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43 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
46 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
47 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
50 \IEEEcompsoctitleabstractindextext{
52 In this paper we present a new pseudorandom number generator (PRNG) on
53 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
54 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
55 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
56 battery of tests in TestU01. Experiments show that this PRNG can generate
57 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
59 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
61 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
69 \IEEEdisplaynotcompsoctitleabstractindextext
70 \IEEEpeerreviewmaketitle
73 \section{Introduction}
75 Randomness is of importance in many fields such as scientific simulations or cryptography.
76 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
77 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
78 process having all the characteristics of a random noise, called a truly random number
80 In this paper, we focus on reproducible generators, useful for instance in
81 Monte-Carlo based simulators or in several cryptographic schemes.
82 These domains need PRNGs that are statistically irreproachable.
83 In some fields such as in numerical simulations, speed is a strong requirement
84 that is usually attained by using parallel architectures. In that case,
85 a recurrent problem is that a deflation of the statistical qualities is often
86 reported, when the parallelization of a good PRNG is realized.
87 This is why ad-hoc PRNGs for each possible architecture must be found to
88 achieve both speed and randomness.
89 On the other side, speed is not the main requirement in cryptography: the great
90 need is to define \emph{secure} generators able to withstand malicious
91 attacks. Roughly speaking, an attacker should not be able in practice to make
92 the distinction between numbers obtained with the secure generator and a true random
94 Finally, a small part of the community working in this domain focuses on a
95 third requirement, that is to define chaotic generators.
96 The main idea is to take benefits from a chaotic dynamical system to obtain a
97 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
98 Their desire is to map a given chaotic dynamics into a sequence that seems random
99 and unassailable due to chaos.
100 However, the chaotic maps used as a pattern are defined in the real line
101 whereas computers deal with finite precision numbers.
102 This distortion leads to a deflation of both chaotic properties and speed.
103 Furthermore, authors of such chaotic generators often claim their PRNG
104 as secure due to their chaos properties, but there is no obvious relation
105 between chaos and security as it is understood in cryptography.
106 This is why the use of chaos for PRNG still remains marginal and disputable.
108 The authors' opinion is that topological properties of disorder, as they are
109 properly defined in the mathematical theory of chaos, can reinforce the quality
110 of a PRNG. But they are not substitutable for security or statistical perfection.
111 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
112 one hand, a post-treatment based on a chaotic dynamical system can be applied
113 to a PRNG statistically deflective, in order to improve its statistical
114 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
115 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
116 cryptographically secure one, in case where chaos can be of interest,
117 \emph{only if these last properties are not lost during
118 the proposed post-treatment}. Such an assumption is behind this research work.
119 It leads to the attempts to define a
120 family of PRNGs that are chaotic while being fast and statistically perfect,
121 or cryptographically secure.
122 Let us finish this paragraph by noticing that, in this paper,
123 statistical perfection refers to the ability to pass the whole
124 {\it BigCrush} battery of tests, which is widely considered as the most
125 stringent statistical evaluation of a sequence claimed as random.
126 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
127 Chaos, for its part, refers to the well-established definition of a
128 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
131 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
132 as a chaotic dynamical system. Such a post-treatment leads to a new category of
133 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
134 family, and that the sequence obtained after this post-treatment can pass the
135 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
137 The proposition of this paper is to improve widely the speed of the formerly
138 proposed generator, without any lack of chaos or statistical properties.
139 In particular, a version of this PRNG on graphics processing units (GPU)
141 Although GPU was initially designed to accelerate
142 the manipulation of images, they are nowadays commonly used in many scientific
143 applications. Therefore, it is important to be able to generate pseudorandom
144 numbers inside a GPU when a scientific application runs in it. This remark
145 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
147 allows us to generate almost 20 billion of pseudorandom numbers per second.
148 Furthermore, we show that the proposed post-treatment preserves the
149 cryptographical security of the inputted PRNG, when this last has such a
151 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
152 key encryption protocol by using the proposed method.
154 The remainder of this paper is organized as follows. In Section~\ref{section:related
155 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
156 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
157 and on an iteration process called ``chaotic
158 iterations'' on which the post-treatment is based.
159 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
160 Section~\ref{sec:efficient PRNG} presents an efficient
161 implementation of this chaotic PRNG on a CPU, whereas Section~\ref{sec:efficient PRNG
162 gpu} describes and evaluates theoretically the GPU implementation.
163 Such generators are experimented in
164 Section~\ref{sec:experiments}.
165 We show in Section~\ref{sec:security analysis} that, if the inputted
166 generator is cryptographically secure, then it is the case too for the
167 generator provided by the post-treatment.
168 Such a proof leads to the proposition of a cryptographically secure and
169 chaotic generator on GPU based on the famous Blum Blum Shub
170 in Section~\ref{sec:CSGPU}, and to an improvement of the
171 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
172 This research work ends by a conclusion section, in which the contribution is
173 summarized and intended future work is presented.
178 \section{Related works on GPU based PRNGs}
179 \label{section:related works}
181 Numerous research works on defining GPU based PRNGs have already been proposed in the
182 literature, so that exhaustivity is impossible.
183 This is why authors of this document only give reference to the most significant attempts
184 in this domain, from their subjective point of view.
185 The quantity of pseudorandom numbers generated per second is mentioned here
186 only when the information is given in the related work.
187 A million numbers per second will be simply written as
188 1MSample/s whereas a billion numbers per second is 1GSample/s.
190 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
191 with no requirement to an high precision integer arithmetic or to any bitwise
192 operations. Authors can generate about
193 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
194 However, there is neither a mention of statistical tests nor any proof of
195 chaos or cryptography in this document.
