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48 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
51 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
52 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
55 \IEEEcompsoctitleabstractindextext{
57 In this paper we present a new pseudorandom number generator (PRNG) on
58 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations and
59 it is thus chaotic according to the Devaney's formulation. We propose an efficient
60 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
61 battery of tests in TestU01. Experiments show that this PRNG can generate
62 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
64 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
66 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
74 \IEEEdisplaynotcompsoctitleabstractindextext
75 \IEEEpeerreviewmaketitle
78 \section{Introduction}
80 Randomness is of importance in many fields such as scientific simulations or cryptography.
81 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
82 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
83 process having all the characteristics of a random noise, called a truly random number
85 In this paper, we focus on reproducible generators, useful for instance in
86 Monte-Carlo based simulators or in several cryptographic schemes.
87 These domains need PRNGs that are statistically irreproachable.
88 In some fields such as in numerical simulations, speed is a strong requirement
89 that is usually attained by using parallel architectures. In that case,
90 a recurrent problem is that a deflation of the statistical qualities is often
91 reported, when the parallelization of a good PRNG is realized.
92 This is why ad-hoc PRNGs for each possible architecture must be found to
93 achieve both speed and randomness.
94 On the other side, speed is not the main requirement in cryptography: the great
95 need is to define \emph{secure} generators able to withstand malicious
96 attacks. Roughly speaking, an attacker should not be able in practice to make
97 the distinction between numbers obtained with the secure generator and a true random
98 sequence. However, in an equivalent formulation, he or she should not be
99 able (in practice) to predict the next bit of the generator, having the knowledge of all the
100 binary digits that have been already released. ``Being able in practice'' refers here
101 to the possibility to achieve this attack in polynomial time, and to the exponential growth
102 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
105 Finally, a small part of the community working in this domain focuses on a
106 third requirement, that is to define chaotic generators.
107 The main idea is to take benefits from a chaotic dynamical system to obtain a
108 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
109 Their desire is to map a given chaotic dynamics into a sequence that seems random
110 and unassailable due to chaos.
111 However, the chaotic maps used as a pattern are defined in the real line
112 whereas computers deal with finite precision numbers.
113 This distortion leads to a deflation of both chaotic properties and speed.
114 Furthermore, authors of such chaotic generators often claim their PRNG
115 as secure due to their chaos properties, but there is no obvious relation
116 between chaos and security as it is understood in cryptography.
117 This is why the use of chaos for PRNG still remains marginal and disputable.
119 The authors' opinion is that topological properties of disorder, as they are
120 properly defined in the mathematical theory of chaos, can reinforce the quality
121 of a PRNG. But they are not substitutable for security or statistical perfection.
122 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
123 one hand, a post-treatment based on a chaotic dynamical system can be applied
124 to a PRNG statistically deflective, in order to improve its statistical
125 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
126 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
127 cryptographically secure one, in case where chaos can be of interest,
128 \emph{only if these last properties are not lost during
129 the proposed post-treatment}. Such an assumption is behind this research work.
130 It leads to the attempts to define a
131 family of PRNGs that are chaotic while being fast and statistically perfect,
132 or cryptographically secure.
133 Let us finish this paragraph by noticing that, in this paper,
134 statistical perfection refers to the ability to pass the whole
135 {\it BigCrush} battery of tests, which is widely considered as the most
136 stringent statistical evaluation of a sequence claimed as random.
137 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
138 More precisely, each time we performed a test on a PRNG, we ran it
139 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
140 fact, we observed that few $p-$values (less than ten) are sometimes
141 outside this interval but inside [0.001, 0.999], so that is why a
142 second run allows us to confirm that the values outside are not for
143 the same test. With this approach all our PRNGs pass the {\it
144 BigCrush} successfully and all $p-$values are at least once inside
146 Chaos, for its part, refers to the well-established definition of a
147 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
149 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
150 as a chaotic dynamical system. Such a post-treatment leads to a new category of
151 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
152 family, and that the sequence obtained after this post-treatment can pass the
153 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
155 The proposition of this paper is to improve widely the speed of the formerly
156 proposed generator, without any lack of chaos or statistical properties.
157 In particular, a version of this PRNG on graphics processing units (GPU)
159 Although GPU was initially designed to accelerate
160 the manipulation of images, they are nowadays commonly used in many scientific
161 applications. Therefore, it is important to be able to generate pseudorandom
162 numbers inside a GPU when a scientific application runs in it. This remark
163 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
165 allows us to generate almost 20 billion of pseudorandom numbers per second.
166 Furthermore, we show that the proposed post-treatment preserves the
167 cryptographical security of the inputted PRNG, when this last has such a
169 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
170 key encryption protocol by using the proposed method.
173 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
174 is defined. From a theoretical point of view, it is proven that it has fine
175 topological chaotic properties and that it is cryptographically secured (when
176 the initial PRNG is also cryptographically secured). From a practical point of
177 view, experiments point out a very good statistical behavior. An optimized
178 original implementation of this PRNG is also proposed and experimented.
179 Pseudorandom numbers are generated at a rate of 20GSamples/s, which is faster
180 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
181 statistical behavior). Experiments are also provided using BBS as the initial
182 random generator. The generation speed is significantly weaker.
183 Note also that an original qualitative comparison between topological chaotic
184 properties and statistical test is also proposed.
189 The remainder of this paper is organized as follows. In Section~\ref{section:related
190 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
191 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
192 and on an iteration process called ``chaotic
193 iterations'' on which the post-treatment is based.
194 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
196 Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
197 improvement related to the chaotic iteration based post-treatment, for
198 our previously released PRNGs and a new efficient
199 implementation on CPU.
201 Section~\ref{sec:efficient PRNG
202 gpu} describes and evaluates theoretically the GPU implementation.
203 Such generators are experimented in
204 Section~\ref{sec:experiments}.
205 We show in Section~\ref{sec:security analysis} that, if the inputted
206 generator is cryptographically secure, then it is the case too for the
207 generator provided by the post-treatment.
209 security evaluation is also outlined in Section~\ref{sec:Practicak evaluation}.
210 Such a proof leads to the proposition of a cryptographically secure and
211 chaotic generator on GPU based on the famous Blum Blum Shub
212 in Section~\ref{sec:CSGPU} and to an improvement of the
213 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
214 This research work ends by a conclusion section, in which the contribution is
215 summarized and intended future work is presented.
220 \section{Related work on GPU based PRNGs}
221 \label{section:related works}
223 Numerous research works on defining GPU based PRNGs have already been proposed in the
224 literature, so that exhaustivity is impossible.
225 This is why authors of this document only give reference to the most significant attempts
226 in this domain, from their subjective point of view.
227 The quantity of pseudorandom numbers generated per second is mentioned here
228 only when the information is given in the related work.
229 A million numbers per second will be simply written as
230 1MSample/s whereas a billion numbers per second is 1GSample/s.
232 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
233 with no requirement to an high precision integer arithmetic or to any bitwise
234 operations. Authors can generate about
235 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
236 However, there is neither a mention of statistical tests nor any proof of
237 chaos or cryptography in this document.
