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43 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
46 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
47 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
50 \IEEEcompsoctitleabstractindextext{
52 In this paper we present a new pseudorandom number generator (PRNG) on
53 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
54 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
55 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
56 battery of tests in TestU01. Experiments show that this PRNG can generate
57 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
59 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
61 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
69 \IEEEdisplaynotcompsoctitleabstractindextext
70 \IEEEpeerreviewmaketitle
73 \section{Introduction}
75 Randomness is of importance in many fields such as scientific simulations or cryptography.
76 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
77 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
78 process having all the characteristics of a random noise, called a truly random number
80 In this paper, we focus on reproducible generators, useful for instance in
81 Monte-Carlo based simulators or in several cryptographic schemes.
82 These domains need PRNGs that are statistically irreproachable.
83 In some fields such as in numerical simulations, speed is a strong requirement
84 that is usually attained by using parallel architectures. In that case,
85 a recurrent problem is that a deflation of the statistical qualities is often
86 reported, when the parallelization of a good PRNG is realized.
87 This is why ad-hoc PRNGs for each possible architecture must be found to
88 achieve both speed and randomness.
89 On the other side, speed is not the main requirement in cryptography: the great
90 need is to define \emph{secure} generators able to withstand malicious
91 attacks. Roughly speaking, an attacker should not be able in practice to make
92 the distinction between numbers obtained with the secure generator and a true random
93 sequence. \begin{color}{red} Or, in an equivalent formulation, he or she should not be
94 able (in practice) to predict the next bit of the generator, having the knowledge of all the
95 binary digits that have been already released. ``Being able in practice'' refers here
96 to the possibility to achieve this attack in polynomial time, and to the exponential growth
97 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
100 Finally, a small part of the community working in this domain focuses on a
101 third requirement, that is to define chaotic generators.
102 The main idea is to take benefits from a chaotic dynamical system to obtain a
103 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
104 Their desire is to map a given chaotic dynamics into a sequence that seems random
105 and unassailable due to chaos.
106 However, the chaotic maps used as a pattern are defined in the real line
107 whereas computers deal with finite precision numbers.
108 This distortion leads to a deflation of both chaotic properties and speed.
109 Furthermore, authors of such chaotic generators often claim their PRNG
110 as secure due to their chaos properties, but there is no obvious relation
111 between chaos and security as it is understood in cryptography.
112 This is why the use of chaos for PRNG still remains marginal and disputable.
114 The authors' opinion is that topological properties of disorder, as they are
115 properly defined in the mathematical theory of chaos, can reinforce the quality
116 of a PRNG. But they are not substitutable for security or statistical perfection.
117 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
118 one hand, a post-treatment based on a chaotic dynamical system can be applied
119 to a PRNG statistically deflective, in order to improve its statistical
120 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
121 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
122 cryptographically secure one, in case where chaos can be of interest,
123 \emph{only if these last properties are not lost during
124 the proposed post-treatment}. Such an assumption is behind this research work.
125 It leads to the attempts to define a
126 family of PRNGs that are chaotic while being fast and statistically perfect,
127 or cryptographically secure.
128 Let us finish this paragraph by noticing that, in this paper,
129 statistical perfection refers to the ability to pass the whole
130 {\it BigCrush} battery of tests, which is widely considered as the most
131 stringent statistical evaluation of a sequence claimed as random.
132 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
134 More precisely, each time we performed a test on a PRNG, we ran it
135 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
136 fact, we observed that few $p-$values (less than ten) are sometimes
137 outside this interval but inside [0.001, 0.999], so that is why a
138 second run allows us to confirm that the values outside are not for
139 the same test. With this approach all our PRNGs pass the {\it
140 BigCrush} successfully and all $p-$values are at least once inside
143 Chaos, for its part, refers to the well-established definition of a
144 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
146 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
147 as a chaotic dynamical system. Such a post-treatment leads to a new category of
148 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
149 family, and that the sequence obtained after this post-treatment can pass the
150 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
152 The proposition of this paper is to improve widely the speed of the formerly
153 proposed generator, without any lack of chaos or statistical properties.
154 In particular, a version of this PRNG on graphics processing units (GPU)
156 Although GPU was initially designed to accelerate
157 the manipulation of images, they are nowadays commonly used in many scientific
158 applications. Therefore, it is important to be able to generate pseudorandom
159 numbers inside a GPU when a scientific application runs in it. This remark
160 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
162 allows us to generate almost 20 billion of pseudorandom numbers per second.
163 Furthermore, we show that the proposed post-treatment preserves the
164 cryptographical security of the inputted PRNG, when this last has such a
166 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
167 key encryption protocol by using the proposed method.
169 The remainder of this paper is organized as follows. In Section~\ref{section:related
170 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
171 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
172 and on an iteration process called ``chaotic
173 iterations'' on which the post-treatment is based.
174 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
176 Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
177 improvement related to the chaotic iteration based post-treatment, for
178 our previously released PRNGs and a new efficient
179 implementation on CPU.
181 Section~\ref{sec:efficient PRNG
182 gpu} describes and evaluates theoretically the GPU implementation.
183 Such generators are experimented in
184 Section~\ref{sec:experiments}.
185 We show in Section~\ref{sec:security analysis} that, if the inputted
186 generator is cryptographically secure, then it is the case too for the
187 generator provided by the post-treatment.
188 Such a proof leads to the proposition of a cryptographically secure and
189 chaotic generator on GPU based on the famous Blum Blum Shub
190 in Section~\ref{sec:CSGPU}, \begin{color}{red} to a practical
191 security evaluation in Section~\ref{sec:Practicak evaluation}, \end{color} and to an improvement of the
192 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
193 This research work ends by a conclusion section, in which the contribution is
194 summarized and intended future work is presented.
