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37 \title{Efficient Generation of Pseudo-Random Numbers based on Chaotic Iterations
41 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, and Christophe
42 Guyeux, Pierre-Cyrille Heam\thanks{Authors in alphabetic order}}
47 In this paper we present a new pseudo-random numbers generator (PRNG) on
48 graphics processing units (GPU). This PRNG is based on chaotic iterations. it
49 is proven to be chaotic in the Devanay's formulation. We propose an efficient
50 implementation for GPU which succeeds to the {\it BigCrush}, the hardest
51 batteries of test of TestU01. Experimentations show that this PRNG can generate
52 about 20 billions of random numbers per second on Tesla C1060 and NVidia GTX280
58 \section{Introduction}
60 Random numbers are used in many scientific applications and simulations. On
61 finite state machines, as computers, it is not possible to generate random
62 numbers but only pseudo-random numbers. In practice, a good pseudo-random numbers
63 generator (PRNG) needs to verify some features to be used by scientists. It is
64 important to be able to generate pseudo-random numbers efficiently, the
65 generation needs to be reproducible and a PRNG needs to satisfy many usual
66 statistical properties. Finally, from our point a view, it is essential to prove
67 that a PRNG is chaotic. Concerning the statistical tests, TestU01 is the
68 best-known public-domain statistical testing package. So we use it for all our
69 PRNGs, especially the {\it BigCrush} which provides the largest serie of tests.
70 Concerning the chaotic properties, Devaney~\cite{Devaney} proposed a common
71 mathematical formulation of chaotic dynamical systems.
73 In a previous work~\cite{bgw09:ip} we have proposed a new familly of chaotic
74 PRNG based on chaotic iterations. We have proven that these PRNGs are
75 chaotic in the Devaney's sense. In this paper we propose a faster version which
76 is also proven to be chaotic.
78 Although graphics processing units (GPU) was initially designed to accelerate
79 the manipulation of images, they are nowadays commonly used in many scientific
80 applications. Therefore, it is important to be able to generate pseudo-random
81 numbers inside a GPU when a scientific application runs in a GPU. That is why we
82 also provide an efficient PRNG for GPU respecting based on IC. Such devices
83 allows us to generated almost 20 billions of random numbers per second.
85 In order to establish that our PRNGs are chaotic according to the Devaney's
86 formulation, we extend what we have proposed in~\cite{guyeux10}.
88 The rest of this paper is organised as follows. In Section~\ref{section:related
89 works} we review some GPU implementions of PRNG. Section~\ref{section:BASIC
90 RECALLS} gives some basic recalls on Devanay's formation of chaos and chaotic
91 iterations. In Section~\ref{sec:pseudo-random} the proof of chaos of our PRNGs
92 is studied. Section~\ref{sec:efficient prng} presents an efficient
93 implementation of our chaotic PRNG on a CPU. Section~\ref{sec:efficient prng
94 gpu} describes the GPU implementation of our chaotic PRNG. In
95 Section~\ref{sec:experiments} some experimentations are presented.
96 Finally, we give a conclusion and some perspectives.
101 \section{Related works on GPU based PRNGs}
102 \label{section:related works}
103 In the litterature many authors have work on defining GPU based PRNGs. We do not
104 want to be exhaustive and we just give the most significant works from our point
105 of view. When authors mention the number of random numbers generated per second
106 we mention it. We consider that a million numbers per second corresponds to
107 1MSample/s and than a billion numbers per second corresponds to 1GSample/s.
109 In \cite{Pang:2008:cec}, the authors define a PRNG based on cellular automata
110 which does not require high precision integer arithmetics nor bitwise
111 operations. There is no mention of statistical tests nor proof that this PRNG is
112 chaotic. Concerning the speed of generation, they can generate about
113 3.2MSample/s on a GeForce 7800 GTX GPU (which is quite old now).
115 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
116 based on Lagged Fibonacci, Hybrid Taus or Hybrid Taus. They have used these
117 PRNGs for Langevin simulations of biomolecules fully implemented on
118 GPU. Performance of the GPU versions are far better than those obtained with a
119 CPU and these PRNGs succeed to pass the {\it BigCrush} test of TestU01. There is
120 no mention that their PRNGs have chaos mathematical properties.
123 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
124 PRNGs on diferrent computing architectures: CPU, field-programmable gate array
125 (FPGA), GPU and massively parallel processor. This study is interesting because
126 it shows the performance of the same PRNGs on different architeture. For
127 example, the FPGA is globally the fastest architecture and it is also the
128 efficient one because it provides the fastest number of generated random numbers
129 per joule. Concerning the GPU, authors can generate betweend 11 and 16GSample/s
130 with a GTX 280 GPU. The drawback of this work is that those PRNGs only succeed
131 the {\it Crush} test which is easier than the {\it Big Crush} test.
133 Cuda has developped a library for the generation of random numbers called
134 Curand~\cite{curand11}. Several PRNGs are implemented:
135 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. Some tests report that
136 the fastest version provides 15GSample/s on the new Fermi C2050 card. Their
137 PRNGs fail to succeed the whole tests of TestU01 on only one test.
140 To the best of our knowledge no GPU implementation have been proven to have chaotic properties.
142 \section{Basic Recalls}
143 \label{section:BASIC RECALLS}
144 This section is devoted to basic definitions and terminologies in the fields of
145 topological chaos and chaotic iterations.
146 \subsection{Devaney's Chaotic Dynamical Systems}
148 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
149 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
150 is for the $k^{th}$ composition of a function $f$. Finally, the following
151 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
154 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
155 \mathcal{X} \rightarrow \mathcal{X}$.
158 $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
159 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
164 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
165 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
169 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
170 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
171 any neighborhood of $x$ contains at least one periodic point (without
172 necessarily the same period).
176 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
177 $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
178 topologically transitive.
181 The chaos property is strongly linked to the notion of ``sensitivity'', defined
182 on a metric space $(\mathcal{X},d)$ by:
185 \label{sensitivity} $f$ has \emph{sensitive dependence on initial conditions}
186 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
187 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
188 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
190 $\delta$ is called the \emph{constant of sensitivity} of $f$.
193 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
194 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
195 sensitive dependence on initial conditions (this property was formerly an
196 element of the definition of chaos). To sum up, quoting Devaney
197 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
198 sensitive dependence on initial conditions. It cannot be broken down or
199 simplified into two subsystems which do not interact because of topological
200 transitivity. And in the midst of this random behavior, we nevertheless have an
201 element of regularity''. Fundamentally different behaviors are consequently
202 possible and occur in an unpredictable way.
206 \subsection{Chaotic Iterations}
207 \label{sec:chaotic iterations}
210 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
211 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
212 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
213 cells leads to the definition of a particular \emph{state of the
214 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
215 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
216 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
219 \label{Def:chaotic iterations}
220 The set $\mathds{B}$ denoting $\{0,1\}$, let
221 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
222 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
223 \emph{chaotic iterations} are defined by $x^0\in
224 \mathds{B}^{\mathsf{N}}$ and
226 \forall n\in \mathds{N}^{\ast }, \forall i\in
227 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
229 x_i^{n-1} & \text{ if }S^n\neq i \\
230 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
235 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
236 \textquotedblleft iterated\textquotedblright . Note that in a more
237 general formulation, $S^n$ can be a subset of components and
238 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
239 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
240 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
241 the term ``chaotic'', in the name of these iterations, has \emph{a
242 priori} no link with the mathematical theory of chaos, presented above.
