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45 \title{Efficient and Cryptographically Secure Generation of Chaotic Pseudorandom Numbers on GPU}
48 \author{Jacques M. Bahi, Rapha\"{e}l Couturier, Christophe
49 Guyeux, and Pierre-Cyrille Héam\thanks{Authors in alphabetic order}}
52 %\IEEEcompsoctitleabstractindextext{
54 In this paper we present a new pseudorandom number generator (PRNG) on
55 graphics processing units (GPU). This PRNG is based on the so-called chaotic iterations. It
56 is firstly proven to be chaotic according to the Devaney's formulation. We thus propose an efficient
57 implementation for GPU that successfully passes the {\it BigCrush} tests, deemed to be the hardest
58 battery of tests in TestU01. Experiments show that this PRNG can generate
59 about 20 billion of random numbers per second on Tesla C1060 and NVidia GTX280
61 It is then established that, under reasonable assumptions, the proposed PRNG can be cryptographically
63 A chaotic version of the Blum-Goldwasser asymmetric key encryption scheme is finally proposed.
71 %\IEEEdisplaynotcompsoctitleabstractindextext
72 %\IEEEpeerreviewmaketitle
75 \section{Introduction}
77 Randomness is of importance in many fields such as scientific simulations or cryptography.
78 ``Random numbers'' can mainly be generated either by a deterministic and reproducible algorithm
79 called a pseudorandom number generator (PRNG), or by a physical non-deterministic
80 process having all the characteristics of a random noise, called a truly random number
82 In this paper, we focus on reproducible generators, useful for instance in
83 Monte-Carlo based simulators or in several cryptographic schemes.
84 These domains need PRNGs that are statistically irreproachable.
85 In some fields such as in numerical simulations, speed is a strong requirement
86 that is usually attained by using parallel architectures. In that case,
87 a recurrent problem is that a deflation of the statistical qualities is often
88 reported, when the parallelization of a good PRNG is realized.
89 This is why ad-hoc PRNGs for each possible architecture must be found to
90 achieve both speed and randomness.
91 On the other side, speed is not the main requirement in cryptography: the great
92 need is to define \emph{secure} generators able to withstand malicious
93 attacks. Roughly speaking, an attacker should not be able in practice to make
94 the distinction between numbers obtained with the secure generator and a true random
95 sequence. However, in an equivalent formulation, he or she should not be
96 able (in practice) to predict the next bit of the generator, having the knowledge of all the
97 binary digits that have been already released. ``Being able in practice'' refers here
98 to the possibility to achieve this attack in polynomial time, and to the exponential growth
99 of the difficulty of this challenge when the size of the parameters of the PRNG increases.
102 Finally, a small part of the community working in this domain focuses on a
103 third requirement, that is to define chaotic generators.
104 The main idea is to take benefits from a chaotic dynamical system to obtain a
105 generator that is unpredictable, disordered, sensible to its seed, or in other word chaotic.
106 Their desire is to map a given chaotic dynamics into a sequence that seems random
107 and unassailable due to chaos.
108 However, the chaotic maps used as a pattern are defined in the real line
109 whereas computers deal with finite precision numbers.
110 This distortion leads to a deflation of both chaotic properties and speed.
111 Furthermore, authors of such chaotic generators often claim their PRNG
112 as secure due to their chaos properties, but there is no obvious relation
113 between chaos and security as it is understood in cryptography.
114 This is why the use of chaos for PRNG still remains marginal and disputable.
116 The authors' opinion is that topological properties of disorder, as they are
117 properly defined in the mathematical theory of chaos, can reinforce the quality
118 of a PRNG. But they are not substitutable for security or statistical perfection.
119 Indeed, to the authors' mind, such properties can be useful in the two following situations. On the
120 one hand, a post-treatment based on a chaotic dynamical system can be applied
121 to a PRNG statistically deflective, in order to improve its statistical
122 properties. Such an improvement can be found, for instance, in~\cite{bgw09:ip,bcgr11:ip}.
123 On the other hand, chaos can be added to a fast, statistically perfect PRNG and/or a
124 cryptographically secure one, in case where chaos can be of interest,
125 \emph{only if these last properties are not lost during
126 the proposed post-treatment}. Such an assumption is behind this research work.
127 It leads to the attempts to define a
128 family of PRNGs that are chaotic while being fast and statistically perfect,
129 or cryptographically secure.
130 Let us finish this paragraph by noticing that, in this paper,
131 statistical perfection refers to the ability to pass the whole
132 {\it BigCrush} battery of tests, which is widely considered as the most
133 stringent statistical evaluation of a sequence claimed as random.
134 This battery can be found in the well-known TestU01 package~\cite{LEcuyerS07}.
135 More precisely, each time we performed a test on a PRNG, we ran it
136 twice in order to observe if all $p-$values are inside [0.01, 0.99]. In
137 fact, we observed that few $p-$values (less than ten) are sometimes
138 outside this interval but inside [0.001, 0.999], so that is why a
139 second run allows us to confirm that the values outside are not for
140 the same test. With this approach all our PRNGs pass the {\it
141 BigCrush} successfully and all $p-$values are at least once inside
143 Chaos, for its part, refers to the well-established definition of a
144 chaotic dynamical system proposed by Devaney~\cite{Devaney}.
146 In a previous work~\cite{bgw09:ip,guyeux10} we have proposed a post-treatment on PRNGs making them behave
147 as a chaotic dynamical system. Such a post-treatment leads to a new category of
148 PRNGs. We have shown that proofs of Devaney's chaos can be established for this
149 family, and that the sequence obtained after this post-treatment can pass the
150 NIST~\cite{Nist10}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} batteries of tests, even if the inputted generators
152 The proposition of this paper is to improve widely the speed of the formerly
153 proposed generator, without any lack of chaos or statistical properties.
154 In particular, a version of this PRNG on graphics processing units (GPU)
156 Although GPU was initially designed to accelerate
157 the manipulation of images, they are nowadays commonly used in many scientific
158 applications. Therefore, it is important to be able to generate pseudorandom
159 numbers inside a GPU when a scientific application runs in it. This remark
160 motivates our proposal of a chaotic and statistically perfect PRNG for GPU.
162 allows us to generate almost 20 billion of pseudorandom numbers per second.
163 Furthermore, we show that the proposed post-treatment preserves the
164 cryptographical security of the inputted PRNG, when this last has such a
166 Last, but not least, we propose a rewriting of the Blum-Goldwasser asymmetric
167 key encryption protocol by using the proposed method.
170 {\bf Main contributions.} In this paper a new PRNG using chaotic iteration
171 is defined. From a theoretical point of view, it is proven that it has fine
172 topological chaotic properties and that it is cryptographically secured (when
173 the initial PRNG is also cryptographically secured). From a practical point of
174 view, experiments point out a very good statistical behavior. An optimized
175 original implementation of this PRNG is also proposed and experimented.
176 Pseudorandom numbers are generated at a rate of 20GSamples/s, which is faster
177 than in~\cite{conf/fpga/ThomasHL09,Marsaglia2003} (and with a better
178 statistical behavior). Experiments are also provided using BBS as the initial
179 random generator. The generation speed is significantly weaker.
180 Note also that an original qualitative comparison between topological chaotic
181 properties and statistical test is also proposed.
186 The remainder of this paper is organized as follows. In Section~\ref{section:related
187 works} we review some GPU implementations of PRNGs. Section~\ref{section:BASIC
188 RECALLS} gives some basic recalls on the well-known Devaney's formulation of chaos,
189 and on an iteration process called ``chaotic
190 iterations'' on which the post-treatment is based.
191 The proposed PRNG and its proof of chaos are given in Section~\ref{sec:pseudorandom}.
193 Section~\ref{The generation of pseudorandom sequence} illustrates the statistical
194 improvement related to the chaotic iteration based post-treatment, for
195 our previously released PRNGs and a new efficient
196 implementation on CPU.
198 Section~\ref{sec:efficient PRNG
199 gpu} describes and evaluates theoretically the GPU implementation.
200 Such generators are experimented in
201 Section~\ref{sec:experiments}.
202 We show in Section~\ref{sec:security analysis} that, if the inputted
203 generator is cryptographically secure, then it is the case too for the
204 generator provided by the post-treatment.
206 security evaluation is also outlined in Section~\ref{sec:Practicak evaluation}.
207 Such a proof leads to the proposition of a cryptographically secure and
208 chaotic generator on GPU based on the famous Blum Blum Shub
209 in Section~\ref{sec:CSGPU} and to an improvement of the
210 Blum-Goldwasser protocol in Sect.~\ref{Blum-Goldwasser}.
211 This research work ends by a conclusion section, in which the contribution is
212 summarized and intended future work is presented.
217 \section{Related work on GPU based PRNGs}
218 \label{section:related works}
220 Numerous research works on defining GPU based PRNGs have already been proposed in the
221 literature, so that exhaustivity is impossible.
222 This is why authors of this document only give reference to the most significant attempts
223 in this domain, from their subjective point of view.
224 The quantity of pseudorandom numbers generated per second is mentioned here
225 only when the information is given in the related work.
226 A million numbers per second will be simply written as
227 1MSample/s whereas a billion numbers per second is 1GSample/s.
229 In \cite{Pang:2008:cec} a PRNG based on cellular automata is defined
230 with no requirement to an high precision integer arithmetic or to any bitwise
231 operations. Authors can generate about
232 3.2MSamples/s on a GeForce 7800 GTX GPU, which is quite an old card now.
233 However, there is neither a mention of statistical tests nor any proof of
234 chaos or cryptography in this document.
236 In \cite{ZRKB10}, the authors propose different versions of efficient GPU PRNGs
237 based on Lagged Fibonacci or Hybrid Taus. They have used these
238 PRNGs for Langevin simulations of biomolecules fully implemented on
239 GPU. Performances of the GPU versions are far better than those obtained with a
240 CPU, and these PRNGs succeed to pass the {\it BigCrush} battery of TestU01.
241 However the evaluations of the proposed PRNGs are only statistical ones.
244 Authors of~\cite{conf/fpga/ThomasHL09} have studied the implementation of some
245 PRNGs on different computing architectures: CPU, field-programmable gate array
246 (FPGA), massively parallel processors, and GPU. This study is of interest, because
247 the performance of the same PRNGs on different architectures are compared.
248 FPGA appears as the fastest and the most
249 efficient architecture, providing the fastest number of generated pseudorandom numbers
251 However, we notice that authors can ``only'' generate between 11 and 16GSamples/s
252 with a GTX 280 GPU, which should be compared with
253 the results presented in this document.
254 We can remark too that the PRNGs proposed in~\cite{conf/fpga/ThomasHL09} are only
255 able to pass the {\it Crush} battery, which is far easier than the {\it Big Crush} one.
257 Lastly, Cuda has developed a library for the generation of pseudorandom numbers called
258 Curand~\cite{curand11}. Several PRNGs are implemented, among
260 Xorwow~\cite{Marsaglia2003} and some variants of Sobol. The tests reported show that
261 their fastest version provides 15GSamples/s on the new Fermi C2050 card.
262 But their PRNGs cannot pass the whole TestU01 battery (only one test is failed).
265 We can finally remark that, to the best of our knowledge, no GPU implementation has been proven to be chaotic, and the cryptographically secure property has surprisingly never been considered.
267 \section{Basic Recalls}
268 \label{section:BASIC RECALLS}
270 This section is devoted to basic definitions and terminologies in the fields of
271 topological chaos and chaotic iterations. We assume the reader is familiar
272 with basic notions on topology (see for instance~\cite{Devaney}).
275 \subsection{Devaney's Chaotic Dynamical Systems}
276 \label{subsec:Devaney}
277 In the sequel $S^{n}$ denotes the $n^{th}$ term of a sequence $S$ and $V_{i}$
278 denotes the $i^{th}$ component of a vector $V$. $f^{k}=f\circ ...\circ f$
279 is for the $k^{th}$ composition of a function $f$. Finally, the following
280 notation is used: $\llbracket1;N\rrbracket=\{1,2,\hdots,N\}$.
283 Consider a topological space $(\mathcal{X},\tau)$ and a continuous function $f :
284 \mathcal{X} \rightarrow \mathcal{X}$.
287 The function $f$ is said to be \emph{topologically transitive} if, for any pair of open sets
288 $U,V \subset \mathcal{X}$, there exists $k>0$ such that $f^k(U) \cap V \neq
293 An element $x$ is a \emph{periodic point} for $f$ of period $n\in \mathds{N}^*$
294 if $f^{n}(x)=x$.% The set of periodic points of $f$ is denoted $Per(f).$
298 $f$ is said to be \emph{regular} on $(\mathcal{X}, \tau)$ if the set of periodic
299 points for $f$ is dense in $\mathcal{X}$: for any point $x$ in $\mathcal{X}$,
300 any neighborhood of $x$ contains at least one periodic point (without
301 necessarily the same period).