199 \section{Related work on GPU based PRNGs}
200 \label{section:related works}
202 Numerous research works on defining GPU based PRNGs have already been proposed in the
203 literature, so that exhaustivity is impossible.
204 This is why authors of this document only give reference to the most significant attempts
205 in this domain, from their subjective point of view.
206 The quantity of pseudorandom numbers generated per second is mentioned here
207 only when the information is given in the related work.
208 A million numbers per second will be simply written as
209 1MSample/s whereas a billion numbers per second is 1GSample/s.
211 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
212 with no requirement to an high precision integer arithmetic or to any bitwise
213 operations. Authors can generate about
214 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
215 However, there is neither a mention of statistical tests nor any proof of
216 chaos or cryptography in this document.
218 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
219 based on Lagged Fibonacci or Hybrid Taus. They have used these
220 PRNGs for Langevin simulations of biomolecules fully implemented on
221 GPU. Performances of the GPU versions are far better than those obtained with a
222 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
223 However the evaluations of the proposed PRNGs are only statistical ones.
226 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
227 PRNGs on different computing architectures: CPU, field-programmable gate array
228 (FPGA), massively parallel processors, and GPU. This study is of interest, because
229 the performance of the same PRNGs on different architectures are compared.
230 FPGA appears as the fastest and the most
231 efficient architecture, providing the fastest number of generated pseudorandom numbers
233 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
234 with a GTX 280 GPU, which should be compared with
235 the results presented in this document.
236 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
237 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
239 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
240 Curand~\cite{curand11}. Several PRNGs are implemented, among
242 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
243 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
244 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
247 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
249 \section{Basic Recalls}
250 \label{section:BASIC RECALLS}
252 This section is devoted to basic definitions and terminologies in the fields of
253 topological chaos and chaotic iterations. We assume the reader is familiar
254 with basic notions on topology (see for instance~\cite{Devaney}).
257 \subsection{Devaney's Chaotic Dynamical Systems}
259 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
260 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
261 is for the $k^{th}$ composition of a function $f$. Finally, the following
262 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
265 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
266 \mathcal{X} \rightarrow \mathcal{X}$.
269 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
270 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
275 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
276 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
280 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
281 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
282 any neighborhood of $x$ contains at least one periodic point (without
283 necessarily the same period).
287 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
288 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
289 topologically transitive.
292 The chaos property is strongly linked to the notion of ``sensitivity'', defined
293 on a metric space $(\mathcal{X},d)$ by:
296 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
297 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
298 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
299 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
301 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
304 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
305 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
306 sensitive dependence on initial conditions (this property was formerly an
307 element of the definition of chaos). To sum up, quoting Devaney
308 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
309 sensitive dependence on initial conditions. It cannot be broken down or
310 simplified into two subsystems which do not interact because of topological
311 transitivity. And in the midst of this random behavior, we nevertheless have an
312 element of regularity''. Fundamentally different behaviors are consequently
313 possible and occur in an unpredictable way.
317 \subsection{Chaotic Iterations}
318 \label{sec:chaotic iterations}
321 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
322 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
323 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
324 cells leads to the definition of a particular \emph{state of the
325 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
326 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
327 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
330 \label{Def:chaotic iterations}
331 The set $\mathds{B}$ denoting $\{0,1\}$, let
332 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
333 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
334 \emph{chaotic iterations} are defined by $x^0\in
335 \mathds{B}^{\mathsf{N}}$ and
337 \forall n\in \mathds{N}^{\ast }, \forall i\in
338 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
340 x_i^{n-1} & \text{ if }S^n\neq i \\
341 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
346 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
347 \textquotedblleft iterated\textquotedblright . Note that in a more
348 general formulation, $S^n$ can be a subset of components and
349 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
350 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
351 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
352 the term ``chaotic'', in the name of these iterations, has \emph{a
353 priori} no link with the mathematical theory of chaos, presented above.
356 Let us now recall how to define a suitable metric space where chaotic iterations
357 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
359 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
360 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
361 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
362 \longrightarrow \mathds{B}^{\mathsf{N}}$
365 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
366 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
369 \noindent where + and . are the Boolean addition and product operations.
370 Consider the phase space:
372 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
373 \mathds{B}^\mathsf{N},
375 \noindent and the map defined on $\mathcal{X}$:
377 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
379 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
380 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
381 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
382 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
383 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
384 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
388 X^0 \in \mathcal{X} \\
394 With this formulation, a shift function appears as a component of chaotic
395 iterations. The shift function is a famous example of a chaotic
396 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
398 To study this claim, a new distance between two points $X = (S,E), Y =
399 (\check{S},\check{E})\in
400 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
402 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
408 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
409 }\delta (E_{k},\check{E}_{k})}, \\
410 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
411 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
417 This new distance has been introduced to satisfy the following requirements.
419 \item When the number of different cells between two systems is increasing, then
420 their distance should increase too.
421 \item In addition, if two systems present the same cells and their respective
422 strategies start with the same terms, then the distance between these two points
423 must be small because the evolution of the two systems will be the same for a
424 while. Indeed, both dynamical systems start with the same initial condition,
425 use the same update function, and as strategies are the same for a while, furthermore
426 updated components are the same as well.
428 The distance presented above follows these recommendations. Indeed, if the floor
429 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
430 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
431 measure of the differences between strategies $S$ and $\check{S}$. More
432 precisely, this floating part is less than $10^{-k}$ if and only if the first
433 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
434 nonzero, then the $k^{th}$ terms of the two strategies are different.