245 Let us now recall how to define a suitable metric space where chaotic iterations
246 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
248 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
249 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function:
252 F_{f}: & \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}} &
253 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
254 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+f(E)_{k}.\overline{\delta
255 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
258 \noindent where + and . are the Boolean addition and product operations.
259 Consider the phase space:
261 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
262 \mathds{B}^\mathsf{N},
264 \noindent and the map defined on $\mathcal{X}$:
266 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
268 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
269 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
270 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
271 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
272 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
273 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
277 X^0 \in \mathcal{X} \\
283 With this formulation, a shift function appears as a component of chaotic
284 iterations. The shift function is a famous example of a chaotic
285 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
287 To study this claim, a new distance between two points $X = (S,E), Y =
288 (\check{S},\check{E})\in
289 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
291 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
297 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
298 }\delta (E_{k},\check{E}_{k})}, \\
299 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
300 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
306 This new distance has been introduced to satisfy the following requirements.
308 \item When the number of different cells between two systems is increasing, then
309 their distance should increase too.
310 \item In addition, if two systems present the same cells and their respective
311 strategies start with the same terms, then the distance between these two points
312 must be small because the evolution of the two systems will be the same for a
313 while. Indeed, the two dynamical systems start with the same initial condition,
314 use the same update function, and as strategies are the same for a while, then
315 components that are updated are the same too.
317 The distance presented above follows these recommendations. Indeed, if the floor
318 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
319 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
320 measure of the differences between strategies $S$ and $\check{S}$. More
321 precisely, this floating part is less than $10^{-k}$ if and only if the first
322 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
323 nonzero, then the $k^{th}$ terms of the two strategies are different.
324 The impact of this choice for a distance will be investigate at the end of the document.
326 Finally, it has been established in \cite{guyeux10} that,
329 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
330 the metric space $(\mathcal{X},d)$.
333 The chaotic property of $G_f$ has been firstly established for the vectorial
334 Boolean negation $f(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
335 introduced the notion of asynchronous iteration graph recalled bellow.
337 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
338 {\emph{asynchronous iteration graph}} associated with $f$ is the
339 directed graph $\Gamma(f)$ defined by: the set of vertices is
340 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
341 $i\in \llbracket1;\mathsf{N}\rrbracket$,
342 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
343 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
344 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
345 strategy $s$ such that the parallel iteration of $G_f$ from the
346 initial point $(s,x)$ reaches the point $x'$.
348 We have finally proven in \cite{bcgr11:ip} that,
352 \label{Th:Caractérisation des IC chaotiques}
353 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
354 if and only if $\Gamma(f)$ is strongly connected.
357 This result of chaos has lead us to study the possibility to build a
358 pseudo-random number generator (PRNG) based on the chaotic iterations.
359 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
360 \times \mathds{B}^\mathsf{N}$, is build from Boolean networks $f : \mathds{B}^\mathsf{N}
361 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
362 during implementations (due to the discrete nature of $f$). It is as if
363 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
364 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance).
366 \section{Application to Pseudo-Randomness}
367 \label{sec:pseudo-random}
368 \subsection{A First Pseudo-Random Number Generator}
370 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
371 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
372 leading thus to a new PRNG that improves the statistical properties of each
373 generator taken alone. Furthermore, our generator
374 possesses various chaos properties that none of the generators used as input
377 \begin{algorithm}[h!]
379 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
381 \KwOut{a configuration $x$ ($n$ bits)}
383 $k\leftarrow b + \textit{XORshift}(b)$\;
386 $s\leftarrow{\textit{XORshift}(n)}$\;
387 $x\leftarrow{F_f(s,x)}$\;
391 \caption{PRNG with chaotic functions}
395 \begin{algorithm}[h!]
396 \KwIn{the internal configuration $z$ (a 32-bit word)}
397 \KwOut{$y$ (a 32-bit word)}
398 $z\leftarrow{z\oplus{(z\ll13)}}$\;
399 $z\leftarrow{z\oplus{(z\gg17)}}$\;
400 $z\leftarrow{z\oplus{(z\ll5)}}$\;
404 \caption{An arbitrary round of \textit{XORshift} algorithm}
412 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
413 It takes as input: a function $f$;
414 an integer $b$, ensuring that the number of executed iterations is at least $b$
415 and at most $2b+1$; and an initial configuration $x^0$.
416 It returns the new generated configuration $x$. Internally, it embeds two
417 \textit{XORshift}$(k)$ PRNGs~\cite{Marsaglia2003} that returns integers
418 uniformly distributed
419 into $\llbracket 1 ; k \rrbracket$.
420 \textit{XORshift} is a category of very fast PRNGs designed by George Marsaglia,
421 which repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
422 with a bit shifted version of it. This PRNG, which has a period of
423 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}. It is used
424 in our PRNG to compute the strategy length and the strategy elements.
427 We have proven in \cite{bcgr11:ip} that,
429 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
430 iteration graph, $\check{M}$ its adjacency
431 matrix and $M$ a $n\times n$ matrix defined as in the previous lemma.
432 If $\Gamma(f)$ is strongly connected, then
433 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
434 a law that tends to the uniform distribution
435 if and only if $M$ is a double stochastic matrix.
438 This former generator as successively passed various batteries of statistical tests, as the NIST tests~\cite{bcgr11:ip}.
440 \subsection{Improving the Speed of the Former Generator}
442 Instead of updating only one cell at each iteration, we can try to choose a
443 subset of components and to update them together. Such an attempt leads
444 to a kind of merger of the two sequences used in Algorithm
445 \ref{CI Algorithm}. When the updating function is the vectorial negation,
446 this algorithm can be rewritten as follows:
451 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
452 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
455 \label{equation Oplus}
457 where $\oplus$ is for the bitwise exclusive or between two integers.
458 This rewritten can be understood as follows. The $n-$th term $S^n$ of the
459 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
460 the list of cells to update in the state $x^n$ of the system (represented
461 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
462 component of this state (a binary digit) changes if and only if the $k-$th
463 digit in the binary decomposition of $S^n$ is 1.
465 The single basic component presented in Eq.~\ref{equation Oplus} is of
466 ordinary use as a good elementary brick in various PRNGs. It corresponds
467 to the following discrete dynamical system in chaotic iterations:
470 \forall n\in \mathds{N}^{\ast }, \forall i\in
471 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
473 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
474 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
478 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
479 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
480 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
481 decomposition of $S^n$ is 1. Such chaotic iterations are more general
482 than the ones presented in Definition \ref{Def:chaotic iterations} for
483 the fact that, instead of updating only one term at each iteration,
484 we select a subset of components to change.
487 Obviously, replacing Algorithm~\ref{CI Algorithm} by
488 Equation~\ref{equation Oplus}, possible when the iteration function is
489 the vectorial negation, leads to a speed improvement. However, proofs
490 of chaos obtained in~\cite{bg10:ij} have been established
491 only for chaotic iterations of the form presented in Definition
492 \ref{Def:chaotic iterations}. The question is now to determine whether the
493 use of more general chaotic iterations to generate pseudo-random numbers
494 faster, does not deflate their topological chaos properties.