197 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
198 based on Lagged Fibonacci or Hybrid Taus. They have used these
199 PRNGs for Langevin simulations of biomolecules fully implemented on
200 GPU. Performances of the GPU versions are far better than those obtained with a
201 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
202 However the evaluations of the proposed PRNGs are only statistical ones.
205 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
206 PRNGs on different computing architectures: CPU, field-programmable gate array
207 (FPGA), massively parallel processors, and GPU. This study is of interest, because
208 the performance of the same PRNGs on different architectures are compared.
209 FPGA appears as the fastest and the most
210 efficient architecture, providing the fastest number of generated pseudorandom numbers
212 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
213 with a GTX 280 GPU, which should be compared with
214 the results presented in this document.
215 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
216 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
218 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
219 Curand~\cite{curand11}. Several PRNGs are implemented, among
221 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
222 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
223 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
226 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
228 \section{Basic Recalls}
229 \label{section:BASIC RECALLS}
231 This section is devoted to basic definitions and terminologies in the fields of
232 topological chaos and chaotic iterations. We assume the reader is familiar
233 with basic notions on topology (see for instance~\cite{Devaney}).
236 \subsection{Devaney's Chaotic Dynamical Systems}
238 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
239 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
240 is for the $k^{th}$ composition of a function $f$. Finally, the following
241 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
244 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
245 \mathcal{X} \rightarrow \mathcal{X}$.
248 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
249 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
254 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
255 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
259 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
260 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
261 any neighborhood of $x$ contains at least one periodic point (without
262 necessarily the same period).
266 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
267 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
268 topologically transitive.
271 The chaos property is strongly linked to the notion of ``sensitivity'', defined
272 on a metric space $(\mathcal{X},d)$ by:
275 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
276 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
277 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
278 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
280 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
283 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
284 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
285 sensitive dependence on initial conditions (this property was formerly an
286 element of the definition of chaos). To sum up, quoting Devaney
287 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
288 sensitive dependence on initial conditions. It cannot be broken down or
289 simplified into two subsystems which do not interact because of topological
290 transitivity. And in the midst of this random behavior, we nevertheless have an
291 element of regularity''. Fundamentally different behaviors are consequently
292 possible and occur in an unpredictable way.
296 \subsection{Chaotic Iterations}
297 \label{sec:chaotic iterations}
300 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
301 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
302 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
303 cells leads to the definition of a particular \emph{state of the
304 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
305 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
306 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
309 \label{Def:chaotic iterations}
310 The set $\mathds{B}$ denoting $\{0,1\}$, let
311 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
312 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
313 \emph{chaotic iterations} are defined by $x^0\in
314 \mathds{B}^{\mathsf{N}}$ and
316 \forall n\in \mathds{N}^{\ast }, \forall i\in
317 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
319 x_i^{n-1} & \text{ if }S^n\neq i \\
320 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
325 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
326 \textquotedblleft iterated\textquotedblright . Note that in a more
327 general formulation, $S^n$ can be a subset of components and
328 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
329 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
330 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
331 the term ``chaotic'', in the name of these iterations, has \emph{a
332 priori} no link with the mathematical theory of chaos, presented above.
335 Let us now recall how to define a suitable metric space where chaotic iterations
336 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
338 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
339 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
340 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
341 \longrightarrow \mathds{B}^{\mathsf{N}}$
344 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
345 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
348 \noindent where + and . are the Boolean addition and product operations.
349 Consider the phase space:
351 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
352 \mathds{B}^\mathsf{N},
354 \noindent and the map defined on $\mathcal{X}$:
356 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
358 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
359 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
360 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
361 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
362 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
363 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
367 X^0 \in \mathcal{X} \\
373 With this formulation, a shift function appears as a component of chaotic
374 iterations. The shift function is a famous example of a chaotic
375 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
377 To study this claim, a new distance between two points $X = (S,E), Y =
378 (\check{S},\check{E})\in
379 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
381 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
387 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
388 }\delta (E_{k},\check{E}_{k})}, \\
389 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
390 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
396 This new distance has been introduced to satisfy the following requirements.
398 \item When the number of different cells between two systems is increasing, then
399 their distance should increase too.
400 \item In addition, if two systems present the same cells and their respective
401 strategies start with the same terms, then the distance between these two points
402 must be small because the evolution of the two systems will be the same for a
403 while. Indeed, both dynamical systems start with the same initial condition,
404 use the same update function, and as strategies are the same for a while, furthermore
405 updated components are the same as well.
407 The distance presented above follows these recommendations. Indeed, if the floor
408 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
409 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
410 measure of the differences between strategies $S$ and $\check{S}$. More
411 precisely, this floating part is less than $10^{-k}$ if and only if the first
412 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
413 nonzero, then the $k^{th}$ terms of the two strategies are different.
414 The impact of this choice for a distance will be investigated at the end of the document.
416 Finally, it has been established in \cite{guyeux10} that,
419 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
420 the metric space $(\mathcal{X},d)$.
423 The chaotic property of $G_f$ has been firstly established for the vectorial
424 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
425 introduced the notion of asynchronous iteration graph recalled bellow.
427 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
428 {\emph{asynchronous iteration graph}} associated with $f$ is the
429 directed graph $\Gamma(f)$ defined by: the set of vertices is
430 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
431 $i\in \llbracket1;\mathsf{N}\rrbracket$,
432 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
433 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
434 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
435 strategy $s$ such that the parallel iteration of $G_f$ from the
436 initial point $(s,x)$ reaches the point $x'$.