239 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
240 based on Lagged Fibonacci or Hybrid Taus. They have used these
241 PRNGs for Langevin simulations of biomolecules fully implemented on
242 GPU. Performances of the GPU versions are far better than those obtained with a
243 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
244 However the evaluations of the proposed PRNGs are only statistical ones.
247 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
248 PRNGs on different computing architectures: CPU, field-programmable gate array
249 (FPGA), massively parallel processors, and GPU. This study is of interest, because
250 the performance of the same PRNGs on different architectures are compared.
251 FPGA appears as the fastest and the most
252 efficient architecture, providing the fastest number of generated pseudorandom numbers
254 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
255 with a GTX 280 GPU, which should be compared with
256 the results presented in this document.
257 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
258 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
260 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
261 Curand~\cite{curand11}. Several PRNGs are implemented, among
263 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
264 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
265 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
268 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
270 \section{Basic Recalls}
271 \label{section:BASIC RECALLS}
273 This section is devoted to basic definitions and terminologies in the fields of
274 topological chaos and chaotic iterations. We assume the reader is familiar
275 with basic notions on topology (see for instance~\cite{Devaney}).
278 \subsection{Devaney's Chaotic Dynamical Systems}
279 \label{subsec:Devaney}
280 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
281 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
282 is for the $k^{th}$ composition of a function $f$. Finally, the following
283 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
286 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
287 \mathcal{X} \rightarrow \mathcal{X}$.
290 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
291 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
296 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
297 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
301 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
302 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
303 any neighborhood of $x$ contains at least one periodic point (without
304 necessarily the same period).
308 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
309 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
310 topologically transitive.
313 The chaos property is strongly linked to the notion of ``sensitivity'', defined
314 on a metric space $(\mathcal{X},d)$ by:
317 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
318 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
319 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
320 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
322 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
325 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
326 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
327 sensitive dependence on initial conditions (this property was formerly an
328 element of the definition of chaos). To sum up, quoting Devaney
329 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
330 sensitive dependence on initial conditions. It cannot be broken down or
331 simplified into two subsystems which do not interact because of topological
332 transitivity. And in the midst of this random behavior, we nevertheless have an
333 element of regularity''. Fundamentally different behaviors are consequently
334 possible and occur in an unpredictable way.
338 \subsection{Chaotic Iterations}
339 \label{sec:chaotic iterations}
342 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
343 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
344 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
345 cells leads to the definition of a particular \emph{state of the
346 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
347 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
348 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
351 \label{Def:chaotic iterations}
352 The set $\mathds{B}$ denoting $\{0,1\}$, let
353 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
354 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
355 \emph{chaotic iterations} are defined by $x^0\in
356 \mathds{B}^{\mathsf{N}}$ and
358 \forall n\in \mathds{N}^{\ast }, \forall i\in
359 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
361 x_i^{n-1} & \text{ if }S^n\neq i \\
362 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
367 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
368 \textquotedblleft iterated\textquotedblright . Note that in a more
369 general formulation, $S^n$ can be a subset of components and
370 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
371 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
372 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
373 the term ``chaotic'', in the name of these iterations, has \emph{a
374 priori} no link with the mathematical theory of chaos, presented above.
377 Let us now recall how to define a suitable metric space where chaotic iterations
378 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
380 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
381 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
382 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
383 \longrightarrow \mathds{B}^{\mathsf{N}}$
386 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
387 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
390 \noindent where + and . are the Boolean addition and product operations.
391 Consider the phase space:
393 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
394 \mathds{B}^\mathsf{N},
396 \noindent and the map defined on $\mathcal{X}$:
398 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
400 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
401 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
402 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
403 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
404 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
405 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
409 X^0 \in \mathcal{X} \\
415 With this formulation, a shift function appears as a component of chaotic
416 iterations. The shift function is a famous example of a chaotic
417 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
419 To study this claim, a new distance between two points $X = (S,E), Y =
420 (\check{S},\check{E})\in
421 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
423 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
429 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
430 }\delta (E_{k},\check{E}_{k})}, \\
431 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
432 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
438 This new distance has been introduced to satisfy the following requirements.
440 \item When the number of different cells between two systems is increasing, then
441 their distance should increase too.
442 \item In addition, if two systems present the same cells and their respective
443 strategies start with the same terms, then the distance between these two points
444 must be small because the evolution of the two systems will be the same for a
445 while. Indeed, both dynamical systems start with the same initial condition,
446 use the same update function, and as strategies are the same for a while, furthermore
447 updated components are the same as well.
449 The distance presented above follows these recommendations. Indeed, if the floor
450 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
451 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
452 measure of the differences between strategies $S$ and $\check{S}$. More
453 precisely, this floating part is less than $10^{-k}$ if and only if the first
454 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
455 nonzero, then the $k^{th}$ terms of the two strategies are different.
456 The impact of this choice for a distance will be investigated at the end of the document.
458 Finally, it has been established in \cite{guyeux10} that,
461 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
462 the metric space $(\mathcal{X},d)$.
465 The chaotic property of $G_f$ has been firstly established for the vectorial
466 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
467 introduced the notion of asynchronous iteration graph recalled bellow.
469 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
470 {\emph{asynchronous iteration graph}} associated with $f$ is the
471 directed graph $\Gamma(f)$ defined by: the set of vertices is
472 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
473 $i\in \llbracket1;\mathsf{N}\rrbracket$,
474 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
475 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
476 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
477 strategy $s$ such that the parallel iteration of $G_f$ from the
478 initial point $(s,x)$ reaches the point $x'$.
479 We have then proven in \cite{bcgr11:ip} that,
483 \label{Th:Caractérisation des IC chaotiques}
484 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
485 if and only if $\Gamma(f)$ is strongly connected.
488 Finally, we have established in \cite{bcgr11:ip} that,
490 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
491 iteration graph, $\check{M}$ its adjacency
493 a $n\times n$ matrix defined by
495 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
497 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
499 If $\Gamma(f)$ is strongly connected, then
500 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
501 a law that tends to the uniform distribution
502 if and only if $M$ is a double stochastic matrix.
506 These results of chaos and uniform distribution have led us to study the possibility of building a
507 pseudorandom number generator (PRNG) based on the chaotic iterations.
508 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
509 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
510 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
511 during implementations (due to the discrete nature of $f$). Indeed, it is as if
512 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
513 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
514 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
516 \section{Application to Pseudorandomness}
517 \label{sec:pseudorandom}
519 \subsection{A First Pseudorandom Number Generator}
521 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
522 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
523 leading thus to a new PRNG that
524 should improve the statistical properties of each
525 generator taken alone.
526 Furthermore, the generator obtained in this way possesses various chaos properties that none of the generators used as present input.
530 \begin{algorithm}[h!]
532 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
534 \KwOut{a configuration $x$ ($n$ bits)}
536 $k\leftarrow b + PRNG_1(b)$\;
539 $s\leftarrow{PRNG_2(n)}$\;
540 $x\leftarrow{F_f(s,x)}$\;
544 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
551 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
552 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
553 an integer $b$, ensuring that the number of executed iterations
554 between two outputs is at least $b$
555 and at most $2b+1$; and an initial configuration $x^0$.