496 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
498 Let us consider the discrete dynamical systems in chaotic iterations having
502 \forall n\in \mathds{N}^{\ast }, \forall i\in
503 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
505 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
506 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
511 In other words, at the $n^{th}$ iteration, only the cells whose id is
512 contained into the set $S^{n}$ are iterated.
514 Let us now rewrite these general chaotic iterations as usual discrete dynamical
515 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
516 is required in order to study the topological behavior of the system.
518 Let us introduce the following function:
521 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
522 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
525 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
527 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
530 F_{f}: & \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}} &
531 \longrightarrow & \mathds{B}^{\mathsf{N}} \\
532 & (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi
533 (j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket},%
536 where + and . are the Boolean addition and product operations, and $\overline{x}$
537 is the negation of the Boolean $x$.
538 Consider the phase space:
540 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
541 \mathds{B}^\mathsf{N},
543 \noindent and the map defined on $\mathcal{X}$:
545 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
547 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
548 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
549 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
550 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
551 Then the general chaotic iterations defined in Equation \ref{general CIs} can
552 be described by the following discrete dynamical system:
556 X^0 \in \mathcal{X} \\
562 Another time, a shift function appears as a component of these general chaotic
565 To study the Devaney's chaos property, a distance between two points
566 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
569 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
576 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
577 }\delta (E_{k},\check{E}_{k})}\textrm{ is another time the Hamming distance}, \\
578 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
579 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
583 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
584 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
588 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
592 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
593 too, thus $d$ will be a distance as sum of two distances.
595 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
596 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
597 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
598 \item $d_s$ is symmetric
599 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
600 of the symmetric difference.
601 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
602 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
603 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
604 inequality is obtained.
609 Before being able to study the topological behavior of the general
610 chaotic iterations, we must firstly establish that:
613 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
614 $\left( \mathcal{X},d\right)$.
619 We use the sequential continuity.
620 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
621 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
622 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
623 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
624 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
626 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
627 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
628 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
629 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
630 cell will change its state:
631 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
633 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
634 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
635 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
636 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
638 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
639 identical and strategies $S^n$ and $S$ start with the same first term.\newline
640 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
641 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
642 \noindent We now prove that the distance between $\left(
643 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
644 0. Let $\varepsilon >0$. \medskip
646 \item If $\varepsilon \geqslant 1$, we see that distance
647 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
648 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
650 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
651 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
653 \exists n_{2}\in \mathds{N},\forall n\geqslant
654 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
656 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
658 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
659 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
660 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
661 10^{-(k+1)}\leqslant \varepsilon $.\bigskip \newline
664 \forall \varepsilon >0,\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}%
665 ,\forall n\geqslant N_{0},
666 d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
667 \leqslant \varepsilon .
669 $G_{f}$ is consequently continuous.
673 It is now possible to study the topological behavior of the general chaotic
674 iterations. We will prove that,
677 \label{t:chaos des general}
678 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
679 the Devaney's property of chaos.
682 Let us firstly prove the following lemma.
684 \begin{lemma}[Strong transitivity]
686 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
687 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
691 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
692 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
693 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
694 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
695 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
696 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
697 the form $(S',E')$ where $E'=E$ and $S'$ starts with
698 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
700 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
701 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
703 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
704 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
705 claimed in the lemma.
708 We can now prove the Theorem~\ref{t:chaos des general}...
710 \begin{proof}[Theorem~\ref{t:chaos des general}]
711 Firstly, strong transitivity implies transitivity.
713 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
714 prove that $G_f$ is regular, it is sufficient to prove that
715 there exists a strategy $\tilde S$ such that the distance between
716 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
717 $(\tilde S,E)$ is a periodic point.
719 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
720 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
721 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
722 and $t_2\in\mathds{N}$ such
723 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
725 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
726 of $S$ and the first $t_2$ terms of $S'$: $$\tilde
727 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
728 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
729 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
730 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
731 have $d((S,E),(\tilde S,E))<\epsilon$.
736 \section{Efficient PRNG based on Chaotic Iterations}
737 \label{sec:efficient prng}
739 In order to implement efficiently a PRNG based on chaotic iterations it is
740 possible to improve previous works [ref]. One solution consists in considering
741 that the strategy used contains all the bits for which the negation is
742 achieved out. Then in order to apply the negation on these bits we can simply
743 apply the xor operator between the current number and the strategy. In
744 order to obtain the strategy we also use a classical PRNG.
746 Here is an example with 16-bits numbers showing how the bitwise operations
748 applied. Suppose that $x$ and the strategy $S^i$ are defined in binary mode.
749 Then the following table shows the result of $x$ xor $S^i$.
751 \begin{array}{|cc|cccccccccccccccc|}
753 x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
755 S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
757 x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
768 \lstset{language=C,caption={C code of the sequential chaotic iterations based
769 PRNG},label=algo:seqCIprng}
771 unsigned int CIprng() {
772 static unsigned int x = 123123123;
773 unsigned long t1 = xorshift();
774 unsigned long t2 = xor128();
775 unsigned long t3 = xorwow();
776 x = x^(unsigned int)t1;
777 x = x^(unsigned int)(t2>>32);
778 x = x^(unsigned int)(t3>>32);
779 x = x^(unsigned int)t2;
780 x = x^(unsigned int)(t1>>32);
781 x = x^(unsigned int)t3;
790 In listing~\ref{algo:seqCIprng} a sequential version of our chaotic iterations
791 based PRNG is presented. The xor operator is represented by \textasciicircum.
792 This function uses three classical 64-bits PRNG: the \texttt{xorshift}, the
793 \texttt{xor128} and the \texttt{xorwow}. In the following, we call them
794 xor-like PRNGSs. These three PRNGs are presented in~\cite{Marsaglia2003}. As
795 each xor-like PRNG used works with 64-bits and as our PRNG works with 32-bits,
796 the use of \texttt{(unsigned int)} selects the 32 least significant bits whereas
797 \texttt{(unsigned int)(t3$>>$32)} selects the 32 most significants bits of the
798 variable \texttt{t}. So to produce a random number realizes 6 xor operations
799 with 6 32-bits numbers produced by 3 64-bits PRNG. This version successes the
800 BigCrush of the TestU01 battery~\cite{LEcuyerS07}.
802 \section{Efficient PRNGs based on chaotic iterations on GPU}
803 \label{sec:efficient prng gpu}
805 In order to benefit from computing power of GPU, a program needs to define
806 independent blocks of threads which can be computed simultaneously. In general,
807 the larger the number of threads is, the more local memory is used and the less
808 branching instructions are used (if, while, ...), the better performance is
809 obtained on GPU. So with algorithm \ref{algo:seqCIprng} presented in the
810 previous section, it is possible to build a similar program which computes PRNG
811 on GPU. In the CUDA~\cite{Nvid10} environment, threads have a local
812 identificator, called \texttt{ThreadIdx} relative to the block containing them.