437 We have then proven in \cite{bcgr11:ip} that,
441 \label{Th:Caractérisation des IC chaotiques}
442 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
443 if and only if $\Gamma(f)$ is strongly connected.
446 Finally, we have established in \cite{bcgr11:ip} that,
448 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
449 iteration graph, $\check{M}$ its adjacency
451 a $n\times n$ matrix defined by
453 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
455 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
457 If $\Gamma(f)$ is strongly connected, then
458 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
459 a law that tends to the uniform distribution
460 if and only if $M$ is a double stochastic matrix.
464 These results of chaos and uniform distribution have led us to study the possibility of building a
465 pseudorandom number generator (PRNG) based on the chaotic iterations.
466 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
467 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
468 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
469 during implementations (due to the discrete nature of $f$). Indeed, it is as if
470 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
471 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
472 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
474 \section{Application to Pseudorandomness}
475 \label{sec:pseudorandom}
477 \subsection{A First Pseudorandom Number Generator}
479 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
480 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
481 leading thus to a new PRNG that
483 should improves the statistical properties of each
484 generator taken alone.
485 Furthermore, the generator obtained by this way possesses various chaos properties that none of the generators used as input
490 \begin{algorithm}[h!]
492 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
494 \KwOut{a configuration $x$ ($n$ bits)}
496 $k\leftarrow b + PRNG_1(b)$\;
499 $s\leftarrow{PRNG_2(n)}$\;
500 $x\leftarrow{F_f(s,x)}$\;
504 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
511 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
512 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
513 an integer $b$, ensuring that the number of executed iterations
514 between two outputs is at least $b$
515 and at most $2b+1$; and an initial configuration $x^0$.
516 It returns the new generated configuration $x$. Internally, it embeds two
517 inputted generators $PRNG_i(k), i=1,2$,
518 which must return integers
519 uniformly distributed
520 into $\llbracket 1 ; k \rrbracket$.
521 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
522 being a category of very fast PRNGs designed by George Marsaglia
523 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
524 with a bit shifted version of it. Such a PRNG, which has a period of
525 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
526 This XORshift, or any other reasonable PRNG, is used
527 in our own generator to compute both the number of iterations between two
528 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
530 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
533 \begin{algorithm}[h!]
535 \KwIn{the internal configuration $z$ (a 32-bit word)}
536 \KwOut{$y$ (a 32-bit word)}
537 $z\leftarrow{z\oplus{(z\ll13)}}$\;
538 $z\leftarrow{z\oplus{(z\gg17)}}$\;
539 $z\leftarrow{z\oplus{(z\ll5)}}$\;
543 \caption{An arbitrary round of \textit{XORshift} algorithm}
548 \subsection{A ``New CI PRNG''}
550 In order to make the Old CI PRNG usable in practice, we have proposed
551 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
552 In this ``New CI PRNG'', we prevent from changing twice a given
553 bit between two outputs.
554 This new generator is designed by the following process.
556 First of all, some chaotic iterations have to be done to generate a sequence
557 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
558 of Boolean vectors, which are the successive states of the iterated system.
559 Some of these vectors will be randomly extracted and our pseudo-random bit
560 flow will be constituted by their components. Such chaotic iterations are
561 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
562 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
563 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
564 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
565 Algorithm~\ref{Chaotic iteration1}.
567 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
568 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
569 Such a procedure is equivalent to achieve chaotic iterations with
570 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
571 Finally, some $x^n$ are selected
572 by a sequence $m^n$ as the pseudo-random bit sequence of our generator.
573 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
575 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
576 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
577 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
578 This function is required to make the outputs uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$
579 (the reader is referred to~\cite{bg10:ip} for more information).
586 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
587 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
588 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
589 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
590 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
596 \textbf{Input:} the internal state $x$ (32 bits)\\
597 \textbf{Output:} a state $r$ of 32 bits
598 \begin{algorithmic}[1]
601 \STATE$d_i\leftarrow{0}$\;
604 \STATE$a\leftarrow{PRNG_1()}$\;
605 \STATE$m\leftarrow{g(a)}$\;
606 \STATE$k\leftarrow{m}$\;
607 \WHILE{$i=0,\dots,k$}
609 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
610 \STATE$S\leftarrow{b}$\;
613 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
614 \STATE $d_S\leftarrow{1}$\;
619 \STATE $k\leftarrow{ k+1}$\;
622 \STATE $r\leftarrow{x}$\;
625 \caption{An arbitrary round of the new CI generator}
626 \label{Chaotic iteration1}
631 \subsection{Improving the Speed of the Former Generator}
633 Instead of updating only one cell at each iteration,\begin{color}{red} we now propose to choose a
634 subset of components and to update them together, for speed improvements. Such a proposition leads\end{color}
635 to a kind of merger of the two sequences used in Algorithms
636 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
637 this algorithm can be rewritten as follows:
642 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
643 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
646 \label{equation Oplus0}
648 where $\oplus$ is for the bitwise exclusive or between two integers.
649 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
650 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
651 the list of cells to update in the state $x^n$ of the system (represented
652 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
653 component of this state (a binary digit) changes if and only if the $k-$th
654 digit in the binary decomposition of $S^n$ is 1.
656 The single basic component presented in Eq.~\ref{equation Oplus0} is of
657 ordinary use as a good elementary brick in various PRNGs. It corresponds
658 to the following discrete dynamical system in chaotic iterations:
661 \forall n\in \mathds{N}^{\ast }, \forall i\in
662 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
664 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
665 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
669 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
670 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
671 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
672 decomposition of $S^n$ is 1. Such chaotic iterations are more general
673 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
674 we select a subset of components to change.
