]> AND Private Git Repository - these_gilles.git/blob - THESE/codes/snake/basic_code/PatchNormalsDouble.m
Logo AND Algorithmique Numérique Distribuée

Private GIT Repository
19 sept
[these_gilles.git] / THESE / codes / snake / basic_code / PatchNormalsDouble.m
1 function [Nx,Ny,Nz]=PatchNormalsDouble(Fa,Fb,Fc,Vx,Vy,Vz)\r
2 %\r
3 %  [Nx,Ny,Nz]=PatchNormalsDouble(Fa,Fb,Fc,Vx,Vy,Vz)\r
4 %\r
5 \r
6 FV.vertices=zeros(length(Vx),3);\r
7 FV.vertices(:,1)=Vx;\r
8 FV.vertices(:,2)=Vy;\r
9 FV.vertices(:,3)=Vz;\r
10 \r
11 % Get all edge vectors\r
12 e1=FV.vertices(Fa,:)-FV.vertices(Fb,:);\r
13 e2=FV.vertices(Fb,:)-FV.vertices(Fc,:);\r
14 e3=FV.vertices(Fc,:)-FV.vertices(Fa,:);\r
15 \r
16 % Normalize edge vectors\r
17 e1_norm=e1./repmat(sqrt(e1(:,1).^2+e1(:,2).^2+e1(:,3).^2),1,3); \r
18 e2_norm=e2./repmat(sqrt(e2(:,1).^2+e2(:,2).^2+e2(:,3).^2),1,3); \r
19 e3_norm=e3./repmat(sqrt(e3(:,1).^2+e3(:,2).^2+e3(:,3).^2),1,3);\r
20 \r
21 % Calculate Angle of face seen from vertices\r
22 Angle =  [acos(dot(e1_norm',-e3_norm'));acos(dot(e2_norm',-e1_norm'));acos(dot(e3_norm',-e2_norm'))]';\r
23 \r
24 % Calculate normal of face\r
25  Normal=cross(e1,e3);\r
26 \r
27 % Calculate Vertice Normals \r
28 VerticeNormals=zeros([size(FV.vertices,1) 3]);\r
29 for i=1:size(Fa,1),\r
30     VerticeNormals(Fa(i),:)=VerticeNormals(Fa(i),:)+Normal(i,:)*Angle(i,1);\r
31     VerticeNormals(Fb(i),:)=VerticeNormals(Fb(i),:)+Normal(i,:)*Angle(i,2);\r
32     VerticeNormals(Fc(i),:)=VerticeNormals(Fc(i),:)+Normal(i,:)*Angle(i,3);\r
33 end\r
34 \r
35 V_norm=sqrt(VerticeNormals(:,1).^2+VerticeNormals(:,2).^2+VerticeNormals(:,3).^2)+eps;\r
36 VerticeNormals=VerticeNormals./repmat(V_norm,1,3);\r
37 Nx=VerticeNormals(:,1);\r
38 Ny=VerticeNormals(:,2);\r
39 Nz=VerticeNormals(:,3);\r