815 \subsection{Naive version for GPU}
817 From the CPU version, it is possible to obtain a quite similar version for GPU.
818 The principe consists in assigning the computation of a PRNG as in sequential to
819 each thread of the GPU. Of course, it is essential that the three xor-like
820 PRNGs used for our computation have different parameters. So we chose them
821 randomly with another PRNG. As the initialisation is performed by the CPU, we
822 have chosen to use the ISAAC PRNG~\cite{Jenkins96} to initalize all the
823 parameters for the GPU version of our PRNG. The implementation of the three
824 xor-like PRNGs is straightforward as soon as their parameters have been
825 allocated in the GPU memory. Each xor-like PRNGs used works with an internal
826 number $x$ which keeps the last generated random numbers. Other internal
827 variables are also used by the xor-like PRNGs. More precisely, the
828 implementation of the xor128, the xorshift and the xorwow respectively require
829 4, 5 and 6 unsigned long as internal variables.
833 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
834 PRNGs in global memory\;
835 NumThreads: Number of threads\;}
836 \KwOut{NewNb: array containing random numbers in global memory}
837 \If{threadIdx is concerned by the computation} {
838 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
840 compute a new PRNG as in Listing\ref{algo:seqCIprng}\;
841 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
843 store internal variables in InternalVarXorLikeArray[threadIdx]\;
846 \caption{main kernel for the chaotic iterations based PRNG GPU naive version}
847 \label{algo:gpu_kernel}
850 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of PRNG using
851 GPU. According to the available memory in the GPU and the number of threads
852 used simultenaously, the number of random numbers that a thread can generate
853 inside a kernel is limited, i.e. the variable \texttt{n} in
854 algorithm~\ref{algo:gpu_kernel}. For example, if $100,000$ threads are used and
855 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)}
856 then the memory required to store internals variables of xor-like
857 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
858 and random number of our PRNG is equals to $100,000\times ((4+5+6)\times
859 2+(1+100))=1,310,000$ 32-bits numbers, i.e. about $52$Mb.
861 All the tests performed to pass the BigCrush of TestU01 succeeded. Different
862 number of threads, called \texttt{NumThreads} in our algorithm, have been tested
866 {\bf QUESTION : on laisse cette remarque, je suis mitigé !!!}
869 Algorithm~\ref{algo:gpu_kernel} has the advantage to manipulate independent
870 PRNGs, so this version is easily usable on a cluster of computer. The only thing
871 to ensure is to use a single ISAAC PRNG. For this, a simple solution consists in
872 using a master node for the initialization which computes the initial parameters
873 for all the differents nodes involves in the computation.
876 \subsection{Improved version for GPU}
878 As GPU cards using CUDA have shared memory between threads of the same block, it
879 is possible to use this feature in order to simplify the previous algorithm,
880 i.e., using less than 3 xor-like PRNGs. The solution consists in computing only
881 one xor-like PRNG by thread, saving it into shared memory and using the results
882 of some other threads in the same block of threads. In order to define which
883 thread uses the result of which other one, we can use a permutation array which
884 contains the indexes of all threads and for which a permutation has been
885 performed. In Algorithm~\ref{algo:gpu_kernel2}, 2 permutations arrays are used.
886 The variable \texttt{offset} is computed using the value of
887 \texttt{permutation\_size}. Then we can compute \texttt{o1} and \texttt{o2}
888 which represent the indexes of the other threads for which the results are used
889 by the current thread. In the algorithm, we consider that a 64-bits xor-like
890 PRNG is used, that is why both 32-bits parts are used.
892 This version also succeeds to the {\it BigCrush} batteries of tests.
896 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
898 NumThreads: Number of threads\;
899 tab1, tab2: Arrays containing permutations of size permutation\_size\;}
901 \KwOut{NewNb: array containing random numbers in global memory}
902 \If{threadId is concerned} {
903 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
904 offset = threadIdx\%permutation\_size\;
905 o1 = threadIdx-offset+tab1[offset]\;
906 o2 = threadIdx-offset+tab2[offset]\;
909 t=t$\oplus$shmem[o1]$\oplus$shmem[o2]\;
910 shared\_mem[threadId]=t\;
913 store the new PRNG in NewNb[NumThreads*threadId+i]\;
915 store internal variables in InternalVarXorLikeArray[threadId]\;
918 \caption{main kernel for the chaotic iterations based PRNG GPU efficient
920 \label{algo:gpu_kernel2}
923 \subsection{Theoretical Evaluation of the Improved Version}
925 A run of Algorithm~\ref{algo:gpu_kernel2} consists in three operations having
926 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
927 system of Eq.~\ref{eq:generalIC}. That is, three iterations of the general chaotic
928 iterations are realized between two stored values of the PRNG.
929 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
930 we must guarantee that this dynamical system iterates on the space
931 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
932 The left term $x$ obviously belongs into $\mathds{B}^ \mathsf{N}$.
933 To prevent from any flaws of chaotic properties, we must check that each right
934 term, corresponding to terms of the strategies, can possibly be equal to any
935 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
937 Such a result is obvious for the two first lines, as for the xor-like(), all the
938 integers belonging into its interval of definition can occur at each iteration.
939 It can be easily stated for the two last lines by an immediate mathematical
942 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
943 chaotic iterations presented previously, and for this reason, it satisfies the
944 Devaney's formulation of a chaotic behavior.
946 \section{A cryptographically secure prng for GPU}
948 It is possible to build a cryptographically secure prng based on the previous
949 algorithm (algorithm~\ref{algo:gpu_kernel2}). It simply consists in replacing
950 the {\it xor-like} algorithm by another cryptographically secure prng. In
951 practice, we suggest to use the BBS algorithm~\cite{BBS} which takes the form:
952 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers. Those
953 prime numbers need to be congruent to 3 modulus 4. In practice, this PRNG is
954 known to be slow and not efficient for the generation of random numbers. For
955 current GPU cards, the modulus operation is the most time consuming
956 operation. So in order to obtain quite reasonable performances, it is required
957 to use only modulus on 32 bits integer numbers. Consequently $x_n^2$ need to be
958 less than $2^{32}$ and the number $M$ need to be less than $2^{16}$. So in
959 pratice we can choose prime numbers around 256 that are congruent to 3 modulus
960 4. With 32 bits numbers, only the 4 least significant bits of $x_n$ can be
961 chosen (the maximum number of undistinguishing is less or equals to
962 $log_2(log_2(x_n))$). So to generate a 32 bits number, we need to use 8 times
963 the BBS algorithm, with different combinations of $M$ is required.
965 \section{Experiments}
966 \label{sec:experiments}
968 Different experiments have been performed in order to measure the generation
969 speed. We have used a computer equiped with Tesla C1060 NVidia GPU card and an
970 Intel Xeon E5530 cadenced at 2.40 GHz for our experiments and we have used
971 another one equipped with a less performant CPU and a GeForce GTX 280. Both
972 cards have 240 cores.