677 Obviously, replacing the previous CI PRNG Algorithms by
678 Equation~\ref{equation Oplus0}, which is possible when the iteration function is
679 the vectorial negation, leads to a speed improvement
680 (the resulting generator will be referred as ``Xor CI PRNG''
683 of chaos obtained in~\cite{bg10:ij} have been established
684 only for chaotic iterations of the form presented in Definition
685 \ref{Def:chaotic iterations}. The question is now to determine whether the
686 use of more general chaotic iterations to generate pseudorandom numbers
687 faster, does not deflate their topological chaos properties.
689 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
691 Let us consider the discrete dynamical systems in chaotic iterations having
692 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
693 \llbracket1;\mathsf{N}\rrbracket $,
698 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
699 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
704 In other words, at the $n^{th}$ iteration, only the cells whose id is
705 contained into the set $S^{n}$ are iterated.
707 Let us now rewrite these general chaotic iterations as usual discrete dynamical
708 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
709 is required in order to study the topological behavior of the system.
711 Let us introduce the following function:
714 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
715 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
718 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
720 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
721 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
722 \longrightarrow \mathds{B}^{\mathsf{N}}$
725 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
728 where + and . are the Boolean addition and product operations, and $\overline{x}$
729 is the negation of the Boolean $x$.
730 Consider the phase space:
732 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
733 \mathds{B}^\mathsf{N},
735 \noindent and the map defined on $\mathcal{X}$:
737 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
739 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
740 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
741 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
742 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
743 Then the general chaotic iterations defined in Equation \ref{general CIs} can
744 be described by the following discrete dynamical system:
748 X^0 \in \mathcal{X} \\
754 Once more, a shift function appears as a component of these general chaotic
757 To study the Devaney's chaos property, a distance between two points
758 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
761 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
764 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
765 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
766 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
767 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
768 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
771 %% \begin{array}{lll}
772 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
773 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
774 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
775 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
779 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
780 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
784 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
788 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
789 too, thus $d$, as being the sum of two distances, will also be a distance.
791 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
792 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
793 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
794 \item $d_s$ is symmetric
795 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
796 of the symmetric difference.
797 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
798 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
799 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
800 inequality is obtained.
805 Before being able to study the topological behavior of the general
806 chaotic iterations, we must first establish that:
809 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
810 $\left( \mathcal{X},d\right)$.
815 We use the sequential continuity.
816 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
817 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
818 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
819 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
820 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
822 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
823 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
824 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
825 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
826 cell will change its state:
827 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
829 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
830 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
831 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
832 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
834 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
835 identical and strategies $S^n$ and $S$ start with the same first term.\newline
836 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
837 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
838 \noindent We now prove that the distance between $\left(
839 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
840 0. Let $\varepsilon >0$. \medskip
842 \item If $\varepsilon \geqslant 1$, we see that the distance
843 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
844 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
846 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
847 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
849 \exists n_{2}\in \mathds{N},\forall n\geqslant
850 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
852 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
854 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
855 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
856 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
857 10^{-(k+1)}\leqslant \varepsilon $.
860 %%RAPH : ici j'ai rajouté une ligne
862 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
863 ,$ $\forall n\geqslant N_{0},$
864 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
865 \leqslant \varepsilon .
867 $G_{f}$ is consequently continuous.
871 It is now possible to study the topological behavior of the general chaotic
872 iterations. We will prove that,
875 \label{t:chaos des general}
876 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
877 the Devaney's property of chaos.
880 Let us firstly prove the following lemma.
882 \begin{lemma}[Strong transitivity]
884 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
885 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
889 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
890 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
891 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
892 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
893 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
894 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
895 the form $(S',E')$ where $E'=E$ and $S'$ starts with
896 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
898 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
899 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
901 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
902 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
903 claimed in the lemma.
906 We can now prove the Theorem~\ref{t:chaos des general}.
908 \begin{proof}[Theorem~\ref{t:chaos des general}]
909 Firstly, strong transitivity implies transitivity.
911 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
912 prove that $G_f$ is regular, it is sufficient to prove that
913 there exists a strategy $\tilde S$ such that the distance between
914 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
915 $(\tilde S,E)$ is a periodic point.
917 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
918 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
919 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
920 and $t_2\in\mathds{N}$ such
921 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
923 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
924 of $S$ and the first $t_2$ terms of $S'$:
925 %%RAPH : j'ai coupé la ligne en 2
927 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
928 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
929 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
930 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
931 have $d((S,E),(\tilde S,E))<\epsilon$.
936 \section{Statistical Improvements Using Chaotic Iterations}
938 \label{The generation of pseudo-random sequence}
941 Let us now explain why we are reasonable grounds to believe that chaos
942 can improve statistical properties.
943 We will show in this section that, when mixing defective PRNGs with
944 chaotic iterations, the result presents better statistical properties
945 (this section summarizes the work of~\cite{bfg12a:ip}).
947 \subsection{Details of some Existing Generators}
949 The list of defective PRNGs we will use
950 as inputs for the statistical tests to come is introduced here.