435 The impact of this choice for a distance will be investigated at the end of the document.
437 Finally, it has been established in \cite{guyeux10} that,
440 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
441 the metric space $(\mathcal{X},d)$.
444 The chaotic property of $G_f$ has been firstly established for the vectorial
445 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
446 introduced the notion of asynchronous iteration graph recalled bellow.
448 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
449 {\emph{asynchronous iteration graph}} associated with $f$ is the
450 directed graph $\Gamma(f)$ defined by: the set of vertices is
451 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
452 $i\in \llbracket1;\mathsf{N}\rrbracket$,
453 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
454 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
455 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
456 strategy $s$ such that the parallel iteration of $G_f$ from the
457 initial point $(s,x)$ reaches the point $x'$.
458 We have then proven in \cite{bcgr11:ip} that,
462 \label{Th:Caractérisation des IC chaotiques}
463 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
464 if and only if $\Gamma(f)$ is strongly connected.
467 Finally, we have established in \cite{bcgr11:ip} that,
469 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
470 iteration graph, $\check{M}$ its adjacency
472 a $n\times n$ matrix defined by
474 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
476 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
478 If $\Gamma(f)$ is strongly connected, then
479 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
480 a law that tends to the uniform distribution
481 if and only if $M$ is a double stochastic matrix.
485 These results of chaos and uniform distribution have led us to study the possibility of building a
486 pseudorandom number generator (PRNG) based on the chaotic iterations.
487 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
488 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
489 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
490 during implementations (due to the discrete nature of $f$). Indeed, it is as if
491 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
492 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
493 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
495 \section{Application to Pseudorandomness}
496 \label{sec:pseudorandom}
498 \subsection{A First Pseudorandom Number Generator}
500 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
501 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
502 leading thus to a new PRNG that
504 should improve the statistical properties of each
505 generator taken alone.
506 Furthermore, the generator obtained by this way possesses various chaos properties that none of the generators used as input
511 \begin{algorithm}[h!]
513 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
515 \KwOut{a configuration $x$ ($n$ bits)}
517 $k\leftarrow b + PRNG_1(b)$\;
520 $s\leftarrow{PRNG_2(n)}$\;
521 $x\leftarrow{F_f(s,x)}$\;
525 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
532 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
533 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
534 an integer $b$, ensuring that the number of executed iterations
535 between two outputs is at least $b$
536 and at most $2b+1$; and an initial configuration $x^0$.
537 It returns the new generated configuration $x$. Internally, it embeds two
538 inputted generators $PRNG_i(k), i=1,2$,
539 which must return integers
540 uniformly distributed
541 into $\llbracket 1 ; k \rrbracket$.
542 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
543 being a category of very fast PRNGs designed by George Marsaglia
544 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
545 with a bit shifted version of it. Such a PRNG, which has a period of
546 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
547 This XORshift, or any other reasonable PRNG, is used
548 in our own generator to compute both the number of iterations between two
549 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
551 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
554 \begin{algorithm}[h!]
556 \KwIn{the internal configuration $z$ (a 32-bit word)}
557 \KwOut{$y$ (a 32-bit word)}
558 $z\leftarrow{z\oplus{(z\ll13)}}$\;
559 $z\leftarrow{z\oplus{(z\gg17)}}$\;
560 $z\leftarrow{z\oplus{(z\ll5)}}$\;
564 \caption{An arbitrary round of \textit{XORshift} algorithm}
569 \subsection{A ``New CI PRNG''}
571 In order to make the Old CI PRNG usable in practice, we have proposed
572 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
573 In this ``New CI PRNG'', we prevent from changing twice a given
574 bit between two outputs.
575 This new generator is designed by the following process.
577 First of all, some chaotic iterations have to be done to generate a sequence
578 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
579 of Boolean vectors, which are the successive states of the iterated system.
580 Some of these vectors will be randomly extracted and our pseudorandom bit
581 flow will be constituted by their components. Such chaotic iterations are
582 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
583 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
584 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
585 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
586 Algorithm~\ref{Chaotic iteration1}.
588 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
589 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
590 Such a procedure is equivalent to achieve chaotic iterations with
591 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
592 Finally, some $x^n$ are selected
593 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
594 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
596 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
597 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
598 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
599 This function must be chosen such that the outputs of the resulted PRNG is uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
600 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
607 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
608 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
609 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
610 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
611 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
617 \textbf{Input:} the internal state $x$ (32 bits)\\
618 \textbf{Output:} a state $r$ of 32 bits
619 \begin{algorithmic}[1]
622 \STATE$d_i\leftarrow{0}$\;
625 \STATE$a\leftarrow{PRNG_1()}$\;
626 \STATE$k\leftarrow{g(a)}$\;
627 \WHILE{$i=0,\dots,k$}
629 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
630 \STATE$S\leftarrow{b}$\;
633 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
634 \STATE $d_S\leftarrow{1}$\;
639 \STATE $k\leftarrow{ k+1}$\;
642 \STATE $r\leftarrow{x}$\;
645 \caption{An arbitrary round of the new CI generator}
646 \label{Chaotic iteration1}
651 \subsection{Improving the Speed of the Former Generator}
653 Instead of updating only one cell at each iteration,\begin{color}{red} we now propose to choose a
654 subset of components and to update them together, for speed improvements. Such a proposition leads\end{color}
655 to a kind of merger of the two sequences used in Algorithms
656 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
657 this algorithm can be rewritten as follows:
662 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
663 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
666 \label{equation Oplus}
668 where $\oplus$ is for the bitwise exclusive or between two integers.
669 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
670 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
671 the list of cells to update in the state $x^n$ of the system (represented
672 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
673 component of this state (a binary digit) changes if and only if the $k-$th
674 digit in the binary decomposition of $S^n$ is 1.