974 In Figure~\ref{fig:time_gpu} we compare the number of random numbers generated
975 per second. The xor-like prng is a xor64 described in~\cite{Marsaglia2003}. In
976 order to obtain the optimal performance we remove the storage of random numbers
977 in the GPU memory. This step is time consuming and slows down the random number
978 generation. Moreover, if you are interested by applications that consume random
979 numbers directly when they are generated, their storage is completely
980 useless. In this figure we can see that when the number of threads is greater
981 than approximately 30,000 upto 5 millions the number of random numbers generated
982 per second is almost constant. With the naive version, it is between 2.5 and
983 3GSample/s. With the optimized version, it is approximately equals to
984 20GSample/s. Finally we can remark that both GPU cards are quite similar. In
985 practice, the Tesla C1060 has more memory than the GTX 280 and this memory
986 should be of better quality.
990 \includegraphics[scale=.7]{curve_time_xorlike_gpu.pdf}
992 \caption{Number of random numbers generated per second with the xorlike based prng}
993 \label{fig:time_xorlike_gpu}
997 In comparison, Listing~\ref{algo:seqCIprng} allows us to generate about
998 138MSample/s with only one core of the Xeon E5530.
1003 \begin{figure}[htbp]
1005 \includegraphics[scale=.7]{curve_time_bbs_gpu.pdf}
1007 \caption{Number of random numbers generated per second with the bbs based prng}
1008 \label{fig:time_bbs_gpu}
1013 %% \section{Cryptanalysis of the Proposed PRNG}
1016 %% Mettre ici la preuve de PCH
1018 %\section{The relativity of disorder}
1019 %\label{sec:de la relativité du désordre}
1021 %In the next two sections, we investigate the impact of the choices that have
1022 %lead to the definitions of measures in Sections \ref{sec:chaotic iterations} and \ref{deuxième def}.
1024 %\subsection{Impact of the topology's finenesse}
1026 %Let us firstly introduce the following notations.
1029 %$\mathcal{X}_\tau$ will denote the topological space
1030 %$\left(\mathcal{X},\tau\right)$, whereas $\mathcal{V}_\tau (x)$ will be the set
1031 %of all the neighborhoods of $x$ when considering the topology $\tau$ (or simply
1032 %$\mathcal{V} (x)$, if there is no ambiguity).
1038 %\label{Th:chaos et finesse}
1039 %Let $\mathcal{X}$ a set and $\tau, \tau'$ two topologies on $\mathcal{X}$ s.t.
1040 %$\tau'$ is finer than $\tau$. Let $f:\mathcal{X} \to \mathcal{X}$, continuous
1041 %both for $\tau$ and $\tau'$.
1043 %If $(\mathcal{X}_{\tau'},f)$ is chaotic according to Devaney, then
1044 %$(\mathcal{X}_\tau,f)$ is chaotic too.
1048 %Let us firstly establish the transitivity of $(\mathcal{X}_\tau,f)$.
1050 %Let $\omega_1, \omega_2$ two open sets of $\tau$. Then $\omega_1, \omega_2 \in
1051 %\tau'$, becaus $\tau'$ is finer than $\tau$. As $f$ is $\tau'-$transitive, we
1052 %can deduce that $\exists n \in \mathds{N}, \omega_1 \cap f^{(n)}(\omega_2) =
1053 %\varnothing$. Consequently, $f$ is $\tau-$transitive.
1055 %Let us now consider the regularity of $(\mathcal{X}_\tau,f)$, \emph{i.e.}, for
1056 %all $x \in \mathcal{X}$, and for all $\tau-$neighborhood $V$ of $x$, there is a
1057 %periodic point for $f$ into $V$.
1059 %Let $x \in \mathcal{X}$ and $V \in \mathcal{V}_\tau (x)$ a $\tau-$neighborhood
1060 %of $x$. By definition, $\exists \omega \in \tau, x \in \omega \subset V$.
1062 %But $\tau \subset \tau'$, so $\omega \in \tau'$, and then $V \in
1063 %\mathcal{V}_{\tau'} (x)$. As $(\mathcal{X}_{\tau'},f)$ is regular, there is a
1064 %periodic point for $f$ into $V$, and the regularity of $(\mathcal{X}_\tau,f)$ is
1068 %\subsection{A given system can always be claimed as chaotic}
1070 %Let $f$ an iteration function on $\mathcal{X}$ having at least a fixed point.
1071 %Then this function is chaotic (in a certain way):
1074 %Let $\mathcal{X}$ a nonempty set and $f: \mathcal{X} \to \X$ a function having
1075 %at least a fixed point.
1076 %Then $f$ is $\tau_0-$chaotic, where $\tau_0$ is the trivial (indiscrete)
1082 %$f$ is transitive when $\forall \omega, \omega' \in \tau_0 \setminus
1083 %\{\varnothing\}, \exists n \in \mathds{N}, f^{(n)}(\omega) \cap \omega' \neq
1085 %As $\tau_0 = \left\{ \varnothing, \X \right\}$, this is equivalent to look for
1086 %an integer $n$ s.t. $f^{(n)}\left( \X \right) \cap \X \neq \varnothing$. For
1087 %instance, $n=0$ is appropriate.
1089 %Let us now consider $x \in \X$ and $V \in \mathcal{V}_{\tau_0} (x)$. Then $V =
1090 %\mathcal{X}$, so $V$ has at least a fixed point for $f$. Consequently $f$ is
1091 %regular, and the result is established.
1097 %\subsection{A given system can always be claimed as non-chaotic}
1100 %Let $\mathcal{X}$ be a set and $f: \mathcal{X} \to \X$.
1101 %If $\X$ is infinite, then $\left( \X_{\tau_\infty}, f\right)$ is not chaotic
1102 %(for the Devaney's formulation), where $\tau_\infty$ is the discrete topology.
1106 %Let us prove it by contradiction, assuming that $\left(\X_{\tau_\infty},
1107 %f\right)$ is both transitive and regular.
1109 %Let $x \in \X$ and $\{x\}$ one of its neighborhood. This neighborhood must
1110 %contain a periodic point for $f$, if we want that $\left(\X_{\tau_\infty},
1111 %f\right)$ is regular. Then $x$ must be a periodic point of $f$.
1113 %Let $I_x = \left\{ f^{(n)}(x), n \in \mathds{N}\right\}$. This set is finite
1114 %because $x$ is periodic, and $\mathcal{X}$ is infinite, then $\exists y \in
1115 %\mathcal{X}, y \notin I_x$.
1117 %As $\left(\X_{\tau_\infty}, f\right)$ must be transitive, for all open nonempty
1118 %sets $A$ and $B$, an integer $n$ must satisfy $f^{(n)}(A) \cap B \neq
1119 %\varnothing$. However $\{x\}$ and $\{y\}$ are open sets and $y \notin I_x
1120 %\Rightarrow \forall n, f^{(n)}\left( \{x\} \right) \cap \{y\} = \varnothing$.
1128 %\section{Chaos on the order topology}
1129 %\label{sec: chaos order topology}
1130 %\subsection{The phase space is an interval of the real line}
1132 %\subsubsection{Toward a topological semiconjugacy}
1134 %In what follows, our intention is to establish, by using a topological
1135 %semiconjugacy, that chaotic iterations over $\mathcal{X}$ can be described as
1136 %iterations on a real interval. To do so, we must firstly introduce some
1137 %notations and terminologies.