305 \begin{definition}[Devaney's formulation of chaos~\cite{Devaney}]
306 The function $f$ is said to be \emph{chaotic} on $(\mathcal{X},\tau)$ if $f$ is regular and
307 topologically transitive.
310 The chaos property is strongly linked to the notion of ``sensitivity'', defined
311 on a metric space $(\mathcal{X},d)$ by:
314 \label{sensitivity} The function $f$ has \emph{sensitive dependence on initial conditions}
315 if there exists $\delta >0$ such that, for any $x\in \mathcal{X}$ and any
316 neighborhood $V$ of $x$, there exist $y\in V$ and $n > 0$ such that
317 $d\left(f^{n}(x), f^{n}(y)\right) >\delta $.
319 The constant $\delta$ is called the \emph{constant of sensitivity} of $f$.
322 Indeed, Banks \emph{et al.} have proven in~\cite{Banks92} that when $f$ is
323 chaotic and $(\mathcal{X}, d)$ is a metric space, then $f$ has the property of
324 sensitive dependence on initial conditions (this property was formerly an
325 element of the definition of chaos). To sum up, quoting Devaney
326 in~\cite{Devaney}, a chaotic dynamical system ``is unpredictable because of the
327 sensitive dependence on initial conditions. It cannot be broken down or
328 simplified into two subsystems which do not interact because of topological
329 transitivity. And in the midst of this random behavior, we nevertheless have an
330 element of regularity''. Fundamentally different behaviors are consequently
331 possible and occur in an unpredictable way.
335 \subsection{Chaotic Iterations}
336 \label{sec:chaotic iterations}
339 Let us consider a \emph{system} with a finite number $\mathsf{N} \in
340 \mathds{N}^*$ of elements (or \emph{cells}), so that each cell has a
341 Boolean \emph{state}. Having $\mathsf{N}$ Boolean values for these
342 cells leads to the definition of a particular \emph{state of the
343 system}. A sequence which elements belong to $\llbracket 1;\mathsf{N}
344 \rrbracket $ is called a \emph{strategy}. The set of all strategies is
345 denoted by $\llbracket 1, \mathsf{N} \rrbracket^\mathds{N}.$
348 \label{Def:chaotic iterations}
349 The set $\mathds{B}$ denoting $\{0,1\}$, let
350 $f:\mathds{B}^{\mathsf{N}}\longrightarrow \mathds{B}^{\mathsf{N}}$ be
351 a function and $S\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ be a ``strategy''. The so-called
352 \emph{chaotic iterations} are defined by $x^0\in
353 \mathds{B}^{\mathsf{N}}$ and
355 \forall n\in \mathds{N}^{\ast }, \forall i\in
356 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
358 x_i^{n-1} & \text{ if }S^n\neq i \\
359 \left(f(x^{n-1})\right)_{S^n} & \text{ if }S^n=i.
364 In other words, at the $n^{th}$ iteration, only the $S^{n}-$th cell is
365 \textquotedblleft iterated\textquotedblright . Note that in a more
366 general formulation, $S^n$ can be a subset of components and
367 $\left(f(x^{n-1})\right)_{S^{n}}$ can be replaced by
368 $\left(f(x^{k})\right)_{S^{n}}$, where $k<n$, describing for example,
369 delays transmission~\cite{Robert1986,guyeux10}. Finally, let us remark that
370 the term ``chaotic'', in the name of these iterations, has \emph{a
371 priori} no link with the mathematical theory of chaos, presented above.
374 Let us now recall how to define a suitable metric space where chaotic iterations
375 are continuous. For further explanations, see, e.g., \cite{guyeux10}.
377 Let $\delta $ be the \emph{discrete Boolean metric}, $\delta
378 (x,y)=0\Leftrightarrow x=y.$ Given a function $f$, define the function
379 $F_{f}: \llbracket1;\mathsf{N}\rrbracket\times \mathds{B}^{\mathsf{N}}
380 \longrightarrow \mathds{B}^{\mathsf{N}}$
383 & (k,E) & \longmapsto & \left( E_{j}.\delta (k,j)+ f(E)_{k}.\overline{\delta
384 (k,j)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
387 \noindent where + and . are the Boolean addition and product operations.
388 Consider the phase space:
390 \mathcal{X} = \llbracket 1 ; \mathsf{N} \rrbracket^\mathds{N} \times
391 \mathds{B}^\mathsf{N},
393 \noindent and the map defined on $\mathcal{X}$:
395 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), \label{Gf}
397 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
398 (S^{n})_{n\in \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow (S^{n+1})_{n\in
399 \mathds{N}}\in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}$ and $i$ is the \emph{initial function}
400 $i:(S^{n})_{n\in \mathds{N}} \in \llbracket 1, \mathsf{N} \rrbracket^\mathds{N}\longrightarrow S^{0}\in \llbracket
401 1;\mathsf{N}\rrbracket$. Then the chaotic iterations proposed in
402 Definition \ref{Def:chaotic iterations} can be described by the following iterations:
406 X^0 \in \mathcal{X} \\
412 With this formulation, a shift function appears as a component of chaotic
413 iterations. The shift function is a famous example of a chaotic
414 map~\cite{Devaney} but its presence is not sufficient enough to claim $G_f$ as
416 To study this claim, a new distance between two points $X = (S,E), Y =
417 (\check{S},\check{E})\in
418 \mathcal{X}$ has been introduced in \cite{guyeux10} as follows:
420 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
426 \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
427 }\delta (E_{k},\check{E}_{k})}, \\
428 \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
429 \sum_{k=1}^{\infty }\dfrac{|S^k-\check{S}^k|}{10^{k}}}.%
435 This new distance has been introduced to satisfy the following requirements.
437 \item When the number of different cells between two systems is increasing, then
438 their distance should increase too.
439 \item In addition, if two systems present the same cells and their respective
440 strategies start with the same terms, then the distance between these two points
441 must be small because the evolution of the two systems will be the same for a
442 while. Indeed, both dynamical systems start with the same initial condition,
443 use the same update function, and as strategies are the same for a while, furthermore
444 updated components are the same as well.
446 The distance presented above follows these recommendations. Indeed, if the floor
447 value $\lfloor d(X,Y)\rfloor $ is equal to $n$, then the systems $E, \check{E}$
448 differ in $n$ cells ($d_e$ is indeed the Hamming distance). In addition, $d(X,Y) - \lfloor d(X,Y) \rfloor $ is a
449 measure of the differences between strategies $S$ and $\check{S}$. More
450 precisely, this floating part is less than $10^{-k}$ if and only if the first
451 $k$ terms of the two strategies are equal. Moreover, if the $k^{th}$ digit is
452 nonzero, then the $k^{th}$ terms of the two strategies are different.
453 The impact of this choice for a distance will be investigated at the end of the document.
455 Finally, it has been established in \cite{guyeux10} that,
458 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. Then $G_{f}$ is continuous in
459 the metric space $(\mathcal{X},d)$.
462 The chaotic property of $G_f$ has been firstly established for the vectorial
463 Boolean negation $f_0(x_1,\hdots, x_\mathsf{N}) = (\overline{x_1},\hdots, \overline{x_\mathsf{N}})$ \cite{guyeux10}. To obtain a characterization, we have secondly
464 introduced the notion of asynchronous iteration graph recalled bellow.
466 Let $f$ be a map from $\mathds{B}^\mathsf{N}$ to itself. The
467 {\emph{asynchronous iteration graph}} associated with $f$ is the
468 directed graph $\Gamma(f)$ defined by: the set of vertices is
469 $\mathds{B}^\mathsf{N}$; for all $x\in\mathds{B}^\mathsf{N}$ and
470 $i\in \llbracket1;\mathsf{N}\rrbracket$,
471 the graph $\Gamma(f)$ contains an arc from $x$ to $F_f(i,x)$.
472 The relation between $\Gamma(f)$ and $G_f$ is clear: there exists a
473 path from $x$ to $x'$ in $\Gamma(f)$ if and only if there exists a
474 strategy $s$ such that the parallel iteration of $G_f$ from the
475 initial point $(s,x)$ reaches the point $x'$.
476 We have then proven in \cite{bcgr11:ip} that,
480 \label{Th:Caractérisation des IC chaotiques}
481 Let $f:\mathds{B}^\mathsf{N}\to\mathds{B}^\mathsf{N}$. $G_f$ is chaotic (according to Devaney)
482 if and only if $\Gamma(f)$ is strongly connected.
485 Finally, we have established in \cite{bcgr11:ip} that,
487 Let $f: \mathds{B}^{n} \rightarrow \mathds{B}^{n}$, $\Gamma(f)$ its
488 iteration graph, $\check{M}$ its adjacency
490 a $n\times n$ matrix defined by
492 M_{ij} = \frac{1}{n}\check{M}_{ij}$ %\textrm{
494 $M_{ii} = 1 - \frac{1}{n} \sum\limits_{j=1, j\neq i}^n \check{M}_{ij}$ otherwise.
496 If $\Gamma(f)$ is strongly connected, then
497 the output of the PRNG detailed in Algorithm~\ref{CI Algorithm} follows
498 a law that tends to the uniform distribution
499 if and only if $M$ is a double stochastic matrix.
503 These results of chaos and uniform distribution have led us to study the possibility of building a
504 pseudorandom number generator (PRNG) based on the chaotic iterations.
505 As $G_f$, defined on the domain $\llbracket 1 ; \mathsf{N} \rrbracket^{\mathds{N}}
506 \times \mathds{B}^\mathsf{N}$, is built from Boolean networks $f : \mathds{B}^\mathsf{N}
507 \rightarrow \mathds{B}^\mathsf{N}$, we can preserve the theoretical properties on $G_f$
508 during implementations (due to the discrete nature of $f$). Indeed, it is as if
509 $\mathds{B}^\mathsf{N}$ represents the memory of the computer whereas $\llbracket 1 ; \mathsf{N}
510 \rrbracket^{\mathds{N}}$ is its input stream (the seeds, for instance, in PRNG, or a physical noise in TRNG).
511 Let us finally remark that the vectorial negation satisfies the hypotheses of both theorems above.
513 \section{Application to Pseudorandomness}
514 \label{sec:pseudorandom}
516 \subsection{A First Pseudorandom Number Generator}
518 We have proposed in~\cite{bgw09:ip} a new family of generators that receives
519 two PRNGs as inputs. These two generators are mixed with chaotic iterations,
520 leading thus to a new PRNG that
521 should improve the statistical properties of each
522 generator taken alone.
523 Furthermore, the generator obtained in this way possesses various chaos properties that none of the generators used as present input.
527 \begin{algorithm}[h!]
529 \KwIn{a function $f$, an iteration number $b$, an initial configuration $x^0$
531 \KwOut{a configuration $x$ ($n$ bits)}
533 $k\leftarrow b + PRNG_1(b)$\;
536 $s\leftarrow{PRNG_2(n)}$\;
537 $x\leftarrow{F_f(s,x)}$\;
541 \caption{An arbitrary round of $Old~ CI~ PRNG_f(PRNG_1,PRNG_2)$}
548 This generator is synthesized in Algorithm~\ref{CI Algorithm}.
549 It takes as input: a Boolean function $f$ satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques};
550 an integer $b$, ensuring that the number of executed iterations
551 between two outputs is at least $b$
552 and at most $2b+1$; and an initial configuration $x^0$.
553 It returns the new generated configuration $x$. Internally, it embeds two
554 inputted generators $PRNG_i(k), i=1,2$,
555 which must return integers
556 uniformly distributed
557 into $\llbracket 1 ; k \rrbracket$.
558 For instance, these PRNGs can be the \textit{XORshift}~\cite{Marsaglia2003},
559 being a category of very fast PRNGs designed by George Marsaglia
560 that repeatedly uses the transform of exclusive or (XOR, $\oplus$) on a number
561 with a bit shifted version of it. Such a PRNG, which has a period of
562 $2^{32}-1=4.29\times10^9$, is summed up in Algorithm~\ref{XORshift}.
563 This XORshift, or any other reasonable PRNG, is used
564 in our own generator to compute both the number of iterations between two
565 outputs (provided by $PRNG_1$) and the strategy elements ($PRNG_2$).
567 %This former generator has successively passed various batteries of statistical tests, as the NIST~\cite{bcgr11:ip}, DieHARD~\cite{Marsaglia1996}, and TestU01~\cite{LEcuyerS07} ones.
570 \begin{algorithm}[h!]