556 It returns the new generated configuration $x$. Internally, it embeds two
557 inputted generators $PRNG_i(k), i=1,2$,
558 which must return integers
559 uniformly distributed
560 into $\llbracket 1 ; k \rrbracket$.
561 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
562 being a category of very fast PRNGs designed by George Marsaglia
563 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
564 with a bit shifted version of it. Such a PRNG, which has a period of
565 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
566 This XORshift, or any other reasonable PRNG, is used
567 in our own generator to compute both the number of iterations between two
568 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
570 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
573 \begin{algorithm}[h!]
575 \KwIn{the internal configuration $z$ (a 32-bit word)}
576 \KwOut{$y$ (a 32-bit word)}
577 $z\leftarrow{z\oplus{(z\ll13)}}$\;
578 $z\leftarrow{z\oplus{(z\gg17)}}$\;
579 $z\leftarrow{z\oplus{(z\ll5)}}$\;
583 \caption{An arbitrary round of \textit{XORshift} algorithm}
588 \subsection{A ``New CI PRNG''}
590 In order to make the Old CI PRNG usable in practice, we have proposed
591 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
592 In this ``New CI PRNG'', we prevent a given bit from changing twice between two outputs.
593 This new generator is designed by the following process.
595 First of all, some chaotic iterations have to be done to generate a sequence
596 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
597 of Boolean vectors, which are the successive states of the iterated system.
598 Some of these vectors will be randomly extracted and our pseudorandom bit
599 flow will be constituted by their components. Such chaotic iterations are
600 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
601 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
602 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
603 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
604 Algorithm~\ref{Chaotic iteration1}.
606 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
607 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
608 Such a procedure is equivalent to achieving chaotic iterations with
609 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
610 Finally, some $x^n$ are selected
611 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
612 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
614 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
615 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
616 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
617 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
618 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
625 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
626 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
627 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
628 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
629 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
635 \textbf{Input:} the internal state $x$ (32 bits)\\
636 \textbf{Output:} a state $r$ of 32 bits
637 \begin{algorithmic}[1]
640 \STATE$d_i\leftarrow{0}$\;
643 \STATE$a\leftarrow{PRNG_1()}$\;
644 \STATE$k\leftarrow{g(a)}$\;
645 \WHILE{$i=0,\dots,k$}
647 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
648 \STATE$S\leftarrow{b}$\;
651 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
652 \STATE $d_S\leftarrow{1}$\;
657 \STATE $k\leftarrow{ k+1}$\;
660 \STATE $r\leftarrow{x}$\;
663 \caption{An arbitrary round of the new CI generator}
664 \label{Chaotic iteration1}
668 \subsection{Improving the Speed of the Former Generator}
670 Instead of updating only one cell at each iteration, we now propose to choose a
671 subset of components and to update them together, for speed improvement. Such a proposition leads
672 to a kind of merger of the two sequences used in Algorithms
673 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
674 this algorithm can be rewritten as follows:
679 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
680 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
683 \label{equation Oplus}
685 where $\oplus$ is for the bitwise exclusive or between two integers.
686 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
687 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
688 the list of cells to update in the state $x^n$ of the system (represented
689 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
690 component of this state (a binary digit) changes if and only if the $k-$th
691 digit in the binary decomposition of $S^n$ is 1.
693 The single basic component presented in Eq.~\ref{equation Oplus} is of
694 ordinary use as a good elementary brick in various PRNGs. It corresponds
695 to the following discrete dynamical system in chaotic iterations:
698 \forall n\in \mathds{N}^{\ast }, \forall i\in
699 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
701 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
702 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
706 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
707 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
708 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
709 decomposition of $S^n$ is 1. Such chaotic iterations are more general
710 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
711 we select a subset of components to change.
714 Obviously, replacing the previous CI PRNG Algorithms by
715 Equation~\ref{equation Oplus}, which is possible when the iteration function is
716 the vectorial negation, leads to a speed improvement
717 (the resulting generator will be referred as ``Xor CI PRNG''
720 of chaos obtained in~\cite{bg10:ij} have been established
721 only for chaotic iterations of the form presented in Definition
722 \ref{Def:chaotic iterations}. The question to determine whether the
723 use of more general chaotic iterations to generate pseudorandom numbers
724 faster, does not deflate their topological chaos properties, has been
725 investigated in Annex~\ref{A-deuxième def}, leading to the following result.
728 \label{t:chaos des general}
729 The general chaotic iterations defined by
733 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
734 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
739 the Devaney's property of chaos.
743 %%RAF proof en supplementary, j'ai mis le theorem.
746 % \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
747 %\label{deuxième def}
748 %The proof is given in Section~\ref{A-deuxième def} of the annex document.
749 %% \label{deuxième def}
750 %% Let us consider the discrete dynamical systems in chaotic iterations having
751 %% the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
752 %% \llbracket1;\mathsf{N}\rrbracket $,
757 %% x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
758 %% \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
759 %% \end{array}\right.
760 %% \label{general CIs}
763 %% In other words, at the $n^{th}$ iteration, only the cells whose id is
764 %% contained into the set $S^{n}$ are iterated.
766 %% Let us now rewrite these general chaotic iterations as usual discrete dynamical
767 %% system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
768 %% is required in order to study the topological behavior of the system.
770 %% Let us introduce the following function:
772 %% \begin{array}{cccc}
773 %% \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
774 %% & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
777 %% where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
779 %% Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
780 %% $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
781 %% \longrightarrow \mathds{B}^{\mathsf{N}}$
783 %% \begin{array}{rll}
784 %% (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
787 %% where + and . are the Boolean addition and product operations, and $\overline{x}$
788 %% is the negation of the Boolean $x$.
789 %% Consider the phase space:
791 %% \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
792 %% \mathds{B}^\mathsf{N},
794 %% \noindent and the map defined on $\mathcal{X}$:
796 %% G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
798 %% \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
799 %% (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
800 %% \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
801 %% $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
802 %% Then the general chaotic iterations defined in Equation \ref{general CIs} can
803 %% be described by the following discrete dynamical system:
807 %% X^0 \in \mathcal{X} \\
808 %% X^{k+1}=G_{f}(X^k).%
813 %% Once more, a shift function appears as a component of these general chaotic
816 %% To study the Devaney's chaos property, a distance between two points
817 %% $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
820 %% d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
823 %% \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
824 %% }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
825 %% $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
826 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
827 %% %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
828 %% %% \begin{equation}
830 %% %% \begin{array}{lll}
831 %% %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
832 %% %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
833 %% %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
834 %% %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
838 %% where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
839 %% $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
842 %% \begin{proposition}
843 %% The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
847 %% $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
848 %% too, thus $d$, as being the sum of two distances, will also be a distance.
850 %% \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
851 %% $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
852 %% $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
853 %% \item $d_s$ is symmetric
854 %% ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
855 %% of the symmetric difference.