1139 %Let $\mathcal{S}_\mathsf{N}$ be the set of sequences belonging into $\llbracket
1140 %1; \mathsf{N}\rrbracket$ and $\mathcal{X}_{\mathsf{N}} = \mathcal{S}_\mathsf{N}
1141 %\times \B^\mathsf{N}$.
1145 %The function $\varphi: \mathcal{S}_{10} \times\mathds{B}^{10} \rightarrow \big[
1146 %0, 2^{10} \big[$ is defined by:
1148 % \begin{array}{cccl}
1149 %\varphi: & \mathcal{X}_{10} = \mathcal{S}_{10} \times\mathds{B}^{10}&
1150 %\longrightarrow & \big[ 0, 2^{10} \big[ \\
1151 % & (S,E) = \left((S^0, S^1, \hdots ); (E_0, \hdots, E_9)\right) & \longmapsto &
1152 %\varphi \left((S,E)\right)
1155 %where $\varphi\left((S,E)\right)$ is the real number:
1157 %\item whose integral part $e$ is $\displaystyle{\sum_{k=0}^9 2^{9-k} E_k}$, that
1158 %is, the binary digits of $e$ are $E_0 ~ E_1 ~ \hdots ~ E_9$.
1159 %\item whose decimal part $s$ is equal to $s = 0,S^0~ S^1~ S^2~ \hdots =
1160 %\sum_{k=1}^{+\infty} 10^{-k} S^{k-1}.$
1166 %$\varphi$ realizes the association between a point of $\mathcal{X}_{10}$ and a
1167 %real number into $\big[ 0, 2^{10} \big[$. We must now translate the chaotic
1168 %iterations $\Go$ on this real interval. To do so, two intermediate functions
1169 %over $\big[ 0, 2^{10} \big[$ must be introduced:
1174 %Let $x \in \big[ 0, 2^{10} \big[$ and:
1176 %\item $e_0, \hdots, e_9$ the binary digits of the integral part of $x$:
1177 %$\displaystyle{\lfloor x \rfloor = \sum_{k=0}^{9} 2^{9-k} e_k}$.
1178 %\item $(s^k)_{k\in \mathds{N}}$ the digits of $x$, where the chosen decimal
1179 %decomposition of $x$ is the one that does not have an infinite number of 9:
1180 %$\displaystyle{x = \lfloor x \rfloor + \sum_{k=0}^{+\infty} s^k 10^{-k-1}}$.
1182 %$e$ and $s$ are thus defined as follows:
1184 %\begin{array}{cccl}
1185 %e: & \big[ 0, 2^{10} \big[ & \longrightarrow & \mathds{B}^{10} \\
1186 % & x & \longmapsto & (e_0, \hdots, e_9)
1191 % \begin{array}{cccc}
1192 %s: & \big[ 0, 2^{10} \big[ & \longrightarrow & \llbracket 0, 9
1193 %\rrbracket^{\mathds{N}} \\
1194 % & x & \longmapsto & (s^k)_{k \in \mathds{N}}
1199 %We are now able to define the function $g$, whose goal is to translate the
1200 %chaotic iterations $\Go$ on an interval of $\mathds{R}$.
1203 %$g:\big[ 0, 2^{10} \big[ \longrightarrow \big[ 0, 2^{10} \big[$ is defined by:
1205 %\begin{array}{cccc}
1206 %g: & \big[ 0, 2^{10} \big[ & \longrightarrow & \big[ 0, 2^{10} \big[ \\
1207 % & x & \longmapsto & g(x)
1210 %where g(x) is the real number of $\big[ 0, 2^{10} \big[$ defined bellow:
1212 %\item its integral part has a binary decomposition equal to $e_0', \hdots,
1217 %e(x)_i & \textrm{ if } i \neq s^0\\
1218 %e(x)_i + 1 \textrm{ (mod 2)} & \textrm{ if } i = s^0\\
1222 %\item whose decimal part is $s(x)^1, s(x)^2, \hdots$
1229 %In other words, if $x = \displaystyle{\sum_{k=0}^{9} 2^{9-k} e_k +
1230 %\sum_{k=0}^{+\infty} s^{k} ~10^{-k-1}}$, then:
1233 %\displaystyle{\sum_{k=0}^{9} 2^{9-k} (e_k + \delta(k,s^0) \textrm{ (mod 2)}) +
1234 %\sum_{k=0}^{+\infty} s^{k+1} 10^{-k-1}}.
1238 %\subsubsection{Defining a metric on $\big[ 0, 2^{10} \big[$}
1240 %Numerous metrics can be defined on the set $\big[ 0, 2^{10} \big[$, the most
1241 %usual one being the Euclidian distance recalled bellow:
1244 %\index{distance!euclidienne}
1245 %$\Delta$ is the Euclidian distance on $\big[ 0, 2^{10} \big[$, that is,
1246 %$\Delta(x,y) = |y-x|^2$.
1251 %This Euclidian distance does not reproduce exactly the notion of proximity
1252 %induced by our first distance $d$ on $\X$. Indeed $d$ is finer than $\Delta$.
1253 %This is the reason why we have to introduce the following metric:
1258 %Let $x,y \in \big[ 0, 2^{10} \big[$.
1259 %$D$ denotes the function from $\big[ 0, 2^{10} \big[^2$ to $\mathds{R}^+$
1260 %defined by: $D(x,y) = D_e\left(e(x),e(y)\right) + D_s\left(s(x),s(y)\right)$,
1263 %$\displaystyle{D_e(E,\check{E}) = \sum_{k=0}^\mathsf{9} \delta (E_k,
1264 %\check{E}_k)}$, ~~and~ $\displaystyle{D_s(S,\check{S}) = \sum_{k = 1}^\infty
1265 %\dfrac{|S^k-\check{S}^k|}{10^k}}$.
1269 %\begin{proposition}
1270 %$D$ is a distance on $\big[ 0, 2^{10} \big[$.
1274 %The three axioms defining a distance must be checked.
1276 %\item $D \geqslant 0$, because everything is positive in its definition. If
1277 %$D(x,y)=0$, then $D_e(x,y)=0$, so the integral parts of $x$ and $y$ are equal
1278 %(they have the same binary decomposition). Additionally, $D_s(x,y) = 0$, then
1279 %$\forall k \in \mathds{N}^*, s(x)^k = s(y)^k$. In other words, $x$ and $y$ have
1280 %the same $k-$th decimal digit, $\forall k \in \mathds{N}^*$. And so $x=y$.
1281 %\item $D(x,y)=D(y,x)$.
1282 %\item Finally, the triangular inequality is obtained due to the fact that both
1283 %$\delta$ and $\Delta(x,y)=|x-y|$ satisfy it.
1288 %The convergence of sequences according to $D$ is not the same than the usual
1289 %convergence related to the Euclidian metric. For instance, if $x^n \to x$
1290 %according to $D$, then necessarily the integral part of each $x^n$ is equal to
1291 %the integral part of $x$ (at least after a given threshold), and the decimal
1292 %part of $x^n$ corresponds to the one of $x$ ``as far as required''.