572 \KwIn{the internal configuration $z$ (a 32-bit word)}
573 \KwOut{$y$ (a 32-bit word)}
574 $z\leftarrow{z\oplus{(z\ll13)}}$\;
575 $z\leftarrow{z\oplus{(z\gg17)}}$\;
576 $z\leftarrow{z\oplus{(z\ll5)}}$\;
580 \caption{An arbitrary round of \textit{XORshift} algorithm}
585 \subsection{A ``New CI PRNG''}
587 In order to make the Old CI PRNG usable in practice, we have proposed
588 an adapted version of the chaotic iteration based generator in~\cite{bg10:ip}.
589 In this ``New CI PRNG'', we prevent a given bit from changing twice between two outputs.
590 This new generator is designed by the following process.
592 First of all, some chaotic iterations have to be done to generate a sequence
593 $\left(x^n\right)_{n\in\mathds{N}} \in \left(\mathds{B}^{32}\right)^\mathds{N}$
594 of Boolean vectors, which are the successive states of the iterated system.
595 Some of these vectors will be randomly extracted and our pseudorandom bit
596 flow will be constituted by their components. Such chaotic iterations are
597 realized as follows. Initial state $x^0 \in \mathds{B}^{32}$ is a Boolean
598 vector taken as a seed and chaotic strategy $\left(S^n\right)_{n\in\mathds{N}}\in
599 \llbracket 1, 32 \rrbracket^\mathds{N}$ is
600 an \emph{irregular decimation} of $PRNG_2$ sequence, as described in
601 Algorithm~\ref{Chaotic iteration1}.
603 Then, at each iteration, only the $S^n$-th component of state $x^n$ is
604 updated, as follows: $x_i^n = x_i^{n-1}$ if $i \neq S^n$, else $x_i^n = \overline{x_i^{n-1}}$.
605 Such a procedure is equivalent to achieving chaotic iterations with
606 the Boolean vectorial negation $f_0$ and some well-chosen strategies.
607 Finally, some $x^n$ are selected
608 by a sequence $m^n$ as the pseudorandom bit sequence of our generator.
609 $(m^n)_{n \in \mathds{N}} \in \mathcal{M}^\mathds{N}$ is computed from $PRNG_1$, where $\mathcal{M}\subset \mathds{N}^*$ is a finite nonempty set of integers.
611 The basic design procedure of the New CI generator is summarized in Algorithm~\ref{Chaotic iteration1}.
612 The internal state is $x$, the output state is $r$. $a$ and $b$ are those computed by the two input
613 PRNGs. Lastly, the value $g(a)$ is an integer defined as in Eq.~\ref{Formula}.
614 This function must be chosen such that the outputs of the resulted PRNG are uniform in $\llbracket 0, 2^\mathsf{N}-1 \rrbracket$. Function of \eqref{Formula} achieves this
615 goal (other candidates and more information can be found in ~\cite{bg10:ip}).
622 0 \text{ if }0 \leqslant{y^n}<{C^0_{32}},\\
623 1 \text{ if }{C^0_{32}} \leqslant{y^n}<\sum_{i=0}^1{C^i_{32}},\\
624 2 \text{ if }\sum_{i=0}^1{C^i_{32}} \leqslant{y^n}<\sum_{i=0}^2{C^i_{32}},\\
625 \vdots~~~~~ ~~\vdots~~~ ~~~~\\
626 N \text{ if }\sum_{i=0}^{N-1}{C^i_{32}}\leqslant{y^n}<1.\\
632 \textbf{Input:} the internal state $x$ (32 bits)\\
633 \textbf{Output:} a state $r$ of 32 bits
634 \begin{algorithmic}[1]
637 \STATE$d_i\leftarrow{0}$\;
640 \STATE$a\leftarrow{PRNG_1()}$\;
641 \STATE$k\leftarrow{g(a)}$\;
642 \WHILE{$i=0,\dots,k$}
644 \STATE$b\leftarrow{PRNG_2()~mod~\mathsf{N}}$\;
645 \STATE$S\leftarrow{b}$\;
648 \STATE $x_S\leftarrow{ \overline{x_S}}$\;
649 \STATE $d_S\leftarrow{1}$\;
654 \STATE $k\leftarrow{ k+1}$\;
657 \STATE $r\leftarrow{x}$\;
660 \caption{An arbitrary round of the new CI generator}
661 \label{Chaotic iteration1}
665 \subsection{Improving the Speed of the Former Generator}
667 Instead of updating only one cell at each iteration, we now propose to choose a
668 subset of components and to update them together, for speed improvement. Such a proposition leads
669 to a kind of merger of the two sequences used in Algorithms
670 \ref{CI Algorithm} and \ref{Chaotic iteration1}. When the updating function is the vectorial negation,
671 this algorithm can be rewritten as follows:
676 x^0 \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket, S \in \llbracket 0, 2^\mathsf{N}-1 \rrbracket^\mathds{N} \\
677 \forall n \in \mathds{N}^*, x^n = x^{n-1} \oplus S^n,
680 \label{equation Oplus}
682 where $\oplus$ is for the bitwise exclusive or between two integers.
683 This rewriting can be understood as follows. The $n-$th term $S^n$ of the
684 sequence $S$, which is an integer of $\mathsf{N}$ binary digits, presents
685 the list of cells to update in the state $x^n$ of the system (represented
686 as an integer having $\mathsf{N}$ bits too). More precisely, the $k-$th
687 component of this state (a binary digit) changes if and only if the $k-$th
688 digit in the binary decomposition of $S^n$ is 1.
690 The single basic component presented in Eq.~\ref{equation Oplus} is of
691 ordinary use as a good elementary brick in various PRNGs. It corresponds
692 to the following discrete dynamical system in chaotic iterations:
695 \forall n\in \mathds{N}^{\ast }, \forall i\in
696 \llbracket1;\mathsf{N}\rrbracket ,x_i^n=\left\{
698 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
699 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
703 where $f$ is the vectorial negation and $\forall n \in \mathds{N}$,
704 $\mathcal{S}^n \subset \llbracket 1, \mathsf{N} \rrbracket$ is such that
705 $k \in \mathcal{S}^n$ if and only if the $k-$th digit in the binary
706 decomposition of $S^n$ is 1. Such chaotic iterations are more general
707 than the ones presented in Definition \ref{Def:chaotic iterations} because, instead of updating only one term at each iteration,
708 we select a subset of components to change.
711 Obviously, replacing the previous CI PRNG Algorithms by
712 Equation~\ref{equation Oplus}, which is possible when the iteration function is
713 the vectorial negation, leads to a speed improvement
714 (the resulting generator will be referred as ``Xor CI PRNG''
717 of chaos obtained in~\cite{bg10:ij} have been established
718 only for chaotic iterations of the form presented in Definition
719 \ref{Def:chaotic iterations}. The question is now to determine whether the
720 use of more general chaotic iterations to generate pseudorandom numbers
721 faster, does not deflate their topological chaos properties.
723 \subsection{Proofs of Chaos of the General Formulation of the Chaotic Iterations}
725 Let us consider the discrete dynamical systems in chaotic iterations having
726 the general form: $\forall n\in \mathds{N}^{\ast }$, $ \forall i\in
727 \llbracket1;\mathsf{N}\rrbracket $,
732 x_i^{n-1} & \text{ if } i \notin \mathcal{S}^n \\
733 \left(f(x^{n-1})\right)_{S^n} & \text{ if }i \in \mathcal{S}^n.
738 In other words, at the $n^{th}$ iteration, only the cells whose id is
739 contained into the set $S^{n}$ are iterated.
741 Let us now rewrite these general chaotic iterations as usual discrete dynamical
742 system of the form $X^{n+1}=f(X^n)$ on an ad hoc metric space. Such a formulation
743 is required in order to study the topological behavior of the system.
745 Let us introduce the following function:
748 \chi: & \llbracket 1; \mathsf{N} \rrbracket \times \mathcal{P}\left(\llbracket 1; \mathsf{N} \rrbracket\right) & \longrightarrow & \mathds{B}\\
749 & (i,X) & \longmapsto & \left\{ \begin{array}{ll} 0 & \textrm{if }i \notin X, \\ 1 & \textrm{if }i \in X, \end{array}\right.
752 where $\mathcal{P}\left(X\right)$ is for the powerset of the set $X$, that is, $Y \in \mathcal{P}\left(X\right) \Longleftrightarrow Y \subset X$.
754 Given a function $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, define the function:
755 $F_{f}: \mathcal{P}\left(\llbracket1;\mathsf{N}\rrbracket \right) \times \mathds{B}^{\mathsf{N}}
756 \longrightarrow \mathds{B}^{\mathsf{N}}$
759 (P,E) & \longmapsto & \left( E_{j}.\chi (j,P)+f(E)_{j}.\overline{\chi(j,P)}\right) _{j\in \llbracket1;\mathsf{N}\rrbracket}%
762 where + and . are the Boolean addition and product operations, and $\overline{x}$
763 is the negation of the Boolean $x$.
764 Consider the phase space:
766 \mathcal{X} = \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N} \times
767 \mathds{B}^\mathsf{N},
769 \noindent and the map defined on $\mathcal{X}$:
771 G_f\left(S,E\right) = \left(\sigma(S), F_f(i(S),E)\right), %\label{Gf} %%RAPH, j'ai viré ce label qui existe déjà avant...
773 \noindent where $\sigma$ is the \emph{shift} function defined by $\sigma
774 (S^{n})_{n\in \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow (S^{n+1})_{n\in
775 \mathds{N}}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}$ and $i$ is the \emph{initial function}
776 $i:(S^{n})_{n\in \mathds{N}} \in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)^\mathds{N}\longrightarrow S^{0}\in \mathcal{P}\left(\llbracket 1 ; \mathsf{N} \rrbracket\right)$.
777 Then the general chaotic iterations defined in Equation \ref{general CIs} can
778 be described by the following discrete dynamical system:
782 X^0 \in \mathcal{X} \\
788 Once more, a shift function appears as a component of these general chaotic
791 To study the Devaney's chaos property, a distance between two points
792 $X = (S,E), Y = (\check{S},\check{E})$ of $\mathcal{X}$ must be defined.
795 d(X,Y)=d_{e}(E,\check{E})+d_{s}(S,\check{S}),
798 \noindent where $ \displaystyle{d_{e}(E,\check{E})} = \displaystyle{\sum_{k=1}^{\mathsf{N}%
799 }\delta (E_{k},\check{E}_{k})}$ is once more the Hamming distance, and
800 $ \displaystyle{d_{s}(S,\check{S})} = \displaystyle{\dfrac{9}{\mathsf{N}}%
801 \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}$,
802 %%RAPH : ici, j'ai supprimé tous les sauts à la ligne
805 %% \begin{array}{lll}
806 %% \displaystyle{d_{e}(E,\check{E})} & = & \displaystyle{\sum_{k=1}^{\mathsf{N}%
807 %% }\delta (E_{k},\check{E}_{k})} \textrm{ is once more the Hamming distance}, \\
808 %% \displaystyle{d_{s}(S,\check{S})} & = & \displaystyle{\dfrac{9}{\mathsf{N}}%
809 %% \sum_{k=1}^{\infty }\dfrac{|S^k\Delta {S}^k|}{10^{k}}}.%
813 where $|X|$ is the cardinality of a set $X$ and $A\Delta B$ is for the symmetric difference, defined for sets A, B as
814 $A\,\Delta\,B = (A \setminus B) \cup (B \setminus A)$.
818 The function $d$ defined in Eq.~\ref{nouveau d} is a metric on $\mathcal{X}$.
822 $d_e$ is the Hamming distance. We will prove that $d_s$ is a distance
823 too, thus $d$, as being the sum of two distances, will also be a distance.
825 \item Obviously, $d_s(S,\check{S})\geqslant 0$, and if $S=\check{S}$, then
826 $d_s(S,\check{S})=0$. Conversely, if $d_s(S,\check{S})=0$, then
827 $\forall k \in \mathds{N}, |S^k\Delta {S}^k|=0$, and so $\forall k, S^k=\check{S}^k$.
828 \item $d_s$ is symmetric
829 ($d_s(S,\check{S})=d_s(\check{S},S)$) due to the commutative property
830 of the symmetric difference.
831 \item Finally, $|S \Delta S''| = |(S \Delta \varnothing) \Delta S''|= |S \Delta (S'\Delta S') \Delta S''|= |(S \Delta S') \Delta (S' \Delta S'')|\leqslant |S \Delta S'| + |S' \Delta S''|$,
832 and so for all subsets $S,S',$ and $S''$ of $\llbracket 1, \mathsf{N} \rrbracket$,
833 we have $d_s(S,S'') \leqslant d_e(S,S')+d_s(S',S'')$, and the triangle
834 inequality is obtained.
839 Before being able to study the topological behavior of the general
840 chaotic iterations, we must first establish that:
843 For all $f:\mathds{B}^\mathsf{N} \longrightarrow \mathds{B}^\mathsf{N} $, the function $G_f$ is continuous on
844 $\left( \mathcal{X},d\right)$.