856 %% \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
857 %% and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
858 %% we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
859 %% inequality is obtained.
864 %% Before being able to study the topological behavior of the general
865 %% chaotic iterations, we must first establish that:
867 %% \begin{proposition}
868 %% For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
869 %% $\left( \mathcal{X},d\right)$.
874 %% We use the sequential continuity.
875 %% Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
876 %% \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
877 %% G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
878 %% G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
879 %% thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
880 %% sequences).\newline
881 %% As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
882 %% to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
883 %% d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
884 %% In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
885 %% cell will change its state:
886 %% $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
888 %% In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
889 %% \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
890 %% n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
891 %% first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
893 %% Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
894 %% identical and strategies $S^n$ and $S$ start with the same first term.\newline
895 %% Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
896 %% so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
897 %% \noindent We now prove that the distance between $\left(
898 %% G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
899 %% 0. Let $\varepsilon >0$. \medskip
901 %% \item If $\varepsilon \geqslant 1$, we see that the distance
902 %% between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
903 %% strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
905 %% \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
906 %% \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
908 %% \exists n_{2}\in \mathds{N},\forall n\geqslant
909 %% n_{2},d_{s}(S^n,S)<10^{-(k+2)},
911 %% thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
913 %% \noindent As a consequence, the $k+1$ first entries of the strategies of $%
914 %% G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
915 %% the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
916 %% 10^{-(k+1)}\leqslant \varepsilon $.
919 %% %%RAPH : ici j'ai rajouté une ligne
920 %% %%TOF : ici j'ai rajouté un commentaire
923 %% \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
924 %% ,$ $\forall n\geqslant N_{0},$
925 %% $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
926 %% \leqslant \varepsilon .
928 %% $G_{f}$ is consequently continuous.
932 %% It is now possible to study the topological behavior of the general chaotic
933 %% iterations. We will prove that,
936 %% \label{t:chaos des general}
937 %% The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
938 %% the Devaney's property of chaos.
941 %% Let us firstly prove the following lemma.
943 %% \begin{lemma}[Strong transitivity]
944 %% \label{strongTrans}
945 %% For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
946 %% find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
950 %% Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
951 %% Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
952 %% are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
953 %% $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
954 %% We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
955 %% that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
956 %% the form $(S',E')$ where $E'=E$ and $S'$ starts with
957 %% $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
959 %% \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
960 %% \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
962 %% Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
963 %% where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
964 %% claimed in the lemma.
967 %% We can now prove the Theorem~\ref{t:chaos des general}.
969 %% \begin{proof}[Theorem~\ref{t:chaos des general}]
970 %% Firstly, strong transitivity implies transitivity.
972 %% Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
973 %% prove that $G_f$ is regular, it is sufficient to prove that
974 %% there exists a strategy $\tilde S$ such that the distance between
975 %% $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
976 %% $(\tilde S,E)$ is a periodic point.
978 %% Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
979 %% configuration that we obtain from $(S,E)$ after $t_1$ iterations of
980 %% $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
981 %% and $t_2\in\mathds{N}$ such
982 %% that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
984 %% Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
985 %% of $S$ and the first $t_2$ terms of $S'$:
986 %% %%RAPH : j'ai coupé la ligne en 2
988 %% S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
989 %% is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
990 %% $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
991 %% point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
992 %% have $d((S,E),(\tilde S,E))<\epsilon$.
998 %%RAF : mis en supplementary
1001 \section{Statistical Improvements Using Chaotic Iterations}
1002 \label{The generation of pseudorandom sequence}
1003 The content is this section is given in Section~\ref{A-The generation of pseudorandom sequence} of the annex document.
1006 %% \label{The generation of pseudorandom sequence}
1009 %% Let us now explain why we have reasonable ground to believe that chaos
1010 %% can improve statistical properties.
1011 %% We will show in this section that chaotic properties as defined in the
1012 %% mathematical theory of chaos are related to some statistical tests that can be found
1013 %% in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
1014 %% chaotic iterations, the new generator presents better statistical properties
1015 %% (this section summarizes and extends the work of~\cite{bfg12a:ip}).
1019 %% \subsection{Qualitative relations between topological properties and statistical tests}
1022 %% There are various relations between topological properties that describe an unpredictable behavior for a discrete
1023 %% dynamical system on the one
1024 %% hand, and statistical tests to check the randomness of a numerical sequence
1025 %% on the other hand. These two mathematical disciplines follow a similar
1026 %% objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
1027 %% recurrent sequence), with two different but complementary approaches.
1028 %% It is true that the following illustrative links give only qualitative arguments,
1029 %% and proofs should be provided later to make such arguments irrefutable. However
1030 %% they give a first understanding of the reason why we think that chaotic properties should tend
1031 %% to improve the statistical quality of PRNGs.
1033 %% Let us now list some of these relations between topological properties defined in the mathematical
1034 %% theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1035 %% %investigated, but they presently give a first illustration of a trend to search similar properties in the
1036 %% %two following fields: mathematical chaos and statistics.
1040 %% \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1041 %% have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1042 %% a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1043 %% is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1044 %% knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1045 %% the two following NIST tests~\cite{Nist10}:
1047 %% \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1048 %% \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are close one to another) in the tested sequence that would indicate a deviation from the assumption of randomness.
1051 %% \item \textbf{Transitivity}. This topological property previously introduced states that the dynamical system is intrinsically complicated: it cannot be simplified into
1052 %% two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1053 %% This focus on the places visited by the orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1054 %% of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1055 %% is brought on the states visited during a random walk in the two tests below~\cite{Nist10}:
1057 %% \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1058 %% \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1061 %% \item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillate as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1062 %% to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1064 %% \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1066 %% \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1067 %% has emerged both in the topological and statistical fields. Once again, a similar objective has led to two different
1068 %% rewritting of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1069 %% whereas topological entropy is defined as follows:
1070 %% $x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1071 %% leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1072 %% the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1073 %% This value measures the average exponential growth of the number of distinguishable orbit segments.
1074 %% In this sense, it measures the complexity of the topological dynamical system, whereas
1075 %% the Shannon approach comes to mind when defining the following test~\cite{Nist10}:
1077 %% \item \textbf{Approximate Entropy Test}. Compare the frequency of the overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1080 %% \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1081 %% not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1083 %% \item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1084 %% \item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1089 %% We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1090 %% things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1091 %% and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1092 %% where $\mathsf{N}$ is the size of the iterated vector.
1093 %% These topological properties make that we are ground to believe that a generator based on chaotic
1094 %% iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1095 %% the NIST one. The following subsections, in which we prove that defective generators have their
1096 %% statistical properties improved by chaotic iterations, show that such an assumption is true.
1098 %% \subsection{Details of some Existing Generators}
1100 %% The list of defective PRNGs we will use
1101 %% as inputs for the statistical tests to come is introduced here.
1103 %% Firstly, the simple linear congruency generators (LCGs) will be used.