952 Firstly, the simple linear congruency generator (LCGs) will be used.
953 It is defined by the following recurrence:
955 x^n = (ax^{n-1} + c)~mod~m
958 where $a$, $c$, and $x^0$ must be, among other things, non-negative and less than
959 $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer as two (resp. three)
960 combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
962 Secondly, the multiple recursive generators (MRGs) will be used too, which
963 are based on a linear recurrence of order
964 $k$, modulo $m$~\cite{LEcuyerS07}:
966 x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m
969 Combination of two MRGs (referred as 2MRGs) is also used in these experimentations.
971 Generators based on linear recurrences with carry will be regarded too.
972 This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
976 x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
977 c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
978 the SWB generator, having the recurrence:
982 x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
985 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
986 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
987 and the SWC generator designed by R. Couture, which is based on the following recurrence:
991 x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
992 c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
994 Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
996 x^n = x^{n-r} \oplus x^{n-k}
1001 Finally, the nonlinear inversive generator~\cite{LEcuyerS07} has been regarded too, which is:
1008 (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1009 a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1014 \renewcommand{\arraystretch}{1.3}
1015 \caption{TestU01 Statistical Test}
1018 \begin{tabular}{lccccc}
1020 Test name &Tests& Logistic & XORshift & ISAAC\\
1021 Rabbit & 38 &21 &14 &0 \\
1022 Alphabit & 17 &16 &9 &0 \\
1023 Pseudo DieHARD &126 &0 &2 &0 \\
1024 FIPS\_140\_2 &16 &0 &0 &0 \\
1025 SmallCrush &15 &4 &5 &0 \\
1026 Crush &144 &95 &57 &0 \\
1027 Big Crush &160 &125 &55 &0 \\ \hline
1028 Failures & &261 &146 &0 \\
1036 \renewcommand{\arraystretch}{1.3}
1037 \caption{TestU01 Statistical Test for Old CI algorithms ($\mathsf{N}=4$)}
1038 \label{TestU01 for Old CI}
1040 \begin{tabular}{lcccc}
1042 \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1043 &Logistic& XORshift& ISAAC&ISAAC \\
1045 &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1046 Rabbit &7 &2 &0 &0 \\
1047 Alphabit & 3 &0 &0 &0 \\
1048 DieHARD &0 &0 &0 &0 \\
1049 FIPS\_140\_2 &0 &0 &0 &0 \\
1050 SmallCrush &2 &0 &0 &0 \\
1051 Crush &47 &4 &0 &0 \\
1052 Big Crush &79 &3 &0 &0 \\ \hline
1053 Failures &138 &9 &0 &0 \\
1062 \subsection{Statistical tests}
1063 \label{Security analysis}
1065 Three batteries of tests are reputed and usually used
1066 to evaluate the statistical properties of newly designed pseudorandom
1067 number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1068 the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1069 TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1073 \label{Results and discussion}
1075 \renewcommand{\arraystretch}{1.3}
1076 \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1077 \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1079 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1081 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1082 \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1083 NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1084 DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1088 Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1089 results on the two firsts batteries recalled above, indicating that all the PRNGs presented
1090 in the previous section
1091 cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1092 fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1093 iterations can solve this issue.
1095 %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1097 % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1098 % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1099 % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1104 %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1105 %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1107 %$m$ is called the \emph{functional power}.
1110 The obtained results are reproduced in Table
1111 \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1112 The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1113 asterisk ``*'' means that the considered passing rate has been improved.
1114 The improvements are obvious for both the ``Old CI'' and ``New CI'' generators.
1115 Concerning the ``Xor CI PRNG'', the speed improvement makes that statistical
1116 results are not as good as for the two other versions of these CIPRNGs.
1120 \renewcommand{\arraystretch}{1.3}
1121 \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1122 \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1124 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1126 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1127 \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1128 Old CIPRNG\\ \hline \hline
1129 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1130 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1131 New CIPRNG\\ \hline \hline
1132 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1133 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1134 Xor CIPRNG\\ \hline\hline
1135 NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1136 DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1141 We have then investigate in~\cite{bfg12a:ip} if it is possible to improve
1142 the statistical behavior of the Xor CI version by combining more than one
1143 $\oplus$ operation. Results are summarized in~\ref{threshold}, showing
1144 that rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1145 using chaotic iterations on defective generators.
1148 \renewcommand{\arraystretch}{1.3}
1149 \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1152 \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1154 Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1155 Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1159 Finally, the TestU01 battery as been launched on three well-known generators
1160 (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1161 see Table~\ref{TestU011}). These results can be compared with
1162 Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1163 Old CI PRNG that has received these generators.
1166 Next subsection gives a concrete implementation of this Xor CI PRNG, which will
1167 new be simply called CIPRNG, or ``the proposed PRNG'', if this statement does not
1171 \subsection{Efficient Implementation of a PRNG based on Chaotic Iterations}
1172 \label{sec:efficient PRNG}
1174 %Based on the proof presented in the previous section, it is now possible to
1175 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1176 %The first idea is to consider
1177 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1179 %An iteration of the system is simply the bitwise exclusive or between
1180 %the last computed state and the current strategy.
1181 %Topological properties of disorder exhibited by chaotic
1182 %iterations can be inherited by the inputted generator, we hope by doing so to
1183 %obtain some statistical improvements while preserving speed.