849 We use the sequential continuity.
850 Let $(S^n,E^n)_{n\in \mathds{N}}$ be a sequence of the phase space $%
851 \mathcal{X}$, which converges to $(S,E)$. We will prove that $\left(
852 G_{f}(S^n,E^n)\right) _{n\in \mathds{N}}$ converges to $\left(
853 G_{f}(S,E)\right) $. Let us remark that for all $n$, $S^n$ is a strategy,
854 thus, we consider a sequence of strategies (\emph{i.e.}, a sequence of
856 As $d((S^n,E^n);(S,E))$ converges to 0, each distance $d_{e}(E^n,E)$ and $d_{s}(S^n,S)$ converges
857 to 0. But $d_{e}(E^n,E)$ is an integer, so $\exists n_{0}\in \mathds{N},$ $%
858 d_{e}(E^n,E)=0$ for any $n\geqslant n_{0}$.\newline
859 In other words, there exists a threshold $n_{0}\in \mathds{N}$ after which no
860 cell will change its state:
861 $\exists n_{0}\in \mathds{N},n\geqslant n_{0}\Rightarrow E^n = E.$
863 In addition, $d_{s}(S^n,S)\longrightarrow 0,$ so $\exists n_{1}\in %
864 \mathds{N},d_{s}(S^n,S)<10^{-1}$ for all indexes greater than or equal to $%
865 n_{1}$. This means that for $n\geqslant n_{1}$, all the $S^n$ have the same
866 first term, which is $S^0$: $\forall n\geqslant n_{1},S_0^n=S_0.$
868 Thus, after the $max(n_{0},n_{1})^{th}$ term, states of $E^n$ and $E$ are
869 identical and strategies $S^n$ and $S$ start with the same first term.\newline
870 Consequently, states of $G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are equal,
871 so, after the $max(n_0, n_1)^{th}$ term, the distance $d$ between these two points is strictly less than 1.\newline
872 \noindent We now prove that the distance between $\left(
873 G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is convergent to
874 0. Let $\varepsilon >0$. \medskip
876 \item If $\varepsilon \geqslant 1$, we see that the distance
877 between $\left( G_{f}(S^n,E^n)\right) $ and $\left( G_{f}(S,E)\right) $ is
878 strictly less than 1 after the $max(n_{0},n_{1})^{th}$ term (same state).
880 \item If $\varepsilon <1$, then $\exists k\in \mathds{N},10^{-k}\geqslant
881 \varepsilon > 10^{-(k+1)}$. But $d_{s}(S^n,S)$ converges to 0, so
883 \exists n_{2}\in \mathds{N},\forall n\geqslant
884 n_{2},d_{s}(S^n,S)<10^{-(k+2)},
886 thus after $n_{2}$, the $k+2$ first terms of $S^n$ and $S$ are equal.
888 \noindent As a consequence, the $k+1$ first entries of the strategies of $%
889 G_{f}(S^n,E^n)$ and $G_{f}(S,E)$ are the same ($G_{f}$ is a shift of strategies) and due to the definition of $d_{s}$, the floating part of
890 the distance between $(S^n,E^n)$ and $(S,E)$ is strictly less than $%
891 10^{-(k+1)}\leqslant \varepsilon $.
894 %%RAPH : ici j'ai rajouté une ligne
895 %%TOF : ici j'ai rajouté un commentaire
898 \forall \varepsilon >0,$ $\exists N_{0}=max(n_{0},n_{1},n_{2})\in \mathds{N}
899 ,$ $\forall n\geqslant N_{0},$
900 $ d\left( G_{f}(S^n,E^n);G_{f}(S,E)\right)
901 \leqslant \varepsilon .
903 $G_{f}$ is consequently continuous.
907 It is now possible to study the topological behavior of the general chaotic
908 iterations. We will prove that,
911 \label{t:chaos des general}
912 The general chaotic iterations defined on Equation~\ref{general CIs} satisfy
913 the Devaney's property of chaos.
916 Let us firstly prove the following lemma.
918 \begin{lemma}[Strong transitivity]
920 For all couples $X,Y \in \mathcal{X}$ and any neighborhood $V$ of $X$, we can
921 find $n \in \mathds{N}^*$ and $X' \in V$ such that $G^n(X')=Y$.
925 Let $X=(S,E)$, $\varepsilon>0$, and $k_0 = \lfloor log_{10}(\varepsilon)+1 \rfloor$.
926 Any point $X'=(S',E')$ such that $E'=E$ and $\forall k \leqslant k_0, S'^k=S^k$,
927 are in the open ball $\mathcal{B}\left(X,\varepsilon\right)$. Let us define
928 $\check{X} = \left(\check{S},\check{E}\right)$, where $\check{X}= G^{k_0}(X)$.
929 We denote by $s\subset \llbracket 1; \mathsf{N} \rrbracket$ the set of coordinates
930 that are different between $\check{E}$ and the state of $Y$. Thus each point $X'$ of
931 the form $(S',E')$ where $E'=E$ and $S'$ starts with
932 $(S^0, S^1, \hdots, S^{k_0},s,\hdots)$, verifies the following properties:
934 \item $X'$ is in $\mathcal{B}\left(X,\varepsilon\right)$,
935 \item the state of $G_f^{k_0+1}(X')$ is the state of $Y$.
937 Finally the point $\left(\left(S^0, S^1, \hdots, S^{k_0},s,s^0, s^1, \hdots\right); E\right)$,
938 where $(s^0,s^1, \hdots)$ is the strategy of $Y$, satisfies the properties
939 claimed in the lemma.
942 We can now prove the Theorem~\ref{t:chaos des general}.
944 \begin{proof}[Theorem~\ref{t:chaos des general}]
945 Firstly, strong transitivity implies transitivity.
947 Let $(S,E) \in\mathcal{X}$ and $\varepsilon >0$. To
948 prove that $G_f$ is regular, it is sufficient to prove that
949 there exists a strategy $\tilde S$ such that the distance between
950 $(\tilde S,E)$ and $(S,E)$ is less than $\varepsilon$, and such that
951 $(\tilde S,E)$ is a periodic point.
953 Let $t_1=\lfloor-\log_{10}(\varepsilon)\rfloor$, and let $E'$ be the
954 configuration that we obtain from $(S,E)$ after $t_1$ iterations of
955 $G_f$. As $G_f$ is strongly transitive, there exists a strategy $S'$
956 and $t_2\in\mathds{N}$ such
957 that $E$ is reached from $(S',E')$ after $t_2$ iterations of $G_f$.
959 Consider the strategy $\tilde S$ that alternates the first $t_1$ terms
960 of $S$ and the first $t_2$ terms of $S'$:
961 %%RAPH : j'ai coupé la ligne en 2
963 S=(S_0,\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,$$$$\dots,S_{t_1-1},S'_0,\dots,S'_{t_2-1},S_0,\dots).$$ It
964 is clear that $(\tilde S,E)$ is obtained from $(\tilde S,E)$ after
965 $t_1+t_2$ iterations of $G_f$. So $(\tilde S,E)$ is a periodic
966 point. Since $\tilde S_t=S_t$ for $t<t_1$, by the choice of $t_1$, we
967 have $d((S,E),(\tilde S,E))<\epsilon$.
971 \section{Statistical Improvements Using Chaotic Iterations}
973 \label{The generation of pseudorandom sequence}
976 Let us now explain why we have reasonable ground to believe that chaos
977 can improve statistical properties.
978 We will show in this section that chaotic properties as defined in the
979 mathematical theory of chaos are related to some statistical tests that can be found
980 in the NIST battery. Furthermore, we will check that, when mixing defective PRNGs with
981 chaotic iterations, the new generator presents better statistical properties
982 (this section summarizes and extends the work of~\cite{bfg12a:ip}).
986 \subsection{Qualitative relations between topological properties and statistical tests}
989 There are various relations between topological properties that describe an unpredictable behavior for a discrete
990 dynamical system on the one
991 hand, and statistical tests to check the randomness of a numerical sequence
992 on the other hand. These two mathematical disciplines follow a similar
993 objective in case of a recurrent sequence (to characterize an intrinsically complicated behavior for a
994 recurrent sequence), with two different but complementary approaches.
995 It is true that the following illustrative links give only qualitative arguments,
996 and proofs should be provided later to make such arguments irrefutable. However
997 they give a first understanding of the reason why we think that chaotic properties should tend
998 to improve the statistical quality of PRNGs.
1000 Let us now list some of these relations between topological properties defined in the mathematical
1001 theory of chaos and tests embedded into the NIST battery. %Such relations need to be further
1002 %investigated, but they presently give a first illustration of a trend to search similar properties in the
1003 %two following fields: mathematical chaos and statistics.
1007 \item \textbf{Regularity}. As stated in Section~\ref{subsec:Devaney}, a chaotic dynamical system must
1008 have an element of regularity. Depending on the chosen definition of chaos, this element can be the existence of
1009 a dense orbit, the density of periodic points, etc. The key idea is that a dynamical system with no periodicity
1010 is not as chaotic as a system having periodic orbits: in the first situation, we can predict something and gain a
1011 knowledge about the behavior of the system, that is, it never enters into a loop. A similar importance for periodicity is emphasized in
1012 the two following NIST tests~\cite{Nist10}:
1014 \item \textbf{Non-overlapping Template Matching Test}. Detect generators that produce too many occurrences of a given non-periodic (aperiodic) pattern.
1015 \item \textbf{Discrete Fourier Transform (Spectral) Test}. Detect periodic features (i.e., repetitive patterns that are close one to another) in the tested sequence that would indicate a deviation from the assumption of randomness.
1018 \item \textbf{Transitivity}. This topological property previously introduced states that the dynamical system is intrinsically complicated: it cannot be simplified into
1019 two subsystems that do not interact, as we can find in any neighborhood of any point another point whose orbit visits the whole phase space.
1020 This focus on the places visited by the orbits of the dynamical system takes various nonequivalent formulations in the mathematical theory
1021 of chaos, namely: transitivity, strong transitivity, total transitivity, topological mixing, and so on~\cite{bg10:ij}. A similar attention
1022 is brought on the states visited during a random walk in the two tests below~\cite{Nist10}:
1024 \item \textbf{Random Excursions Variant Test}. Detect deviations from the expected number of visits to various states in the random walk.
1025 \item \textbf{Random Excursions Test}. Determine if the number of visits to a particular state within a cycle deviates from what one would expect for a random sequence.
1028 \item \textbf{Chaos according to Li and Yorke}. Two points of the phase space $(x,y)$ define a couple of Li-Yorke when $\limsup_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))>0$ et $\liminf_{n \rightarrow +\infty} d(f^{(n)}(x), f^{(n)}(y))=0$, meaning that their orbits always oscillate as the iterations pass. When a system is compact and contains an uncountable set of such points, it is claimed as chaotic according
1029 to Li-Yorke~\cite{Li75,Ruette2001}. A similar property is regarded in the following NIST test~\cite{Nist10}.
1031 \item \textbf{Runs Test}. To determine whether the number of runs of ones and zeros of various lengths is as expected for a random sequence. In particular, this test determines whether the oscillation between such zeros and ones is too fast or too slow.
1033 \item \textbf{Topological entropy}. The desire to formulate an equivalency of the thermodynamics entropy
1034 has emerged both in the topological and statistical fields. Once again, a similar objective has led to two different
1035 rewritting of an entropy based disorder: the famous Shannon definition of entropy is approximated in the statistical approach,
1036 whereas topological entropy is defined as follows:
1037 $x,y \in \mathcal{X}$ are $\varepsilon-$\emph{separated in time $n$} if there exists $k \leqslant n$ such that $d\left(f^{(k)}(x),f^{(k)}(y)\right)>\varepsilon$. Then $(n,\varepsilon)-$separated sets are sets of points that are all $\varepsilon-$separated in time $n$, which
1038 leads to the definition of $s_n(\varepsilon,Y)$, being the maximal cardinality of all $(n,\varepsilon)-$separated sets. Using these notations,
1039 the topological entropy is defined as follows: $$h_{top}(\mathcal{X},f) = \displaystyle{\lim_{\varepsilon \rightarrow 0} \Big[ \limsup_{n \rightarrow +\infty} \dfrac{1}{n} \log s_n(\varepsilon,\mathcal{X})\Big]}.$$
1040 This value measures the average exponential growth of the number of distinguishable orbit segments.
1041 In this sense, it measures the complexity of the topological dynamical system, whereas
1042 the Shannon approach comes to mind when defining the following test~\cite{Nist10}:
1044 \item \textbf{Approximate Entropy Test}. Compare the frequency of the overlapping blocks of two consecutive/adjacent lengths ($m$ and $m+1$) against the expected result for a random sequence.