1104 %% They are defined by the following recurrence:
1106 %% x^n = (ax^{n-1} + c)~mod~m,
1109 %% where $a$, $c$, and $x^0$ must be, among other things, non-negative and inferior to
1110 %% $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer to two (resp. three)
1111 %% combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1113 %% Secondly, the multiple recursive generators (MRGs) which will be used,
1114 %% are based on a linear recurrence of order
1115 %% $k$, modulo $m$~\cite{LEcuyerS07}:
1117 %% x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1120 %% The combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1122 %% Generators based on linear recurrences with carry will be regarded too.
1123 %% This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1127 %% x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1128 %% c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1129 %% the SWB generator, having the recurrence:
1133 %% x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1136 %% 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1137 %% 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1138 %% and the SWC generator, which is based on the following recurrence:
1142 %% x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1143 %% c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1145 %% Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1147 %% x^n = x^{n-r} \oplus x^{n-k} .
1152 %% Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1158 %% \begin{array}{ll}
1159 %% (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1160 %% a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1165 %% \renewcommand{\arraystretch}{1.3}
1166 %% \caption{TestU01 Statistical Test Failures}
1169 %% \begin{tabular}{lccccc}
1171 %% Test name &Tests& Logistic & XORshift & ISAAC\\
1172 %% Rabbit & 38 &21 &14 &0 \\
1173 %% Alphabit & 17 &16 &9 &0 \\
1174 %% Pseudo DieHARD &126 &0 &2 &0 \\
1175 %% FIPS\_140\_2 &16 &0 &0 &0 \\
1176 %% SmallCrush &15 &4 &5 &0 \\
1177 %% Crush &144 &95 &57 &0 \\
1178 %% Big Crush &160 &125 &55 &0 \\ \hline
1179 %% Failures & &261 &146 &0 \\
1187 %% \renewcommand{\arraystretch}{1.3}
1188 %% \caption{TestU01 Statistical Test Failures for Old CI algorithms ($\mathsf{N}=4$)}
1189 %% \label{TestU01 for Old CI}
1191 %% \begin{tabular}{lcccc}
1193 %% \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1194 %% &Logistic& XORshift& ISAAC&ISAAC \\
1196 %% &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1197 %% Rabbit &7 &2 &0 &0 \\
1198 %% Alphabit & 3 &0 &0 &0 \\
1199 %% DieHARD &0 &0 &0 &0 \\
1200 %% FIPS\_140\_2 &0 &0 &0 &0 \\
1201 %% SmallCrush &2 &0 &0 &0 \\
1202 %% Crush &47 &4 &0 &0 \\
1203 %% Big Crush &79 &3 &0 &0 \\ \hline
1204 %% Failures &138 &9 &0 &0 \\
1213 %% \subsection{Statistical tests}
1214 %% \label{Security analysis}
1216 %% Three batteries of tests are reputed and regularly used
1217 %% to evaluate the statistical properties of newly designed pseudorandom
1218 %% number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1219 %% the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1220 %% TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1224 %% \label{Results and discussion}
1226 %% \renewcommand{\arraystretch}{1.3}
1227 %% \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1228 %% \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1230 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1232 %% Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1233 %% \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1234 %% NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1235 %% DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1239 %% Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1240 %% results on the two first batteries recalled above, indicating that all the PRNGs presented
1241 %% in the previous section
1242 %% cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1243 %% fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1244 %% iterations can solve this issue.
1245 %% %More precisely, to
1246 %% %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1247 %% %\begin{enumerate}
1248 %% % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1249 %% % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1250 %% % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1251 %% %\begin{equation}
1252 %% %\begin{array}{l}
1254 %% %\begin{array}{l}
1255 %% %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1256 %% %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1258 %% %$m$ is called the \emph{functional power}.
1261 %% The obtained results are reproduced in Table
1262 %% \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1263 %% The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1264 %% asterisk ``*'' means that the considered passing rate has been improved.
1265 %% The improvements are obvious for both the ``Old CI'' and the ``New CI'' generators.
1266 %% Concerning the ``Xor CI PRNG'', the score is less spectacular. Because of a large speed improvement, the statistics
1267 %% are not as good as for the two other versions of these CIPRNGs.
1268 %% However 8 tests have been improved (with no deflation for the other results).
1272 %% \renewcommand{\arraystretch}{1.3}
1273 %% \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1274 %% \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1276 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1278 %% Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1279 %% \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1280 %% Old CIPRNG\\ \hline \hline
1281 %% NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1282 %% DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1283 %% New CIPRNG\\ \hline \hline
1284 %% NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1285 %% DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1286 %% Xor CIPRNG\\ \hline\hline
1287 %% NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1288 %% DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1293 %% We have then investigated in~\cite{bfg12a:ip} if it were possible to improve
1294 %% the statistical behavior of the Xor CI version by combining more than one
1295 %% $\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1296 %% the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1297 %% Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1298 %% using chaotic iterations on defective generators.
1301 %% \renewcommand{\arraystretch}{1.3}
1302 %% \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1303 %% \label{threshold}
1305 %% \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1307 %% Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1308 %% Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1312 %% Finally, the TestU01 battery has been launched on three well-known generators
1313 %% (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1314 %% see Table~\ref{TestU011}). These results can be compared with
1315 %% Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1316 %% Old CI PRNG that has received these generators.
1317 %% The obvious improvement speaks for itself, and together with the other
1318 %% results recalled in this section, it reinforces the opinion that a strong
1319 %% correlation between topological properties and statistical behavior exists.
1322 %% The next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1323 %% fastest generator in the chaotic iteration based family. In the remainder,
1324 %% this generator will be simply referred to as CIPRNG, or ``the proposed PRNG'', if this statement does not
1328 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1329 \label{sec:efficient PRNG}
1331 %Based on the proof presented in the previous section, it is now possible to
1332 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1333 %The first idea is to consider
1334 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1336 %An iteration of the system is simply the bitwise exclusive or between
1337 %the last computed state and the current strategy.
1338 %Topological properties of disorder exhibited by chaotic
1339 %iterations can be inherited by the inputted generator, we hope by doing so to
1340 %obtain some statistical improvements while preserving speed.
1342 %%RAPH : j'ai viré tout ca
1343 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1346 %% Suppose that $x$ and the strategy $S^i$ are given as
1348 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1351 %% \begin{scriptsize}
1353 %% \begin{array}{|cc|cccccccccccccccc|}
1355 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1357 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1359 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1366 %% \caption{Example of an arbitrary round of the proposed generator}
1367 %% \label{TableExemple}
1373 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1377 unsigned int CIPRNG() {
1378 static unsigned int x = 123123123;
1379 unsigned long t1 = xorshift();
1380 unsigned long t2 = xor128();
1381 unsigned long t3 = xorwow();
1382 x = x^(unsigned int)t1;
1383 x = x^(unsigned int)(t2>>32);
1384 x = x^(unsigned int)(t3>>32);
1385 x = x^(unsigned int)t2;
1386 x = x^(unsigned int)(t1>>32);
1387 x = x^(unsigned int)t3;
1395 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1396 on chaotic iterations is presented. The xor operator is represented by
1397 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1398 \texttt{xorshift}, the \texttt{xor128}, and the
1399 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1400 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1401 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1402 32 least significant bits of a given integer, and the code \texttt{(unsigned
1403 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1405 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1406 that are provided by 3 64-bits PRNGs. This version successfully passes the
1407 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1408 At this point, we thus
1409 have defined an efficient and statistically unbiased generator. Its speed is
1410 directly related to the use of linear operations, but for the same reason,
1411 this fast generator cannot be proven as secure.