1185 %%RAPH : j'ai viré tout ca
1186 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1189 %% Suppose that $x$ and the strategy $S^i$ are given as
1191 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1194 %% \begin{scriptsize}
1196 %% \begin{array}{|cc|cccccccccccccccc|}
1198 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1200 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1202 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1209 %% \caption{Example of an arbitrary round of the proposed generator}
1210 %% \label{TableExemple}
1216 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label=algo:seqCIPRNG}
1220 unsigned int CIPRNG() {
1221 static unsigned int x = 123123123;
1222 unsigned long t1 = xorshift();
1223 unsigned long t2 = xor128();
1224 unsigned long t3 = xorwow();
1225 x = x^(unsigned int)t1;
1226 x = x^(unsigned int)(t2>>32);
1227 x = x^(unsigned int)(t3>>32);
1228 x = x^(unsigned int)t2;
1229 x = x^(unsigned int)(t1>>32);
1230 x = x^(unsigned int)t3;
1238 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1239 on chaotic iterations is presented. The xor operator is represented by
1240 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1241 \texttt{xorshift}, the \texttt{xor128}, and the
1242 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1243 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1244 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1245 32 least significant bits of a given integer, and the code \texttt{(unsigned
1246 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1248 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1249 that are provided by 3 64-bits PRNGs. This version successfully passes the
1250 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1252 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1253 \label{sec:efficient PRNG gpu}
1255 In order to take benefits from the computing power of GPU, a program
1256 needs to have independent blocks of threads that can be computed
1257 simultaneously. In general, the larger the number of threads is, the
1258 more local memory is used, and the less branching instructions are
1259 used (if, while, ...), the better the performances on GPU is.
1260 Obviously, having these requirements in mind, it is possible to build
1261 a program similar to the one presented in Listing
1262 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1263 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1264 environment, threads have a local identifier called
1265 \texttt{ThreadIdx}, which is relative to the block containing
1266 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1267 called {\it kernels}.
1270 \subsection{Naive Version for GPU}
1273 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1274 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1275 Of course, the three xor-like
1276 PRNGs used in these computations must have different parameters.
1277 In a given thread, these parameters are
1278 randomly picked from another PRNGs.
1279 The initialization stage is performed by the CPU.
1280 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1281 parameters embedded into each thread.
1283 The implementation of the three
1284 xor-like PRNGs is straightforward when their parameters have been
1285 allocated in the GPU memory. Each xor-like works with an internal
1286 number $x$ that saves the last generated pseudorandom number. Additionally, the
1287 implementation of the xor128, the xorshift, and the xorwow respectively require
1288 4, 5, and 6 unsigned long as internal variables.
1293 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1294 PRNGs in global memory\;
1295 NumThreads: number of threads\;}
1296 \KwOut{NewNb: array containing random numbers in global memory}
1297 \If{threadIdx is concerned by the computation} {
1298 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1300 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1301 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1303 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1306 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1307 \label{algo:gpu_kernel}
1312 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1313 GPU. Due to the available memory in the GPU and the number of threads
1314 used simultaneously, the number of random numbers that a thread can generate
1315 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1316 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1317 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1318 then the memory required to store all of the internals variables of both the xor-like
1319 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1320 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1321 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1323 This generator is able to pass the whole BigCrush battery of tests, for all
1324 the versions that have been tested depending on their number of threads
1325 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1328 The proposed algorithm has the advantage of manipulating independent
1329 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1330 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1331 using a master node for the initialization. This master node computes the initial parameters
1332 for all the different nodes involved in the computation.
1335 \subsection{Improved Version for GPU}
1337 As GPU cards using CUDA have shared memory between threads of the same block, it
1338 is possible to use this feature in order to simplify the previous algorithm,
1339 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1340 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1341 of some other threads in the same block of threads. In order to define which
1342 thread uses the result of which other one, we can use a combination array that
1343 contains the indexes of all threads and for which a combination has been
1346 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1347 variable \texttt{offset} is computed using the value of
1348 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1349 representing the indexes of the other threads whose results are used by the
1350 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1351 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1352 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1355 This version can also pass the whole {\it BigCrush} battery of tests.
1359 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1361 NumThreads: Number of threads\;
1362 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1364 \KwOut{NewNb: array containing random numbers in global memory}
1365 \If{threadId is concerned} {
1366 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1367 offset = threadIdx\%combination\_size\;
1368 o1 = threadIdx-offset+array\_comb1[offset]\;
1369 o2 = threadIdx-offset+array\_comb2[offset]\;
1372 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1373 shared\_mem[threadId]=t\;
1374 x = x\textasciicircum t\;
1376 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1378 store internal variables in InternalVarXorLikeArray[threadId]\;
1381 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1383 \label{algo:gpu_kernel2}
1386 \subsection{Theoretical Evaluation of the Improved Version}
1388 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1389 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1390 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1391 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1392 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1393 and two values previously obtained by two other threads).
1394 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1395 we must guarantee that this dynamical system iterates on the space
1396 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1397 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1398 To prevent from any flaws of chaotic properties, we must check that the right
1399 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1400 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1402 Such a result is obvious, as for the xor-like(), all the
1403 integers belonging into its interval of definition can occur at each iteration, and thus the
1404 last $t$ respects the requirement. Furthermore, it is possible to
1405 prove by an immediate mathematical induction that, as the initial $x$
1406 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1407 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1408 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1410 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1411 chaotic iterations presented previously, and for this reason, it satisfies the
1412 Devaney's formulation of a chaotic behavior.
1414 \section{Experiments}
1415 \label{sec:experiments}
1417 Different experiments have been performed in order to measure the generation
1418 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1420 Intel Xeon E5530 cadenced at 2.40 GHz, and
1421 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1423 cards have 240 cores.
1425 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1426 generated per second with various xor-like based PRNGs. In this figure, the optimized
1427 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1428 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1429 order to obtain the optimal performances, the storage of pseudorandom numbers
1430 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1431 generation. Moreover this storage is completely
1432 useless, in case of applications that consume the pseudorandom
1433 numbers directly after generation. We can see that when the number of threads is greater
1434 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1435 per second is almost constant. With the naive version, this value ranges from 2.5 to
1436 3GSamples/s. With the optimized version, it is approximately equal to
1437 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1438 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1439 should be of better quality.