676 The single basic component presented in Eq.~\ref{equation Oplus} is of
677 ordinary use as a good elementary brick in various PRNGs. It corresponds
678 to the following discrete dynamical system in chaotic iterations:
681 \forall n\in \mathds{N}^{\ast }, \forall i\in
682 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
684 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
685 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
689 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
690 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
691 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
692 decomposition of $S^n$ is 1. Such chaotic iterations are more general
693 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
694 we select a subset of components to change.
697 Obviously, replacing the previous CI PRNG Algorithms by
698 Equation~\ref{equation Oplus}, which is possible when the iteration function is
699 the vectorial negation, leads to a speed improvement
700 (the resulting generator will be referred as ``Xor CI PRNG''
703 of chaos obtained in~\cite{bg10:ij} have been established
704 only for chaotic iterations of the form presented in Definition
705 \ref{Def:chaotic iterations}. The question is now to determine whether the
706 use of more general chaotic iterations to generate pseudorandom numbers
707 faster, does not deflate their topological chaos properties.
709 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
711 Let us consider the discrete dynamical systems in chaotic iterations having
712 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
713 \llbracket1;\mathsf{N}\rrbracket $,
718 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
719 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
724 In other words, at the $n^{th}$ iteration, only the cells whose id is
725 contained into the set $S^{n}$ are iterated.
727 Let us now rewrite these general chaotic iterations as usual discrete dynamical
728 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
729 is required in order to study the topological behavior of the system.
731 Let us introduce the following function:
734 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
735 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
738 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
740 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
741 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
742 \longrightarrow \mathds{B}^{\mathsf{N}}$
745 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
748 where + and . are the Boolean addition and product operations, and $\overline{x}$
749 is the negation of the Boolean $x$.
750 Consider the phase space:
752 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
753 \mathds{B}^\mathsf{N},
755 \noindent and the map defined on $\mathcal{X}$:
757 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
759 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
760 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
761 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
762 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
763 Then the general chaotic iterations defined in Equation \ref{general CIs} can
764 be described by the following discrete dynamical system:
768 X^0 \in \mathcal{X} \\
774 Once more, a shift function appears as a component of these general chaotic
777 To study the Devaney's chaos property, a distance between two points
778 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
781 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
784 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
785 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
786 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
787 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
788 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
791 %% \begin{array}{lll}
792 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
793 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
794 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
795 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
799 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
800 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
804 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
808 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
809 too, thus $d$, as being the sum of two distances, will also be a distance.
811 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
812 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
813 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
814 \item $d_s$ is symmetric
815 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
816 of the symmetric difference.
817 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
818 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
819 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
820 inequality is obtained.
825 Before being able to study the topological behavior of the general
826 chaotic iterations, we must first establish that:
829 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
830 $\left( \mathcal{X},d\right)$.
835 We use the sequential continuity.
836 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
837 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
838 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
839 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
840 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
842 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
843 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
844 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
845 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
846 cell will change its state:
847 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
849 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
850 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
851 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
852 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
854 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
855 identical and strategies $S^n$ and $S$ start with the same first term.\newline
856 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
857 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
858 \noindent We now prove that the distance between $\left(
859 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
860 0. Let $\varepsilon >0$. \medskip
862 \item If $\varepsilon \geqslant 1$, we see that the distance
863 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
864 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
866 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
867 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
869 \exists n_{2}\in \mathds{N},\forall n\geqslant
870 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
872 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
874 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
875 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
876 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
877 10^{-(k+1)}\leqslant \varepsilon $.
880 %%RAPH : ici j'ai rajouté une ligne
882 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
883 ,$ $\forall n\geqslant N_{0},$
884 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
885 \leqslant \varepsilon .
887 $G_{f}$ is consequently continuous.
891 It is now possible to study the topological behavior of the general chaotic
892 iterations. We will prove that,
895 \label{t:chaos des general}
896 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
897 the Devaney's property of chaos.
900 Let us firstly prove the following lemma.
902 \begin{lemma}[Strong transitivity]
904 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
905 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
909 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
910 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
911 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
912 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
913 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
914 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
915 the form $(S',E')$ where $E'=E$ and $S'$ starts with
916 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
918 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
919 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
921 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
922 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
923 claimed in the lemma.
926 We can now prove the Theorem~\ref{t:chaos des general}.
928 \begin{proof}[Theorem~\ref{t:chaos des general}]
929 Firstly, strong transitivity implies transitivity.
931 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
932 prove that $G_f$ is regular, it is sufficient to prove that
933 there exists a strategy $\tilde S$ such that the distance between
934 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
935 $(\tilde S,E)$ is a periodic point.
937 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
938 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
939 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
940 and $t_2\in\mathds{N}$ such
941 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
943 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
944 of $S$ and the first $t_2$ terms of $S'$:
945 %%RAPH : j'ai coupé la ligne en 2
947 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
948 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
949 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
950 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
951 have $d((S,E),(\tilde S,E))<\epsilon$.
956 \section{Statistical Improvements Using Chaotic Iterations}
958 \label{The generation of pseudorandom sequence}
961 Let us now explain why we are reasonable grounds to believe that chaos
962 can improve statistical properties.
963 We will show in this section that, when mixing defective PRNGs with
964 chaotic iterations, the result presents better statistical properties
965 (this section summarizes the work of~\cite{bfg12a:ip}).
967 \subsection{Details of some Existing Generators}
969 The list of defective PRNGs we will use
970 as inputs for the statistical tests to come is introduced here.