1293 %To illustrate this fact, a comparison between $D$ and the Euclidian distance is
1294 %given Figure \ref{fig:comparaison de distances}. These illustrations show that
1295 %$D$ is richer and more refined than the Euclidian distance, and thus is more
1301 % \subfigure[Function $x \to dist(x;1,234) $ on the interval
1302 %$(0;5)$.]{\includegraphics[scale=.35]{DvsEuclidien.pdf}}\quad
1303 % \subfigure[Function $x \to dist(x;3) $ on the interval
1304 %$(0;5)$.]{\includegraphics[scale=.35]{DvsEuclidien2.pdf}}
1306 %\caption{Comparison between $D$ (in blue) and the Euclidian distane (in green).}
1307 %\label{fig:comparaison de distances}
1313 %\subsubsection{The semiconjugacy}
1315 %It is now possible to define a topological semiconjugacy between $\mathcal{X}$
1316 %and an interval of $\mathds{R}$:
1319 %Chaotic iterations on the phase space $\mathcal{X}$ are simple iterations on
1320 %$\mathds{R}$, which is illustrated by the semiconjugacy of the diagram bellow:
1323 %\left(~\mathcal{S}_{10} \times\mathds{B}^{10}, d~\right) @>G_{f_0}>>
1324 %\left(~\mathcal{S}_{10} \times\mathds{B}^{10}, d~\right)\\
1325 % @V{\varphi}VV @VV{\varphi}V\\
1326 %\left( ~\big[ 0, 2^{10} \big[, D~\right) @>>g> \left(~\big[ 0, 2^{10} \big[,
1333 %$\varphi$ has been constructed in order to be continuous and onto.
1336 %In other words, $\mathcal{X}$ is approximately equal to $\big[ 0, 2^\mathsf{N}
1344 %\subsection{Study of the chaotic iterations described as a real function}
1349 % \subfigure[ICs on the interval
1350 %$(0,9;1)$.]{\includegraphics[scale=.35]{ICs09a1.pdf}}\quad
1351 % \subfigure[ICs on the interval
1352 %$(0,7;1)$.]{\includegraphics[scale=.35]{ICs07a95.pdf}}\\
1353 % \subfigure[ICs on the interval
1354 %$(0,5;1)$.]{\includegraphics[scale=.35]{ICs05a1.pdf}}\quad
1355 % \subfigure[ICs on the interval
1356 %$(0;1)$]{\includegraphics[scale=.35]{ICs0a1.pdf}}
1358 %\caption{Representation of the chaotic iterations.}
1367 % \subfigure[ICs on the interval
1368 %$(510;514)$.]{\includegraphics[scale=.35]{ICs510a514.pdf}}\quad
1369 % \subfigure[ICs on the interval
1370 %$(1000;1008)$]{\includegraphics[scale=.35]{ICs1000a1008.pdf}}
1372 %\caption{ICs on small intervals.}
1378 % \subfigure[ICs on the interval
1379 %$(0;16)$.]{\includegraphics[scale=.3]{ICs0a16.pdf}}\quad
1380 % \subfigure[ICs on the interval
1381 %$(40;70)$.]{\includegraphics[scale=.45]{ICs40a70.pdf}}\quad
1383 %\caption{General aspect of the chaotic iterations.}
1388 %We have written a Python program to represent the chaotic iterations with the
1389 %vectorial negation on the real line $\mathds{R}$. Various representations of
1390 %these CIs are given in Figures \ref{fig:ICs}, \ref{fig:ICs2} and \ref{fig:ICs3}.
1391 %It can be remarked that the function $g$ is a piecewise linear function: it is
1392 %linear on each interval having the form $\left[ \dfrac{n}{10},
1393 %\dfrac{n+1}{10}\right[$, $n \in \llbracket 0;2^{10}\times 10 \rrbracket$ and its
1394 %slope is equal to 10. Let us justify these claims:
1396 %\begin{proposition}
1397 %\label{Prop:derivabilite des ICs}
1398 %Chaotic iterations $g$ defined on $\mathds{R}$ have derivatives of all orders on
1399 %$\big[ 0, 2^{10} \big[$, except on the 10241 points in $I$ defined by $\left\{
1400 %\dfrac{n}{10} ~\big/~ n \in \llbracket 0;2^{10}\times 10\rrbracket \right\}$.
1402 %Furthermore, on each interval of the form $\left[ \dfrac{n}{10},
1403 %\dfrac{n+1}{10}\right[$, with $n \in \llbracket 0;2^{10}\times 10 \rrbracket$,
1404 %$g$ is a linear function, having a slope equal to 10: $\forall x \notin I,
1410 %Let $I_n = \left[ \dfrac{n}{10}, \dfrac{n+1}{10}\right[$, with $n \in \llbracket
1411 %0;2^{10}\times 10 \rrbracket$. All the points of $I_n$ have the same integral
1412 %prat $e$ and the same decimal part $s^0$: on the set $I_n$, functions $e(x)$
1413 %and $x \mapsto s(x)^0$ of Definition \ref{def:e et s} only depend on $n$. So all
1414 %the images $g(x)$ of these points $x$:
1416 %\item Have the same integral part, which is $e$, except probably the bit number
1417 %$s^0$. In other words, this integer has approximately the same binary
1418 %decomposition than $e$, the sole exception being the digit $s^0$ (this number is
1419 %then either $e+2^{10-s^0}$ or $e-2^{10-s^0}$, depending on the parity of $s^0$,
1420 %\emph{i.e.}, it is equal to $e+(-1)^{s^0}\times 2^{10-s^0}$).
1421 %\item A shift to the left has been applied to the decimal part $y$, losing by
1422 %doing so the common first digit $s^0$. In other words, $y$ has been mapped into
1423 %$10\times y - s^0$.
1425 %To sum up, the action of $g$ on the points of $I$ is as follows: first, make a
1426 %multiplication by 10, and second, add the same constant to each term, which is
1427 %$\dfrac{1}{10}\left(e+(-1)^{s^0}\times 2^{10-s^0}\right)-s^0$.
1431 %Finally, chaotic iterations are elements of the large family of functions that
1432 %are both chaotic and piecewise linear (like the tent map).
1437 %\subsection{Comparison of the two metrics on $\big[ 0, 2^\mathsf{N} \big[$}
1439 %The two propositions bellow allow to compare our two distances on $\big[ 0,
1440 %2^\mathsf{N} \big[$:
1442 %\begin{proposition}
1443 %Id: $\left(~\big[ 0, 2^\mathsf{N} \big[,\Delta~\right) \to \left(~\big[ 0,
1444 %2^\mathsf{N} \big[, D~\right)$ is not continuous.
1448 %The sequence $x^n = 1,999\hdots 999$ constituted by $n$ 9 as decimal part, is
1451 %\item $\Delta (x^n,2) \to 0.$
1452 %\item But $D(x^n,2) \geqslant 1$, then $D(x^n,2)$ does not converge to 0.
1455 %The sequential characterization of the continuity concludes the demonstration.
1462 %\begin{proposition}
1463 %Id: $\left(~\big[ 0, 2^\mathsf{N} \big[,D~\right) \to \left(~\big[ 0,
1464 %2^\mathsf{N} \big[, \Delta ~\right)$ is a continuous fonction.
1468 %If $D(x^n,x) \to 0$, then $D_e(x^n,x) = 0$ at least for $n$ larger than a given
1469 %threshold, because $D_e$ only returns integers. So, after this threshold, the
1470 %integral parts of all the $x^n$ are equal to the integral part of $x$.