1415 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1416 \label{sec:efficient PRNG gpu}
1418 In order to take benefits from the computing power of GPU, a program
1419 needs to have independent blocks of threads that can be computed
1420 simultaneously. In general, the larger the number of threads is, the
1421 more local memory is used, and the less branching instructions are
1422 used (if, while, ...), the better the performances on GPU is.
1423 Obviously, having these requirements in mind, it is possible to build
1424 a program similar to the one presented in Listing
1425 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1426 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1427 environment, threads have a local identifier called
1428 \texttt{ThreadIdx}, which is relative to the block containing
1429 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1430 called {\it kernels}.
1433 \subsection{Naive Version for GPU}
1436 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1437 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1438 Of course, the three xor-like
1439 PRNGs used in these computations must have different parameters.
1440 In a given thread, these parameters are
1441 randomly picked from another PRNGs.
1442 The initialization stage is performed by the CPU.
1443 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1444 parameters embedded into each thread.
1446 The implementation of the three
1447 xor-like PRNGs is straightforward when their parameters have been
1448 allocated in the GPU memory. Each xor-like works with an internal
1449 number $x$ that saves the last generated pseudorandom number. Additionally, the
1450 implementation of the xor128, the xorshift, and the xorwow respectively require
1451 4, 5, and 6 unsigned long as internal variables.
1456 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1457 PRNGs in global memory\;
1458 NumThreads: number of threads\;}
1459 \KwOut{NewNb: array containing random numbers in global memory}
1460 \If{threadIdx is concerned by the computation} {
1461 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1463 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1464 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1466 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1469 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1470 \label{algo:gpu_kernel}
1475 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1476 GPU. Due to the available memory in the GPU and the number of threads
1477 used simultaneously, the number of random numbers that a thread can generate
1478 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1479 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1480 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1481 then the memory required to store all of the internals variables of both the xor-like
1482 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1483 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1484 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1486 This generator is able to pass the whole BigCrush battery of tests, for all
1487 the versions that have been tested depending on their number of threads
1488 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1491 The proposed algorithm has the advantage of manipulating independent
1492 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1493 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1494 using a master node for the initialization. This master node computes the initial parameters
1495 for all the different nodes involved in the computation.
1498 \subsection{Improved Version for GPU}
1500 As GPU cards using CUDA have shared memory between threads of the same block, it
1501 is possible to use this feature in order to simplify the previous algorithm,
1502 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1503 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1504 of some other threads in the same block of threads. In order to define which
1505 thread uses the result of which other one, we can use a combination array that
1506 contains the indexes of all threads and for which a combination has been
1509 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1510 variable \texttt{offset} is computed using the value of
1511 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1512 representing the indexes of the other threads whose results are used by the
1513 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1514 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1515 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1518 This version can also pass the whole {\it BigCrush} battery of tests.
1522 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1524 NumThreads: Number of threads\;
1525 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1527 \KwOut{NewNb: array containing random numbers in global memory}
1528 \If{threadId is concerned} {
1529 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1530 offset = threadIdx\%combination\_size\;
1531 o1 = threadIdx-offset+array\_comb1[offset]\;
1532 o2 = threadIdx-offset+array\_comb2[offset]\;
1535 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1536 shared\_mem[threadId]=t\;
1537 x = x\textasciicircum t\;
1539 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1541 store internal variables in InternalVarXorLikeArray[threadId]\;
1544 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1546 \label{algo:gpu_kernel2}
1549 \subsection{Chaos Evaluation of the Improved Version}
1551 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1552 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1553 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1554 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1555 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1556 and two values previously obtained by two other threads).
1557 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1558 we must guarantee that this dynamical system iterates on the space
1559 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1560 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1561 To prevent from any flaws of chaotic properties, we must check that the right
1562 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1563 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1565 Such a result is obvious, as for the xor-like(), all the
1566 integers belonging into its interval of definition can occur at each iteration, and thus the
1567 last $t$ respects the requirement. Furthermore, it is possible to
1568 prove by an immediate mathematical induction that, as the initial $x$
1569 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1570 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1571 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1573 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1574 chaotic iterations presented previously, and for this reason, it satisfies the
1575 Devaney's formulation of a chaotic behavior.
1577 \section{Experiments}
1578 \label{sec:experiments}
1580 Different experiments have been performed in order to measure the generation
1581 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1583 Intel Xeon E5530 cadenced at 2.40 GHz, and
1584 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1586 cards have 240 cores.
1588 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1589 generated per second with various xor-like based PRNGs. In this figure, the optimized
1590 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1591 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1592 order to obtain the optimal performances, the storage of pseudorandom numbers
1593 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1594 generation. Moreover this storage is completely
1595 useless, in case of applications that consume the pseudorandom
1596 numbers directly after generation. We can see that when the number of threads is greater
1597 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1598 per second is almost constant. With the naive version, this value ranges from 2.5 to
1599 3GSamples/s. With the optimized version, it is approximately equal to
1600 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1601 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1602 should be of better quality.
1603 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1604 138MSample/s when using one core of the Xeon E5530.
1606 \begin{figure}[htbp]
1608 \includegraphics[width=\columnwidth]{curve_time_xorlike_gpu.pdf}
1610 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1611 \label{fig:time_xorlike_gpu}
1618 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1619 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1620 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1621 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1622 new PRNG has a strong level of security, which is necessarily paid by a speed
1625 \begin{figure}[htbp]
1627 \includegraphics[width=\columnwidth]{curve_time_bbs_gpu.pdf}
1629 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1630 \label{fig:time_bbs_gpu}
1633 All these experiments allow us to conclude that it is possible to
1634 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1635 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1636 explained by the fact that the former version has ``only''
1637 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1638 as it is shown in the next sections.
1646 \section{Security Analysis}
1649 This section is dedicated to the security analysis of the
1650 proposed PRNGs, both from a theoretical and from a practical point of view.
1652 \subsection{Theoretical Proof of Security}
1653 \label{sec:security analysis}
1655 The standard definition
1656 of {\it indistinguishability} used is the classical one as defined for
1657 instance in~\cite[chapter~3]{Goldreich}.
1658 This property shows that predicting the future results of the PRNG
1659 cannot be done in a reasonable time compared to the generation time. It is important to emphasize that this
1660 is a relative notion between breaking time and the sizes of the
1661 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1662 be broken in practice. But it also means that if the keys/seeds are large
1663 enough, the system is secured.
1664 As a complement, an example of a concrete practical evaluation of security
1665 is outlined in the next subsection.
1667 In this section the concatenation of two strings $u$ and $v$ is classically
1669 In a cryptographic context, a pseudorandom generator is a deterministic
1670 algorithm $G$ transforming strings into strings and such that, for any
1671 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1672 $\ell_G(m)$ with $\ell_G(m)>m$.