1440 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1441 138MSample/s when using one core of the Xeon E5530.
1443 \begin{figure}[htbp]
1445 \includegraphics[width=\columnwidth]{curve_time_xorlike_gpu.pdf}
1447 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1448 \label{fig:time_xorlike_gpu}
1455 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1456 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1457 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1458 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1459 new PRNG has a strong level of security, which is necessarily paid by a speed
1462 \begin{figure}[htbp]
1464 \includegraphics[width=\columnwidth]{curve_time_bbs_gpu.pdf}
1466 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1467 \label{fig:time_bbs_gpu}
1470 All these experiments allow us to conclude that it is possible to
1471 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1472 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1473 explained by the fact that the former version has ``only''
1474 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1475 as it is shown in the next sections.
1483 \section{Security Analysis}
1484 \label{sec:security analysis}
1488 In this section the concatenation of two strings $u$ and $v$ is classically
1490 In a cryptographic context, a pseudorandom generator is a deterministic
1491 algorithm $G$ transforming strings into strings and such that, for any
1492 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1493 $\ell_G(m)$ with $\ell_G(m)>m$.
1494 The notion of {\it secure} PRNGs can now be defined as follows.
1497 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1498 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1500 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1501 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1502 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1503 internal coin tosses of $D$.
1506 Intuitively, it means that there is no polynomial time algorithm that can
1507 distinguish a perfect uniform random generator from $G$ with a non
1508 negligible probability. The interested reader is referred
1509 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1510 quite easily possible to change the function $\ell$ into any polynomial
1511 function $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1513 The generation schema developed in (\ref{equation Oplus}) is based on a
1514 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1515 without loss of generality, that for any string $S_0$ of size $N$, the size
1516 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1517 Let $S_1,\ldots,S_k$ be the
1518 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1519 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1520 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1521 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1522 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1523 We claim now that if this PRNG is secure,
1524 then the new one is secure too.
1527 \label{cryptopreuve}
1528 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1533 The proposition is proved by contraposition. Assume that $X$ is not
1534 secure. By Definition, there exists a polynomial time probabilistic
1535 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1536 $N\geq \frac{k_0}{2}$ satisfying
1537 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1538 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1541 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1542 \item Pick a string $y$ of size $N$ uniformly at random.
1543 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1544 \bigoplus_{i=1}^{i=k} w_i).$
1545 \item Return $D(z)$.
1549 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1550 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1551 (each $w_i$ has length $N$) to
1552 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1553 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1554 \begin{equation}\label{PCH-1}
1555 D^\prime(w)=D(\varphi_y(w)),
1557 where $y$ is randomly generated.
1558 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1559 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1560 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1561 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1562 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1563 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1564 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1566 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1568 \begin{equation}\label{PCH-2}
1569 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1572 Now, using (\ref{PCH-1}) again, one has for every $x$,
1573 \begin{equation}\label{PCH-3}
1574 D^\prime(H(x))=D(\varphi_y(H(x))),
1576 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1578 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1579 D^\prime(H(x))=D(yx),
1581 where $y$ is randomly generated.
1584 \begin{equation}\label{PCH-4}
1585 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1587 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1588 there exists a polynomial time probabilistic
1589 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1590 $N\geq \frac{k_0}{2}$ satisfying
1591 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1592 proving that $H$ is not secure, which is a contradiction.
1596 \section{Cryptographical Applications}
1598 \subsection{A Cryptographically Secure PRNG for GPU}
1601 It is possible to build a cryptographically secure PRNG based on the previous
1602 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1603 it simply consists in replacing
1604 the {\it xor-like} PRNG by a cryptographically secure one.
1605 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1606 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1607 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1608 very slow and only usable for cryptographic applications.
1611 The modulus operation is the most time consuming operation for current
1612 GPU cards. So in order to obtain quite reasonable performances, it is
1613 required to use only modulus on 32-bits integer numbers. Consequently
1614 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1615 lesser than $2^{16}$. So in practice we can choose prime numbers around
1616 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1617 4 least significant bits of $x_n$ can be chosen (the maximum number of
1618 indistinguishable bits is lesser than or equals to
1619 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1620 8 times the BBS algorithm with possibly different combinations of $M$. This
1621 approach is not sufficient to be able to pass all the tests of TestU01,
1622 as small values of $M$ for the BBS lead to
1623 small periods. So, in order to add randomness we have proceeded with
1624 the followings modifications.
1627 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1628 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1629 the PRNG kernels. In practice, the selection of combination
1630 arrays to be used is different for all the threads. It is determined
1631 by using the three last bits of two internal variables used by BBS.
1632 %This approach adds more randomness.
1633 In Algorithm~\ref{algo:bbs_gpu},
1634 character \& is for the bitwise AND. Thus using \&7 with a number
1635 gives the last 3 bits, thus providing a number between 0 and 7.
1637 Secondly, after the generation of the 8 BBS numbers for each thread, we
1638 have a 32-bits number whose period is possibly quite small. So
1639 to add randomness, we generate 4 more BBS numbers to
1640 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1641 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1642 of the first new BBS number are used to make a left shift of at most
1643 3 bits. The last 3 bits of the second new BBS number are added to the
1644 strategy whatever the value of the first left shift. The third and the
1645 fourth new BBS numbers are used similarly to apply a new left shift
1648 Finally, as we use 8 BBS numbers for each thread, the storage of these
1649 numbers at the end of the kernel is performed using a rotation. So,
1650 internal variable for BBS number 1 is stored in place 2, internal
1651 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1652 variable for BBS number 8 is stored in place 1.