972 Firstly, the simple linear congruency generator (LCGs) will be used.
973 It is defined by the following recurrence:
975 x^n = (ax^{n-1} + c)~mod~m
978 where $a$, $c$, and $x^0$ must be, among other things, non-negative and less than
979 $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer as two (resp. three)
980 combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
982 Secondly, the multiple recursive generators (MRGs) will be used too, which
983 are based on a linear recurrence of order
984 $k$, modulo $m$~\cite{LEcuyerS07}:
986 x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m
989 Combination of two MRGs (referred as 2MRGs) is also used in these experimentations.
991 Generators based on linear recurrences with carry will be regarded too.
992 This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
996 x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
997 c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
998 the SWB generator, having the recurrence:
1002 x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1005 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1006 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1007 and the SWC generator designed by R. Couture, which is based on the following recurrence:
1011 x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1012 c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1014 Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1016 x^n = x^{n-r} \oplus x^{n-k}
1021 Finally, the nonlinear inversive generator~\cite{LEcuyerS07} has been regarded too, which is:
1028 (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1029 a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1034 \renewcommand{\arraystretch}{1.3}
1035 \caption{TestU01 Statistical Test}
1038 \begin{tabular}{lccccc}
1040 Test name &Tests& Logistic & XORshift & ISAAC\\
1041 Rabbit & 38 &21 &14 &0 \\
1042 Alphabit & 17 &16 &9 &0 \\
1043 Pseudo DieHARD &126 &0 &2 &0 \\
1044 FIPS\_140\_2 &16 &0 &0 &0 \\
1045 SmallCrush &15 &4 &5 &0 \\
1046 Crush &144 &95 &57 &0 \\
1047 Big Crush &160 &125 &55 &0 \\ \hline
1048 Failures & &261 &146 &0 \\
1056 \renewcommand{\arraystretch}{1.3}
1057 \caption{TestU01 Statistical Test for Old CI algorithms ($\mathsf{N}=4$)}
1058 \label{TestU01 for Old CI}
1060 \begin{tabular}{lcccc}
1062 \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1063 &Logistic& XORshift& ISAAC&ISAAC \\
1065 &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1066 Rabbit &7 &2 &0 &0 \\
1067 Alphabit & 3 &0 &0 &0 \\
1068 DieHARD &0 &0 &0 &0 \\
1069 FIPS\_140\_2 &0 &0 &0 &0 \\
1070 SmallCrush &2 &0 &0 &0 \\
1071 Crush &47 &4 &0 &0 \\
1072 Big Crush &79 &3 &0 &0 \\ \hline
1073 Failures &138 &9 &0 &0 \\
1082 \subsection{Statistical tests}
1083 \label{Security analysis}
1085 Three batteries of tests are reputed and usually used
1086 to evaluate the statistical properties of newly designed pseudorandom
1087 number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1088 the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1089 TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1093 \label{Results and discussion}
1095 \renewcommand{\arraystretch}{1.3}
1096 \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1097 \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1099 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1101 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1102 \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1103 NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1104 DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1108 Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1109 results on the two firsts batteries recalled above, indicating that all the PRNGs presented
1110 in the previous section
1111 cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1112 fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1113 iterations can solve this issue.
1115 %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1117 % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1118 % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1119 % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1124 %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1125 %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1127 %$m$ is called the \emph{functional power}.
1130 The obtained results are reproduced in Table
1131 \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1132 The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1133 asterisk ``*'' means that the considered passing rate has been improved.
1134 The improvements are obvious for both the ``Old CI'' and ``New CI'' generators.
1135 Concerning the ``Xor CI PRNG'', the speed improvement makes that statistical
1136 results are not as good as for the two other versions of these CIPRNGs.
1140 \renewcommand{\arraystretch}{1.3}
1141 \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1142 \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1144 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1146 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1147 \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1148 Old CIPRNG\\ \hline \hline
1149 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1150 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1151 New CIPRNG\\ \hline \hline
1152 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1153 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1154 Xor CIPRNG\\ \hline\hline
1155 NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1156 DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1161 We have then investigate in~\cite{bfg12a:ip} if it is possible to improve
1162 the statistical behavior of the Xor CI version by combining more than one
1163 $\oplus$ operation. Results are summarized in~\ref{threshold}, showing
1164 that rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1165 using chaotic iterations on defective generators.
1168 \renewcommand{\arraystretch}{1.3}
1169 \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1172 \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1174 Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1175 Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1179 Finally, the TestU01 battery as been launched on three well-known generators
1180 (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1181 see Table~\ref{TestU011}). These results can be compared with
1182 Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1183 Old CI PRNG that has received these generators.
1186 Next subsection gives a concrete implementation of this Xor CI PRNG, which will
1187 new be simply called CIPRNG, or ``the proposed PRNG'', if this statement does not
1191 \subsection{Efficient Implementation of a PRNG based on Chaotic Iterations}
1192 \label{sec:efficient PRNG}
1194 %Based on the proof presented in the previous section, it is now possible to
1195 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1196 %The first idea is to consider
1197 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1199 %An iteration of the system is simply the bitwise exclusive or between
1200 %the last computed state and the current strategy.
1201 %Topological properties of disorder exhibited by chaotic
1202 %iterations can be inherited by the inputted generator, we hope by doing so to
1203 %obtain some statistical improvements while preserving speed.