1047 \item \textbf{Non-linearity, complexity}. Finally, let us remark that non-linearity and complexity are
1048 not only sought in general to obtain chaos, but they are also required for randomness, as illustrated by the two tests below~\cite{Nist10}.
1050 \item \textbf{Binary Matrix Rank Test}. Check for linear dependence among fixed length substrings of the original sequence.
1051 \item \textbf{Linear Complexity Test}. Determine whether or not the sequence is complex enough to be considered random.
1056 We have proven in our previous works~\cite{guyeux12:bc} that chaotic iterations satisfying Theorem~\ref{Th:Caractérisation des IC chaotiques} are, among other
1057 things, strongly transitive, topologically mixing, chaotic as defined by Li and Yorke,
1058 and that they have a topological entropy and an exponent of Lyapunov both equal to $ln(\mathsf{N})$,
1059 where $\mathsf{N}$ is the size of the iterated vector.
1060 These topological properties make that we are ground to believe that a generator based on chaotic
1061 iterations will probably be able to pass all the existing statistical batteries for pseudorandomness like
1062 the NIST one. The following subsections, in which we prove that defective generators have their
1063 statistical properties improved by chaotic iterations, show that such an assumption is true.
1065 \subsection{Details of some Existing Generators}
1067 The list of defective PRNGs we will use
1068 as inputs for the statistical tests to come is introduced here.
1070 Firstly, the simple linear congruency generators (LCGs) will be used.
1071 They are defined by the following recurrence:
1073 x^n = (ax^{n-1} + c)~mod~m,
1076 where $a$, $c$, and $x^0$ must be, among other things, non-negative and inferior to
1077 $m$~\cite{LEcuyerS07}. In what follows, 2LCGs and 3LCGs refer to two (resp. three)
1078 combinations of such LCGs. For further details, see~\cite{bfg12a:ip,combined_lcg}.
1080 Secondly, the multiple recursive generators (MRGs) which will be used,
1081 are based on a linear recurrence of order
1082 $k$, modulo $m$~\cite{LEcuyerS07}:
1084 x^n = (a^1x^{n-1}+~...~+a^kx^{n-k})~mod~m .
1087 The combination of two MRGs (referred as 2MRGs) is also used in these experiments.
1089 Generators based on linear recurrences with carry will be regarded too.
1090 This family of generators includes the add-with-carry (AWC) generator, based on the recurrence:
1094 x^n = (x^{n-r} + x^{n-s} + c^{n-1})~mod~m, \\
1095 c^n= (x^{n-r} + x^{n-s} + c^{n-1}) / m, \end{array}\end{equation}
1096 the SWB generator, having the recurrence:
1100 x^n = (x^{n-r} - x^{n-s} - c^{n-1})~mod~m, \\
1103 1 ~~~~~\text{if}~ (x^{i-r} - x^{i-s} - c^{i-1})<0\\
1104 0 ~~~~~\text{else},\end{array} \right. \end{array}\end{equation}
1105 and the SWC generator, which is based on the following recurrence:
1109 x^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ mod ~ 2^w, \\
1110 c^n = (a^1x^{n-1} \oplus ~...~ \oplus a^rx^{n-r} \oplus c^{n-1}) ~ / ~ 2^w. \end{array}\end{equation}
1112 Then the generalized feedback shift register (GFSR) generator has been implemented, that is:
1114 x^n = x^{n-r} \oplus x^{n-k} .
1119 Finally, the nonlinear inversive (INV) generator~\cite{LEcuyerS07} has been studied, which is:
1126 (a^1 + a^2 / z^{n-1})~mod~m & \text{if}~ z^{n-1} \neq 0 \\
1127 a^1 & \text{if}~ z^{n-1} = 0 .\end{array} \right. \end{array}\end{equation}
1132 %\renewcommand{\arraystretch}{1}
1133 \caption{TestU01 Statistical Test Failures}
1136 \begin{tabular}{lccccc}
1138 Test name &Tests& Logistic & XORshift & ISAAC\\
1139 Rabbit & 38 &21 &14 &0 \\
1140 Alphabit & 17 &16 &9 &0 \\
1141 Pseudo DieHARD &126 &0 &2 &0 \\
1142 FIPS\_140\_2 &16 &0 &0 &0 \\
1143 SmallCrush &15 &4 &5 &0 \\
1144 Crush &144 &95 &57 &0 \\
1145 Big Crush &160 &125 &55 &0 \\ \hline
1146 Failures & &261 &146 &0 \\
1154 %\renewcommand{\arraystretch}{1}
1155 \caption{TestU01 Statistical Test Failures for Old CI algorithms ($\mathsf{N}=4$)}
1156 \label{TestU01 for Old CI}
1158 \begin{tabular}{lcccc}
1160 \multirow{3}*{Test name} & \multicolumn{4}{c}{Old CI}\\
1161 &Logistic& XORshift& ISAAC&ISAAC \\
1163 &Logistic& XORshift& XORshift&ISAAC \\ \cmidrule(r){2-5}
1164 Rabbit &7 &2 &0 &0 \\
1165 Alphabit & 3 &0 &0 &0 \\
1166 DieHARD &0 &0 &0 &0 \\
1167 FIPS\_140\_2 &0 &0 &0 &0 \\
1168 SmallCrush &2 &0 &0 &0 \\
1169 Crush &47 &4 &0 &0 \\
1170 Big Crush &79 &3 &0 &0 \\ \hline
1171 Failures &138 &9 &0 &0 \\
1180 \subsection{Statistical tests}
1181 \label{Security analysis}
1183 Three batteries of tests are reputed and regularly used
1184 to evaluate the statistical properties of newly designed pseudorandom
1185 number generators. These batteries are named DieHard~\cite{Marsaglia1996},
1186 the NIST suite~\cite{ANDREW2008}, and the most stringent one called
1187 TestU01~\cite{LEcuyerS07}, which encompasses the two other batteries.
1191 \label{Results and discussion}
1193 %\renewcommand{\arraystretch}{1}
1194 \caption{NIST and DieHARD tests suite passing rates for PRNGs without CI}
1195 \label{NIST and DieHARD tests suite passing rate the for PRNGs without CI}
1197 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|}
1199 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1200 \backslashbox{\textbf{$Tests$}} {\textbf{$PRNG$}} & LCG& MRG& AWC & SWB & SWC & GFSR & INV & LCG2& LCG3& MRG2 \\ \hline
1201 NIST & 11/15 & 14/15 &\textbf{15/15} & \textbf{15/15} & 14/15 & 14/15 & 14/15 & 14/15& 14/15& 14/15 \\ \hline
1202 DieHARD & 16/18 & 16/18 & 15/18 & 16/18 & \textbf{18/18} & 16/18 & 16/18 & 16/18& 16/18& 16/18\\ \hline
1206 Table~\ref{NIST and DieHARD tests suite passing rate the for PRNGs without CI} shows the
1207 results on the two first batteries recalled above, indicating that all the PRNGs presented
1208 in the previous section
1209 cannot pass all these tests. In other words, the statistical quality of these PRNGs cannot
1210 fulfill the up-to-date standards presented previously. We have shown in~\cite{bfg12a:ip} that the use of chaotic
1211 iterations can solve this issue.
1213 %illustrate the effects of chaotic iterations on these defective PRNGs, experiments have been divided in three parts~\cite{bfg12a:ip}:
1215 % \item \textbf{Single CIPRNG}: The PRNGs involved in CI computing are of the same category.
1216 % \item \textbf{Mixed CIPRNG}: Two different types of PRNGs are mixed during the chaotic iterations process.
1217 % \item \textbf{Multiple CIPRNG}: The generator is obtained by repeating the composition of the iteration function as follows: $x^0\in \mathds{B}^{\mathsf{N}}$, and $\forall n\in \mathds{N}^{\ast },\forall i\in \llbracket1;\mathsf{N}\rrbracket, x_i^n=$
1222 %x_i^{n-1}~~~~~\text{if}~S^n\neq i \\
1223 %\forall j\in \llbracket1;\mathsf{m}\rrbracket,f^m(x^{n-1})_{S^{nm+j}}~\text{if}~S^{nm+j}=i.\end{array} \right. \end{array}
1225 %$m$ is called the \emph{functional power}.
1228 The obtained results are reproduced in Table
1229 \ref{NIST and DieHARD tests suite passing rate the for single CIPRNGs}.
1230 The scores written in boldface indicate that all the tests have been passed successfully, whereas an
1231 asterisk ``*'' means that the considered passing rate has been improved.
1232 The improvements are obvious for both the ``Old CI'' and the ``New CI'' generators.
1233 Concerning the ``Xor CI PRNG'', the score is less spectacular. Because of a large speed improvement, the statistics
1234 are not as good as for the two other versions of these CIPRNGs.
1235 However 8 tests have been improved (with no deflation for the other results).
1239 %\renewcommand{\arraystretch}{1.3}
1240 \caption{NIST and DieHARD tests suite passing rates for PRNGs with CI}
1241 \label{NIST and DieHARD tests suite passing rate the for single CIPRNGs}
1243 \begin{tabular}{|l||c|c|c|c|c|c|c|c|c|c|c|c|}
1245 Types of PRNGs & \multicolumn{2}{c|}{Linear PRNGs} & \multicolumn{4}{c|}{Lagged PRNGs} & \multicolumn{1}{c|}{ICG PRNGs} & \multicolumn{3}{c|}{Mixed PRNGs}\\ \hline
1246 \backslashbox{\textbf{$Tests$}} {\textbf{$Single~CIPRNG$}} & LCG & MRG & AWC & SWB & SWC & GFSR & INV& LCG2 & LCG3& MRG2 \\ \hline\hline
1247 Old CIPRNG\\ \hline \hline
1248 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1249 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} * \\ \hline
1250 New CIPRNG\\ \hline \hline
1251 NIST & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} * & \textbf{15/15} * & \textbf{15/15} \\ \hline
1252 DieHARD & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} * & \textbf{18/18} *& \textbf{18/18} *\\ \hline
1253 Xor CIPRNG\\ \hline\hline
1254 NIST & 14/15*& \textbf{15/15} * & \textbf{15/15} & \textbf{15/15} & 14/15 & \textbf{15/15} * & 14/15& \textbf{15/15} * & \textbf{15/15} *& \textbf{15/15} \\ \hline
1255 DieHARD & 16/18 & 16/18 & 17/18* & \textbf{18/18} * & \textbf{18/18} & \textbf{18/18} * & 16/18 & 16/18 & 16/18& 16/18\\ \hline
1260 We have then investigated in~\cite{bfg12a:ip} if it were possible to improve
1261 the statistical behavior of the Xor CI version by combining more than one
1262 $\oplus$ operation. Results are summarized in Table~\ref{threshold}, illustrating
1263 the progressive increasing effects of chaotic iterations, when giving time to chaos to get settled in.
1264 Thus rapid and perfect PRNGs, regarding the NIST and DieHARD batteries, can be obtained
1265 using chaotic iterations on defective generators.
1268 %\renewcommand{\arraystretch}{1.3}
1269 \caption{Number of $\oplus$ operations to pass the whole NIST and DieHARD batteries}
1272 \begin{tabular}{|l||c|c|c|c|c|c|c|c|}
1274 Inputted $PRNG$ & LCG & MRG & SWC & GFSR & INV& LCG2 & LCG3 & MRG2 \\ \hline\hline
1275 Threshold value $m$& 19 & 7 & 2& 1 & 11& 9& 3& 4\\ \hline\hline
1279 Finally, the TestU01 battery has been launched on three well-known generators
1280 (a logistic map, a simple XORshift, and the cryptographically secure ISAAC,
1281 see Table~\ref{TestU011}). These results can be compared with
1282 Table~\ref{TestU01 for Old CI}, which gives the scores obtained by the
1283 Old CI PRNG that has received these generators.
1284 The obvious improvement speaks for itself, and together with the other
1285 results recalled in this section, it reinforces the opinion that a strong
1286 correlation between topological properties and statistical behavior exists.
1289 The next subsection will now give a concrete original implementation of the Xor CI PRNG, the
1290 fastest generator in the chaotic iteration based family. In the remainder,
1291 this generator will be simply referred to as CIPRNG, or ``the proposed PRNG'', if this statement does not
1295 \subsection{First Efficient Implementation of a PRNG based on Chaotic Iterations}
1296 \label{sec:efficient PRNG}
1298 %Based on the proof presented in the previous section, it is now possible to
1299 %improve the speed of the generator formerly presented in~\cite{bgw09:ip,guyeux10}.
1300 %The first idea is to consider
1301 %that the provided strategy is a pseudorandom Boolean vector obtained by a
1303 %An iteration of the system is simply the bitwise exclusive or between
1304 %the last computed state and the current strategy.
1305 %Topological properties of disorder exhibited by chaotic
1306 %iterations can be inherited by the inputted generator, we hope by doing so to
1307 %obtain some statistical improvements while preserving speed.