1472 %Additionally, $D_s(x^n, x) \to 0$, then $\forall k \in \mathds{N}^*, \exists N_k
1473 %\in \mathds{N}, n \geqslant N_k \Rightarrow D_s(x^n,x) \leqslant 10^{-k}$. This
1474 %means that for all $k$, an index $N_k$ can be found such that, $\forall n
1475 %\geqslant N_k$, all the $x^n$ have the same $k$ firsts digits, which are the
1476 %digits of $x$. We can deduce the convergence $\Delta(x^n,x) \to 0$, and thus the
1480 %The conclusion of these propositions is that the proposed metric is more precise
1481 %than the Euclidian distance, that is:
1484 %$D$ is finer than the Euclidian distance $\Delta$.
1487 %This corollary can be reformulated as follows:
1490 %\item The topology produced by $\Delta$ is a subset of the topology produced by
1492 %\item $D$ has more open sets than $\Delta$.
1493 %\item It is harder to converge for the topology $\tau_D$ inherited by $D$, than
1494 %to converge with the one inherited by $\Delta$, which is denoted here by
1499 %\subsection{Chaos of the chaotic iterations on $\mathds{R}$}
1500 %\label{chpt:Chaos des itérations chaotiques sur R}
1504 %\subsubsection{Chaos according to Devaney}
1506 %We have recalled previously that the chaotic iterations $\left(\Go,
1507 %\mathcal{X}_d\right)$ are chaotic according to the formulation of Devaney. We
1508 %can deduce that they are chaotic on $\mathds{R}$ too, when considering the order
1511 %\item $\left(\Go, \mathcal{X}_d\right)$ and $\left(g, \big[ 0, 2^{10}
1512 %\big[_D\right)$ are semiconjugate by $\varphi$,
1513 %\item Then $\left(g, \big[ 0, 2^{10} \big[_D\right)$ is a system chaotic
1514 %according to Devaney, because the semiconjugacy preserve this character.
1515 %\item But the topology generated by $D$ is finer than the topology generated by
1516 %the Euclidian distance $\Delta$ -- which is the order topology.
1517 %\item According to Theorem \ref{Th:chaos et finesse}, we can deduce that the
1518 %chaotic iterations $g$ are indeed chaotic, as defined by Devaney, for the order
1519 %topology on $\mathds{R}$.
1522 %This result can be formulated as follows.
1525 %\label{th:IC et topologie de l'ordre}
1526 %The chaotic iterations $g$ on $\mathds{R}$ are chaotic according to the
1527 %Devaney's formulation, when $\mathds{R}$ has his usual topology, which is the
1531 %Indeed this result is weaker than the theorem establishing the chaos for the
1532 %finer topology $d$. However the Theorem \ref{th:IC et topologie de l'ordre}
1533 %still remains important. Indeed, we have studied in our previous works a set
1534 %different from the usual set of study ($\mathcal{X}$ instead of $\mathds{R}$),
1535 %in order to be as close as possible from the computer: the properties of
1536 %disorder proved theoretically will then be preserved when computing. However, we
1537 %could wonder whether this change does not lead to a disorder of a lower quality.
1538 %In other words, have we replaced a situation of a good disorder lost when
1539 %computing, to another situation of a disorder preserved but of bad quality.
1540 %Theorem \ref{th:IC et topologie de l'ordre} prove exactly the contrary.
1548 \section{Security Analysis}
1553 In this section the concatenation of two strings $u$ and $v$ is classically
1555 In a cryptographic context, a pseudo-random generator is a deterministic
1556 algorithm $G$ transforming strings into strings and such that, for any
1557 seed $w$ of length $N$, $G(w)$ (the output of $G$ on the input $w$) has size
1558 $\ell_G(N)$ with $\ell_G(N)>N$.
1559 The notion of {\it secure} PRNGs can now be defined as follows.
1562 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1563 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1565 $$| \mathrm{Pr}[D(G(U_k))=1]-Pr[D(U_{\ell_G(k)}=1]|< \frac{1}{p(N)},$$
1566 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1567 probabilities are taken over $U_N$, $U_{\ell_G(N)}$ as well as over the
1568 internal coin tosses of $D$.
1571 Intuitively, it means that there is no polynomial time algorithm that can
1572 distinguish a perfect uniform random generator from $G$ with a non
1573 negligible probability. The interested reader is referred
1574 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1575 quite easily possible to change the function $\ell$ into any polynomial
1576 function $\ell^\prime$ satisfying $\ell^\prime(N)>N)$~\cite[Chapter 3.3]{Goldreich}.
1578 The generation schema developed in (\ref{equation Oplus}) is based on a
1579 pseudo-random generator. Let $H$ be a cryptographic PRNG. We may assume,
1580 without loss of generality, that for any string $S_0$ of size $N$, the size
1581 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1582 Let $S_1,\ldots,S_k$ be the
1583 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1584 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1585 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1586 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1587 (x_o\bigoplus_{i=0}^{i=k}S_i)$. Particularly one has $\ell_{X}(2N)=kN=\ell_H(N)$.
1588 We claim now that if this PRNG is secure,
1589 then the new one is secure too.
1592 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1597 The proposition is proved by contraposition. Assume that $X$ is not
1598 secure. By Definition, there exists a polynomial time probabilistic
1599 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1600 $N\geq \frac{k_0}{2}$ satisfying
1601 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1602 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1605 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1606 \item Pick a string $y$ of size $N$ uniformly at random.
1607 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1608 \bigoplus_{i=1}^{i=k} w_i).$
1609 \item Return $D(z)$.
1613 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1614 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1615 (each $w_i$ has length $N$) to
1616 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1617 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1618 \begin{equation}\label{PCH-1}
1619 D^\prime(w)=D(\varphi_y(w)),
1621 where $y$ is randomly generated.
1622 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1623 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1624 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1625 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1626 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1627 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1628 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1630 \begin{equation}\label{PCH-2}
1631 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]=\mathrm{Pr}[D(U_{kN})=1].
1634 Now, using (\ref{PCH-1}) again, one has for every $x$,
1635 \begin{equation}\label{PCH-3}
1636 D^\prime(H(x))=D(\varphi_y(H(x))),
1638 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1640 \begin{equation}\label{PCH-3}
1641 D^\prime(H(x))=D(yx),
1643 where $y$ is randomly generated.
1646 \begin{equation}\label{PCH-4}
1647 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1649 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1650 there exist a polynomial time probabilistic
1651 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1652 $N\geq \frac{k_0}{2}$ satisfying
1653 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1654 proving that $H$ is not secure, a contradiction.
1661 \section{Conclusion}
1664 In this paper we have presented a new class of PRNGs based on chaotic
1665 iterations. We have proven that these PRNGs are chaotic in the sense of Devenay.
1667 An efficient implementation on GPU allows us to generate a huge number of pseudo
1668 random numbers per second (about 20Gsample/s). Our PRNGs succeed to pass the
1669 hardest batteries of test (TestU01).
1671 In future work we plan to extend our work in order to have cryptographically
1672 secure PRNGs because in some situations this property may be important.
1674 \bibliographystyle{plain}
1675 \bibliography{mabase}