1205 %%RAPH : j'ai viré tout ca
1206 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1209 %% Suppose that $x$ and the strategy $S^i$ are given as
1211 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1214 %% \begin{scriptsize}
1216 %% \begin{array}{|cc|cccccccccccccccc|}
1218 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1220 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1222 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1229 %% \caption{Example of an arbitrary round of the proposed generator}
1230 %% \label{TableExemple}
1236 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1240 unsigned int CIPRNG() {
1241 static unsigned int x = 123123123;
1242 unsigned long t1 = xorshift();
1243 unsigned long t2 = xor128();
1244 unsigned long t3 = xorwow();
1245 x = x^(unsigned int)t1;
1246 x = x^(unsigned int)(t2>>32);
1247 x = x^(unsigned int)(t3>>32);
1248 x = x^(unsigned int)t2;
1249 x = x^(unsigned int)(t1>>32);
1250 x = x^(unsigned int)t3;
1258 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1259 on chaotic iterations is presented. The xor operator is represented by
1260 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1261 \texttt{xorshift}, the \texttt{xor128}, and the
1262 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1263 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1264 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1265 32 least significant bits of a given integer, and the code \texttt{(unsigned
1266 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1268 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1269 that are provided by 3 64-bits PRNGs. This version successfully passes the
1270 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1272 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1273 \label{sec:efficient PRNG gpu}
1275 In order to take benefits from the computing power of GPU, a program
1276 needs to have independent blocks of threads that can be computed
1277 simultaneously. In general, the larger the number of threads is, the
1278 more local memory is used, and the less branching instructions are
1279 used (if, while, ...), the better the performances on GPU is.
1280 Obviously, having these requirements in mind, it is possible to build
1281 a program similar to the one presented in Listing
1282 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1283 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1284 environment, threads have a local identifier called
1285 \texttt{ThreadIdx}, which is relative to the block containing
1286 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1287 called {\it kernels}.
1290 \subsection{Naive Version for GPU}
1293 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1294 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1295 Of course, the three xor-like
1296 PRNGs used in these computations must have different parameters.
1297 In a given thread, these parameters are
1298 randomly picked from another PRNGs.
1299 The initialization stage is performed by the CPU.
1300 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1301 parameters embedded into each thread.
1303 The implementation of the three
1304 xor-like PRNGs is straightforward when their parameters have been
1305 allocated in the GPU memory. Each xor-like works with an internal
1306 number $x$ that saves the last generated pseudorandom number. Additionally, the
1307 implementation of the xor128, the xorshift, and the xorwow respectively require
1308 4, 5, and 6 unsigned long as internal variables.
1313 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1314 PRNGs in global memory\;
1315 NumThreads: number of threads\;}
1316 \KwOut{NewNb: array containing random numbers in global memory}
1317 \If{threadIdx is concerned by the computation} {
1318 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1320 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1321 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1323 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1326 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1327 \label{algo:gpu_kernel}
1332 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1333 GPU. Due to the available memory in the GPU and the number of threads
1334 used simultaneously, the number of random numbers that a thread can generate
1335 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1336 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1337 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1338 then the memory required to store all of the internals variables of both the xor-like
1339 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1340 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1341 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1343 This generator is able to pass the whole BigCrush battery of tests, for all
1344 the versions that have been tested depending on their number of threads
1345 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1348 The proposed algorithm has the advantage of manipulating independent
1349 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1350 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1351 using a master node for the initialization. This master node computes the initial parameters
1352 for all the different nodes involved in the computation.
1355 \subsection{Improved Version for GPU}
1357 As GPU cards using CUDA have shared memory between threads of the same block, it
1358 is possible to use this feature in order to simplify the previous algorithm,
1359 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1360 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1361 of some other threads in the same block of threads. In order to define which
1362 thread uses the result of which other one, we can use a combination array that
1363 contains the indexes of all threads and for which a combination has been
1366 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1367 variable \texttt{offset} is computed using the value of
1368 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1369 representing the indexes of the other threads whose results are used by the
1370 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1371 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1372 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1375 This version can also pass the whole {\it BigCrush} battery of tests.
1379 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1381 NumThreads: Number of threads\;
1382 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1384 \KwOut{NewNb: array containing random numbers in global memory}
1385 \If{threadId is concerned} {
1386 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1387 offset = threadIdx\%combination\_size\;
1388 o1 = threadIdx-offset+array\_comb1[offset]\;
1389 o2 = threadIdx-offset+array\_comb2[offset]\;
1392 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1393 shared\_mem[threadId]=t\;
1394 x = x\textasciicircum t\;
1396 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1398 store internal variables in InternalVarXorLikeArray[threadId]\;
1401 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1403 \label{algo:gpu_kernel2}
1406 \subsection{Theoretical Evaluation of the Improved Version}
1408 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1409 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1410 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1411 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1412 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1413 and two values previously obtained by two other threads).
1414 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1415 we must guarantee that this dynamical system iterates on the space
1416 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1417 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1418 To prevent from any flaws of chaotic properties, we must check that the right
1419 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1420 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1422 Such a result is obvious, as for the xor-like(), all the
1423 integers belonging into its interval of definition can occur at each iteration, and thus the
1424 last $t$ respects the requirement. Furthermore, it is possible to
1425 prove by an immediate mathematical induction that, as the initial $x$
1426 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1427 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1428 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1430 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1431 chaotic iterations presented previously, and for this reason, it satisfies the
1432 Devaney's formulation of a chaotic behavior.
1434 \section{Experiments}
1435 \label{sec:experiments}
1437 Different experiments have been performed in order to measure the generation
1438 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1440 Intel Xeon E5530 cadenced at 2.40 GHz, and
1441 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1443 cards have 240 cores.
1445 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1446 generated per second with various xor-like based PRNGs. In this figure, the optimized
1447 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1448 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1449 order to obtain the optimal performances, the storage of pseudorandom numbers
1450 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1451 generation. Moreover this storage is completely
1452 useless, in case of applications that consume the pseudorandom
1453 numbers directly after generation. We can see that when the number of threads is greater
1454 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1455 per second is almost constant. With the naive version, this value ranges from 2.5 to
1456 3GSamples/s. With the optimized version, it is approximately equal to
1457 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1458 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1459 should be of better quality.