1309 %%RAPH : j'ai viré tout ca
1310 %% Let us give an example using 16-bits numbers, to clearly understand how the bitwise xor operations
1313 %% Suppose that $x$ and the strategy $S^i$ are given as
1315 %% Table~\ref{TableExemple} shows the result of $x \oplus S^i$.
1318 %% \begin{scriptsize}
1320 %% \begin{array}{|cc|cccccccccccccccc|}
1322 %% x &=&1&0&1&1&1&0&1&0&1&0&0&1&0&0&1&0\\
1324 %% S^i &=&0&1&1&0&0&1&1&0&1&1&1&0&0&1&1&1\\
1326 %% x \oplus S^i&=&1&1&0&1&1&1&0&0&0&1&1&1&0&1&0&1\\
1333 %% \caption{Example of an arbitrary round of the proposed generator}
1334 %% \label{TableExemple}
1340 \lstset{language=C,caption={C code of the sequential PRNG based on chaotic iterations},label={algo:seqCIPRNG}}
1344 unsigned int CIPRNG() {
1345 static unsigned int x = 123123123;
1346 unsigned long t1 = xorshift();
1347 unsigned long t2 = xor128();
1348 unsigned long t3 = xorwow();
1349 x = x^(unsigned int)t1;
1350 x = x^(unsigned int)(t2>>32);
1351 x = x^(unsigned int)(t3>>32);
1352 x = x^(unsigned int)t2;
1353 x = x^(unsigned int)(t1>>32);
1354 x = x^(unsigned int)t3;
1362 In Listing~\ref{algo:seqCIPRNG} a sequential version of the proposed PRNG based
1363 on chaotic iterations is presented. The xor operator is represented by
1364 \textasciicircum. This function uses three classical 64-bits PRNGs, namely the
1365 \texttt{xorshift}, the \texttt{xor128}, and the
1366 \texttt{xorwow}~\cite{Marsaglia2003}. In the following, we call them ``xor-like
1367 PRNGs''. As each xor-like PRNG uses 64-bits whereas our proposed generator
1368 works with 32-bits, we use the command \texttt{(unsigned int)}, that selects the
1369 32 least significant bits of a given integer, and the code \texttt{(unsigned
1370 int)(t$>>$32)} in order to obtain the 32 most significant bits of \texttt{t}.
1372 Thus producing a pseudorandom number needs 6 xor operations with 6 32-bits numbers
1373 that are provided by 3 64-bits PRNGs. This version successfully passes the
1374 stringent BigCrush battery of tests~\cite{LEcuyerS07}.
1375 At this point, we thus
1376 have defined an efficient and statistically unbiased generator. Its speed is
1377 directly related to the use of linear operations, but for the same reason,
1378 this fast generator cannot be proven as secure.
1382 \section{Efficient PRNGs based on Chaotic Iterations on GPU}
1383 \label{sec:efficient PRNG gpu}
1385 In order to take benefits from the computing power of GPU, a program
1386 needs to have independent blocks of threads that can be computed
1387 simultaneously. In general, the larger the number of threads is, the
1388 more local memory is used, and the less branching instructions are
1389 used (if, while, ...), the better the performances on GPU is.
1390 Obviously, having these requirements in mind, it is possible to build
1391 a program similar to the one presented in Listing
1392 \ref{algo:seqCIPRNG}, which computes pseudorandom numbers on GPU. To
1393 do so, we must firstly recall that in the CUDA~\cite{Nvid10}
1394 environment, threads have a local identifier called
1395 \texttt{ThreadIdx}, which is relative to the block containing
1396 them. Furthermore, in CUDA, parts of the code that are executed by the GPU, are
1397 called {\it kernels}.
1400 \subsection{Naive Version for GPU}
1403 It is possible to deduce from the CPU version a quite similar version adapted to GPU.
1404 The simple principle consists in making each thread of the GPU computing the CPU version of our PRNG.
1405 Of course, the three xor-like
1406 PRNGs used in these computations must have different parameters.
1407 In a given thread, these parameters are
1408 randomly picked from another PRNGs.
1409 The initialization stage is performed by the CPU.
1410 To do it, the ISAAC PRNG~\cite{Jenkins96} is used to set all the
1411 parameters embedded into each thread.
1413 The implementation of the three
1414 xor-like PRNGs is straightforward when their parameters have been
1415 allocated in the GPU memory. Each xor-like works with an internal
1416 number $x$ that saves the last generated pseudorandom number. Additionally, the
1417 implementation of the xor128, the xorshift, and the xorwow respectively require
1418 4, 5, and 6 unsigned long as internal variables.
1423 \KwIn{InternalVarXorLikeArray: array with internal variables of the 3 xor-like
1424 PRNGs in global memory\;
1425 NumThreads: number of threads\;}
1426 \KwOut{NewNb: array containing random numbers in global memory}
1427 \If{threadIdx is concerned by the computation} {
1428 retrieve data from InternalVarXorLikeArray[threadIdx] in local variables\;
1430 compute a new PRNG as in Listing\ref{algo:seqCIPRNG}\;
1431 store the new PRNG in NewNb[NumThreads*threadIdx+i]\;
1433 store internal variables in InternalVarXorLikeArray[threadIdx]\;
1436 \caption{Main kernel of the GPU ``naive'' version of the PRNG based on chaotic iterations}
1437 \label{algo:gpu_kernel}
1442 Algorithm~\ref{algo:gpu_kernel} presents a naive implementation of the proposed PRNG on
1443 GPU. Due to the available memory in the GPU and the number of threads
1444 used simultaneously, the number of random numbers that a thread can generate
1445 inside a kernel is limited (\emph{i.e.}, the variable \texttt{n} in
1446 algorithm~\ref{algo:gpu_kernel}). For instance, if $100,000$ threads are used and
1447 if $n=100$\footnote{in fact, we need to add the initial seed (a 32-bits number)},
1448 then the memory required to store all of the internals variables of both the xor-like
1449 PRNGs\footnote{we multiply this number by $2$ in order to count 32-bits numbers}
1450 and the pseudorandom numbers generated by our PRNG, is equal to $100,000\times ((4+5+6)\times
1451 2+(1+100))=1,310,000$ 32-bits numbers, that is, approximately $52$Mb.
1453 This generator is able to pass the whole BigCrush battery of tests, for all
1454 the versions that have been tested depending on their number of threads
1455 (called \texttt{NumThreads} in our algorithm, tested up to $5$ million).
1458 The proposed algorithm has the advantage of manipulating independent
1459 PRNGs, so this version is easily adaptable on a cluster of computers too. The only thing
1460 to ensure is to use a single ISAAC PRNG. To achieve this requirement, a simple solution consists in
1461 using a master node for the initialization. This master node computes the initial parameters
1462 for all the different nodes involved in the computation.
1465 \subsection{Improved Version for GPU}
1467 As GPU cards using CUDA have shared memory between threads of the same block, it
1468 is possible to use this feature in order to simplify the previous algorithm,
1469 i.e., to use less than 3 xor-like PRNGs. The solution consists in computing only
1470 one xor-like PRNG by thread, saving it into the shared memory, and then to use the results
1471 of some other threads in the same block of threads. In order to define which
1472 thread uses the result of which other one, we can use a combination array that
1473 contains the indexes of all threads and for which a combination has been
1476 In Algorithm~\ref{algo:gpu_kernel2}, two combination arrays are used. The
1477 variable \texttt{offset} is computed using the value of
1478 \texttt{combination\_size}. Then we can compute \texttt{o1} and \texttt{o2}
1479 representing the indexes of the other threads whose results are used by the
1480 current one. In this algorithm, we consider that a 32-bits xor-like PRNG has
1481 been chosen. In practice, we use the xor128 proposed in~\cite{Marsaglia2003} in
1482 which unsigned longs (64 bits) have been replaced by unsigned integers (32
1485 This version can also pass the whole {\it BigCrush} battery of tests.
1489 \KwIn{InternalVarXorLikeArray: array with internal variables of 1 xor-like PRNGs
1491 NumThreads: Number of threads\;
1492 array\_comb1, array\_comb2: Arrays containing combinations of size combination\_size\;}
1494 \KwOut{NewNb: array containing random numbers in global memory}
1495 \If{threadId is concerned} {
1496 retrieve data from InternalVarXorLikeArray[threadId] in local variables including shared memory and x\;
1497 offset = threadIdx\%combination\_size\;
1498 o1 = threadIdx-offset+array\_comb1[offset]\;
1499 o2 = threadIdx-offset+array\_comb2[offset]\;
1502 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1503 shared\_mem[threadId]=t\;
1504 x = x\textasciicircum t\;
1506 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1508 store internal variables in InternalVarXorLikeArray[threadId]\;
1511 \caption{Main kernel for the chaotic iterations based PRNG GPU efficient
1513 \label{algo:gpu_kernel2}
1516 \subsection{Chaos Evaluation of the Improved Version}
1518 A run of Algorithm~\ref{algo:gpu_kernel2} consists in an operation ($x=x\oplus t$) having
1519 the form of Equation~\ref{equation Oplus}, which is equivalent to the iterative
1520 system of Eq.~\ref{eq:generalIC}. That is, an iteration of the general chaotic
1521 iterations is realized between the last stored value $x$ of the thread and a strategy $t$
1522 (obtained by a bitwise exclusive or between a value provided by a xor-like() call
1523 and two values previously obtained by two other threads).
1524 To be certain that we are in the framework of Theorem~\ref{t:chaos des general},
1525 we must guarantee that this dynamical system iterates on the space
1526 $\mathcal{X} = \mathcal{P}\left(\llbracket 1, \mathsf{N} \rrbracket\right)^\mathds{N}\times\mathds{B}^\mathsf{N}$.
1527 The left term $x$ obviously belongs to $\mathds{B}^ \mathsf{N}$.
1528 To prevent from any flaws of chaotic properties, we must check that the right
1529 term (the last $t$), corresponding to the strategies, can possibly be equal to any
1530 integer of $\llbracket 1, \mathsf{N} \rrbracket$.
1532 Such a result is obvious, as for the xor-like(), all the
1533 integers belonging into its interval of definition can occur at each iteration, and thus the
1534 last $t$ respects the requirement. Furthermore, it is possible to
1535 prove by an immediate mathematical induction that, as the initial $x$
1536 is uniformly distributed (it is provided by a cryptographically secure PRNG),
1537 the two other stored values shmem[o1] and shmem[o2] are uniformly distributed too,
1538 (this is the induction hypothesis), and thus the next $x$ is finally uniformly distributed.
1540 Thus Algorithm~\ref{algo:gpu_kernel2} is a concrete realization of the general
1541 chaotic iterations presented previously, and for this reason, it satisfies the
1542 Devaney's formulation of a chaotic behavior.
1544 \section{Experiments}
1545 \label{sec:experiments}
1547 Different experiments have been performed in order to measure the generation
1548 speed. We have used a first computer equipped with a Tesla C1060 NVidia GPU card
1550 Intel Xeon E5530 cadenced at 2.40 GHz, and
1551 a second computer equipped with a smaller CPU and a GeForce GTX 280.
1553 cards have 240 cores.
1555 In Figure~\ref{fig:time_xorlike_gpu} we compare the quantity of pseudorandom numbers
1556 generated per second with various xor-like based PRNGs. In this figure, the optimized
1557 versions use the {\it xor64} described in~\cite{Marsaglia2003}, whereas the naive versions
1558 embed the three xor-like PRNGs described in Listing~\ref{algo:seqCIPRNG}. In
1559 order to obtain the optimal performances, the storage of pseudorandom numbers
1560 into the GPU memory has been removed. This step is time consuming and slows down the numbers
1561 generation. Moreover this storage is completely
1562 useless, in case of applications that consume the pseudorandom
1563 numbers directly after generation. We can see that when the number of threads is greater
1564 than approximately 30,000 and lower than 5 million, the number of pseudorandom numbers generated
1565 per second is almost constant. With the naive version, this value ranges from 2.5 to
1566 3GSamples/s. With the optimized version, it is approximately equal to
1567 20GSamples/s. Finally we can remark that both GPU cards are quite similar, but in
1568 practice, the Tesla C1060 has more memory than the GTX 280, and this memory
1569 should be of better quality.
1570 As a comparison, Listing~\ref{algo:seqCIPRNG} leads to the generation of about
1571 138MSample/s when using one core of the Xeon E5530.