1673 The notion of {\it secure} PRNGs can now be defined as follows.
1676 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1677 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1679 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1680 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1681 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1682 internal coin tosses of $D$.
1685 Intuitively, it means that there is no polynomial time algorithm that can
1686 distinguish a perfect uniform random generator from $G$ with a non negligible
1687 probability. An equivalent formulation of this well-known security property
1688 means that it is possible \emph{in practice} to predict the next bit of the
1689 generator, knowing all the previously produced ones. The interested reader is
1690 referred to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1691 quite easily possible to change the function $\ell$ into any polynomial function
1692 $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1694 The generation schema developed in (\ref{equation Oplus}) is based on a
1695 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1696 without loss of generality, that for any string $S_0$ of size $N$, the size
1697 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1698 Let $S_1,\ldots,S_k$ be the
1699 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1700 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1701 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1702 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1703 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1704 We claim now that if this PRNG is secure,
1705 then the new one is secure too.
1708 \label{cryptopreuve}
1709 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1714 The proposition is proven by contraposition. Assume that $X$ is not
1715 secure. By Definition, there exists a polynomial time probabilistic
1716 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1717 $N\geq \frac{k_0}{2}$ satisfying
1718 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1719 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1722 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1723 \item Pick a string $y$ of size $N$ uniformly at random.
1724 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1725 \bigoplus_{i=1}^{i=k} w_i).$
1726 \item Return $D(z)$.
1730 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1731 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1732 (each $w_i$ has length $N$) to
1733 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1734 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1735 \begin{equation}\label{PCH-1}
1736 D^\prime(w)=D(\varphi_y(w)),
1738 where $y$ is randomly generated.
1739 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1740 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1741 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1742 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1743 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1744 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1745 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1747 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1749 \begin{equation}\label{PCH-2}
1750 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1753 Now, using (\ref{PCH-1}) again, one has for every $x$,
1754 \begin{equation}\label{PCH-3}
1755 D^\prime(H(x))=D(\varphi_y(H(x))),
1757 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1759 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1760 D^\prime(H(x))=D(yx),
1762 where $y$ is randomly generated.
1765 \begin{equation}\label{PCH-4}
1766 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1768 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1769 there exists a polynomial time probabilistic
1770 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1771 $N\geq \frac{k_0}{2}$ satisfying
1772 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1773 proving that $H$ is not secure, which is a contradiction.
1778 \subsection{Practical Security Evaluation}
1779 \label{sec:Practicak evaluation}
1780 This subsection is given in Section~\ref{A-sec:Practicak evaluation} of the annex document.
1784 %% Pseudorandom generators based on Eq.~\eqref{equation Oplus} are thus cryptographically secure when
1785 %% they are XORed with an already cryptographically
1786 %% secure PRNG. But, as stated previously,
1787 %% such a property does not mean that, whatever the
1788 %% key size, no attacker can predict the next bit
1789 %% knowing all the previously released ones.
1790 %% However, given a key size, it is possible to
1791 %% measure in practice the minimum duration needed
1792 %% for an attacker to break a cryptographically
1793 %% secure PRNG, if we know the power of his/her
1794 %% machines. Such a concrete security evaluation
1795 %% is related to the $(T,\varepsilon)-$security
1796 %% notion, which is recalled and evaluated in what
1797 %% follows, for the sake of completeness.
1799 %% Let us firstly recall that,
1800 %% \begin{definition}
1801 %% Let $\mathcal{D} : \mathds{B}^M \longrightarrow \mathds{B}$ be a probabilistic algorithm that runs
1803 %% Let $\varepsilon > 0$.
1804 %% $\mathcal{D}$ is called a $(T,\varepsilon)-$distinguishing attack on pseudorandom
1807 %% \begin{flushleft}
1808 %% $\left| Pr[\mathcal{D}(G(k)) = 1 \mid k \in_R \{0,1\}^\ell ]\right.$
1811 %% \begin{flushright}
1812 %% $ - \left. Pr[\mathcal{D}(s) = 1 \mid s \in_R \mathds{B}^M ]\right| \geqslant \varepsilon,$
1815 %% \noindent where the probability is taken over the internal coin flips of $\mathcal{D}$, and the notation
1816 %% ``$\in_R$'' indicates the process of selecting an element at random and uniformly over the
1817 %% corresponding set.
1820 %% Let us recall that the running time of a probabilistic algorithm is defined to be the
1821 %% maximum of the expected number of steps needed to produce an output, maximized
1822 %% over all inputs; the expected number is averaged over all coin flips made by the algorithm~\cite{Knuth97}.
1823 %% We are now able to define the notion of cryptographically secure PRNGs:
1825 %% \begin{definition}
1826 %% A pseudorandom generator is $(T,\varepsilon)-$secure if there exists no $(T,\varepsilon)-$distinguishing attack on this pseudorandom generator.
1835 %% Suppose now that the PRNG of Eq.~\eqref{equation Oplus} will work during
1836 %% $M=100$ time units, and that during this period,
1837 %% an attacker can realize $10^{12}$ clock cycles.
1838 %% We thus wonder whether, during the PRNG's
1839 %% lifetime, the attacker can distinguish this
1840 %% sequence from a truly random one, with a probability
1841 %% greater than $\varepsilon = 0.2$.
1842 %% We consider that $N$ has 900 bits.
1844 %% Predicting the next generated bit knowing all the
1845 %% previously released ones by Eq.~\eqref{equation Oplus} is obviously equivalent to predicting the
1846 %% next bit in the BBS generator, which
1847 %% is cryptographically secure. More precisely, it
1848 %% is $(T,\varepsilon)-$secure: no
1849 %% $(T,\varepsilon)-$distinguishing attack can be
1850 %% successfully realized on this PRNG, if~\cite{Fischlin}
1852 %% T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1853 %% \label{mesureConcrete}
1855 %% where $M$ is the length of the output ($M=100$ in
1856 %% our example), and $L(N)$ is equal to
1858 %% 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln~ 2)^\frac{1}{3} \times (ln(N~ln~ 2))^\frac{2}{3}\right)
1860 %% is the number of clock cycles to factor a $N-$bit
1866 %% A direct numerical application shows that this attacker
1867 %% cannot achieve its $(10^{12},0.2)$ distinguishing
1868 %% attack in that context.
1872 \section{Cryptographical Applications}
1874 \subsection{A Cryptographically Secure PRNG for GPU}
1877 It is possible to build a cryptographically secure PRNG based on the previous
1878 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1879 it simply consists in replacing
1880 the {\it xor-like} PRNG by a cryptographically secure one.
1881 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1882 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1883 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1884 very slow and only usable for cryptographic applications.