1460 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1461 138MSample/s when using one core of the Xeon E5530.
1463 \begin{figure}[htbp]
1465 \includegraphics[width=\columnwidth]{curve_time_xorlike_gpu.pdf}
1467 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1468 \label{fig:time_xorlike_gpu}
1475 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1476 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1477 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1478 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1479 new PRNG has a strong level of security, which is necessarily paid by a speed
1482 \begin{figure}[htbp]
1484 \includegraphics[width=\columnwidth]{curve_time_bbs_gpu.pdf}
1486 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1487 \label{fig:time_bbs_gpu}
1490 All these experiments allow us to conclude that it is possible to
1491 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1492 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1493 explained by the fact that the former version has ``only''
1494 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1495 as it is shown in the next sections.
1503 \section{Security Analysis}
1504 \label{sec:security analysis}
1508 In this section the concatenation of two strings $u$ and $v$ is classically
1510 In a cryptographic context, a pseudorandom generator is a deterministic
1511 algorithm $G$ transforming strings into strings and such that, for any
1512 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1513 $\ell_G(m)$ with $\ell_G(m)>m$.
1514 The notion of {\it secure} PRNGs can now be defined as follows.
1517 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1518 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1520 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1521 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1522 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1523 internal coin tosses of $D$.
1526 Intuitively, it means that there is no polynomial time algorithm that can
1527 distinguish a perfect uniform random generator from $G$ with a non
1528 negligible probability. The interested reader is referred
1529 to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1530 quite easily possible to change the function $\ell$ into any polynomial
1531 function $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1533 The generation schema developed in (\ref{equation Oplus}) is based on a
1534 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1535 without loss of generality, that for any string $S_0$ of size $N$, the size
1536 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1537 Let $S_1,\ldots,S_k$ be the
1538 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1539 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1540 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1541 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1542 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1543 We claim now that if this PRNG is secure,
1544 then the new one is secure too.
1547 \label{cryptopreuve}
1548 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1553 The proposition is proved by contraposition. Assume that $X$ is not
1554 secure. By Definition, there exists a polynomial time probabilistic
1555 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1556 $N\geq \frac{k_0}{2}$ satisfying
1557 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1558 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1561 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1562 \item Pick a string $y$ of size $N$ uniformly at random.
1563 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1564 \bigoplus_{i=1}^{i=k} w_i).$
1565 \item Return $D(z)$.
1569 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1570 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1571 (each $w_i$ has length $N$) to
1572 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1573 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1574 \begin{equation}\label{PCH-1}
1575 D^\prime(w)=D(\varphi_y(w)),
1577 where $y$ is randomly generated.
1578 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1579 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1580 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1581 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1582 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1583 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1584 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1586 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1588 \begin{equation}\label{PCH-2}
1589 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1592 Now, using (\ref{PCH-1}) again, one has for every $x$,
1593 \begin{equation}\label{PCH-3}
1594 D^\prime(H(x))=D(\varphi_y(H(x))),
1596 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1598 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1599 D^\prime(H(x))=D(yx),
1601 where $y$ is randomly generated.
1604 \begin{equation}\label{PCH-4}
1605 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1607 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1608 there exists a polynomial time probabilistic
1609 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1610 $N\geq \frac{k_0}{2}$ satisfying
1611 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1612 proving that $H$ is not secure, which is a contradiction.
1616 \section{Cryptographical Applications}
1618 \subsection{A Cryptographically Secure PRNG for GPU}
1621 It is possible to build a cryptographically secure PRNG based on the previous
1622 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1623 it simply consists in replacing
1624 the {\it xor-like} PRNG by a cryptographically secure one.
1625 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1626 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1627 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1628 very slow and only usable for cryptographic applications.
1631 The modulus operation is the most time consuming operation for current
1632 GPU cards. So in order to obtain quite reasonable performances, it is
1633 required to use only modulus on 32-bits integer numbers. Consequently
1634 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1635 lesser than $2^{16}$. So in practice we can choose prime numbers around
1636 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1637 4 least significant bits of $x_n$ can be chosen (the maximum number of
1638 indistinguishable bits is lesser than or equals to
1639 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1640 8 times the BBS algorithm with possibly different combinations of $M$. This
1641 approach is not sufficient to be able to pass all the tests of TestU01,
1642 as small values of $M$ for the BBS lead to
1643 small periods. So, in order to add randomness we have proceeded with
1644 the followings modifications.
1647 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1648 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1649 the PRNG kernels. In practice, the selection of combination
1650 arrays to be used is different for all the threads. It is determined
1651 by using the three last bits of two internal variables used by BBS.
1652 %This approach adds more randomness.
1653 In Algorithm~\ref{algo:bbs_gpu},
1654 character \& is for the bitwise AND. Thus using \&7 with a number
1655 gives the last 3 bits, thus providing a number between 0 and 7.
1657 Secondly, after the generation of the 8 BBS numbers for each thread, we
1658 have a 32-bits number whose period is possibly quite small. So
1659 to add randomness, we generate 4 more BBS numbers to
1660 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1661 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1662 of the first new BBS number are used to make a left shift of at most
1663 3 bits. The last 3 bits of the second new BBS number are added to the
1664 strategy whatever the value of the first left shift. The third and the
1665 fourth new BBS numbers are used similarly to apply a new left shift
1668 Finally, as we use 8 BBS numbers for each thread, the storage of these
1669 numbers at the end of the kernel is performed using a rotation. So,
1670 internal variable for BBS number 1 is stored in place 2, internal
1671 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1672 variable for BBS number 8 is stored in place 1.