1657 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1659 NumThreads: Number of threads\;
1660 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1661 array\_shift[4]=\{0,1,3,7\}\;
1664 \KwOut{NewNb: array containing random numbers in global memory}
1665 \If{threadId is concerned} {
1666 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1667 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1668 offset = threadIdx\%combination\_size\;
1669 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1670 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1677 \tcp{two new shifts}
1678 shift=BBS3(bbs3)\&3\;
1680 t|=BBS1(bbs1)\&array\_shift[shift]\;
1681 shift=BBS7(bbs7)\&3\;
1683 t|=BBS2(bbs2)\&array\_shift[shift]\;
1684 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1685 shared\_mem[threadId]=t\;
1686 x = x\textasciicircum t\;
1688 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1690 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1693 \caption{main kernel for the BBS based PRNG GPU}
1694 \label{algo:bbs_gpu}
1697 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1698 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1699 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1700 the last four bits of the result of $BBS1$. Thus an operation of the form
1701 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1702 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1703 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1704 bits, until having obtained 32-bits. The two last new shifts are realized in
1705 order to enlarge the small periods of the BBS used here, to introduce a kind of
1706 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1707 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1708 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1709 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1710 correspondence between the shift and the number obtained with \texttt{shift} 1
1711 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1712 we make an and operation with 0, with a left shift of 3, we make an and
1713 operation with 7 (represented by 111 in binary mode).
1715 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1716 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1717 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1718 by secure bits produced by the BBS generator, and thus, due to
1719 Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
1725 \subsection{Practical Security Evaluation}
1727 Suppose now that the PRNG will work during
1728 $M=100$ time units, and that during this period,
1729 an attacker can realize $10^{12}$ clock cycles.
1730 We thus wonder whether, during the PRNG's
1731 lifetime, the attacker can distinguish this
1732 sequence from truly random one, with a probability
1733 greater than $\varepsilon = 0.2$.
1734 We consider that $N$ has 900 bits.
1736 The random process is the BBS generator, which
1737 is cryptographically secure. More precisely, it
1738 is $(T,\varepsilon)-$secure: no
1739 $(T,\varepsilon)-$distinguishing attack can be
1740 successfully realized on this PRNG, if~\cite{Fischlin}
1742 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1744 where $M$ is the length of the output ($M=100$ in
1745 our example), and $L(N)$ is equal to
1747 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln(2)^\frac{1}{3}) \times ln(N~ln 2)^\frac{2}{3}\right)
1749 is the number of clock cycles to factor a $N-$bit
1752 A direct numerical application shows that this attacker
1753 cannot achieve its $(10^{12},0.2)$ distinguishing
1754 attack in that context.
1758 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1759 \label{Blum-Goldwasser}
1760 We finish this research work by giving some thoughts about the use of
1761 the proposed PRNG in an asymmetric cryptosystem.
1762 This first approach will be further investigated in a future work.
1764 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
1766 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
1767 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
1768 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
1769 the keystream. Decryption is done by obtaining the initial seed thanks to
1770 the final state of the BBS generator and the secret key, thus leading to the
1771 reconstruction of the keystream.
1773 The key generation consists in generating two prime numbers $(p,q)$,
1774 randomly and independently of each other, that are
1775 congruent to 3 mod 4, and to compute the modulus $N=pq$.
1776 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
1779 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
1781 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
1782 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
1785 \item While $i \leqslant L-1$:
1787 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
1789 \item $x_i = (x_{i-1})^2~mod~N.$
1792 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
1796 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
1798 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
1799 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
1800 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
1801 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
1805 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
1807 We propose to adapt the Blum-Goldwasser protocol as follows.
1808 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
1809 be obtained securely with the BBS generator using the public key $N$ of Alice.
1810 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
1811 her new public key will be $(S^0, N)$.
1813 To encrypt his message, Bob will compute
1814 %%RAPH : ici, j'ai mis un simple $
1816 $c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.$
1817 $ \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)$
1819 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
1821 The same decryption stage as in Blum-Goldwasser leads to the sequence
1822 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
1823 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
1824 By doing so, the proposed generator is used in place of BBS, leading to
1825 the inheritance of all the properties presented in this paper.
1827 \section{Conclusion}
1830 In this paper, a formerly proposed PRNG based on chaotic iterations
1831 has been generalized to improve its speed. It has been proven to be
1832 chaotic according to Devaney.
1833 Efficient implementations on GPU using xor-like PRNGs as input generators
1834 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
1835 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
1836 namely the BigCrush.
1837 Furthermore, we have shown that when the inputted generator is cryptographically
1838 secure, then it is the case too for the PRNG we propose, thus leading to
1839 the possibility to develop fast and secure PRNGs using the GPU architecture.
1840 \begin{color}{red} An improvement of the Blum-Goldwasser cryptosystem, making it
1841 behaves chaotically, has finally been proposed. \end{color}
1843 In future work we plan to extend this research, building a parallel PRNG for clusters or
1844 grid computing. Topological properties of the various proposed generators will be investigated,
1845 and the use of other categories of PRNGs as input will be studied too. The improvement
1846 of Blum-Goldwasser will be deepened. Finally, we
1847 will try to enlarge the quantity of pseudorandom numbers generated per second either
1848 in a simulation context or in a cryptographic one.
1852 \bibliographystyle{plain}
1853 \bibliography{mabase}