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[blast.git] / lib / references / rgb3sx8_to_ycbcr_3DSP.xml
1 <!DOCTYPE rgb3sx8_to_ycbcr_3DSP>
2 <block version="0.1">
3   <informations>
4     <name>rgb3sx8_to_ycbcr_3DSP</name>
5     <category ids=""/>
6     <description>
7       convert an RGB pixel 24 bits, into a Y/Cb/Cr. R, G and B components
8       are consumed sequentially, and Y, Cb, Cr are produced sequentially.
9       
10     </description>
11   </informations>
12   <parameters/>
13   <interfaces>
14     <inputs>
15       <input endian="little" type="boolean" purpose="clock" multiplicity="1" width="1" name="clk"/>
16       <input endian="little" type="boolean" purpose="reset" multiplicity="1" width="1" name="reset"/>
17       <input endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="rgb_in"/>
18       <control iface="rgb_in"/>
19     </inputs>
20     <outputs>
21       <output endian="little" type="natural" purpose="data" multiplicity="1" width="8" name="ycbcr_out"/>
22       <control iface="ycbcr_out"/>
23     </outputs>
24   </interfaces>
25 </block>