1677 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1679 NumThreads: Number of threads\;
1680 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1681 array\_shift[4]=\{0,1,3,7\}\;
1684 \KwOut{NewNb: array containing random numbers in global memory}
1685 \If{threadId is concerned} {
1686 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1687 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1688 offset = threadIdx\%combination\_size\;
1689 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1690 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1697 \tcp{two new shifts}
1698 shift=BBS3(bbs3)\&3\;
1700 t|=BBS1(bbs1)\&array\_shift[shift]\;
1701 shift=BBS7(bbs7)\&3\;
1703 t|=BBS2(bbs2)\&array\_shift[shift]\;
1704 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1705 shared\_mem[threadId]=t\;
1706 x = x\textasciicircum t\;
1708 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1710 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1713 \caption{main kernel for the BBS based PRNG GPU}
1714 \label{algo:bbs_gpu}
1717 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1718 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1719 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1720 the last four bits of the result of $BBS1$. Thus an operation of the form
1721 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1722 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1723 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1724 bits, until having obtained 32-bits. The two last new shifts are realized in
1725 order to enlarge the small periods of the BBS used here, to introduce a kind of
1726 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1727 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1728 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1729 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1730 correspondence between the shift and the number obtained with \texttt{shift} 1
1731 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1732 we make an and operation with 0, with a left shift of 3, we make an and
1733 operation with 7 (represented by 111 in binary mode).
1735 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1736 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1737 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1738 by secure bits produced by the BBS generator, and thus, due to
1739 Proposition~\ref{cryptopreuve}, the resulted PRNG is cryptographically
1745 \subsection{Practical Security Evaluation}
1746 \label{sec:Practicak evaluation}
1748 Suppose now that the PRNG will work during
1749 $M=100$ time units, and that during this period,
1750 an attacker can realize $10^{12}$ clock cycles.
1751 We thus wonder whether, during the PRNG's
1752 lifetime, the attacker can distinguish this
1753 sequence from truly random one, with a probability
1754 greater than $\varepsilon = 0.2$.
1755 We consider that $N$ has 900 bits.
1757 The random process is the BBS generator, which
1758 is cryptographically secure. More precisely, it
1759 is $(T,\varepsilon)-$secure: no
1760 $(T,\varepsilon)-$distinguishing attack can be
1761 successfully realized on this PRNG, if~\cite{Fischlin}
1763 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1765 where $M$ is the length of the output ($M=100$ in
1766 our example), and $L(N)$ is equal to
1768 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln(2)^\frac{1}{3}) \times ln(N~ln 2)^\frac{2}{3}\right)
1770 is the number of clock cycles to factor a $N-$bit
1773 A direct numerical application shows that this attacker
1774 cannot achieve its $(10^{12},0.2)$ distinguishing
1775 attack in that context.
1779 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1780 \label{Blum-Goldwasser}
1781 We finish this research work by giving some thoughts about the use of
1782 the proposed PRNG in an asymmetric cryptosystem.
1783 This first approach will be further investigated in a future work.
1785 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
1787 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
1788 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
1789 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
1790 the keystream. Decryption is done by obtaining the initial seed thanks to
1791 the final state of the BBS generator and the secret key, thus leading to the
1792 reconstruction of the keystream.
1794 The key generation consists in generating two prime numbers $(p,q)$,
1795 randomly and independently of each other, that are
1796 congruent to 3 mod 4, and to compute the modulus $N=pq$.
1797 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
1800 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
1802 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
1803 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
1806 \item While $i \leqslant L-1$:
1808 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
1810 \item $x_i = (x_{i-1})^2~mod~N.$
1813 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
1817 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
1819 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
1820 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
1821 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
1822 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
1826 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
1828 We propose to adapt the Blum-Goldwasser protocol as follows.
1829 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
1830 be obtained securely with the BBS generator using the public key $N$ of Alice.
1831 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
1832 her new public key will be $(S^0, N)$.
1834 To encrypt his message, Bob will compute
1835 %%RAPH : ici, j'ai mis un simple $
1837 $c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.$
1838 $ \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)$
1840 instead of $\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$.
1842 The same decryption stage as in Blum-Goldwasser leads to the sequence
1843 $\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$.
1844 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
1845 By doing so, the proposed generator is used in place of BBS, leading to
1846 the inheritance of all the properties presented in this paper.
1848 \section{Conclusion}
1851 In this paper, a formerly proposed PRNG based on chaotic iterations
1852 has been generalized to improve its speed. It has been proven to be
1853 chaotic according to Devaney.
1854 Efficient implementations on GPU using xor-like PRNGs as input generators
1855 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
1856 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
1857 namely the BigCrush.
1858 Furthermore, we have shown that when the inputted generator is cryptographically
1859 secure, then it is the case too for the PRNG we propose, thus leading to
1860 the possibility to develop fast and secure PRNGs using the GPU architecture.
1861 \begin{color}{red} An improvement of the Blum-Goldwasser cryptosystem, making it
1862 behaves chaotically, has finally been proposed. \end{color}
1864 In future work we plan to extend this research, building a parallel PRNG for clusters or
1865 grid computing. Topological properties of the various proposed generators will be investigated,
1866 and the use of other categories of PRNGs as input will be studied too. The improvement
1867 of Blum-Goldwasser will be deepened. Finally, we
1868 will try to enlarge the quantity of pseudorandom numbers generated per second either
1869 in a simulation context or in a cryptographic one.
1873 \bibliographystyle{plain}
1874 \bibliography{mabase}