1887 The modulus operation is the most time consuming operation for current
1888 GPU cards. So in order to obtain quite reasonable performances, it is
1889 required to use only modulus on 32-bits integer numbers. Consequently
1890 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1891 lesser than $2^{16}$. So in practice we can choose prime numbers around
1892 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1893 4 least significant bits of $x_n$ can be chosen (the maximum number of
1894 indistinguishable bits is lesser than or equals to
1895 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1896 8 times the BBS algorithm with possibly different combinations of $M$. This
1897 approach is not sufficient to be able to pass all the tests of TestU01,
1898 as small values of $M$ for the BBS lead to
1899 small periods. So, in order to add randomness we have proceeded with
1900 the followings modifications.
1903 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1904 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1905 the PRNG kernels. In practice, the selection of combination
1906 arrays to be used is different for all the threads. It is determined
1907 by using the three last bits of two internal variables used by BBS.
1908 %This approach adds more randomness.
1909 In Algorithm~\ref{algo:bbs_gpu},
1910 character \& is for the bitwise AND. Thus using \&7 with a number
1911 gives the last 3 bits, thus providing a number between 0 and 7.
1913 Secondly, after the generation of the 8 BBS numbers for each thread, we
1914 have a 32-bits number whose period is possibly quite small. So
1915 to add randomness, we generate 4 more BBS numbers to
1916 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1917 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1918 of the first new BBS number are used to make a left shift of at most
1919 3 bits. The last 3 bits of the second new BBS number are added to the
1920 strategy whatever the value of the first left shift. The third and the
1921 fourth new BBS numbers are used similarly to apply a new left shift
1924 Finally, as we use 8 BBS numbers for each thread, the storage of these
1925 numbers at the end of the kernel is performed using a rotation. So,
1926 internal variable for BBS number 1 is stored in place 2, internal
1927 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1928 variable for BBS number 8 is stored in place 1.
1933 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1935 NumThreads: Number of threads\;
1936 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1937 array\_shift[4]=\{0,1,3,7\}\;
1940 \KwOut{NewNb: array containing random numbers in global memory}
1941 \If{threadId is concerned} {
1942 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1943 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1944 offset = threadIdx\%combination\_size\;
1945 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1946 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1953 \tcp{two new shifts}
1954 shift=BBS3(bbs3)\&3\;
1956 t|=BBS1(bbs1)\&array\_shift[shift]\;
1957 shift=BBS7(bbs7)\&3\;
1959 t|=BBS2(bbs2)\&array\_shift[shift]\;
1960 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1961 shared\_mem[threadId]=t\;
1962 x = x\textasciicircum t\;
1964 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1966 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1969 \caption{main kernel for the BBS based PRNG GPU}
1970 \label{algo:bbs_gpu}
1973 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1974 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1975 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1976 the last four bits of the result of $BBS1$. Thus an operation of the form
1977 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1978 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1979 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1980 bits, until having obtained 32-bits. The two last new shifts are realized in
1981 order to enlarge the small periods of the BBS used here, to introduce a kind of
1982 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1983 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1984 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1985 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1986 correspondence between the shift and the number obtained with \texttt{shift} 1
1987 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1988 we make an and operation with 0, with a left shift of 3, we make an and
1989 operation with 7 (represented by 111 in binary mode).
1991 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1992 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1993 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1994 by secure bits produced by the BBS generator, and thus, due to
1995 Proposition~\ref{cryptopreuve}, the resulted PRNG is
1996 cryptographically secure.
1998 As stated before, even if the proposed PRNG is cryptocaphically
1999 secure, it does not mean that such a generator
2000 can be used as described here when attacks are
2001 awaited. The problem is to determine the minimum
2002 time required for an attacker, with a given
2003 computational power, to predict under a probability
2004 lower than 0.5 the $n+1$th bit, knowing the $n$
2005 previous ones. The proposed GPU generator will be
2006 useful in a security context, at least in some
2007 situations where a secret protected by a pseudorandom
2008 keystream is rapidly obsolete, if this time to
2009 predict the next bit is large enough when compared
2010 to both the generation and transmission times.
2011 It is true that the prime numbers used in the last
2012 section are very small compared to up-to-date
2013 security recommendations. However the attacker has not
2014 access to each BBS, but to the output produced
2015 by Algorithm~\ref{algo:bbs_gpu}, which is far
2016 more complicated than a simple BBS. Indeed, to
2017 determine if this cryptographically secure PRNG
2018 on GPU can be useful in security context with the
2019 proposed parameters, or if it is only a very fast
2020 and statistically perfect generator on GPU, its
2021 $(T,\varepsilon)-$security must be determined, and
2022 a formulation similar to Eq.\eqref{mesureConcrete}
2023 must be established. Authors
2024 hope to achieve this difficult task in a future
2028 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
2029 \label{Blum-Goldwasser}
2030 We finish this research work by giving some thoughts about the use of
2031 the proposed PRNG in an asymmetric cryptosystem.
2032 This first approach will be further investigated in a future work.
2034 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
2036 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
2037 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
2038 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
2039 the keystream. Decryption is done by obtaining the initial seed thanks to
2040 the final state of the BBS generator and the secret key, thus leading to the
2041 reconstruction of the keystream.
2043 The key generation consists in generating two prime numbers $(p,q)$,
2044 randomly and independently of each other, that are
2045 congruent to 3 mod 4, and to compute the modulus $N=pq$.
2046 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
2049 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
2051 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
2052 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
2055 \item While $i \leqslant L-1$:
2057 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
2059 \item $x_i = (x_{i-1})^2~mod~N.$
2062 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
2066 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
2068 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
2069 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
2070 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
2071 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
2075 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
2077 We propose to adapt the Blum-Goldwasser protocol as follows.
2078 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
2079 be obtained securely with the BBS generator using the public key $N$ of Alice.
2080 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
2081 her new public key will be $(S^0, N)$.
2083 To encrypt his message, Bob will compute
2084 %%RAPH : ici, j'ai mis un simple $
2086 $c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.$
2087 $ \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)$
2089 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
2091 The same decryption stage as in Blum-Goldwasser leads to the sequence
2092 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
2093 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
2094 By doing so, the proposed generator is used in place of BBS, leading to
2095 the inheritance of all the properties presented in this paper.
2097 \section{Conclusion}
2100 In this paper, a formerly proposed PRNG based on chaotic iterations
2101 has been generalized to improve its speed. It has been proven to be
2102 chaotic according to Devaney.
2103 Efficient implementations on GPU using xor-like PRNGs as input generators
2104 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
2105 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
2106 namely the BigCrush.
2107 Furthermore, we have shown that when the inputted generator is cryptographically
2108 secure, then it is the case too for the PRNG we propose, thus leading to
2109 the possibility to develop fast and secure PRNGs using the GPU architecture.
2110 An improvement of the Blum-Goldwasser cryptosystem, making it
2111 behave chaotically, has finally been proposed.
2113 In future work we plan to extend this research, building a parallel PRNG for clusters or
2114 grid computing. Topological properties of the various proposed generators will be investigated,
2115 and the use of other categories of PRNGs as input will be studied too. The improvement
2116 of Blum-Goldwasser will be deepened. Finally, we
2117 will try to enlarge the quantity of pseudorandom numbers generated per second either
2118 in a simulation context or in a cryptographic one.
2122 \bibliographystyle{plain}
2123 \bibliography{mabase}