1573 \begin{figure}[htbp]
1575 \includegraphics[scale=0.7]{curve_time_xorlike_gpu.pdf}
1577 \caption{Quantity of pseudorandom numbers generated per second with the xorlike-based PRNG}
1578 \label{fig:time_xorlike_gpu}
1585 In Figure~\ref{fig:time_bbs_gpu} we highlight the performances of the optimized
1586 BBS-based PRNG on GPU. On the Tesla C1060 we obtain approximately 700MSample/s
1587 and on the GTX 280 about 670MSample/s, which is obviously slower than the
1588 xorlike-based PRNG on GPU. However, we will show in the next sections that this
1589 new PRNG has a strong level of security, which is necessarily paid by a speed
1592 \begin{figure}[htbp]
1594 \includegraphics[scale=0.7]{curve_time_bbs_gpu.pdf}
1596 \caption{Quantity of pseudorandom numbers generated per second using the BBS-based PRNG}
1597 \label{fig:time_bbs_gpu}
1600 All these experiments allow us to conclude that it is possible to
1601 generate a very large quantity of pseudorandom numbers statistically perfect with the xor-like version.
1602 To a certain extend, it is also the case with the secure BBS-based version, the speed deflation being
1603 explained by the fact that the former version has ``only''
1604 chaotic properties and statistical perfection, whereas the latter is also cryptographically secure,
1605 as it is shown in the next sections.
1613 \section{Security Analysis}
1616 This section is dedicated to the security analysis of the
1617 proposed PRNGs, both from a theoretical and from a practical point of view.
1619 \subsection{Theoretical Proof of Security}
1620 \label{sec:security analysis}
1622 The standard definition
1623 of {\it indistinguishability} used is the classical one as defined for
1624 instance in~\cite[chapter~3]{Goldreich}.
1625 This property shows that predicting the future results of the PRNG
1626 cannot be done in a reasonable time compared to the generation time. It is important to emphasize that this
1627 is a relative notion between breaking time and the sizes of the
1628 keys/seeds. Of course, if small keys or seeds are chosen, the system can
1629 be broken in practice. But it also means that if the keys/seeds are large
1630 enough, the system is secured.
1631 As a complement, an example of a concrete practical evaluation of security
1632 is outlined in the next subsection.
1634 In this section the concatenation of two strings $u$ and $v$ is classically
1636 In a cryptographic context, a pseudorandom generator is a deterministic
1637 algorithm $G$ transforming strings into strings and such that, for any
1638 seed $s$ of length $m$, $G(s)$ (the output of $G$ on the input $s$) has size
1639 $\ell_G(m)$ with $\ell_G(m)>m$.
1640 The notion of {\it secure} PRNGs can now be defined as follows.
1643 A cryptographic PRNG $G$ is secure if for any probabilistic polynomial time
1644 algorithm $D$, for any positive polynomial $p$, and for all sufficiently
1646 $$| \mathrm{Pr}[D(G(U_m))=1]-Pr[D(U_{\ell_G(m)})=1]|< \frac{1}{p(m)},$$
1647 where $U_r$ is the uniform distribution over $\{0,1\}^r$ and the
1648 probabilities are taken over $U_m$, $U_{\ell_G(m)}$ as well as over the
1649 internal coin tosses of $D$.
1652 Intuitively, it means that there is no polynomial time algorithm that can
1653 distinguish a perfect uniform random generator from $G$ with a non negligible
1654 probability. An equivalent formulation of this well-known security property
1655 means that it is possible \emph{in practice} to predict the next bit of the
1656 generator, knowing all the previously produced ones. The interested reader is
1657 referred to~\cite[chapter~3]{Goldreich} for more information. Note that it is
1658 quite easily possible to change the function $\ell$ into any polynomial function
1659 $\ell^\prime$ satisfying $\ell^\prime(m)>m)$~\cite[Chapter 3.3]{Goldreich}.
1661 The generation schema developed in (\ref{equation Oplus}) is based on a
1662 pseudorandom generator. Let $H$ be a cryptographic PRNG. We may assume,
1663 without loss of generality, that for any string $S_0$ of size $N$, the size
1664 of $H(S_0)$ is $kN$, with $k>2$. It means that $\ell_H(N)=kN$.
1665 Let $S_1,\ldots,S_k$ be the
1666 strings of length $N$ such that $H(S_0)=S_1 \ldots S_k$ ($H(S_0)$ is the concatenation of
1667 the $S_i$'s). The cryptographic PRNG $X$ defined in (\ref{equation Oplus})
1668 is the algorithm mapping any string of length $2N$ $x_0S_0$ into the string
1669 $(x_0\oplus S_0 \oplus S_1)(x_0\oplus S_0 \oplus S_1\oplus S_2)\ldots
1670 (x_o\bigoplus_{i=0}^{i=k}S_i)$. One in particular has $\ell_{X}(2N)=kN=\ell_H(N)$.
1671 We claim now that if this PRNG is secure,
1672 then the new one is secure too.
1675 \label{cryptopreuve}
1676 If $H$ is a secure cryptographic PRNG, then $X$ is a secure cryptographic
1681 The proposition is proven by contraposition. Assume that $X$ is not
1682 secure. By Definition, there exists a polynomial time probabilistic
1683 algorithm $D$, a positive polynomial $p$, such that for all $k_0$ there exists
1684 $N\geq \frac{k_0}{2}$ satisfying
1685 $$| \mathrm{Pr}[D(X(U_{2N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)}.$$
1686 We describe a new probabilistic algorithm $D^\prime$ on an input $w$ of size
1689 \item Decompose $w$ into $w=w_1\ldots w_{k}$, where each $w_i$ has size $N$.
1690 \item Pick a string $y$ of size $N$ uniformly at random.
1691 \item Compute $z=(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1692 \bigoplus_{i=1}^{i=k} w_i).$
1693 \item Return $D(z)$.
1697 Consider for each $y\in \mathbb{B}^{kN}$ the function $\varphi_{y}$
1698 from $\mathbb{B}^{kN}$ into $\mathbb{B}^{kN}$ mapping $w=w_1\ldots w_k$
1699 (each $w_i$ has length $N$) to
1700 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y
1701 \bigoplus_{i=1}^{i=k_1} w_i).$ By construction, one has for every $w$,
1702 \begin{equation}\label{PCH-1}
1703 D^\prime(w)=D(\varphi_y(w)),
1705 where $y$ is randomly generated.
1706 Moreover, for each $y$, $\varphi_{y}$ is injective: if
1707 $(y\oplus w_1)(y\oplus w_1\oplus w_2)\ldots (y\bigoplus_{i=1}^{i=k_1}
1708 w_i)=(y\oplus w_1^\prime)(y\oplus w_1^\prime\oplus w_2^\prime)\ldots
1709 (y\bigoplus_{i=1}^{i=k} w_i^\prime)$, then for every $1\leq j\leq k$,
1710 $y\bigoplus_{i=1}^{i=j} w_i^\prime=y\bigoplus_{i=1}^{i=j} w_i$. It follows,
1711 by a direct induction, that $w_i=w_i^\prime$. Furthermore, since $\mathbb{B}^{kN}$
1712 is finite, each $\varphi_y$ is bijective. Therefore, and using (\ref{PCH-1}),
1714 $\mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(\varphi_y(U_{kN}))=1]$ and,
1716 \begin{equation}\label{PCH-2}
1717 \mathrm{Pr}[D^\prime(U_{kN})=1]=\mathrm{Pr}[D(U_{kN})=1].
1720 Now, using (\ref{PCH-1}) again, one has for every $x$,
1721 \begin{equation}\label{PCH-3}
1722 D^\prime(H(x))=D(\varphi_y(H(x))),
1724 where $y$ is randomly generated. By construction, $\varphi_y(H(x))=X(yx)$,
1726 \begin{equation}%\label{PCH-3} %%RAPH : j'ai viré ce label qui existe déjà, il est 3 ligne avant
1727 D^\prime(H(x))=D(yx),
1729 where $y$ is randomly generated.
1732 \begin{equation}\label{PCH-4}
1733 \mathrm{Pr}[D^\prime(H(U_{N}))=1]=\mathrm{Pr}[D(U_{2N})=1].
1735 From (\ref{PCH-2}) and (\ref{PCH-4}), one can deduce that
1736 there exists a polynomial time probabilistic
1737 algorithm $D^\prime$, a positive polynomial $p$, such that for all $k_0$ there exists
1738 $N\geq \frac{k_0}{2}$ satisfying
1739 $$| \mathrm{Pr}[D(H(U_{N}))=1]-\mathrm{Pr}[D(U_{kN}=1]|\geq \frac{1}{p(2N)},$$
1740 proving that $H$ is not secure, which is a contradiction.
1745 \subsection{Practical Security Evaluation}
1746 \label{sec:Practicak evaluation}
1748 Pseudorandom generators based on Eq.~\eqref{equation Oplus} are thus cryptographically secure when
1749 they are XORed with an already cryptographically
1750 secure PRNG. But, as stated previously,
1751 such a property does not mean that, whatever the
1752 key size, no attacker can predict the next bit
1753 knowing all the previously released ones.
1754 However, given a key size, it is possible to
1755 measure in practice the minimum duration needed
1756 for an attacker to break a cryptographically
1757 secure PRNG, if we know the power of his/her
1758 machines. Such a concrete security evaluation
1759 is related to the $(T,\varepsilon)-$security
1760 notion, which is recalled and evaluated in what
1761 follows, for the sake of completeness.
1763 Let us firstly recall that,
1765 Let $\mathcal{D} : \mathds{B}^M \longrightarrow \mathds{B}$ be a probabilistic algorithm that runs
1767 Let $\varepsilon > 0$.
1768 $\mathcal{D}$ is called a $(T,\varepsilon)-$distinguishing attack on pseudorandom
1772 $\left| Pr[\mathcal{D}(G(k)) = 1 \mid k \in_R \{0,1\}^\ell ]\right.$
1776 $ - \left. Pr[\mathcal{D}(s) = 1 \mid s \in_R \mathds{B}^M ]\right| \geqslant \varepsilon,$
1779 \noindent where the probability is taken over the internal coin flips of $\mathcal{D}$, and the notation
1780 ``$\in_R$'' indicates the process of selecting an element at random and uniformly over the
1784 Let us recall that the running time of a probabilistic algorithm is defined to be the
1785 maximum of the expected number of steps needed to produce an output, maximized
1786 over all inputs; the expected number is averaged over all coin flips made by the algorithm~\cite{Knuth97}.
1787 We are now able to define the notion of cryptographically secure PRNGs:
1790 A pseudorandom generator is $(T,\varepsilon)-$secure if there exists no $(T,\varepsilon)-$distinguishing attack on this pseudorandom generator.
1799 Suppose now that the PRNG of Eq.~\eqref{equation Oplus} will work during
1800 $M=100$ time units, and that during this period,
1801 an attacker can realize $10^{12}$ clock cycles.
1802 We thus wonder whether, during the PRNG's
1803 lifetime, the attacker can distinguish this
1804 sequence from a truly random one, with a probability
1805 greater than $\varepsilon = 0.2$.
1806 We consider that $N$ has 900 bits.
1808 Predicting the next generated bit knowing all the
1809 previously released ones by Eq.~\eqref{equation Oplus} is obviously equivalent to predicting the
1810 next bit in the BBS generator, which
1811 is cryptographically secure. More precisely, it
1812 is $(T,\varepsilon)-$secure: no
1813 $(T,\varepsilon)-$distinguishing attack can be
1814 successfully realized on this PRNG, if~\cite{Fischlin}
1816 T \leqslant \dfrac{L(N)}{6 N (log_2(N))\varepsilon^{-2}M^2}-2^7 N \varepsilon^{-2} M^2 log_2 (8 N \varepsilon^{-1}M)
1817 \label{mesureConcrete}
1819 where $M$ is the length of the output ($M=100$ in
1820 our example), and $L(N)$ is equal to
1822 2.8\times 10^{-3} exp \left(1.9229 \times (N ~ln~ 2)^\frac{1}{3} \times (ln(N~ln~ 2))^\frac{2}{3}\right)
1824 is the number of clock cycles to factor a $N-$bit
1830 A direct numerical application shows that this attacker
1831 cannot achieve its $(10^{12},0.2)$ distinguishing
1832 attack in that context.
1836 \section{Cryptographical Applications}
1838 \subsection{A Cryptographically Secure PRNG for GPU}
1841 It is possible to build a cryptographically secure PRNG based on the previous
1842 algorithm (Algorithm~\ref{algo:gpu_kernel2}). Due to Proposition~\ref{cryptopreuve},
1843 it simply consists in replacing
1844 the {\it xor-like} PRNG by a cryptographically secure one.
1845 We have chosen the Blum Blum Shub generator~\cite{BBS} (usually denoted by BBS) having the form:
1846 $$x_{n+1}=x_n^2~ mod~ M$$ where $M$ is the product of two prime numbers (these
1847 prime numbers need to be congruent to 3 modulus 4). BBS is known to be
1848 very slow and only usable for cryptographic applications.
