
1770 as small values of $M$ for the BBS lead to
1771 small periods. So, in order to add randomness we have proceeded with
1772 the followings modifications.
1775 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1776 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1777 the PRNG kernels. In practice, the selection of combination
1778 arrays to be used is different for all the threads. It is determined
1779 by using the three last bits of two internal variables used by BBS.
1780 %This approach adds more randomness.
1781 In Algorithm~\ref{algo:bbs_gpu},
1782 character \& is for the bitwise AND. Thus using \&7 with a number
1783 gives the last 3 bits, thus providing a number between 0 and 7.
1785 Secondly, after the generation of the 8 BBS numbers for each thread, we
1786 have a 32-bits number whose period is possibly quite small. So
1787 to add randomness, we generate 4 more BBS numbers to
1788 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1789 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1790 of the first new BBS number are used to make a left shift of at most
1791 3 bits. The last 3 bits of the second new BBS number are added to the
1792 strategy whatever the value of the first left shift. The third and the
1793 fourth new BBS numbers are used similarly to apply a new left shift
1796 Finally, as we use 8 BBS numbers for each thread, the storage of these
1797 numbers at the end of the kernel is performed using a rotation. So,
1798 internal variable for BBS number 1 is stored in place 2, internal
1799 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1800 variable for BBS number 8 is stored in place 1.
1805 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1807 NumThreads: Number of threads\;
1808 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1809 array\_shift[4]=\{0,1,3,7\}\;
1812 \KwOut{NewNb: array containing random numbers in global memory}
1813 \If{threadId is concerned} {
1814 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1815 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1816 offset = threadIdx\%combination\_size\;
1817 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1818 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1825 \tcp{two new shifts}
1826 shift=BBS3(bbs3)\&3\;
1828 t|=BBS1(bbs1)\&array\_shift[shift]\;
1829 shift=BBS7(bbs7)\&3\;
1831 t|=BBS2(bbs2)\&array\_shift[shift]\;
1832 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1833 shared\_mem[threadId]=t\;
1834 x = x\textasciicircum t\;
1836 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1838 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1841 \caption{main kernel for the BBS based PRNG GPU}
1842 \label{algo:bbs_gpu}
1845 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1846 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1847 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1848 the last four bits of the result of $BBS1$. Thus an operation of the form
1849 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1850 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1851 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1852 bits, until having obtained 32-bits. The two last new shifts are realized in
1853 order to enlarge the small periods of the BBS used here, to introduce a kind of
1854 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1855 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1856 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1857 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1858 correspondence between the shift and the number obtained with \texttt{shift} 1
1859 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1860 we make an and operation with 0, with a left shift of 3, we make an and
1861 operation with 7 (represented by 111 in binary mode).
1863 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1864 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1865 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1866 by secure bits produced by the BBS generator, and thus, due to
1867 Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
1873 \subsection{Practical Security Evaluation}
1874 \label{sec:Practicak evaluation}
1876 Suppose now that the PRNG will work during
1877 $M=100$ time units, and that during this period,
1878 an attacker can realize $10^{12}$ clock cycles.
1879 We thus wonder whether, during the PRNG's
1880 lifetime, the attacker can distinguish this
1881 sequence from truly random one, with a probability
1882 greater than $\varepsilon = 0.2$.
1883 We consider that $N$ has 900 bits.
1885 The random process is the BBS generator, which
1886 is cryptographically secure. More precisely, it
1887 is $(T,\varepsilon)-$secure: no
1888 $(T,\varepsilon)-$distinguishing attack can be
1889 successfully realized on this PRNG, if~\cite{Fischlin}
1891 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1893 where $M$ is the length of the output ($M=100$ in
1894 our example), and $L(N)$ is equal to
1896 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln(2)^\frac{1}{3}) \times ln(N~ln 2)^\frac{2}{3}\right)
1898 is the number of clock cycles to factor a $N-$bit
1901 A direct numerical application shows that this attacker
1902 cannot achieve its $(10^{12},0.2)$ distinguishing
1903 attack in that context.
1907 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1908 \label{Blum-Goldwasser}
1909 We finish this research work by giving some thoughts about the use of
1910 the proposed PRNG in an asymmetric cryptosystem.
1911 This first approach will be further investigated in a future work.
1913 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
1915 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
1916 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
1917 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
1918 the keystream. Decryption is done by obtaining the initial seed thanks to
1919 the final state of the BBS generator and the secret key, thus leading to the
1920 reconstruction of the keystream.
1922 The key generation consists in generating two prime numbers $(p,q)$,
1923 randomly and independently of each other, that are
1924 congruent to 3 mod 4, and to compute the modulus $N=pq$.
1925 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
1928 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
1930 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
1931 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
1934 \item While $i \leqslant L-1$:
1936 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
1938 \item $x_i = (x_{i-1})^2~mod~N.$
1941 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
1945 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
1947 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
1948 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
1949 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
1950 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
1954 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
1956 We propose to adapt the Blum-Goldwasser protocol as follows.
1957 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
1958 be obtained securely with the BBS generator using the public key $N$ of Alice.
1959 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
1960 her new public key will be $(S^0, N)$.
1962 To encrypt his message, Bob will compute
1963 %%RAPH : ici, j'ai mis un simple $
1965 $c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.$
1966 $ \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)$
1968 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
1970 The same decryption stage as in Blum-Goldwasser leads to the sequence
1971 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
1972 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
1973 By doing so, the proposed generator is used in place of BBS, leading to
1974 the inheritance of all the properties presented in this paper.
1976 \section{Conclusion}
1979 In this paper, a formerly proposed PRNG based on chaotic iterations
1980 has been generalized to improve its speed. It has been proven to be
1981 chaotic according to Devaney.
1982 Efficient implementations on GPU using xor-like PRNGs as input generators
1983 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
1984 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
1985 namely the BigCrush.
1986 Furthermore, we have shown that when the inputted generator is cryptographically
1987 secure, then it is the case too for the PRNG we propose, thus leading to
1988 the possibility to develop fast and secure PRNGs using the GPU architecture.
1989 \begin{color}{red} An improvement of the Blum-Goldwasser cryptosystem, making it
1990 behaves chaotically, has finally been proposed. \end{color}
1992 In future work we plan to extend this research, building a parallel PRNG for clusters or
1993 grid computing. Topological properties of the various proposed generators will be investigated,
1994 and the use of other categories of PRNGs as input will be studied too. The improvement
1995 of Blum-Goldwasser will be deepened. Finally, we
1996 will try to enlarge the quantity of pseudorandom numbers generated per second either
1997 in a simulation context or in a cryptographic one.
2001 \bibliographystyle{plain}
2002 \bibliography{mabase}