1851 The modulus operation is the most time consuming operation for current
1852 GPU cards. So in order to obtain quite reasonable performances, it is
1853 required to use only modulus on 32-bits integer numbers. Consequently
1854 $x_n^2$ need to be lesser than $2^{32}$, and thus the number $M$ must be
1855 lesser than $2^{16}$. So in practice we can choose prime numbers around
1856 256 that are congruent to 3 modulus 4. With 32-bits numbers, only the
1857 4 least significant bits of $x_n$ can be chosen (the maximum number of
1858 indistinguishable bits is lesser than or equals to
1859 $log_2(log_2(M))$). In other words, to generate a 32-bits number, we need to use
1860 8 times the BBS algorithm with possibly different combinations of $M$. This
1861 approach is not sufficient to be able to pass all the tests of TestU01,
1862 as small values of $M$ for the BBS lead to
1863 small periods. So, in order to add randomness we have proceeded with
1864 the followings modifications.
1867 Firstly, we define 16 arrangement arrays instead of 2 (as described in
1868 Algorithm \ref{algo:gpu_kernel2}), but only 2 of them are used at each call of
1869 the PRNG kernels. In practice, the selection of combination
1870 arrays to be used is different for all the threads. It is determined
1871 by using the three last bits of two internal variables used by BBS.
1872 %This approach adds more randomness.
1873 In Algorithm~\ref{algo:bbs_gpu},
1874 character \& is for the bitwise AND. Thus using \&7 with a number
1875 gives the last 3 bits, thus providing a number between 0 and 7.
1877 Secondly, after the generation of the 8 BBS numbers for each thread, we
1878 have a 32-bits number whose period is possibly quite small. So
1879 to add randomness, we generate 4 more BBS numbers to
1880 shift the 32-bits numbers, and add up to 6 new bits. This improvement is
1881 described in Algorithm~\ref{algo:bbs_gpu}. In practice, the last 2 bits
1882 of the first new BBS number are used to make a left shift of at most
1883 3 bits. The last 3 bits of the second new BBS number are added to the
1884 strategy whatever the value of the first left shift. The third and the
1885 fourth new BBS numbers are used similarly to apply a new left shift
1888 Finally, as we use 8 BBS numbers for each thread, the storage of these
1889 numbers at the end of the kernel is performed using a rotation. So,
1890 internal variable for BBS number 1 is stored in place 2, internal
1891 variable for BBS number 2 is stored in place 3, ..., and finally, internal
1892 variable for BBS number 8 is stored in place 1.
1897 \KwIn{InternalVarBBSArray: array with internal variables of the 8 BBS
1899 NumThreads: Number of threads\;
1900 array\_comb: 2D Arrays containing 16 combinations (in first dimension) of size combination\_size (in second dimension)\;
1901 array\_shift[4]=\{0,1,3,7\}\;
1904 \KwOut{NewNb: array containing random numbers in global memory}
1905 \If{threadId is concerned} {
1906 retrieve data from InternalVarBBSArray[threadId] in local variables including shared memory and x\;
1907 we consider that bbs1 ... bbs8 represent the internal states of the 8 BBS numbers\;
1908 offset = threadIdx\%combination\_size\;
1909 o1 = threadIdx-offset+array\_comb[bbs1\&7][offset]\;
1910 o2 = threadIdx-offset+array\_comb[8+bbs2\&7][offset]\;
1917 \tcp{two new shifts}
1918 shift=BBS3(bbs3)\&3\;
1920 t|=BBS1(bbs1)\&array\_shift[shift]\;
1921 shift=BBS7(bbs7)\&3\;
1923 t|=BBS2(bbs2)\&array\_shift[shift]\;
1924 t=t\textasciicircum shmem[o1]\textasciicircum shmem[o2]\;
1925 shared\_mem[threadId]=t\;
1926 x = x\textasciicircum t\;
1928 store the new PRNG in NewNb[NumThreads*threadId+i]\;
1930 store internal variables in InternalVarXorLikeArray[threadId] using a rotation\;
1933 \caption{main kernel for the BBS based PRNG GPU}
1934 \label{algo:bbs_gpu}
1937 In Algorithm~\ref{algo:bbs_gpu}, $n$ is for the quantity of random numbers that
1938 a thread has to generate. The operation t<<=4 performs a left shift of 4 bits
1939 on the variable $t$ and stores the result in $t$, and $BBS1(bbs1)\&15$ selects
1940 the last four bits of the result of $BBS1$. Thus an operation of the form
1941 $t<<=4; t|=BBS1(bbs1)\&15\;$ realizes in $t$ a left shift of 4 bits, and then
1942 puts the 4 last bits of $BBS1(bbs1)$ in the four last positions of $t$. Let us
1943 remark that the initialization $t$ is not a necessity as we fill it 4 bits by 4
1944 bits, until having obtained 32-bits. The two last new shifts are realized in
1945 order to enlarge the small periods of the BBS used here, to introduce a kind of
1946 variability. In these operations, we make twice a left shift of $t$ of \emph{at
1947 most} 3 bits, represented by \texttt{shift} in the algorithm, and we put
1948 \emph{exactly} the \texttt{shift} last bits from a BBS into the \texttt{shift}
1949 last bits of $t$. For this, an array named \texttt{array\_shift}, containing the
1950 correspondence between the shift and the number obtained with \texttt{shift} 1
1951 to make the \texttt{and} operation is used. For example, with a left shift of 0,
1952 we make an and operation with 0, with a left shift of 3, we make an and
1953 operation with 7 (represented by 111 in binary mode).
1955 It should be noticed that this generator has once more the form $x^{n+1} = x^n \oplus S^n$,
1956 where $S^n$ is referred in this algorithm as $t$: each iteration of this
1957 PRNG ends with $x = x \wedge t$. This $S^n$ is only constituted
1958 by secure bits produced by the BBS generator, and thus, due to
1959 Proposition~\ref{cryptopreuve}, the resulted PRNG is
1960 cryptographically secure.
1962 As stated before, even if the proposed PRNG is cryptocaphically
1963 secure, it does not mean that such a generator
1964 can be used as described here when attacks are
1965 awaited. The problem is to determine the minimum
1966 time required for an attacker, with a given
1967 computational power, to predict under a probability
1968 lower than 0.5 the $n+1$th bit, knowing the $n$
1969 previous ones. The proposed GPU generator will be
1970 useful in a security context, at least in some
1971 situations where a secret protected by a pseudorandom
1972 keystream is rapidly obsolete, if this time to
1973 predict the next bit is large enough when compared
1974 to both the generation and transmission times.
1975 It is true that the prime numbers used in the last
1976 section are very small compared to up-to-date
1977 security recommendations. However the attacker has not
1978 access to each BBS, but to the output produced
1979 by Algorithm~\ref{algo:bbs_gpu}, which is far
1980 more complicated than a simple BBS. Indeed, to
1981 determine if this cryptographically secure PRNG
1982 on GPU can be useful in security context with the
1983 proposed parameters, or if it is only a very fast
1984 and statistically perfect generator on GPU, its
1985 $(T,\varepsilon)-$security must be determined, and
1986 a formulation similar to Eq.\eqref{mesureConcrete}
1987 must be established. Authors
1988 hope to achieve this difficult task in a future
1992 \subsection{Toward a Cryptographically Secure and Chaotic Asymmetric Cryptosystem}
1993 \label{Blum-Goldwasser}
1994 We finish this research work by giving some thoughts about the use of
1995 the proposed PRNG in an asymmetric cryptosystem.
1996 This first approach will be further investigated in a future work.
1998 \subsubsection{Recalls of the Blum-Goldwasser Probabilistic Cryptosystem}
2000 The Blum-Goldwasser cryptosystem is a cryptographically secure asymmetric key encryption algorithm
2001 proposed in 1984~\cite{Blum:1985:EPP:19478.19501}. The encryption algorithm
2002 implements a XOR-based stream cipher using the BBS PRNG, in order to generate
2003 the keystream. Decryption is done by obtaining the initial seed thanks to
2004 the final state of the BBS generator and the secret key, thus leading to the
2005 reconstruction of the keystream.
2007 The key generation consists in generating two prime numbers $(p,q)$,
2008 randomly and independently of each other, that are
2009 congruent to 3 mod 4, and to compute the modulus $N=pq$.
2010 The public key is $N$, whereas the secret key is the factorization $(p,q)$.
2013 Suppose Bob wishes to send a string $m=(m_0, \dots, m_{L-1})$ of $L$ bits to Alice:
2015 \item Bob picks an integer $r$ randomly in the interval $\llbracket 1,N\rrbracket$ and computes $x_0 = r^2~mod~N$.
2016 \item He uses the BBS to generate the keystream of $L$ pseudorandom bits $(b_0, \dots, b_{L-1})$, as follows. For $i=0$ to $L-1$,
2019 \item While $i \leqslant L-1$:
2021 \item Set $b_i$ equal to the least-significant\footnote{As signaled previously, BBS can securely output up to $\mathsf{N} = \lfloor log(log(N)) \rfloor$ of the least-significant bits of $x_i$ during each round.} bit of $x_i$,
2023 \item $x_i = (x_{i-1})^2~mod~N.$
2026 \item The ciphertext is computed by XORing the plaintext bits $m$ with the keystream: $ c = (c_0, \dots, c_{L-1}) = m \oplus b$. This ciphertext is $[c, y]$, where $y=x_{0}^{2^{L}}~mod~N.$
2030 When Alice receives $\left[(c_0, \dots, c_{L-1}), y\right]$, she can recover $m$ as follows:
2032 \item Using the secret key $(p,q)$, she computes $r_p = y^{((p+1)/4)^{L}}~mod~p$ and $r_q = y^{((q+1)/4)^{L}}~mod~q$.
2033 \item The initial seed can be obtained using the following procedure: $x_0=q(q^{-1}~{mod}~p)r_p + p(p^{-1}~{mod}~q)r_q~{mod}~N$.
2034 \item She recomputes the bit-vector $b$ by using BBS and $x_0$.
2035 \item Alice finally computes the plaintext by XORing the keystream with the ciphertext: $ m = c \oplus b$.
2039 \subsubsection{Proposal of a new Asymmetric Cryptosystem Adapted from Blum-Goldwasser}
2041 We propose to adapt the Blum-Goldwasser protocol as follows.
2042 Let $\mathsf{N} = \lfloor log(log(N)) \rfloor$ be the number of bits that can
2043 be obtained securely with the BBS generator using the public key $N$ of Alice.
2044 Alice will pick randomly $S^0$ in $\llbracket 0, 2^{\mathsf{N}-1}\rrbracket$ too, and
2045 her new public key will be $(S^0, N)$.
2047 To encrypt his message, Bob will compute
2048 %%RAPH : ici, j'ai mis un simple $
2050 c = \left(m_0 \oplus (b_0 \oplus S^0), m_1 \oplus (b_0 \oplus b_1 \oplus S^0), \hdots, \right.
2051 \left. m_{L-1} \oplus (b_0 \oplus b_1 \hdots \oplus b_{L-1} \oplus S^0) \right)
2053 instead of $$\left(m_0 \oplus b_0, m_1 \oplus b_1, \hdots, m_{L-1} \oplus b_{L-1} \right)$$.
2055 The same decryption stage as in Blum-Goldwasser leads to the sequence
2056 $$\left(m_0 \oplus S^0, m_1 \oplus S^0, \hdots, m_{L-1} \oplus S^0 \right)$$.
2057 Thus, with a simple use of $S^0$, Alice can obtain the plaintext.
2058 By doing so, the proposed generator is used in place of BBS, leading to
2059 the inheritance of all the properties presented in this paper.
2061 \section{Conclusion}
2064 In this paper, a formerly proposed PRNG based on chaotic iterations
2065 has been generalized to improve its speed. It has been proven to be
2066 chaotic according to Devaney.
2067 Efficient implementations on GPU using xor-like PRNGs as input generators
2068 have shown that a very large quantity of pseudorandom numbers can be generated per second (about
2069 20Gsamples/s), and that these proposed PRNGs succeed to pass the hardest battery in TestU01,
2070 namely the BigCrush.
2071 Furthermore, we have shown that when the inputted generator is cryptographically
2072 secure, then it is the case too for the PRNG we propose, thus leading to
2073 the possibility to develop fast and secure PRNGs using the GPU architecture.
2074 An improvement of the Blum-Goldwasser cryptosystem, making it
2075 behave chaotically, has finally been proposed.
2077 In future work we plan to extend this research, building a parallel PRNG for clusters or
2078 grid computing. Topological properties of the various proposed generators will be investigated,
2079 and the use of other categories of PRNGs as input will be studied too. The improvement
2080 of Blum-Goldwasser will be deepened. Finally, we
2081 will try to enlarge the quantity of pseudorandom numbers generated per second either
2082 in a simulation context or in a cryptographic one.
2086 \bibliographystyle{plain}
2087 \bibliography{mabase}